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AMD Refreshes Its FX CPU Lineup
September 2nd, 2014 in Processors
AMD refreshes its desktop CPU lineup for 2014, bringing a couple of new FX models and new pricing to the table. Find out what's new and why you should care inside.
A Look Inside the Battlefield 4 CTE
August 20th, 2014 in PC Gaming
DICE Los Angeles have been hard at work for months now on the Battlefield 4 Community Test Environment (CTE), a perpetual beta of sorts for the popular shooter. With the progress they've made, a major patch is soon due for the public version of the game, so we took some hands-on time with the CTE to see how the game is shaping up.
Ultra Street Fighter IV PC Technical Review
August 12th, 2014 in PC Gaming
Capcom updates its fighting game frontrunner with the release of Ultra Street Fighter IV. Among the changes: no more Games for Windows Live. Find out how it fares in terms of PC features and performance in our PC technical review.
Divinity Original Sin PC Technical Review
July 10th, 2014 in PC Gaming
Larian's latest RPG Divinity Original Sin adds co-op, mods, and tactical combat to the mix. Find out how it fares in terms of PC features and performance in our PC technical review.
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AMD Refreshes Its FX CPU Lineup
Sep 2, 2014 at 07:13 AM by Kombatant
Today marks the day AMD refreshes its FX CPU lineup for fall 2014, and it is a mixture of new parts and price cuts on already existing processors. According to AMD, it is now easier than ever to build an AMD enthusiast PC capable of delivering high quality immersive gaming experiences, and the newly introduced 95W 8-core processors in the component channel permit many users to upgrade from FX-4 or FX-6 processors to 8-cores at minimal cost. Read more details and find out why AMD believes enthusiasts should take a closer look at its offerings.

AMD Refreshes Its FX CPU Lineup @ Rage3D.com
Ubisoft working on 60fps for The Crew
Aug 26, 2014 at 03:46 PM by seanR3D
Some recent miscommunications indicated Ubisoft's racer The Crew would only support 30fps on PC, but the company has recently clarified they're aiming for the all-important 60.

It's encouraging beta testers could force 60 through config file editing; it wasn't an officially supported option at the time because Ubisoft still has optimizing to do before it can put its weight behind it.

Source: PC Gamer
Sims 4 recommend system requirements ask for Core i5, Athlon X4
Aug 26, 2014 at 03:41 PM by seanR3D
Last month, the official system requirements for The Sims 4 were released, and proved to be only a small bump over those for the The Sims 3. Somewhat surprisingly, recommended system requirements have now been posted for the game, and they're quite a bit higher than what we first saw.

Quote:
Recommended Specs

REQUIRED: Internet connection required for product activation.

OS: 64 Bit Windows 7,8, or 8.1

PROCESSOR: Intel core i5 or faster

AMD Athlon X4

MEMORY: 4GB RAM

HARD DRIVE: At least 9 GB of free space with at least 1 GB additional space for custom content and saved games

DVD-ROM: DVD ROM drive required for installation only

VIDEO CARD: NVIDIA GTX 650 or better

SOUND CARD: DirectX 9.0c Compatible

DIRECTX: DirectX 9.0c compatible

INPUT: Keyboard and Mouse
Source: The Sims
A Look Inside the Battlefield 4 CTE
Aug 20, 2014 at 04:23 PM by seanR3D
DICE Los Angeles have been hard at work for months now on the Battlefield 4 Community Test Environment (CTE), a perpetual beta of sorts for the popular shooter. With the progress they've made, a major patch is soon due for the public version of the game, so we took some hands-on time with the CTE to see how the game is shaping up.

A Look Inside the Battlefield 4 CTE @ Rage3D.com
Catalyst 14.7 RC3 driver released with Watch Dogs perf improvements, 4K improvements
Aug 14, 2014 at 05:42 PM by seanR3D
AMD has released its Catalyst 14.7 RC 3 driver today.

