Sapphire Radeon HD5870 Vapor-X Review November 3rd, 2009 in Graphics Technology
Rage3D reviews Sapphire's Vapor-X edition HD5870 and has some fun with Crossfire-X - 'HD5900' style.
Sunbeamtech Core-Contact Freezer HSF Review October 23rd, 2009 in Cooling
Sunbeam's Core Contact Freezer is put to to the test against AMD's autumn wolf; the Athlon II X4 620. Check out Rage3D's comparison to the stock heatsink and how it soaks up the heat when overclocked.
Sapphire Radeon HD5770 Review October 13th, 2009 in Graphics Technology
Is AMD's expansion of it's DirectX 11 line accelerating its domination? Find out with our look at the Juniper architecture and review of Sapphire's HD5770.
Xigmatek NRP-MC751 Power Supply Review October 1st, 2009 in Power Supplies
With the power supply market nearly dominated by a few names, its good to see other players staking claim for a share of the market. With their NRP-MC751 modular power supply hitting our test bench, its time to see if Xigmatek has what it takes to play with the big boys.
AMD has released a new build of their Catalyst software suite through their developer website. This particular software suite updates both the AMD Display Driver, and the Catalyst Control Center. This unified driver has been further enhanced to provide the highest level of power, performance, and reliability. The AMD Catalyst software suite is the ultimate in performance and stability. This driver came from the latest ATI Stream SDK and it includes OpenCL support.
If you charge for it, you have to pay for it - so let's see those freely distributed user created content games!
What is it?
UDK is Unreal Engine 3 – the complete professional development framework. All the tools you need to create great games, advanced visualizations and detailed 3D simulations. The best tools in the industry are in your hands.
Who's it for?
Anyone. Everyone. You. Unreal Engine 3 has been used by game developers, researchers, television studios, machinima directors, artists and students. If you have an idea that needs to be brought to life in a game engine, UDK is for you.
Licensing:
Use of the UDK for noncommercial purposes is free of charge.
If you are using UDK internally within your business and the application created using UDK is not distributed to a third party (i.e., someone who is not your employee or subcontractor), you are required to pay Epic an annual license fee of $2,500 (US) per installed UDK developer seat per year. This license fee only applies to UDK seats used for development; no license fee is required for hardware where only the resulting applications are installed.
If you are creating a game or commercial application using UDK for sale or distribution to an end-user or client, or if you are providing services in connection with a game or application, the per-seat option does not apply. Instead the license terms for this arrangement are $0 (zero) up-front, and a 0% royalty on you or your company's first $5,000 (US) in UDK related revenue, and a 25% royalty on UDK related revenue above $5,000 (US). UDK related revenue includes, but is not limited to, monies earned from: sales, services, training, advertisements, sponsorships, endorsements, memberships, subscription fees, rentals and pay-to-play.
nVidia launches another proprietary API, this time the world's first interactive engine for ray tracing.
NVIDIA now has the high-octane fuel ready at the pump that software developers need to transform their applications. The NVIDIA OptiX ray tracing engine is now available for fueling, er, downloading.
As the world’s first interactive ray tracing engine, OptiX leverages the massively parallel power of NVIDIA GPUs for maximum performance and scalability. In providing a programmable ray tracing pipeline, the OptiX engine gives developers great flexibility to accelerate their ray tracing applications, bringing previously unseen levels of interactivity to a wide range of uses. These include auto styling, design visualization and visual effects. It’s also ideal for non-rendering disciplines, such as optical design, acoustical design and collision analysis.
Jeff Brown, NVIDIA’s GM for Professional Solutions, explains why OptiX is invaluable: “This opens the door to a new level of interactive realism. Ray tracing’s inherent parallelism makes it a perfect fit for GPU computing. The OptiX engine makes it easy for developers to exploit that power to create an exciting new class of applications. It enables critical design tasks -- such as examining reflections, refractions and shadow – to be performed now in real-time.”
The OptiX engine, which has been beta tested for the past six months, drastically shortens the development time required to create ray tracing apps by supplying state-of-the-art acceleration approaches that allow developers to concentrate on compelling features – not just performance.
OptiX apps will realize substantial performance gains as NVIDIA GPUs continue to advance. How? Well, NVIDIA’s current GPU architecture nearly doubled OptiX performance over its previous generation. And tests on our upcoming Fermi GPU architecture show performance will greatly increase again.
