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Dying Light PC Technical Review
January 28th, 2015 in PC Gaming
Developer Techland strikes out on its own with a spiritual successor to Dead Island they like to call Dying Light. Read our PC review to find out how it fares in terms of PC features and performance.
Resident Evil PC Technical Review
January 16th, 2015 in PC Gaming
Capcom returns to where it all started with a remastering of the original Resident Evil. We give it a shot to see how it fares in terms of PC features and performance in our review.
Kojima Productions teaser title Metal Gear Solid V Ground Zeroes is out now on PC; we took it for a spin to see how it shapes up in terms of PC features and performance.
Catalyst Omega: AMD Takes Its Drivers to the Next Level
December 9th, 2014 in Graphics Technology
AMD has released Catalyst Omega, a major driver release with performance enhancements and lots of extra features. We take a closer look.
News Headlines
Recent Forum Posts


Valve developing Source 2, Steam Link will let you play on your TV
Mar 5, 2015 at 02:43 PM by seanR3D
Revered PC developer Valve is finally at work on the Source 2 engine, the successor to the very slick but now more than 10 years old Source Engine. The engine will be mod friendly and free to developers, though the games they develop must be released on Steam (but aren't exclusive).

Source 2 will be compatible with Vulkan, which is yet another performance-friendly API, and the successor to OpenGL.

Also coming down the pipe is Steam Link - a device that lets you broadcast Steam games on your desktop or laptop directly to your TV, a la Chromecast. Link will support 1080p and 60Hz with low latency when it launches for $49.99 this November. A controller will be available to go with it for an additional $49.99.



Source: Steam
AIDA64 makes its way to Android
Mar 5, 2015 at 11:30 AM by Lupine
AIDA64 for Android has a clean user interface, optimized for the supported device categories, which makes it easy to handle even for users unfamiliar with the PC editions of the AIDA64 system information tool. The app requires Android 2.1 or newer, and is freely downloadable from the Google Play store.

AIDA64 for Android features:
  • CPU detection, real-time core clock measurement
  • Screen dimensions, pixel density and camera information
  • Battery level and temperature monitoring
  • WiFi and cellular network information
  • Android OS and Dalvik properties
  • SoC and device model identification
  • Memory and storage utilization
  • OpenGL ES GPU details, real-time GPU clock measurement
  • PCI, USB, CUDA, OpenCL device listing
  • Sensor polling
  • Listing of installed apps, codecs and system directories
  • Android Wear module: native app for watches
See the AIDA64 for Android Press Release for more information.

Click Here to discuss this release in Rage3D's Smartphones, Tablets and Handheld Computing forum.
NVIDIA Titan X revealed
Mar 4, 2015 at 01:16 PM by seanR3D
NVIDIA has revealed their new Titan X GPU (pictured below) at GDC 2015. As of now, all we know it has a 12GB frame buffer and 8 billion transistors.

More as it comes.



Source: Twitter
Battlefield 4 winter patch improves netcode, Mantle, lots more
Mar 3, 2015 at 12:31 PM by seanR3D
The huge winter patch for Battlefield 4 is here on PC at last.

With it comes significant changes to "netcode" (so there's less lag and things die exactly when they're supposed to), performance (both general and Mantle - mainly Hawaii cards are affected), soldier traversal and collision (so movement is more "graceful" and you don't randomly get stuck on various objects and surfaces like before), various gameplay, interface, and map tweaks and fixes, and more.

Hit the source for the full notes; boot Origin for the patch.



Source: Battlelog
Wasteland 2 will be ported to Unity 5 engine
Feb 27, 2015 at 12:59 PM by seanR3D
Post-apocalyptic RPG Wasteland 2 currently runs smooth as eggs and looks pretty good doing it on the Unity 4.5 engine, but developer inXile is taking it a step further: the game will soon run on Unity 5.

This means visual upgrades (physically based shading - yes please), mod tools, and changes to the character system, some of which will affect gameplay.

When this will come to fruition is unknown. In the meantime, there's a new patch out which fixes bugs and improves the user interface further.