With it comes performance improvements for Watch Dogs (for both single and multi-GPU users), and "Display interface enhancements to improve 4k monitor performance and reduce flickering" for 290, 270, and 7800 series users. Finally, you get Crossfire support for Wildstar and performance enhancements for Lichdom under single and multi-GPU setups.

Grab the drivers at the source.

Source: AMD
Witcher 3 "Downwarren" gameplay video features excellent facial rendering, better UI
Aug 13, 2014 at 03:21 PM by seanR3D
CD Projekt have released a new gameplay video for their upcoming RPG The Witcher 3, in which it's looking as great as ever, in terms of gameplay, visuals, and what appears to be a much better user interface over The Witcher 2. See for yourself below.



Compression hurts the fidelity a lot except for the up-close scenes with heavy facial rendering, so if you like, download the HD version here (1.2 GB), which is much improved.
Ultra Street Fighter IV PC Technical Review
Aug 13, 2014 at 02:32 PM by seanR3D
Capcom updates its fighting game frontrunner with the release of Ultra Street Fighter IV. Among the changes: no more Games for Windows Live. Find out how it fares in terms of PC features and performance in our PC technical review.

Ultra Street Fighter IV PC Technical Review @ Rage3D.com
Payday 2 PC patch includes major network improvements
Aug 11, 2014 at 04:54 PM by seanR3D
The 33rd patch for Payday 2 is out on PC, and with it comes some very appealing network improvements.

Among them: network options (packet throttling for those on poor connections and compression, which improves congestion for everyone), much faster drop-in synchronization, and packet optimization. The changes especially benefit those on poor connections, but everyone is better off to some degree.

Besides networking improvements, there are fixes related to visuals, bugs, and crashes.

Grab the update through Steam now.

Source: Steam
Resident Evil 1 remake coming to PC with new, enhanced textures, widescreen mode
Aug 5, 2014 at 04:33 PM by seanR3D
Capcom is remaking a remake: the 2002 overhaul of the original Resident Evil is finally making its way to PC.

This new version of the game will include enhanced textures (moreso than before), 1080p resolution and 16:9 widescreen support, 5.1 audio, and control scheme options (as we saw in the recent Resident Evil 4 upgrade).

Resident Evil will release early next year.

Geforce 340.52 drivers optimized for Metro Redux
Aug 4, 2014 at 03:52 PM by seanR3D
Bit late on this one, but NVIDIA released its Geforce 340.52 certified drivers last week. The most notable aspect of this version is Metro Redux optimizations; other additions include SHIELD tablet streaming support and the usual slew of SLI and 3D Vision profiles.

Hit the source if you want the full details and/or download; I recommend you grab the drivers through Geforce Experience.

Source: Geforce
Project Cars system requirements are hefty
Jul 29, 2014 at 05:29 PM by seanR3D
Developer Slightly Mad claims Project Cars is the "most technically advanced racing game on the planet". Often these kind of claims are nonsense, but the screenshots and footage hold up well to it.

In any case, to run a game that looks this great, you'll need great specs, as the recently revealed system requirements indicate. See them for yourself below.

They're definitely on the higher end, but most enthusiasts should well-equipped.

Quote:
Minimum requirements:
CPU: 2.66 GHz Intel Core 2 Quad Q8400, 3.0 GHz AMD Phenom II X4 940
GRAPHICS: nVidia GTX 260, ATI Radeon HD 5770
MEMORY: 4Gb RAM, 1Gb VRAM
Recommended specification:
CPU: 3.5 GHz Intel Core i7 3700, 4.0 GHz AMD FX-8350
GRAPHICS: nVidia GT600 series, AMD Radeon HD7000 seriesMEMORY: 8Gb RAM, 2Gb VRAM


Source: PC Gamer
CCleaner v4.16 improves browser cleaning, adds program repair option
Jul 29, 2014 at 05:21 PM by seanR3D
A new build of popular cleaning utility CCleaner released this week, and with it comes some tasty changes.