Also, while today’s release requires NVIDIA’s professional solutions of Quadro FX and NVIDIA Tesla, the OptiX engine will soon expand its support to include NVIDIA GeForce GPUs with Fermi, as forthcoming performance will make ray tracing possible in consumer applications.
The best part? The OptiX ray tracing engine is available free of charge and can be downloaded from the NVIDIA Developer Zone.
Want to see interactive ray tracing in action? Interactive ray tracing examples can also be downloaded and run using NVIDIA Quadro FX professional graphics solutions or NVIDIA Tesla computing solutions.
AMD has released a downloadable PDF containing information on how to performance-tune your AMD Dragon platform.
Systems based on the platform technology codenamed “Dragon” may be tuned to deliver added system performance. The AMD Phenom™ II CPU and the AMD 7-series chipset motherboards offer an exciting amount of performance tuning options, including potential overclocking headroom. Note that each processor and chipset is different, and may result in lower or no overclocking margin.
The critically acclaimed AMD OverDrive™ utility gives users advanced control of system performance. This utility can be used to fine tune your performance settings in real time with easy-to-use screens designed for novice to expert users. More details on how to use the AMD OverDrive utility are included in the “AMD OverDrive utility” section of this guide.
The purpose of this document is to provide detailed information on the various performance tuning knobs that are present in systems based on the AMD “Dragon” platform technology.
The guide will also offer various suggestions, “tips & tricks” and a comprehensive list of target clock speeds.
The combination of AMD “Dragon” platform technology, AMD OverDrive utility and optimal, fine tuned settings can be used to enable truly impressive performance tuning results!
From NGOHQ comes a member-created GPGPU DirectCompute benchmark.
A forum member by the name of Pat has recently released a new benchmark tool for DirectCompute. This tool allows you to benchmark DirectX 11 latest general-purpose computing feature by calculating tons of FFT-like data and some memory transfers. DirectCompute is an application programming interface (API) that takes advantage of the massively parallel processing power of a modern graphics processing unit (GPU) to accelerate PC application performance. Be advised that DirectX 11 and the latest display drivers are required to run this benchmark.
It is also worth to mention is that the benchmark is not limited for only DirectX 11-class hardware, so owners of nVidia hardware don't need to cry foul over nVidia's inability to produce hardware according to their own roadmaps and promises.
If you were into PC games nine years ago, chances are you remember American McGee's Alice.
If you were into PC games nine years ago, chances are you remember American McGee's Alice. The action platformer dragged players through a darkened version of Lewis Carroll's Alice in Wonderland universe, with twisted renditions of familiar characters and settings, not to mention a haunting industrial soundtrack by former Nine Inch Nails drummer Chris Vrenna.
Well, all these years later, a sequel is finally on the way. As Shacknews reports, American McGee's new studio, Spicy Horse, and EA Partners have released a video teasing Return of Alice. The video has a stop-motion style and shows an older Alice having relapsed into mental illness:
Fans will recognize the grim-looking Cheshire Cat, who was a central (and inexplicably friendly) character in the first game. The sequel looks primed for a 2011 release, and Shacknews says you can expect to play it on the PC, Xbox 360, and PlayStation 3.
New card will likely be the most powerful solution on the market when it lands late this month.
Alienbabeltech has leaked what may be the first images of the new card and it looks to be a beast in every way. Measuring 13.5 inches (34.29 cm) long, the 5970 has no reason to feel insecure -- after all, it's endowed with presumably the longest PCB on a mass-produced graphics card to date. It's reportedly a struggle to fit the card inside even full size tower cases like the Antec 1200.
The leaked card was perhaps running the leaked Catalyst 9.11 drivers, as the version number in CPU-Z was listed as 8.14.10.708 for the Direct3D driver, versus 8.14.10.700 on Catalyst 9.10. Benchmarks showing the card trouncing the NVIDIA GTX 295 in performance were aired then quickly removed at AMD's request. If these benchmarks holds true, it appears that AMD will wrest the title of having the most powerful single-card solution, at least temporarily, from NVIDIA.
A few scraps of information remained after much of the info was pulled -- apparently the fan will run at 4700 rpm under load. And the card uses one 8-pin and one 6-pin power connector. Pictures also remained posted
According to previously released information, the card will launch late this month and will likely hold the performance crown until NVIDIA launches its DirectX 11 offerings. The card is expected to feature 2 GB of GDDR5 memory and a thrid-party PCI-E bridge, similar to Radeon HD 4800 X2 cards. DisplayPort, DVI, and HDMI connections are all included, as would be expected.