Source: Kickstarter
NVIDIA CEO makes statement on GTX 970 controversy
Feb 25, 2015 at 01:53 PM by seanR3D


NVIDIA's GTX 970 caused quite a controversy once it came to light that sometimes only 3.5GB of its 4GB capacity was being put to use, and even then, less efficiently.

The company's CEO Jen-Hsun Huang has addressed the matter in an NVIDIA blog post, where he states this is all as intended, but was not communicated to marketing and reviewers. It's difficult to believe this was also not intentional, but it would seem we'll never know for sure.

Quote:
"We invented a new memory architecture in Maxwell," Huang says. "This new capability was created so that reduced-configurations of Maxwell can have a larger framebuffer – i.e., so that GTX 970 is not limited to 3GB, and can have an additional 1GB."

"GTX 970 is a 4GB card. However, the upper 512MB of the additional 1GB is segmented and has reduced bandwidth. This is a good design because we were able to add an additional 1GB for GTX 970 and our software engineers can keep less frequently used data in the 512MB segment."

"Unfortunately, we failed to communicate this internally to our marketing team, and externally to reviewers at launch."

"This new feature of Maxwell should have been clearly detailed from the beginning."

"We won’t let this happen again. We’ll do a better job next time."
Source: NVIDIA
Assassin's Creed Unity PC patch 5 improves performance, connectivity, stability
Feb 20, 2015 at 12:22 PM by seanR3D
Following a brief delay, Ubisoft has released the fifth patch for Assassin's Creed Unity on PC. This one focuses on bettering performance, connectivity, and stability - the UI, save games, and gameplay are touched on a little as well.

Hit the source if you want the notes; boot uPlay for the patch.



Source: Ubisoft
Dragon Age Inquisition patch beta program opens up
Feb 17, 2015 at 05:05 PM by seanR3D
Bioware has opened its patch beta program for Dragon Age Inquisition. If you haven't been following, it's a decent PC port, but needs a lot of work, which the developer has committed to (or some of it at least). Read our tech review for more information on what needs fixing.

You can sign up here. Doing so may get you access to patch 5 (slots are limited), and possibly future patches as well.

Included will be the free Black Emporium DLC (an underground shop with all kinds of goodies, plus the ability to change your character's appearance), an auto attack key, a shader quality setting, party storage, as well as many other things not currently detailed. Based on what Bioware has been saying, we'll see UI optimization, better keyboard and mouse controls, and more, if not in this patch, then another.

Source: Bioware
Dying Light PC patch 1.4 improves performance, enables mod support
Feb 17, 2015 at 04:36 PM by seanR3D
Developer Techland has released the 1.4 patch for the PC version of Dying Light.

With it comes performance improvements tied to RAM, VRAM, and load times, as well as "numerous general performance optimizations". Besides that you get an option to disable film grain and various bug fixes. Most notably, an issue where "extremely low resolution textures on certain objects [are seen] regardless of texture quality settings" is fixed. This was one of the few complaints in my tech review, so hopefully it's all good now, or at least improved.

The developer notes it's still working on the screen flickering seen when using dual GPUs.

Hit the source if you want the full notes; boot Steam to grab the patch.

Source: Steam
Geforce 347.52 drivers released, include performance optimizations for Evolve, more
Feb 10, 2015 at 03:47 PM by seanR3D
NVIDIA has released its 347.52 drivers today. This set includes performance improvements for the newly released shooter Evolve, as well as Assassin's Creed Unity, Battlefield 4, Dragon Age: Inquisition, The Crew, and Alien Isolation, among others.

According to the company's internal benchmarks, framerate is improved anywhere from a few frames per second to about 15, depending on the game.

Grab the driver here and not through Geforce Experience for the time being - NVIDIA says it's currently experiencing an issue on that front.



Source: Geforce
Dying Light PC Technical Review
Jan 28, 2015 at 08:13 PM by seanR3D
Developer Techland strikes out on its own with a spiritual successor to Dead Island they like to call Dying Light. Read our PC review to find out how it fares in terms of PC features and performance.

