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Latest Rage3D Articles
We put Resident Evil Revelations 2 through its paces and see how it stacks up performance-wise. Get the skinny on framerate, scaling, frame time latency, and more.
Dying Light PC Performance Review
March 5th, 2015 in PC Gaming
We put Dying Light through its paces and see how it stacks up performance-wise. Get the skinny on framerate, scaling, frame time latency, and more.
Dying Light PC Technical Review
January 28th, 2015 in PC Gaming
Developer Techland strikes out on its own with a spiritual successor to Dead Island they like to call Dying Light. Read our PC review to find out how it fares in terms of PC features and performance.
Resident Evil PC Technical Review
January 16th, 2015 in PC Gaming
Capcom returns to where it all started with a remastering of the original Resident Evil. We give it a shot to see how it fares in terms of PC features and performance in our review.
News Headlines
Recent Forum Posts


Futuremark announces a 3DMark API Overhead feature test
Mar 27, 2015 at 08:24 AM by Kombatant
Futuremark announced the new 3DMark API Overhead feature test – the world’s first independent test for measuring differences in DirectX 12, DirectX 11 and Mantle API performance. Microsoft’s DirectX 12 dramatically improves multithread scaling and CPU performance, the extent of the improvement is profoundly exemplified in 3DMark’s new feature test. This is also the very first public application to use DirectX 12, so if you are one of those Windows insiders that are running the latest 10041 build of Windows 10, now is your chance to have a preview of the next generation of graphics.



There has been much talk this year of new graphics APIs that let developers code 'close to the metal.' And though it's natural to think of the GPU, the benefits of APIs with lower overhead are actually achieved by making better use of multi-core CPUs to streamline code execution and eliminate software bottlenecks, particularly for draw calls.
A draw call happens when the CPU tells the GPU to draw an object on the screen. Games typically make thousands of draw calls per frame, but each one creates performance-limiting overhead for the CPU.

As the number of draw calls rises graphics engines become limited by API overhead. New APIs like DirectX 12 and Mantle reduce that overhead allowing more draw calls. With more draw calls, the graphics engine can draw more objects, textures and effects to the screen.

What are the system requirements?
  • The DirectX 12 test requires a PC running an up-to-date version of Windows 10 Technical Preview (Build 10041 or later), 4 GB of system memory, and DirectX feature level 11_0 compatible hardware with at least at least 1 GB of graphics memory.
  • The Mantle test requires 4 GB of system memory and AMD hardware that supports the Mantle API.
  • The DirectX 11 test requires DirectX feature level 11_0 compatible hardware with at least 1 GB of graphics memory and 4 GB of system memory.
The API Overhead feature test is available now in the latest version of 3DMark Advanced Edition and 3DMark Professional Edition.
Resident Evil Revelations 2 PC Performance Review
Mar 25, 2015 at 01:44 PM by seanR3D
We put Resident Evil Revelations 2 through its paces and see how it stacks up performance-wise. Get the skinny on framerate, scaling, frame time latency, and more.

Resident Evil Revelations 2 PC Performance Review @ Rage3D.com
Catalyst 15.3 beta driver introduces FreeSync
Mar 24, 2015 at 03:27 PM by seanR3D
AMD has released its 15.3 Catalyst beta driver today. This is no ordinary release: while you do get the usual treats and fixes, you also get FreeSync.

The jist of FreeSync is it's AMD's answer to NVIDIA's G-Sync, which is to say it eliminates tearing and stuttering, or at least does its darndest. The main advantage it has over G-Sync is no proprietary hardware is required, and so no extra costs are introduced: just buy a normal-priced FreeSync capable monitor and you're good to go (you can find a list at the source).

In a blog post announcing the driver, AMD refers to an AnandTech G-Sync review which notes NVIDIA's tech introduces 1ms of latency, then claims FreeSync does not do this.

Apart from FreeSync support, the drivers add support for R9 285 Mixed Rotation Eyefinity, and include a variety of Crossfire Profiles and Profile updates and bug fixes.