Richard Huddy, Sr., Manager Developer Relations at AMD, has been having an interesting conversation with Lars Weinand, Senior Technical Marketing Manager at NVIDIA, on the HEXUS forums regarding intellectual property (IP) and Batman: Arkham Asylum.
Lars,
Many of the points you've come back with have been well dealt with by other people here, but there is one snippet that deserves a swift response from me.
Quote:
Originally Posted by Lars Weinand
Batman AA is not our property. It is owned by Eidos. It is up to Eidos to decide the fate of a feature that AMD refused to contribute too and QA for their customers, not NVIDIA.
If it is relatively trivial, Mr. Huddy should have done it himself. The Unreal engine does not support in game AA, so we added it and QAed it for our customers. As Eidos confirmed (Not allowed to post links here, but check PCper for Eidos' statement) AMD refused the same opportunity to support gamers with AA on AMD GPUs. I'm sure Mr. Huddy knows how important QA is for game developers. I recommend AMD starts working with developers to make their HW work in a proper way. That's not our job. We added functionality for NVIDIA GPUs into the game. We did not lock anything out. AMD just did not do their work. This happened with previous UE3 engine titles before, where ATI owners had to rename the executable to make AA work on that title (Bioshock in example). It’s not NVIDIA to blame here.
...
Lars Weinand, NVIDIA
I’m surprised and pleased by authorised NVIDIA spokesperson Lars Weinand’s clarification that “Batman AA is not our property. It is owned by Eidos. It is up to Eidos to decide the fate of a feature that AMD refused to contribute too and QA for their customers, not NVIDIA.”
AMD received an email dated Sept 29th at 5:22pm from Mr. Lee Singleton General Manager at Eidos Game Studios who stated that Eidos’ legal department is preventing Eidos from allowing ATI cards to run in-game antialiasing in Batman Arkham Asylum due to NVIDIA IP ownership issues over the antialiasing code, and that they are not permitted to remove the vendor ID filter.
NVIDIA has done the right thing in bowing to public pressure to renounce anti-competitive sponsorship practices and given Eidos a clear mandate to remove the vendor ID detect code that is unfairly preventing many of Eidos’ customers from using in-game AA, as per Mr. Weinand’s comments. I would encourage Mr. Singleton at Eidos to move quickly and decisively to remove NVIDIA’s vendor ID detection.
It’s also worth noting here that AMD have made efforts both pre-release and post-release to allow Eidos to enable the in-game antialiasing code - there was no refusal on AMD’s part to enable in game AA IP in a timely manner.
I trust that you will also confirm that no similar activity will take place on any other games?
Richard Huddy, Worldwide Developer Relations Manager, AMD's GPU Division
Grab yer popcorn and let's see how this plays out @ Hexus.com
Will nVidia confirm no more shenanigans? Will Eidos save AMD Gamers from jaggie eye-death? Tune in for this and more, same bat time, same bat channel!
There can be no doubting the credentials of AMD's Radeon HD 5870 as the current king of the hill when it comes to graphics boards, but thus far all we've seen on the market are reference-based cards from various partners. However, today sees all of that change courtesy of Sapphire and their launch of the Radeon HD 5870 Vapor-X, a board which sports both factory overclocks and a custom-built vapour chamber cooling solution. Is it up to the standard of previous Vapor-X offerings, and more importantly can it stand out from the crowd of reference Radeon HD 5870 cards?
While the new, custom-built cooling solution is what we're really getting excited about here, Sapphire's Vapor-X board also features increases to both core and memory clocks - This leaves us with an out of the box core clock speed here of 870MHz (a 20MHz increase over reference clocks), while the board's memory gets a more notable 50MHz boost up to 1250MHz.
Naturally, as soon as we take a look at the Radeon HD 5870 Vapor-X, that vapour chamber cooling solution stands out on account of its unique design. I imagine the actual aesthetic of the cooler will be one that enthusiasts either love or hate, but personally I'm rather enamoured by the rugged look of the cooler body - You get the feeling you could drive it over some big mountains or something. I wouldn't recommend trying it though.