Version 4.16.4763 includes improved browser cleaning for Chrome and Firefox, a Repair option for the Uninstall tool, improved 64-bit build architecture for Windows 7 and 8, and more.

Hit the source for the full notes and download.

Source: Piriform
Sims 4 system requirements aren't much higher than for Sims 3
Jul 29, 2014 at 05:18 PM by seanR3D
System requirements for The Sims 4 have been revealed, and perhaps surprisingly, aren't much higher than those for the five year old Sims 3. It's just the one set of requirements listed, so no recommended. See for yourself below.

Quote:
REQUIRED: Internet connection required for product activation.

OS: Windows XP (SP3), Windows Vista (SP2), Windows 7 (SP1), Windows 8, or Windows 8.1

PROCESSOR: 1.8 GHz Intel Core 2 Duo, AMD Athlon 64 Dual-Core 4000+ or equivalent (For computers using built-in graphics chipsets, the game requires 2.0 GHz Intel Core 2 Duo, 2.0 GHz AMD Turion 64 X2 TL-62 or equivalent) MEMORY: At least 2 GB RAM

HARD DRIVE: At least 9 GB of free space with at least 1 GB additional space for custom content and saved games

DVD-ROM: DVD ROM drive required for installation only

VIDEO CARD: 128 MB of Video RAM and support for Pixel Shader 3.0. Supported Video Cards: NVIDIA GeForce 6600 or better, ATI Radeon X1300 or better, Intel GMA X4500 or better

SOUND CARD: DirectX 9.0c Compatible

DIRECTX: DirectX 9.0c compatible

INPUT: Keyboard and Mouse
The Sims 4 launches September 2.

Source: The Sims
EA commits to more efficient development cycle for polished games
Jul 23, 2014 at 04:22 PM by seanR3D
Most recently, EA's Battlefield 4 was more or less an unpolished mess until this summer (and it still needs some work, which is in progress), and its spin-off Battlefield Hardline, following the beta, was deemed by the community to be far too familiar.

With that in mind, the company will be altering its development cycles to be more efficient, resulting in richer, more polished games (at least that's the plan).

This comes from the mouth of new-ish CEO Andrew Wilson, who says changes include earlier betas, better QA, and more willingness to delay when necessary.

Quote:
"We have... really gone in and fundamentally changed the development process," he explains. "So the time from alpha to final is now significantly longer. So we're asking teams to be finished earlier. We're also looking at teams and saying, 'You have to maintain a playable build from the very first conceptual phase, so we can be testing stability [and] scalability all the way through the development process."

"This is a fundamental shift. We always believed you need a playable build. We've been building games a long time. You know it. But in the heat of battle you kind of do what you can. We have now said there is no alternative. If the build is not playable, you have to push the schedule until it's playable again. You can't eat up that time."
Putting its money where its mouth is, Hardline and Dragon Age Inquisition has been delayed to early 2015 and November 18, respectively.

It's rare you see a massive company like EA thinking long-term profits and customer loyalty over short-term profits, so this is great news for those that've found their releases lacking in polish in recent years.

Source: Kotaku
Quakecon 2014 : Doom gets its first unveiling
Jul 18, 2014 at 06:44 AM by Kombatant
Quakecon is upon us and Id Software decided it was about time they showed us one of the most anticipated titles of the year: Doom.


Gameplay footage hasn't shown up on the web, but here is some of the first information we have about it:
- The game is built on the new shiny Id Tech 6 (or 666, according to its developers). This means 1080p, 60fps and it’s a go for PC and current generation consoles (they are not next-gen anymore, since they are out, people should stop calling them that). Many of the original sound effects are also in, which is way cool.
- Varied enemies of many kinds, from small to huge – and plus, the return of several favourites.
- Gunplay is designed to capture the spirit of the original, with fast-paced run-and-gun at its heart, and some “new combat mechanics and features to evolve the FPS experience”.


Source: Digital Lair
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