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Old Dec 15, 2015, 09:22 AM   #1
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bittermann
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Default GPUOpen initiative gives devs the keys to AMD's graphics black boxes

The Tech Report has an interesting article up today about AMD's new initiative to countering what's described as "Nvidia Gameworks" type black box coding but never mentions it by name. Hit the link to see if you agree with their approach better or not.


A couple weeks ago at AMD's Radeon Technologies Group Tech Summit, Nick Thibieroz, senior manager of ISV engineering for the division, told us about what the company perceives as major problems for developers on the PC these days. He argued that limited access to the GPU and proprietary code wrapped up in black boxes (a thinly-veiled reference to Nvidia's GameWorks middleware) are causing headaches for developers who want to extract the most performance possible from the underlying hardware. He also feels that proprietary resources stifle information-sharing and collaboration among developers, a situation that ultimately harms graphics innovation in games.







Source: The Tech Report
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Old Dec 15, 2015, 05:52 PM   #2
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good


but I think it will take a few big guys and a dark alley to throw Jen-Hsun a blanket party a few time to get nv to go along
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Old Dec 16, 2015, 09:20 AM   #3
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This AMD basically putting the burden again on the developers and walking away, calling it "open source".

This is different than gameworks, where Nvidia provides full support, resources, sofware tools and hardware, and takes the brunt of development costs for integration. Nvidia fronts the hard work and makes it seamless for developers.

This is AMD providing an SDK and saying "Do it yourself"
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Old Dec 16, 2015, 08:57 PM   #4
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This AMD basically putting the burden again on the developers and walking away, calling it "open source".

This is different than gameworks, where Nvidia provides full support, resources, sofware tools and hardware, and takes the brunt of development costs for integration. Nvidia fronts the hard work and makes it seamless for developers.

This is AMD providing an SDK and saying "Do it yourself"
Except in the end it is not making it easier for the developers with issues with their game code with the locked code in the libraries. Added to this is Poor performance with AMD and Nvidia hardware, not optimized for the game consoles etc. Not to mention signing away your future code improvements based on Nvidia license agreement if you want to actually improve/modify the code in which then Nvidia will take for free if useful or reject it's use (Nvidia will decide if you can use your own code improvements is the point).
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Old Dec 17, 2015, 08:26 AM   #5
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Except in the end it is not making it easier for the developers with issues with their game code with the locked code in the libraries. Added to this is Poor performance with AMD and Nvidia hardware, not optimized for the game consoles etc. Not to mention signing away your future code improvements based on Nvidia license agreement if you want to actually improve/modify the code in which then Nvidia will take for free if useful or reject it's use (Nvidia will decide if you can use your own code improvements is the point).
Well, I guess we can only wait and see if AMD can do better. But I do like Hairworks in Witcher 3, fur on animals is far more realistic than with it off, so it happens to be a good thing for that game regardless of behind the scenes semantics.
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Old Dec 18, 2015, 03:51 AM   #6
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Well, I guess we can only wait and see if AMD can do better. But I do like Hairworks in Witcher 3, fur on animals is far more realistic than with it off, so it happens to be a good thing for that game regardless of behind the scenes semantics.
I think it will be up to the developers to choose which method they prefer. Nvidia does have some spending money to push the issue, still though it has to work good enough for the developers to use. For me Nvidia needs to make sure all of their code works at least well with their own hardware like with Kepler and before. Plus workable with current game consoles. I think professional high complex code that just works will win.

Open or more community code does not automatically mean better code. The one good aspect I like what AMD did was to allow ownership of any code derived from the base code. This is great in allowing a better starting point but yet allowing the developer to compete and at least keep their code ownership or not. Meaning one can invest into like a game engine with unique features (promoting advancement) and allow a business to earn money to grow without giving away their hard work for free. A successful business then can make more products like games in the future, which we can all benefit with further advancements and not be limited by one company (Nvidia) libraries.
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