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Old Jul 12, 2012, 01:37 PM   #1
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seanR3D
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Joystick Steam Hardware Survey: DirectX 11 beats out DirectX 10

DirectX 10 GPUs have been dominating the Steam Hardware Survey for quite awhile now, with DirectX 11 not too far behind. As of June, for the first time DX 11 has beaten out DX 10, though just by a hair: 11 sits at 45.66% of all GPUs used by Steam customers, while 10 sits at 45.16%.

Steam services more than 40 million active customers worldwide.

Source: Steam
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Old Jul 12, 2012, 04:25 PM   #2
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Amazing how few users have 7970's and 680's. (0.50% and 0.74%)
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Old Jul 12, 2012, 04:31 PM   #3
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Since many new games don't need a lot of power I am not surprised. I could of gotten two 670s or 680s but I held off the decision. A 5850 or a gtx 460 can still handle alot of DX11 games at 1080p at 30fps.
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Old Jul 12, 2012, 09:08 PM   #4
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Looks like the biggest growth in "ALL VIDEO CARDS" category =
+1.31% "Other"
+0.21% Intel HD Graphics 3000 (second largest install base at 2.96% after GTX 560)
+0.15% Intel HD Graphics 2000
(ATI Radeon HD 6670 comes in at +0.56%, but that is it´s starting share, 0.56% vs HD3000´s 2.96% share)

Kinda sad, even though those are DX10 which is still decreasing compared to DX11.
And intel has 3 out of the top 5 placements in the installbase it seems.
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Old Jul 13, 2012, 03:24 AM   #5
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You do realize that Brazo is a DX11 class APU and sold over 30 million units which something like Steam would not pick up as much due to being low end. For DX11 intergrated graphics AMD is boss but Intel I am sure is catching up fast now with their DX11 parts. Not sure how many Llano apu's sold but they also had some processing issues with Llano while Trinity looks much better, so in the end AMD is way ahead of everyone with DX11.
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Old Jul 13, 2012, 05:01 AM   #6
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Quote:
Originally Posted by noko View Post
You do realize that Brazo is a DX11 class APU and sold over 30 million units which something like Steam would not pick up as much due to being low end. For DX11 intergrated graphics AMD is boss but Intel I am sure is catching up fast now with their DX11 parts. Not sure how many Llano apu's sold but they also had some processing issues with Llano while Trinity looks much better, so in the end AMD is way ahead of everyone with DX11.
This bit of AMD marketing makes me think you entirely missed my point.

But then again, these days integrated isnt as bad as the olden days where it was some sort of Intel chip that could just about dribble out a 2d output between the driver crashes.
Atleast we´re looking at parts that has "some" performance, and a modern feature set to them..
They used to be a headache for developers, I guess these days they just have to scale the games down enough, as the basic features are there.

But the point was if 3 out of 5 top stops are integrated solutions (vendor irrelevant), that sais something about the Steam user base.
Maybe the need for new GPUs has flatlined enough these last years of this console generation, will be interesting to see what happens on that front with the new consoles and games with higher content fidelity.
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Old Jul 13, 2012, 07:40 AM   #7
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so if 90% of ppl out there have DX10/11 parts, why on earth is DX9 still supported in new games?
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Old Jul 13, 2012, 11:48 AM   #8
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Quote:
Originally Posted by poohbear View Post
so if 90% of ppl out there have DX10/11 parts, why on earth is DX9 still supported in new games?
Because of WXP and the consoles.
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Old Jul 13, 2012, 01:07 PM   #9
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How many of those DX10/11 users are still running XP? I bet it's alot.
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Old Jul 13, 2012, 01:58 PM   #10
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Quote:
Originally Posted by WimpMiester View Post
How many of those DX10/11 users are still running XP? I bet it's alot.
It´s all there I think:
http://store.steampowered.com/hwsurvey/
Quote:
DX10/11 Systems (Vista/Win7 + DX10/11 GPU)
37.59% are DX10, 40.94% are DX11
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Old Jul 13, 2012, 02:15 PM   #11
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Quote:
Originally Posted by WimpMiester View Post
How many of those DX10/11 users are still running XP? I bet it's alot.
12.95%
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Old Jul 14, 2012, 05:04 PM   #12
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Quote:
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12.95%
Didn't realize you're a member here. Great work on JC2.
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Old Jul 15, 2012, 07:53 AM   #13
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Thanks!
Well, I've been around since 2000. I don't post nearly as much as I used to though.
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Old Jul 16, 2012, 08:59 AM   #14
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Quote:
Originally Posted by Argoon1981 View Post
Because of WXP and the consoles.
Mostly it's a business thing.

If you can make a game which sells more copies on older tech then those who control the budgets are going to go after that extra market share. This feeds back into development as people aren't given time to develop new engines based on DX11.

This is begining to change; our in house engine dropped DX9 support late last year once all the machine we had moved across to Win7 and now focuses only on the consoles and DX11 paths which saves us time and effort and makes for happier rendering coders ^_^
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Old Jul 18, 2012, 09:27 AM   #15
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Good to know that things are changing.
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