Futuremark announces a 3DMark API Overhead feature test
Futuremark announced the new 3DMark API Overhead feature test – the world’s first independent test for measuring differences in DirectX 12, DirectX 11 and Mantle API performance. Microsoft’s DirectX 12 dramatically improves multithread scaling and CPU performance, the extent of the improvement is profoundly exemplified in 3DMark’s new feature test. This is also the very first public application to use DirectX 12, so if you are one of those Windows insiders that are running the latest 10041 build of Windows 10, now is your chance to have a preview of the next generation of graphics.
There has been much talk this year of new graphics APIs that let developers code 'close to the metal.' And though it's natural to think of the GPU, the benefits of APIs with lower overhead are actually achieved by making better use of multi-core CPUs to streamline code execution and eliminate software bottlenecks, particularly for draw calls.The API Overhead feature test is available now in the latest version of 3DMark Advanced Edition and 3DMark Professional Edition.
Resident Evil Revelations 2 PC Performance Review
We put Resident Evil Revelations 2 through its paces and see how it stacks up performance-wise. Get the skinny on framerate, scaling, frame time latency, and more.
Resident Evil Revelations 2 PC Performance Review @ Rage3D.com
Catalyst 15.3 beta driver introduces FreeSync
AMD has released its 15.3 Catalyst beta driver today. This is no ordinary release: while you do get the usual treats and fixes, you also get FreeSync.
The jist of FreeSync is it's AMD's answer to NVIDIA's G-Sync, which is to say it eliminates tearing and stuttering, or at least does its darndest. The main advantage it has over G-Sync is no proprietary hardware is required, and so no extra costs are introduced: just buy a normal-priced FreeSync capable monitor and you're good to go (you can find a list at the source).
In a blog post announcing the driver, AMD refers to an AnandTech G-Sync review which notes NVIDIA's tech introduces 1ms of latency, then claims FreeSync does not do this.
Apart from FreeSync support, the drivers add support for R9 285 Mixed Rotation Eyefinity, and include a variety of Crossfire Profiles and Profile updates and bug fixes.
Grab the driver and check out the release notes here.
Source: AMD Blog
Google warns of unauthorized TLS certificates trusted by almost all OSes
In a blog post today, titled Maintaining Digital Certificate Security, Google security engineer Adam Langley revealed a security lapse involving TLS certificates.
On Friday, March 20th, we became aware of unauthorized digital certificates for several Google domains. The certificates were issued by an intermediate certificate authority apparently held by a company called MCS Holdings. This intermediate certificate was issued by CNNIC.
Source & Full Blog Post: Google Online Security Blog
Geforce 347.88 driver is optimized for Hardline and Titan X
NVIDIA has released its Geforce 347.88 driver. With this release comes performance optimizations for the newly released Battlefield Hardline, support for the new monster Titan X GPU, and new SLI profiles (for Hardline and some indie titles).
Grab it now via the source or through Geforce Experience.
Evolve 1.1 patch improves performance, adds FOV slider, more
The 1.1 patch for shooter Evolve is out on PC, and with it comes a number of key changes and improvements.
The biggest items are the ever-important FOV slider, an FPS fix for some users, better DirectX stability, better support for shared memory GPUs, a fix for the disappearing/persistent cursor issue. Less big: a fix for a shadow rendering bug, improved support for 21:9 monitors, and a few bug fixes.
Grab it through Steam now.
Dying Light PC Performance Review
We put Dying Light through its paces and see how it stacks up performance-wise. Get the skinny on framerate, scaling, frame time latency, and more.
Dying Light PC Performance Review @ Rage3D.com
Valve developing Source 2, Steam Link will let you play on your TV
Revered PC developer Valve is finally at work on the Source 2 engine, the successor to the very slick but now more than 10 years old Source Engine. The engine will be mod friendly and free to developers, though the games they develop must be released on Steam (but aren't exclusive).
Source 2 will be compatible with Vulkan, which is yet another performance-friendly API, and the successor to OpenGL.
Also coming down the pipe is Steam Link - a device that lets you broadcast Steam games on your desktop or laptop directly to your TV, a la Chromecast. Link will support 1080p and 60Hz with low latency when it launches for $49.99 this November. A controller will be available to go with it for an additional $49.99.
AIDA64 makes its way to Android
AIDA64 for Android has a clean user interface, optimized for the supported device categories, which makes it easy to handle even for users unfamiliar with the PC editions of the AIDA64 system information tool. The app requires Android 2.1 or newer, and is freely downloadable from the Google Play store.
AIDA64 for Android features:
Click Here to discuss this release in Rage3D's Smartphones, Tablets and Handheld Computing forum.
NVIDIA Titan X revealed
NVIDIA has revealed their new Titan X GPU (pictured below) at GDC 2015. As of now, all we know it has a 12GB frame buffer and 8 billion transistors.
More as it comes.
Battlefield 4 winter patch improves netcode, Mantle, lots more
The huge winter patch for Battlefield 4 is here on PC at last.
With it comes significant changes to "netcode" (so there's less lag and things die exactly when they're supposed to), performance (both general and Mantle - mainly Hawaii cards are affected), soldier traversal and collision (so movement is more "graceful" and you don't randomly get stuck on various objects and surfaces like before), various gameplay, interface, and map tweaks and fixes, and more.
Hit the source for the full notes; boot Origin for the patch.
Wasteland 2 will be ported to Unity 5 engine
Post-apocalyptic RPG Wasteland 2 currently runs smooth as eggs and looks pretty good doing it on the Unity 4.5 engine, but developer inXile is taking it a step further: the game will soon run on Unity 5.
This means visual upgrades (physically based shading - yes please), mod tools, and changes to the character system, some of which will affect gameplay.
When this will come to fruition is unknown. In the meantime, there's a new patch out which fixes bugs and improves the user interface further.
NVIDIA CEO makes statement on GTX 970 controversy
NVIDIA's GTX 970 caused quite a controversy once it came to light that sometimes only 3.5GB of its 4GB capacity was being put to use, and even then, less efficiently.
The company's CEO Jen-Hsun Huang has addressed the matter in an NVIDIA blog post, where he states this is all as intended, but was not communicated to marketing and reviewers. It's difficult to believe this was also not intentional, but it would seem we'll never know for sure.
Assassin's Creed Unity PC patch 5 improves performance, connectivity, stability
Following a brief delay, Ubisoft has released the fifth patch for Assassin's Creed Unity on PC. This one focuses on bettering performance, connectivity, and stability - the UI, save games, and gameplay are touched on a little as well.
Hit the source if you want the notes; boot uPlay for the patch.
Dragon Age Inquisition patch beta program opens up
Bioware has opened its patch beta program for Dragon Age Inquisition. If you haven't been following, it's a decent PC port, but needs a lot of work, which the developer has committed to (or some of it at least). Read our tech review for more information on what needs fixing.
You can sign up here. Doing so may get you access to patch 5 (slots are limited), and possibly future patches as well.
Included will be the free Black Emporium DLC (an underground shop with all kinds of goodies, plus the ability to change your character's appearance), an auto attack key, a shader quality setting, party storage, as well as many other things not currently detailed. Based on what Bioware has been saying, we'll see UI optimization, better keyboard and mouse controls, and more, if not in this patch, then another.
ATI Catalyst Drivers
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