Grab the driver and check out the release notes here.



Source: AMD Blog
Google warns of unauthorized TLS certificates trusted by almost all OSes
Mar 24, 2015 at 12:15 AM by Lupine
In a blog post today, titled Maintaining Digital Certificate Security, Google security engineer Adam Langley revealed a security lapse involving TLS certificates.

On Friday, March 20th, we became aware of unauthorized digital certificates for several Google domains. The certificates were issued by an intermediate certificate authority apparently held by a company called MCS Holdings. This intermediate certificate was issued by CNNIC.

CNNIC is included in all major root stores and so the misissued certificates would be trusted by almost all browsers and operating systems. Chrome on Windows, OS X, and Linux, ChromeOS, and Firefox 33 and greater would have rejected these certificates because of public-key pinning, although misissued certificates for other sites likely exist.

Source & Full Blog Post: Google Online Security Blog
Geforce 347.88 driver is optimized for Hardline and Titan X
Mar 18, 2015 at 06:42 PM by seanR3D
NVIDIA has released its Geforce 347.88 driver. With this release comes performance optimizations for the newly released Battlefield Hardline, support for the new monster Titan X GPU, and new SLI profiles (for Hardline and some indie titles).

Grab it now via the source or through Geforce Experience.



Source: Geforce.com
Evolve 1.1 patch improves performance, adds FOV slider, more
Mar 12, 2015 at 11:37 AM by seanR3D
The 1.1 patch for shooter Evolve is out on PC, and with it comes a number of key changes and improvements.

The biggest items are the ever-important FOV slider, an FPS fix for some users, better DirectX stability, better support for shared memory GPUs, a fix for the disappearing/persistent cursor issue. Less big: a fix for a shadow rendering bug, improved support for 21:9 monitors, and a few bug fixes.

Grab it through Steam now.



Source: Evolve
Dying Light PC Performance Review
Mar 5, 2015 at 05:33 PM by seanR3D
We put Dying Light through its paces and see how it stacks up performance-wise. Get the skinny on framerate, scaling, frame time latency, and more.

Dying Light PC Performance Review @ Rage3D.com
Valve developing Source 2, Steam Link will let you play on your TV
Mar 5, 2015 at 01:43 PM by seanR3D
Revered PC developer Valve is finally at work on the Source 2 engine, the successor to the very slick but now more than 10 years old Source Engine. The engine will be mod friendly and free to developers, though the games they develop must be released on Steam (but aren't exclusive).

Source 2 will be compatible with Vulkan, which is yet another performance-friendly API, and the successor to OpenGL.

Also coming down the pipe is Steam Link - a device that lets you broadcast Steam games on your desktop or laptop directly to your TV, a la Chromecast. Link will support 1080p and 60Hz with low latency when it launches for $49.99 this November. A controller will be available to go with it for an additional $49.99.



Source: Steam
AIDA64 makes its way to Android
Mar 5, 2015 at 10:30 AM by Lupine
AIDA64 for Android has a clean user interface, optimized for the supported device categories, which makes it easy to handle even for users unfamiliar with the PC editions of the AIDA64 system information tool. The app requires Android 2.1 or newer, and is freely downloadable from the Google Play store.

AIDA64 for Android features:
  • CPU detection, real-time core clock measurement
  • Screen dimensions, pixel density and camera information
  • Battery level and temperature monitoring
  • WiFi and cellular network information
  • Android OS and Dalvik properties
  • SoC and device model identification
  • Memory and storage utilization
  • OpenGL ES GPU details, real-time GPU clock measurement
  • PCI, USB, CUDA, OpenCL device listing
  • Sensor polling
  • Listing of installed apps, codecs and system directories
  • Android Wear module: native app for watches
See the AIDA64 for Android Press Release for more information.

