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Latest Rage3D Articles
We put Resident Evil Revelations 2 through its paces and see how it stacks up performance-wise. Get the skinny on framerate, scaling, frame time latency, and more.
Dying Light PC Performance Review
March 5th, 2015 in PC Gaming
We put Dying Light through its paces and see how it stacks up performance-wise. Get the skinny on framerate, scaling, frame time latency, and more.
Dying Light PC Technical Review
January 28th, 2015 in PC Gaming
Developer Techland strikes out on its own with a spiritual successor to Dead Island they like to call Dying Light. Read our PC review to find out how it fares in terms of PC features and performance.
Resident Evil PC Technical Review
January 16th, 2015 in PC Gaming
Capcom returns to where it all started with a remastering of the original Resident Evil. We give it a shot to see how it fares in terms of PC features and performance in our review.
News Headlines
Recent Forum Posts


Batman Arkham Knight system requirements include GTX 980
Apr 23, 2015 at 02:17 PM by seanR3D
NVIDIA has revealed the system requirements for the upcoming action game Batman Arkham Knight. Assuming these are indeed accurate, the game will scale extremely well across many different hardware tiers. See them for yourself below.

Quote:
Minimum System Requirements
  • OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required)
  • Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz
  • Memory: 6 GB RAM
  • Graphics Card: NVIDIA GeForce GTX 660
  • Graphics Memory: 2 GB
  • DirectX®: 11
  • Network: Broadband Internet Connection Required
  • Hard Drive Space: 45 GB
Recommended System Requirements
  • OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required)
  • Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
  • Memory: 8 GB RAM
  • Graphics Card: NVIDIA GeForce GTX 760
  • Graphics Memory: 3 GB
  • DirectX®: 11
  • Network: Broadband Internet Connection Required
  • Hard Drive Space: 55 GB
ULTRA System Requirements
  • OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required)
  • Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
  • Memory: 8 GB RAM
  • Graphics Card: NVIDIA GeForce GTX 980
  • Graphics Memory: 4 GB
  • DirectX®: 11
  • Network: Broadband Internet Connection Required
  • Hard Drive Space: 55 GB


Source: Geforce
Grand Theft Auto V mod lets you adjust Field of View
Apr 15, 2015 at 11:18 AM by seanR3D
Modder "DrDaxxy" has released a mod for the freshly released Grand Theft Auto V which lets you adjust the Field of View in-game for a wider perspective, as you see fit (screenshot comparison here).

Disclaimer: there's a chance, albeit somewhat small, that this will ban you from multiplayer. If you don't care about multiplayer or just feel ballsy, have at it.

Download the mod and see instructions at the source.



Source: Reddit
AMD, NVIDIA release drivers for Grand Theft Auto V
Apr 13, 2015 at 06:10 PM by seanR3D
Both AMD and NVIDIA have released drivers today optimized for the impending and highly anticipated PC launch of Grand Theft Auto V.

AMD's driver (15.4 beta) is called Grand Theft Auto V Optimized, and for good reason. Apart from the driver performance optimizations for the game, AMD worked closely with Rockstar, and as part of that collaboration the game features AMD’s Contact Hardening Shadows (CHS).

This technique dynamically hardens or softens a shadow’s edges depending on the distance of the shadow from the light source and object casting that shadow. This means softer shadows that diffuse more realistically. To enable CHS in the game, simply select AMD CHS from the ’Soft Shadows’ drop down menu. The game also has a built-in benchmark, which should make it easy to test different hardware configurations.

The driver also includes a variety of Crossfire profiles and Crossfire updates, stability and tearing fixes for Battlefield 4, Battlefield Hardline, and Far Cry 4. Download it here.

NVIDIA's GeForce Game Ready Driver for Grand Theft Auto V, meanwhile, is WHQL certified and includes SLI and 3D Vision profiles. You can download it here or through Geforce Experience.



Source: Geforce
Deus Ex: Mankind Divided supports TressFX and DirectX 12
Apr 8, 2015 at 11:32 AM by seanR3D
A sequel to the thoroughly good Deus Ex: Human Revolution is in the works. Named Deus Ex: Mankind Divided (not the greatest title), it will support both AMD's TressFX hair technology as well as Microsoft's DirectX 12 (which is said to massively improve performance).