Dying Light PC Technical Review @ Rage3D.com
Brad Wardell explains why you should be excited about DirectX 12
Jan 26, 2015 at 04:25 PM by seanR3D
Stardock's Brad Wardell has a new blog post up, detailing in "oversimplified" terms why everyone should be excited about DirectX 12. If you haven't researched the API much or at all, it's a good read from an experienced programmer.

In short, DX12 allows programmers to make potentially all CPU cores talk to the GPU instead of just one (as it has been), resulting in massive performance gains, a la Mantle.

Quote:
Last Fall, Nvidia released the Geforce GTX 970. It has 5.2 BILLION transistors on it. It already supports DirectX 12. Right now. It has thousands of cores in it. And with DirectX 11, I can talk to exactly 1 of them at a time.

Meanwhile, your PC might have 4, 8 or more CPU cores on it. And exactly 1 of them at a time can talk to the GPU.
Let’s take a pause here. I want you to think about that for a moment. Think about how limiting that is. Think about how limiting that has been for game developers. How long has your computer been multi-core?

But DirectX 12? In theory, all your cores can talk to the GPU simultaneously. Mantle already does this and the results are spectacular. In fact, most benchmarks that have been talked about have been understated because they seem unbelievable. I’m been part of (non-NDA) meetings where we’ve discussed having to low-ball performance gains to being “only” 40%. The reality is, as in, the real-world, non-benchmark results I’ve seen from Mantle (and presumable DirectX 12 when it’s ready) are far beyond this.
Wardell says DirectX 11 improved the limitations somewhat, but there is a much, much bigger leap with DirectX 12.

Quote:
DirectX 11: Your CPU communicates to the GPU 1 core to 1 core at a time. It is still a big boost over DirectX 9 where only 1 dedicated thread was allowed to talk to the GPU but it’s still only scratching the surface.

DirectX 12: Every core can talk to the GPU at the same time and, depending on the driver, I could theoretically start taking control and talking to all those cores.
That’s basically the difference. Oversimplified to be sure but it’s why everyone is so excited about this.
The GPU wars will really take off as each vendor will now be able to come up with some amazing tools to offload work onto GPUs.
Source: Little Tiny Frogs
Geforce 347.25 driver improve performance, optimized for Dying Light
Jan 22, 2015 at 01:08 PM by seanR3D
NVIDIA has released its 347.25 certified driver today.

Changes include heavily expanded multi-frame sampled aliasing (MFAA) support (almost all DX 10 and 11 games are included), various performance improvements, Dying Light optimizations, SLI profiles, and support for the newly released GTX 960.

MFAA, if you're new, is said to be yet another effective yet performance-considerate form of AA (hey, it's hard to have too many), and a variation on the brute-force MSAA.

Hit the source for details if you like, and here for the driver.



Source: Geforce
Fable Legends video shows off DirectX 12
Jan 21, 2015 at 04:18 PM by seanR3D
A trailer is here for the upcoming multiplayer RPG Fable Legends, and offers the first look at DirectX 12 gameplay. Legends doesn't look like an overly demanding game by any means, so no doubt we'll get a better idea of what the API can do later on, but it's decent for now.



If you haven't been keeping up with DirectX 12, one of its main goals is to reduce driver overhead, enabling much improved performance, in line with AMD's Mantle.

Sign up for the Legends beta and check out the FAQ here, if you're interested.
Windows 10 will be a free upgrade
Jan 21, 2015 at 01:46 PM by seanR3D
Microsoft has just announced at its Windows 10 event today that the new OS will be free to upgrade to for the first year after its release. This applies to all Windows 7, Windows 8.1 and Windows Phone 8.1 users.

To put it frankly, Windows hasn't changed much since 7, so if Microsoft insists on "interim" operating systems, then free works great.

Also announced: Fable Legends (running on DirectX 12), some kind of Steam support, Xbox One streaming to other devices, and more.

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