We won't dive back into all the backstory that led to former AMD CEO Hector Ruiz's current troubles as the chariman of AMD spin-off Globalfoundries, but let's just say that when your name is in the same sentence as "insider trading scandal" and "hedge fund probe," you're probably in a pretty bad way. While this story is obviously still far from over, it looks like Ruiz has at least realized the gravity of his predicament, and announced today that he's taking a "voluntary leave of absence" before formally resigning from the company on January 4th, 2010. He'll be replaced immediately by former Broadcom CEO Alan "Lanny" Ross, who will serve as interim chairman until the company's board appoints a permanent chairman.
TechwareLabs reviews the AMD Athlon II X2 240e, a low power consumption CPU aimed at the budget-minded. See if this CPU has the muscle to power your next Home Theater PC, or is just a waste of silicon.
Sapphire's Radeon HD5750 is a budget graphics card, but offers some exciting potential for gamers who can't afford to go down the high-priced road. No shame in that, and we're bang-for-the-buck fanboys as much as the next person. The 5700 series cards bring some very attractive features to the table, so let's take a closer look and see how this one shapes up.
Leaked slides from a confidential presentation show AMD's roadmap for 2010 and 2011.
Courtesy of Japanese hardware web portal ASCII.jp, we got our hands on two slides from confidential presentations concerning AMD's future hardware platforms and gained an insight how 2010-2011 is taking shape.
The information given on slides is somewhat controversial, because it contradicts with some of information we had before.
These are official slides, thus we can confirm that AMD plans to launch two 32nm next-generation graphics architectures in 2010 and 2011. But, according to the leaked slides, desktop platform will stick with current 40nm Evergreen series throughout 2010 i.e. no desktop refresh. The only new GPU parts planned to debut are 32nm Manhattan ones, targeted to be a discrete option for mobile platforms in 2010.
Manhattan is a discrete GPU option for Danube and Nile notebook platforms, paired with quad-core Champlain and dual-core Geneva processors. By default, Danube and Nile notebooks support DirectX 10.1 API courtesy of RS880 Chipset [integrated Radeon 4000 series], and if you want DirectX 11.0 support - adopt one of three Manhattan GPUs in the works: Park, Madison and Broadway.
Getting into 2011, AMD plans to debut Northern Islands, their true next-generation part. This is the part that is being designed with DirectX 11.1 specification in mind [according to sources inside AMD, Evergreen also supports 11.1 specification. Upon our insisting, we were told that is not entirely true - DX11.1 is not finalized and they cannot be sure if Evergreen will support 11.1 or will fall short].
The DirectX 11.1 is currently being worked upon, and among our sources, it is widely expected to debut in the winter of 2010, with hardware following either in late 2010 or early 2011. According to information at hand, we are talking about a brand new architecture which follows the prolonged cadence between new architectures [R600 - RV770: May 2007-July 2008, RV770-Evergreen: July 2008 - September 2009, Evergreen-Northern Islands: September 2009-February 2011?].
AMD's former CEO fed illegal tips to current defendant.
According to the complaint, on August 26, 2008 the AMD executive (Mr. Ruiz) was asked by Ms. Chiesi if the company would have less than $3 billion in debt (implying the spinoff), to which he replied "yes". He then told her that the deal would likely close in September of 2008. According to documents the executive then called Ms. Chiesi in September, stating, "You know, we're going to shock the hell out of everybody" and telling her that the deal would be officially announced in October.
According to the Italian site News4it, the Radeon 5800 series cards may see a price increase due to lack of competition. Could it be one of those few times being an early adopter pays off?
Excuse the bad translation:
News unvarnished, however, is reduced to the fact that the ATI Radeon HD5850 and 'was increased by $ 20 without batting an eyelid. The Radeon 5000 Series are the only graphics cards that support DirectX 11 and AMD are confident that customers will appreciate ', however, the superb quality' of this product, albeit with a "slight" increase in price.
Even though Intel has released the Socket 1156 for mainstream users, don't let that make you think they've abandoned Socket 1366 users between now and Gulftown. Core i7 930 is coming.
At 2.88GHz it'll be a drop-in quad-core, eight thread upgrade for current LGA 1366 motherboards, although we're yet to find out whether this will be a 45nm or 32nm part.
Today we are announcing the final release of the Platform Update for Windows Vista. The Platform Update for Windows Vista features a set of runtime libraries which add support for new technologies making it easier for developers to develop for Windows 7 and Windows Vista without impacting their users.
The Platform Update for Windows Vista will be available for free via Windows Update, Windows Server Update Services and the Microsoft Download Center. You will need to have Windows Update “recommended settings” enabled in order to automatically receive the update without additional action.