Check out the CGI trailer below if you like.



Source: Square Enix Blog / Twitter
Pillars of Eternity 1.03 patch released, fixes lots of bugs
Apr 3, 2015 at 01:44 PM by seanR3D
The 1.03 patch for superb RPG Pillars of Eternity is now out, and it's a big one.

While there aren't any flashy additions, there is a long list of bug fixes, some of them very key, like the double click equip bug that removed passive abilities, and the bug that caused certain equipment to mistakenly buff character stats permanently. These fixes and more are said to be retroactive, although I have heard from players that the latter is not.

Other changes include an antialiasing option and brighter map display.

Hit the source for the full list of changes, and boot Steam for the patch. Unfortunately, GOG and Origin have their own QA, so it's estimated you'll have to wait 1-2 days to get the patch for those versions.



Source: Obsidian
Shadow Warrior patch upgrades graphics to DirectX 11
Apr 1, 2015 at 05:26 PM by seanR3D
A patch has released for PC action game Shadow Warrior. With it comes an exciting list of changes, many of them visual.

The big one is a graphical upgrade to DirectX 11, but you also get optimizations to 32-bit and 64-bit builds and SSAO and Mirror Effects optimizations.

Hit the source for the full notes; grab the patch via Steam.

Source: Steam
Futuremark announces a 3DMark API Overhead feature test
Mar 27, 2015 at 08:24 AM by Kombatant
Futuremark announced the new 3DMark API Overhead feature test – the world’s first independent test for measuring differences in DirectX 12, DirectX 11 and Mantle API performance. Microsoft’s DirectX 12 dramatically improves multithread scaling and CPU performance, the extent of the improvement is profoundly exemplified in 3DMark’s new feature test. This is also the very first public application to use DirectX 12, so if you are one of those Windows insiders that are running the latest 10041 build of Windows 10, now is your chance to have a preview of the next generation of graphics.



There has been much talk this year of new graphics APIs that let developers code 'close to the metal.' And though it's natural to think of the GPU, the benefits of APIs with lower overhead are actually achieved by making better use of multi-core CPUs to streamline code execution and eliminate software bottlenecks, particularly for draw calls.
A draw call happens when the CPU tells the GPU to draw an object on the screen. Games typically make thousands of draw calls per frame, but each one creates performance-limiting overhead for the CPU.

As the number of draw calls rises graphics engines become limited by API overhead. New APIs like DirectX 12 and Mantle reduce that overhead allowing more draw calls. With more draw calls, the graphics engine can draw more objects, textures and effects to the screen.

What are the system requirements?
  • The DirectX 12 test requires a PC running an up-to-date version of Windows 10 Technical Preview (Build 10041 or later), 4 GB of system memory, and DirectX feature level 11_0 compatible hardware with at least at least 1 GB of graphics memory.
  • The Mantle test requires 4 GB of system memory and AMD hardware that supports the Mantle API.
  • The DirectX 11 test requires DirectX feature level 11_0 compatible hardware with at least 1 GB of graphics memory and 4 GB of system memory.
The API Overhead feature test is available now in the latest version of 3DMark Advanced Edition and 3DMark Professional Edition.
Resident Evil Revelations 2 PC Performance Review
Mar 25, 2015 at 01:44 PM by seanR3D
We put Resident Evil Revelations 2 through its paces and see how it stacks up performance-wise. Get the skinny on framerate, scaling, frame time latency, and more.

Resident Evil Revelations 2 PC Performance Review @ Rage3D.com
Catalyst 15.3 beta driver introduces FreeSync
Mar 24, 2015 at 03:27 PM by seanR3D
AMD has released its 15.3 Catalyst beta driver today. This is no ordinary release: while you do get the usual treats and fixes, you also get FreeSync.

The jist of FreeSync is it's AMD's answer to NVIDIA's G-Sync, which is to say it eliminates tearing and stuttering, or at least does its darndest. The main advantage it has over G-Sync is no proprietary hardware is required, and so no extra costs are introduced: just buy a normal-priced FreeSync capable monitor and you're good to go (you can find a list at the source).

