Company: AMD
Authour: Alex Voicu
Editor: Eric Amidon
Date: July 5th, 2008
Version used: 1.2 X64
Testing method: FRAPS run through the first part of the Assault level, the results are the average of 6 three minute runs
We're controlling anisotropic filtering in-game with the r_TexMaxAnisotropy console command. Be advised that surfaces to which POM (Parralax Occlusion Mapping) is applied won't receive any AF, and since those form the majority, AF won't be very noticeable in-game. AA is controlled through the game's menu.



If one would see only the average framerate, one might think that the game was actually nearly playable without AA at these elevated settings. However the minimum framerate achieved takes care of that misconception. $200 further along and we're still not in Crysis Nirvana...and looking around it seems that we could as well be $1800 above the single 4850 and still not achieve aforementioned enlightenment. It's the "Crysis-complex" that all GPUs and combinations of GPUs seem to have.
What is interesting to notice here is that the 4850 crossfire configuration gets considerably better scaling than the X2 does compared to the single 3870. Both cards are running out of VRAM, especially once AA gets enabled, but the 4850 seems to handle it better. It also is seemingly immune to a certain level of FPS jumpiness that was apparent with the X2. X2 quirk or improvements to CF in the new lineup? We'll have to draw that conclusion once we've been through all of our gaming tests.

Be advised that the FRAPS run we're using is slightly more demanding than the demo we were using before, so results aren't directly comparable with the ones we got on other occasions in Crysis (not to mention the fact that we have to correct those results anyhow since an error made its way amongst them).
content not found










