~ Pure Rage ~
Local Time :

Affiliate Link
Rage3D Daily Deals
Search News

Search Forums

Latest Rage3D Articles
Divinity Original Sin PC Technical Review
July 10th, 2014 in PC Gaming
Larian's latest RPG Divinity Original Sin adds co-op, mods, and tactical combat to the mix. Find out how it fares in terms of PC features and performance in our PC technical review.
Sniper Elite 3 PC Technical Review
July 3rd, 2014 in PC Gaming
Rebellion returns for another snipefest with Sniper Elite 3. Check out our tech review for details on the PC features, performance, and more.
Battlefield Hardline PC Technical Preview
June 11th, 2014 in PC Gaming
We take Visceral Games' cops and robbers spin on the Battlefield series for an early try and see how it's faring so far in terms of PC features.
Snow PC Technical Preview
May 30th, 2014 in PC Gaming
We take Swedish developer Poppermost's debut game Snow to the slopes and see how it's shaping up so far in terms of PC controls, performance, and more.
News Headlines
Recent Forum Posts

Project Cars system requirements are hefty
Jul 29, 2014 at 05:29 PM by seanR3D
Developer Slightly Mad claims Project Cars is the "most technically advanced racing game on the planet". Often these kind of claims are nonsense, but the screenshots and footage hold up well to it.

In any case, to run a game that looks this great, you'll need great specs, as the recently revealed system requirements indicate. See them for yourself below.

They're definitely on the higher end, but most enthusiasts should well-equipped.

Minimum requirements:
CPU: 2.66 GHz Intel Core 2 Quad Q8400, 3.0 GHz AMD Phenom II X4 940
GRAPHICS: nVidia GTX 260, ATI Radeon HD 5770
Recommended specification:
CPU: 3.5 GHz Intel Core i7 3700, 4.0 GHz AMD FX-8350
GRAPHICS: nVidia GT600 series, AMD Radeon HD7000 seriesMEMORY: 8Gb RAM, 2Gb VRAM

Source: PC Gamer
CCleaner v4.16 improves browser cleaning, adds program repair option
Jul 29, 2014 at 05:21 PM by seanR3D
A new build of popular cleaning utility CCleaner released this week, and with it comes some tasty changes.

Version 4.16.4763 includes improved browser cleaning for Chrome and Firefox, a Repair option for the Uninstall tool, improved 64-bit build architecture for Windows 7 and 8, and more.

Hit the source for the full notes and download.

Source: Piriform
Sims 4 system requirements aren't much higher than for Sims 3
Jul 29, 2014 at 05:18 PM by seanR3D
System requirements for The Sims 4 have been revealed, and perhaps surprisingly, aren't much higher than those for the five year old Sims 3. It's just the one set of requirements listed, so no recommended. See for yourself below.

REQUIRED: Internet connection required for product activation.

OS: Windows XP (SP3), Windows Vista (SP2), Windows 7 (SP1), Windows 8, or Windows 8.1

PROCESSOR: 1.8 GHz Intel Core 2 Duo, AMD Athlon 64 Dual-Core 4000+ or equivalent (For computers using built-in graphics chipsets, the game requires 2.0 GHz Intel Core 2 Duo, 2.0 GHz AMD Turion 64 X2 TL-62 or equivalent) MEMORY: At least 2 GB RAM

HARD DRIVE: At least 9 GB of free space with at least 1 GB additional space for custom content and saved games

DVD-ROM: DVD ROM drive required for installation only

VIDEO CARD: 128 MB of Video RAM and support for Pixel Shader 3.0. Supported Video Cards: NVIDIA GeForce 6600 or better, ATI Radeon X1300 or better, Intel GMA X4500 or better

SOUND CARD: DirectX 9.0c Compatible

DIRECTX: DirectX 9.0c compatible

INPUT: Keyboard and Mouse
The Sims 4 launches September 2.

Source: The Sims
EA commits to more efficient development cycle for polished games
Jul 23, 2014 at 04:22 PM by seanR3D
Most recently, EA's Battlefield 4 was more or less an unpolished mess until this summer (and it still needs some work, which is in progress), and its spin-off Battlefield Hardline, following the beta, was deemed by the community to be far too familiar.

With that in mind, the company will be altering its development cycles to be more efficient, resulting in richer, more polished games (at least that's the plan).

This comes from the mouth of new-ish CEO Andrew Wilson, who says changes include earlier betas, better QA, and more willingness to delay when necessary.

"We have... really gone in and fundamentally changed the development process," he explains. "So the time from alpha to final is now significantly longer. So we're asking teams to be finished earlier. We're also looking at teams and saying, 'You have to maintain a playable build from the very first conceptual phase, so we can be testing stability [and] scalability all the way through the development process."

"This is a fundamental shift. We always believed you need a playable build. We've been building games a long time. You know it. But in the heat of battle you kind of do what you can. We have now said there is no alternative. If the build is not playable, you have to push the schedule until it's playable again. You can't eat up that time."
Putting its money where its mouth is, Hardline and Dragon Age Inquisition has been delayed to early 2015 and November 18, respectively.

It's rare you see a massive company like EA thinking long-term profits and customer loyalty over short-term profits, so this is great news for those that've found their releases lacking in polish in recent years.

Source: Kotaku
Quakecon 2014 : Doom gets its first unveiling
Jul 18, 2014 at 06:44 AM by Kombatant
Quakecon is upon us and Id Software decided it was about time they showed us one of the most anticipated titles of the year: Doom.