In a blog post announcing the driver, AMD refers to an AnandTech G-Sync review which notes NVIDIA's tech introduces 1ms of latency, then claims FreeSync does not do this.

Apart from FreeSync support, the drivers add support for R9 285 Mixed Rotation Eyefinity, and include a variety of Crossfire Profiles and Profile updates and bug fixes.

Grab the driver and check out the release notes here.



Source: AMD Blog
Google warns of unauthorized TLS certificates trusted by almost all OSes
Mar 24, 2015 at 12:15 AM by Lupine
In a blog post today, titled Maintaining Digital Certificate Security, Google security engineer Adam Langley revealed a security lapse involving TLS certificates.

On Friday, March 20th, we became aware of unauthorized digital certificates for several Google domains. The certificates were issued by an intermediate certificate authority apparently held by a company called MCS Holdings. This intermediate certificate was issued by CNNIC.

CNNIC is included in all major root stores and so the misissued certificates would be trusted by almost all browsers and operating systems. Chrome on Windows, OS X, and Linux, ChromeOS, and Firefox 33 and greater would have rejected these certificates because of public-key pinning, although misissued certificates for other sites likely exist.

Source & Full Blog Post: Google Online Security Blog
Geforce 347.88 driver is optimized for Hardline and Titan X
Mar 18, 2015 at 06:42 PM by seanR3D
NVIDIA has released its Geforce 347.88 driver. With this release comes performance optimizations for the newly released Battlefield Hardline, support for the new monster Titan X GPU, and new SLI profiles (for Hardline and some indie titles).

Grab it now via the source or through Geforce Experience.



Source: Geforce.com
Evolve 1.1 patch improves performance, adds FOV slider, more
Mar 12, 2015 at 11:37 AM by seanR3D
The 1.1 patch for shooter Evolve is out on PC, and with it comes a number of key changes and improvements.

The biggest items are the ever-important FOV slider, an FPS fix for some users, better DirectX stability, better support for shared memory GPUs, a fix for the disappearing/persistent cursor issue. Less big: a fix for a shadow rendering bug, improved support for 21:9 monitors, and a few bug fixes.

Grab it through Steam now.



Source: Evolve
Dying Light PC Performance Review
Mar 5, 2015 at 05:33 PM by seanR3D
We put Dying Light through its paces and see how it stacks up performance-wise. Get the skinny on framerate, scaling, frame time latency, and more.

Dying Light PC Performance Review @ Rage3D.com
Valve developing Source 2, Steam Link will let you play on your TV
Mar 5, 2015 at 01:43 PM by seanR3D
Revered PC developer Valve is finally at work on the Source 2 engine, the successor to the very slick but now more than 10 years old Source Engine. The engine will be mod friendly and free to developers, though the games they develop must be released on Steam (but aren't exclusive).

Source 2 will be compatible with Vulkan, which is yet another performance-friendly API, and the successor to OpenGL.

Also coming down the pipe is Steam Link - a device that lets you broadcast Steam games on your desktop or laptop directly to your TV, a la Chromecast. Link will support 1080p and 60Hz with low latency when it launches for $49.99 this November. A controller will be available to go with it for an additional $49.99.



Source: Steam
AIDA64 makes its way to Android
Mar 5, 2015 at 10:30 AM by Lupine
AIDA64 for Android has a clean user interface, optimized for the supported device categories, which makes it easy to handle even for users unfamiliar with the PC editions of the AIDA64 system information tool. The app requires Android 2.1 or newer, and is freely downloadable from the Google Play store.

AIDA64 for Android features:
  • CPU detection, real-time core clock measurement
  • Screen dimensions, pixel density and camera information
  • Battery level and temperature monitoring
  • WiFi and cellular network information
  • Android OS and Dalvik properties
  • SoC and device model identification
  • Memory and storage utilization
  • OpenGL ES GPU details, real-time GPU clock measurement
  • PCI, USB, CUDA, OpenCL device listing
  • Sensor polling
  • Listing of installed apps, codecs and system directories
  • Android Wear module: native app for watches
See the AIDA64 for Android Press Release for more information.

Click Here to discuss this release in Rage3D's Smartphones, Tablets and Handheld Computing forum.
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