Product: ATi Radeon HD4850
Company: AMD
Authour: Alex 'Morgoth Bauglir' Voicu
Editor: Charles 'Lupine' Oliver
Date: June 26th, 2008
Half-Life 2, Episode 2

Version used: whichever Steam decided was the latest

Testing method: FRAPS run through the rocket launch part of the "T-Minus One" chapter, the results are the average of 6 three minute runs

Uproar, anger, disappointment, condescension fill the room: "Still testing HL2? PUHLEEEZE. Review-padders!!!". It's not cutting-edge, it doesn't look that good and it's no Crysis in terms of requirements and capability of sending GPUs back to their mommies, so why is it still being tested? Elementary, our dear Watsons: a lot (that should be all caps) of folks still play HL2/Source-engine based games, and they probably would like to see how a new toy might improve their experience.

The Lost Coast is truly lost this time and we move on to using Episode Two which should be a fairly accurate representation of where Source is now.

Here are the settings we used:


AA and AF levels are controlled through the game's menu.

Lo and behold, even an older engine can become quite demanding once AA and AF are ramped up. Whilst the 3870 was becoming a little slow with 8X AA (slow for a game like HL2), the 4850 runs like a champ.


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