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Wired.com - First look at the XBOX ONE
Filled with exclusive information about the XBOX ONE, Wired.com brings you confirmation of the 5 billion transistor count - and the fact that the memory is in the AMD APU at the heart of the system:
Quote:
http://www.wired.com/gadgetlab/2013/05/xbox-one/ Chrome update improves page load times by 5%
A new update -- 27.0.1453.93 -- has been released for Google's Chrome browser, bringing with it page load time improvements (expect a 5% average speed increase), better ranking of predictions, and more.
Full notes are at the source; reboot the browser now to grab it if you're not already updated. Source: Chrome MechWarrior Online patch adds mouse sensitivity, improves bandwidth use, more
A new patch has been deployed for MechWarrior Online. Besides various content additions (including a new map and mech), you get mouse sensitivity options, reduced bandwidth usage, and a few connectivity improvements (expect less lag and disconnects).
Hit the source for the full notes if you like; boot the game now to grab the update. Source: MWO: Forums Microsoft reveals XBOX Next Generation, Tuesday 5/21 1PM ET/10AM PT
Microsoft is 'revealing' their next generation XBOX tomorrow, at a special event online: http://www.xbox.com/en-US/hub/reveal
The details of the new XBOX are not officially disclosed yet, however many expect AMD to complete a clean sweep of the next generation consoles. The new XBOX is expected to feature a new semi-custom APU from AMD featuring four Jaguar modules and Graphics Core Next architecture, like the Sony Playstation 4. However, it is expected to be less powerful, in all respects - lower clocks, fewer GCN compute units, possibly a 128-bit memory controller, and using a unified system memory provided by DDR3. A possibility that might bump up the gaming performance of the system is a hybrid system featuring a discrete GPU alongside the APU graphics. A configuration like this could be extremely useful if the dGPU supports heterogeneous unified memory architecture, whereby the CPU can interrupt and query the dGPU, as well as queue asynchronously work for the processor to do. If the internal APU graphics core was reserved for functions like kinect motion control, physics, AI etc., the dGPU could provide high performance graphics rendering and post processing at the same time. Seperating the dGPU would allow the XBOX to use much less power at idle and in light use scenarios, like media consumption or social media activities. Click Here to discuss the XBOX ONE Launch in Rage3D's community forums. Metro: Last Light video shows tessellation, PhysX in action
A new tech video from NVIDIA offers up some comparison screenshots and footage from Metro: Last Light, in which you'll see exactly what difference tessellation and PhysX makes. While the former isn't much to speak of (at least in the shots shown here), the latter can be substantial.
Our tech review of Last Light is here. Metro: Last Light update improves AMD performance, adds custom FOV option
As promised, a patch has arrived for shooter Metro: Last Light, allowing you to customize the Field of View through file editing (to do it, navigate to %LOCALAPPDATA%\4A Games\Metro LL, open user.cfg, edit the r_base_fov variable as desired, and save).
Besides that, performance is improved for AMD users, and a shadow "visual corruption bug" that cropped up for 7xxx series users is now fixed, as is the problem with the game starting in 3:1 on some TVs. Boot Steam now to grab the update. Source: Steam Resident Evil Revelations PC Technical Preview
We take a look at Capcom's Resident Evil Revelations demo to find out what's in store for PC enthusiasts, from visuals to performance and more.
Resident Evil Revelations PC Technical Preview @ Rage3D.com Never Settle: Reloaded Bundle Levels Up
AMD is expanding their Never Settle: Reloaded game bundle the simplest way possible: making more games available with the purchase of cards. Read the details and find out why AMD are bundling games while NVIDIA is rebranding GPUs.
Never Settle: Reloaded Bundle Levels Up @ Rage3D.com Introducing AMD's Radeon HD 8970M
AMD are claiming the world's fastest notebook GPU with the release of the AMD Radeon HD 8970M. Boasting 2.3TFLOPS and a new Boost capability, it's ready for the win in gaming notebooks like MSI's new GX 70.
Introducing AMD's Radeon HD 8970M @ Rage3D.com Field of View option coming to Metro: Last Light
For anyone displeased with the lack of a Field of View option in Metro: Last Light (as noted in our tech review), word is in the option to tweak it via an .ini file will be coming in a patch this week. However, because the game was designed with a fixed FOV in mind, issues are likely to crop up. A more elegant solution may surface in the long-term, but don't hold your breath.
Source: Steam Geforce 320.14 beta drivers boost Metro Last Light performance
Metro Last Light PC Technical Review
We go deep underground with 4A Games' atmospheric shooter Metro Last Light to find out how it fares on PC. Read our tech review to see how it does in terms of features, performance, and more.
Metro Last Light PC Technical Review @ Rage3D.com Command & Conquer diary features more alpha gameplay footage
RTS fans will want to check out the video below, as it includes more alpha gameplay from the upcoming Command & Conquer, running on the Frostbite 3 engine. Frostbite 2 is currently powering Battlefield 3; you don't have to look far to see the similarities.
C&C is free to play (to the dismay of some); you can sign up for the beta here if you like. AMD Radeon Gamer Memory Debuts
AMD's latest memory is a quad 4GB DIMM kit of DDR3-2133 modules, standing 30mm tall, black, red, and proud. It's bundled with a new high-capacity 64GB version of the AMD Radeon RAMDISK, and is designed for overclocking.
AMD Radeon Gamer Memory Debuts @ Rage3D.com Microsoft confirms Windows Blue, completes migration from hotmail to outlook.com
Many msn.com and hotmail.com email users found recently that they needed to change their password, as they have been moved to the new Outlook.com webmail system offered by Microsoft. A new blog from Microsoft discusses how this happened ahead of Microsoft's original schedule, which estimated this to happen later this summer; and, confirms the existence and release of Windows 'Blue' - an update coming for the Windows 8 ecosystem:
Brandon LeBlanc: There’s been a lot of speculation about Windows Blue. What can you tell me about it? Read more at the Windows Blog |
ATI Catalyst Drivers
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