All the updated technologies in the Platform Update for Windows Vista are already included in Windows 7. The Platform Update for Windows Vista is not required for Windows 7.
To apply the Platform Update for Windows Vista, you must have Windows Vista Service Pack 2 installed.
The Windows Graphics, Imaging, and XPS Library enables developers to take advantage of the advancements in modern graphics technologies for gaming, multimedia, imaging, and printing applications. The new features include
Updates to DirectX to support hardware acceleration for 2D, 3D, and text-based scenarios
DirectCompute for hardware-accelerated parallel computing scenarios
First spotted soon after AMD's release of its flagship ATI Radeon HD 5870 accelerator, Sapphire's HD 5870 Vapor-X has finally taken shape.
. From the looks of it, the final iteration seems to be slightly different from the CGI drawing that made for the older report. Sapphire's design methodology seems to be revolving around giving AMD's reference PCB better cooling than AMD's own cooler. Perhaps owing to lavish use of high-grade digital-PWM circuitry, there is very little room for improvement, leaving room only for cost-cutting, which surprisingly, doesn't form part of Sapphire's new card.
Unlike an older prototype in which the cooler shroud doesn't seem to be fully covering the PCB, the redesigned shroud fits the PCB like a glove, enhancing its aesthetics. The Vapor-X cooler uses a vapor-chamber design, that accumulates and distributes heat to the cooler better. Aluminum fin blocks on either sides of the GPU block disperse heat under the fan's air-flow. The AMD Cypress GPU that powers it is DirectX 11 compliant, which features 1600 stream processors, and a 256-bit wide GDDR5 memory interface to connect to the 1 GB of memory onboard. Sapphire uses overclocked parameters, 870 MHz core (vs. 850 MHz reference), and 1250 MHz / effective 5.00 GHz memory (vs. 1200 MHz / 4.8 GHz reference). Sapphire's HD 5870 Vapor-X should be out in time for X-Mas.
AMD's latest roadmap calls for the arrival of 12-core Magny-Cours Opteron processors in the first quarter of next year....
....so it's about time we started seeing some samples out in the wild. XtremeSystems Forums member s7e9h3n has gotten hold of one, and he's poked, prodded, and posted screenshots aplenty.
Judging by the first CPU-Z screenshot, the sample has 12 cores, 12 threads, a 1.7GHz clock speed, 6MB of L2 cache (512KB per core), 10MB of L3, and a 1.04V core voltage. s7e9h3n actually seems to be running two of these CPUs in a sample Socket G34 motherboard packed with 8GB of 1,333MHz DDR3 memory.
The system successfully ran wPrime as well as a memory bandwidth test, in which it reached almost 42GB/s. (Socket G34 systems are supposed to have four memory channels, so if my math is right, 42GB/s is pretty much the theoretical maximum with 1,333MHz DDR3.)
s7e9h3n also tried overclocking, and he eventually managed to reach a blistering 3GHz at 1.165V. He claims the processors throttled themselves to avoid overheating at that speed, though—not a surprising course of action, since Magny-Cours is still based on 45-nm process technology, which is very much like running a pair of Istanbul Opterons in a single socket.
Microsoft has posted the 140-page Windows 7 Product Guide and has also launched the Windows 7 Solution Center.
It has three major sections. The introduction describes how Microsoft designed Windows 7, what editions of Windows 7 are available, and what is new. The second section, Windows 7 for You, goes over features in Windows 7 that simplify everyday tasks, work the way you want, and make new things possible. The last section, Windows 7 for IT Professionals, explains how Windows 7 can make people productive anywhere, manage risk though enhanced security and control, and reduce costs by streamlining PC management. It also has an overview of the Microsoft Desktop Optimization Pack that details how the set of applications can help companies get to a more managed and optimized desktop.
In related news, Microsoft has now made KB articles that don't address issues related to Vista's successor start redirecting to a solution center focused on the latest iteration of the Windows client. When Windows 7 users access a certain KB resource set up to resolve an issue with the operating system, they will of course not be redirected.
Gearbox is working on a fix for players who've lost all their weapon proficiencies and skill points during online matches.
Despite all the positive buzz surrounding the game, Borderlands is in danger of becoming yetanother great game whose launch is tainted by broken online play. A few unlucky players (on all three platforms) have encountered a game-crippling bug that strips them of their characters' progress when playing multiplayer.