Gameplay footage hasn't shown up on the web, but here is some of the first information we have about it:
- The game is built on the new shiny Id Tech 6 (or 666, according to its developers). This means 1080p, 60fps and it’s a go for PC and current generation consoles (they are not next-gen anymore, since they are out, people should stop calling them that). Many of the original sound effects are also in, which is way cool.
- Varied enemies of many kinds, from small to huge – and plus, the return of several favourites.
- Gunplay is designed to capture the spirit of the original, with fast-paced run-and-gun at its heart, and some “new combat mechanics and features to evolve the FPS experience”.

Source: Digital Lair
Divinity Original Sin PC Technical Review
Jul 10, 2014 at 09:58 PM by seanR3D
Larian's latest RPG Divinity Original Sin adds co-op, mods, and tactical combat to the mix. Find out how it fares in terms of PC features and performance in our PC technical review.

Divinity Original Sin PC Technical Review @ Rage3D.com
Catalyst 14.7 RC driver released, fixes AOC display issues
Jul 10, 2014 at 05:28 PM by seanR3D
AMD has released its Catalyst 14.7 RC driver today. This is a minor release primarily aimed at resolving flickering issues with the AOC U2868PQU panel.

14.7 includes the previous performance improvements found in 14.6 RC, mainly focused at R9 290X and Crossfire users.

Find the driver and details at the source.

Source: AMD
Sniper Elite 3 patch 1.03 improves mouse controls, adds quicksaving, more
Jul 9, 2014 at 10:06 PM by seanR3D
A new patch has been released for the PC version of Sniper Elite 3, and it includes some welcome technical changes and additions.

The main ones are the option to disable aim assist zoom and reticle independent of difficulty, a fix for "negative mouse acceleration" issue some have noted, and the addition of quicksaving and quickloading (F5 and F9).

See the source if you want the full notes and our tech review for the game here if you haven't yet. Boot Steam now for the update.

Source: Sniper Elite 3 forum
Sniper Elite 3 PC Technical Review
Jul 3, 2014 at 06:43 PM by seanR3D
Rebellion returns for another snipefest with Sniper Elite 3. Check out our tech review for details on the PC features, performance, and more.

Sniper Elite 3 PC Technical Review @ Rage3D.com
YouTube will soon support 60 frames per second
Jun 26, 2014 at 08:07 PM by seanR3D
A new tweet from official account "YTCreators" confirms YouTube will soon support 48 and 60 frames per second videos -- a big improvement on the 30 we're all used to. For now just three sample videos show off the better tech; see one of them below.

Source: Twitter
Watch Dogs 'TheWorse' mod update includes stutter reduction, more graphics options
Jun 25, 2014 at 06:16 PM by seanR3D
'TheWorse' mod for Watch Dogs has been updated to version 0.8, and includes some big changes that should be of great interest to almost anyone playing the game. The biggest are a variety of graphics tweaks including the addition of some high quality textures, options for depth of field, bloom, and more, and the ability to use Ultra textures without stuttering (or not much, at least).

Hit the source for the full changelist and download. Keep in mind this is an early version of the mod, so you may experience issues. Creator 'TheWorse' says some of these at least will be fixed in version 0.9.

Source: Guru3D
User interface tweaks coming to Battlefield 4
Jun 25, 2014 at 05:53 PM by seanR3D
While Battlefield 4 does many things right, there are a number it does wrong, including aspects of the user interface. Currently it's quite cluttered, to the point it occasionally causes deaths and missed kills. Developer DICE says on the Community Test Environment (CTE) it's working on it, and the fruits of its efforts begin today with a new CTE patch.

"We are kicking off a mini-initiative to de-clutter and improve on the UI and tweaks starting with adding one of the most sought after features. It’s still a bit rough around the edges, but we wanted you to see it early!
  • First pass of Triage system added
    Visualizes how long time a player is in revivable state for better prioritization
    Known issues are clipping text, and size is too big as well."
The triage system was conceptualized quite some time ago by a user with the hopes it would be implemented in Battlefield 3. It's taken longer than anyone would like to manifest, but nevertheless, it's good to see it, and good to know DICE will be improving the clutter situation.

CTE users can hit the source for the full patch details, which include lots of juicy gameplay changes.

Source: Battlelog
Catalyst 14.6 RC driver includes select performance improvements
Jun 24, 2014 at 06:25 PM by seanR3D
AMD has released its 14.6 RC driver today, and with it comes a number of select performance improvements, mainly for Crossfire and 290X users.

Games which benefit from the improvements include Plants vs Zombies (presumably this is referring to the newly released Garden Warfare), Grid Autosport, Wildstar, Watch Dogs, and Battlefield Hardline.

Hit the source for the full details and download.

Source: AMD
Watch Dogs PC patch coming soon, includes performance improvements and more
Jun 18, 2014 at 05:04 PM by seanR3D
Ubisoft is readying the first patch for the PC version of cyberpunk game Watch Dogs. This one will include the much-needed performance improvements, as well as improvements to controls, and various bug, crash, and graphics fixes, among other things.

Hit the source if you want full details; the patch will deploy sometime in the next few days.

Source: Ubisoft
Geforce 340.43 beta driver are optimized for Hardline, GRID, Garden Warfare
Jun 17, 2014 at 03:32 PM by seanR3D
NVIDIA has released its 340.43 beta drivers, which are specifically aimed at optimizing Battlefield Hardline, GRID Autosport, and Plants vs Zombies Garden Warfare.

The usual SLI and 3D Vision profile updates are included, too.

Grab the drivers now through Geforce Experience or through the official site.

Source: Geforce

Code, content and graphical elements Copyright © 2000-2013 Rage3D.com
You are not authorized to use original code, content, or graphical elements found on this site for any purpose without prior permission from Rage3D.com.

Rage3D uses valid XHTML 1.0 code Rage3D uses valid CSS code

PHP generated this page in 0.112 seconds