Rage3D Prey Demo Performance Tests
By Mark "Ratchet" Thorne - ratchet@rage3d.com
June 29th, 2006

[ Print ] - [ Close ]

Prey Demo Performance

Released just a couple weeks ago, a lot of hype has already built up around the Prey demo. It's easy to see why as the graphics, atmosphere, and especially the gameplay experience are all pretty spectacular. The game has already gone gold and should be on shelves as soon as July 17th, so start saving your pennies for what will surely be one of the big hits of 2006.

After playing through the demo I decided to check out whether it could be benchmarked (benchmarking is what I spend the majority of my time doing, it seems, so it's always on my mind). After a few failed attempts and with some tips from some friends I managed to get it working and before long had a script spitting out tons of results. From there it didn't take long to build up into a full blown benchmarking session.

I ended up testing 18 cards from both ATI and NVIDIA (Crossfire/SLI included) over three timedemos, five resolutions, and four seperate settings. All told, more than 1,000 benchmark passes went into the charts below.

Test Procedure

It seems as though Human Head/3D Realms or whoever was in charge of the demo production didn't really want people benchmarking it so they attempted to cripple the timedemo functionality. Thankfully, getting it working is pretty easy. All you have to do is create an autoexec.cfg file with seta fs_restrict "0" in it and drop it in your Prey Demo/base/ directory. Once it's in there you can timedemo using the same methods you use for other Doom 3 engine games. For my purposes, I modified my Quake 4 benchmark script, which worked fine.

I recored three seperate timedemos for benchmarking purposes, and then averaged the results of those three timedemos rto get a final score for each resolution and setting. Adminittidly there isn't a whole lot of variance in the timedemos, but considering it's only a game demo and not the full blown thing you can't really ask for much in that regard. If you wawnt to record your own timedemos in Prey, make sure you don't shoot or attack any of the enemies. If you do, the timedemo playback will abort at that point in your recording (it will still give results, however). That's either a bug or another measure to discourage benchmarking the demo. Either way I hope this is fixed for the full version of the game.

To keep things from getting too overwhelming, I set Prey to the highest possible graphics setting (basically everything turned on) and went from there. As a result, the scores for the slower cards are unrealistically low.

Here's a rundown of the test setup. Be sure to check out the Notes listed below as well.

Resolutions

Image Quality Settings

Test System Specs

Notes:

 

Here are the charts. Click the text links above each chart to show the Anti-Aliasing and Anisotropic results. I'll refrain from commenting and let you make up your own mind on what is presented here:

 

[ No AA / No AF ] [ No AA / 16x AF ] [ 4x AA / No AF ] [ 4x AA / 16x AF ]
highend1


[ No AA / No AF ] [ No AA / 16x AF ] [ 4x AA / No AF ] [ 4x AA / 16x AF ]
highend1


[ No AA / No AF ] [ No AA / 16x AF ] [ 4x AA / No AF ] [ 4x AA / 16x AF ]
highend1


[ No AA / No AF ] [ No AA / 16x AF ] [ 4x AA / No AF ] [ 4x AA / 16x AF ]
highend1