Multiple threads on the official Gearbox forums point out that skill points and weapon proficiencies are sometimes reset to zero when players join or leave a match. And while the proficiencies should theoretically be recoverable over time, the skill points are apparently lost permanently -- forever erasing characters' action skills and any advanced abilities they've acquired.
The bug is currently listed in Gearbox' known issues thread, and a Gearbox employee responded to one of the numerous tech support threads with the following:
"Your report has been heard and we're working on it. Unfortunately there isn't a fix just yet, but when one is available we hope to be able to repair as much of your character data as possible."
We'll be keeping an eye out for any forthcoming patch announcements for Borderlands. Until then, play online at your own risk.
Here's a sequel that takes precisely zero time to prove it's not simply a repeat of its forerunner. Remember all those super-long, super-serious conversations between unsmiling men? From the very off, Assassin's Creed II features gags, flirting and urgency. Even Desmond, the glowering buzzcut bloke whose ancestors' memories the Assassin's Creed games document, gets to grin, joke and make eyes at a lady. What, what, what? Light-heartedness in my gritty historical stealth game?
It's an immediate improvement. It's also makes AC2 fresh enough that most of the backlash against the first game is washed away. "By trying to innovate in all directions, we all recognised that AC1 had its shortcomings," observes the sequel's producer, Sebastian Puel. "I think what was interesting to see was this love or hate kind of thing from reviewers and on the forums - some saying it was the best game of the year, and others that they were very disappointed.
"So we started AC2 listening to those comments, but there were things that we perfectly knew ourselves. The main, main focus starting AC2 was saying we have something that's very strong at its core, but we certainly have to add a lot of variety to that. So we took each part of the game and said 'how can we bring more depth to this?'"
ASUS, in collaboration with NVIDIA and the National Chao Tung University of Taiwan, has introduced the ESC 1000 desktop-sized supercomputer, that harnesses the power of GPGPU, to give out 1.1 TFLOPs of computational power.
Enclosed in a 445 x 217.5 x 545 mm chassis (the size of tower server/workstation chassis,) is a system powered by an Intel Xeon W3580 "Nehalem" 3.33 GHz processor, aided by 24 GB of system memory. As many as three NVIDIA Tesla c1060 GPGPU cards are installed, with an NVIDIA Quadro FX 5800 handing graphics. These emphasize that the system is meant for highly complex visual computing, such as in the fields of highly complex modeling, and scientific research. The pricing and availability of the ESC 1000 is not known as yet.
At the ATCA Summit today, AMD (NYSE: AMD) is demonstrating its latest advancements for helping improve the network performance capability of industry-standard Advanced Telecommunications Computing Architecture (ATCA) blade servers. Quad-Core AMD Opteron™ processors, at 50 and 71W TDP, provide a high-performance, low-power platform for the networking and telecommunications market. The new AMD server chipset featuring PCI® Express 2.0 and HyperTransport™ 3 technology provides a complete solution with improved I/O capabilities to increase performance over previous-generation platforms.
“The increased bandwidth offered by PCI Express® 2.0 is useful in improving network data throughput when combined with an appropriate increase in the number of CPUs or CPU cores to help accurately route the additional traffic,” said Patrick Patla, vice president and general manager, Server and Embedded Business, AMD. “The Quad-Core AMD Opteron processor delivers this compute power and with 50W and 71W versions available, is a great option for the 200W power budget of the ATCA specification.”
“Our research shows the market for ATCA applications remains quite strong, despite the downturn. This is in part due to the industry’s shift from proprietary designs to interoperable standards and commercial off the shelf building blocks,” said Erik Heikkila, Director, Embedded Hardware and Systems, VDC Research. “Improvements to AMD’s blade platform are a great example of this building block concept. Customers who have implemented a previous AMD Opteron processor-based ATCA system now have the option to further extend their design with an easy upgrade.”(1)
“With the new AMD embedded platform, we are able to deliver superior performance on high-bandwidth networks and still maintain the strict overall system power limit of the ATCA specification,” said Patrick Welzien, vice president, Engineering, Diversified Technology, Inc. “Our newest blade, the ATC6239, features two 45nm Quad-Core AMD Opteron processors and by relying on this scalable COTS platform, we’ve been able to extend the life of the system and recognize cost efficiencies.”
Learn more about AMD’s numerous commercial embedded platforms for networking and telecommunications, storage, digital signage, thin client and point-of-sale systems at http://www.amd.com/embedded.