Dying Light PC Performance Review
We put Dying Light through its paces and see how it stacks up performance-wise. Get the skinny on framerate, scaling, frame time latency, and more.
Dying Light PC Performance Review @ Rage3D.com
Valve developing Source 2, Steam Link will let you play on your TV
Revered PC developer Valve is finally at work on the Source 2 engine, the successor to the very slick but now more than 10 years old Source Engine. The engine will be mod friendly and free to developers, though the games they develop must be released on Steam (but aren't exclusive).
Source 2 will be compatible with Vulkan, which is yet another performance-friendly API, and the successor to OpenGL.
Also coming down the pipe is Steam Link - a device that lets you broadcast Steam games on your desktop or laptop directly to your TV, a la Chromecast. Link will support 1080p and 60Hz with low latency when it launches for $49.99 this November. A controller will be available to go with it for an additional $49.99.
AIDA64 makes its way to Android
AIDA64 for Android has a clean user interface, optimized for the supported device categories, which makes it easy to handle even for users unfamiliar with the PC editions of the AIDA64 system information tool. The app requires Android 2.1 or newer, and is freely downloadable from the Google Play store.
AIDA64 for Android features:
Click Here to discuss this release in Rage3D's Smartphones, Tablets and Handheld Computing forum.
NVIDIA Titan X revealed
NVIDIA has revealed their new Titan X GPU (pictured below) at GDC 2015. As of now, all we know it has a 12GB frame buffer and 8 billion transistors.
More as it comes.
Battlefield 4 winter patch improves netcode, Mantle, lots more
The huge winter patch for Battlefield 4 is here on PC at last.
With it comes significant changes to "netcode" (so there's less lag and things die exactly when they're supposed to), performance (both general and Mantle - mainly Hawaii cards are affected), soldier traversal and collision (so movement is more "graceful" and you don't randomly get stuck on various objects and surfaces like before), various gameplay, interface, and map tweaks and fixes, and more.
Hit the source for the full notes; boot Origin for the patch.
Wasteland 2 will be ported to Unity 5 engine
Post-apocalyptic RPG Wasteland 2 currently runs smooth as eggs and looks pretty good doing it on the Unity 4.5 engine, but developer inXile is taking it a step further: the game will soon run on Unity 5.
This means visual upgrades (physically based shading - yes please), mod tools, and changes to the character system, some of which will affect gameplay.
When this will come to fruition is unknown. In the meantime, there's a new patch out which fixes bugs and improves the user interface further.
NVIDIA CEO makes statement on GTX 970 controversy
NVIDIA's GTX 970 caused quite a controversy once it came to light that sometimes only 3.5GB of its 4GB capacity was being put to use, and even then, less efficiently.
The company's CEO Jen-Hsun Huang has addressed the matter in an NVIDIA blog post, where he states this is all as intended, but was not communicated to marketing and reviewers. It's difficult to believe this was also not intentional, but it would seem we'll never know for sure.
Assassin's Creed Unity PC patch 5 improves performance, connectivity, stability
Following a brief delay, Ubisoft has released the fifth patch for Assassin's Creed Unity on PC. This one focuses on bettering performance, connectivity, and stability - the UI, save games, and gameplay are touched on a little as well.
Hit the source if you want the notes; boot uPlay for the patch.
Dragon Age Inquisition patch beta program opens up
Bioware has opened its patch beta program for Dragon Age Inquisition. If you haven't been following, it's a decent PC port, but needs a lot of work, which the developer has committed to (or some of it at least). Read our tech review for more information on what needs fixing.
You can sign up here. Doing so may get you access to patch 5 (slots are limited), and possibly future patches as well.
Included will be the free Black Emporium DLC (an underground shop with all kinds of goodies, plus the ability to change your character's appearance), an auto attack key, a shader quality setting, party storage, as well as many other things not currently detailed. Based on what Bioware has been saying, we'll see UI optimization, better keyboard and mouse controls, and more, if not in this patch, then another.
Dying Light PC patch 1.4 improves performance, enables mod support
Developer Techland has released the 1.4 patch for the PC version of Dying Light.
With it comes performance improvements tied to RAM, VRAM, and load times, as well as "numerous general performance optimizations". Besides that you get an option to disable film grain and various bug fixes. Most notably, an issue where "extremely low resolution textures on certain objects [are seen] regardless of texture quality settings" is fixed. This was one of the few complaints in my tech review, so hopefully it's all good now, or at least improved.
The developer notes it's still working on the screen flickering seen when using dual GPUs.
Hit the source if you want the full notes; boot Steam to grab the patch.
Geforce 347.52 drivers released, include performance optimizations for Evolve, more
NVIDIA has released its 347.52 drivers today. This set includes performance improvements for the newly released shooter Evolve, as well as Assassin's Creed Unity, Battlefield 4, Dragon Age: Inquisition, The Crew, and Alien Isolation, among others.
According to the company's internal benchmarks, framerate is improved anywhere from a few frames per second to about 15, depending on the game.
Grab the driver here and not through Geforce Experience for the time being - NVIDIA says it's currently experiencing an issue on that front.
Dying Light PC Technical Review
Developer Techland strikes out on its own with a spiritual successor to Dead Island they like to call Dying Light. Read our PC review to find out how it fares in terms of PC features and performance.
Dying Light PC Technical Review @ Rage3D.com
Brad Wardell explains why you should be excited about DirectX 12
Stardock's Brad Wardell has a new blog post up, detailing in "oversimplified" terms why everyone should be excited about DirectX 12. If you haven't researched the API much or at all, it's a good read from an experienced programmer.
In short, DX12 allows programmers to make potentially all CPU cores talk to the GPU instead of just one (as it has been), resulting in massive performance gains, a la Mantle.
Geforce 347.25 driver improve performance, optimized for Dying Light
NVIDIA has released its 347.25 certified driver today.
Changes include heavily expanded multi-frame sampled aliasing (MFAA) support (almost all DX 10 and 11 games are included), various performance improvements, Dying Light optimizations, SLI profiles, and support for the newly released GTX 960.
MFAA, if you're new, is said to be yet another effective yet performance-considerate form of AA (hey, it's hard to have too many), and a variation on the brute-force MSAA.
Hit the source for details if you like, and here for the driver.
Fable Legends video shows off DirectX 12
A trailer is here for the upcoming multiplayer RPG Fable Legends, and offers the first look at DirectX 12 gameplay. Legends doesn't look like an overly demanding game by any means, so no doubt we'll get a better idea of what the API can do later on, but it's decent for now.
If you haven't been keeping up with DirectX 12, one of its main goals is to reduce driver overhead, enabling much improved performance, in line with AMD's Mantle.
Sign up for the Legends beta and check out the FAQ here, if you're interested.
ATI Catalyst Drivers
Code, content and graphical elements Copyright © 2000-2013 Rage3D.com
You are not authorized to use original code, content, or graphical elements found on this site for any purpose without prior permission from Rage3D.com.