Click Here to discuss this release in Rage3D's Smartphones, Tablets and Handheld Computing forum.
NVIDIA Titan X revealed
Mar 4, 2015 at 12:16 PM by seanR3D
NVIDIA has revealed their new Titan X GPU (pictured below) at GDC 2015. As of now, all we know it has a 12GB frame buffer and 8 billion transistors.

More as it comes.



Source: Twitter
Battlefield 4 winter patch improves netcode, Mantle, lots more
Mar 3, 2015 at 11:31 AM by seanR3D
The huge winter patch for Battlefield 4 is here on PC at last.

With it comes significant changes to "netcode" (so there's less lag and things die exactly when they're supposed to), performance (both general and Mantle - mainly Hawaii cards are affected), soldier traversal and collision (so movement is more "graceful" and you don't randomly get stuck on various objects and surfaces like before), various gameplay, interface, and map tweaks and fixes, and more.

Hit the source for the full notes; boot Origin for the patch.



Source: Battlelog
Wasteland 2 will be ported to Unity 5 engine
Feb 27, 2015 at 11:59 AM by seanR3D
Post-apocalyptic RPG Wasteland 2 currently runs smooth as eggs and looks pretty good doing it on the Unity 4.5 engine, but developer inXile is taking it a step further: the game will soon run on Unity 5.

This means visual upgrades (physically based shading - yes please), mod tools, and changes to the character system, some of which will affect gameplay.

When this will come to fruition is unknown. In the meantime, there's a new patch out which fixes bugs and improves the user interface further.



Source: Kickstarter
NVIDIA CEO makes statement on GTX 970 controversy
Feb 25, 2015 at 12:53 PM by seanR3D


NVIDIA's GTX 970 caused quite a controversy once it came to light that sometimes only 3.5GB of its 4GB capacity was being put to use, and even then, less efficiently.

The company's CEO Jen-Hsun Huang has addressed the matter in an NVIDIA blog post, where he states this is all as intended, but was not communicated to marketing and reviewers. It's difficult to believe this was also not intentional, but it would seem we'll never know for sure.

Quote:
"We invented a new memory architecture in Maxwell," Huang says. "This new capability was created so that reduced-configurations of Maxwell can have a larger framebuffer – i.e., so that GTX 970 is not limited to 3GB, and can have an additional 1GB."

"GTX 970 is a 4GB card. However, the upper 512MB of the additional 1GB is segmented and has reduced bandwidth. This is a good design because we were able to add an additional 1GB for GTX 970 and our software engineers can keep less frequently used data in the 512MB segment."

"Unfortunately, we failed to communicate this internally to our marketing team, and externally to reviewers at launch."

"This new feature of Maxwell should have been clearly detailed from the beginning."

"We won’t let this happen again. We’ll do a better job next time."
Source: NVIDIA
Assassin's Creed Unity PC patch 5 improves performance, connectivity, stability
Feb 20, 2015 at 11:22 AM by seanR3D
Following a brief delay, Ubisoft has released the fifth patch for Assassin's Creed Unity on PC. This one focuses on bettering performance, connectivity, and stability - the UI, save games, and gameplay are touched on a little as well.

Hit the source if you want the notes; boot uPlay for the patch.



Source: Ubisoft
Dragon Age Inquisition patch beta program opens up
Feb 17, 2015 at 04:05 PM by seanR3D
Bioware has opened its patch beta program for Dragon Age Inquisition. If you haven't been following, it's a decent PC port, but needs a lot of work, which the developer has committed to (or some of it at least). Read our tech review for more information on what needs fixing.

You can sign up here. Doing so may get you access to patch 5 (slots are limited), and possibly future patches as well.

Included will be the free Black Emporium DLC (an underground shop with all kinds of goodies, plus the ability to change your character's appearance), an auto attack key, a shader quality setting, party storage, as well as many other things not currently detailed. Based on what Bioware has been saying, we'll see UI optimization, better keyboard and mouse controls, and more, if not in this patch, then another.

Source: Bioware
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