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#1 | Advertisement (Guests Only)
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RIP Dad 4/2/48-4/7/09
Join Date: Oct 2003
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Birmingham, AL
Posts: 27,509
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Richard Huddy, Sr., Manager Developer Relations at AMD, has been having an interesting conversation with Lars Weinand, Senior Technical Marketing Manager at NVIDIA, on the HEXUS forums regarding intellectual property (IP) and Batman: Arkham Asylum. Lars, Grab yer popcorn and let's see how this plays out @ Hexus.com Will nVidia confirm no more shenanigans? Will Eidos save AMD Gamers from jaggie eye-death? Tune in for this and more, same bat time, same bat channel!
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Last edited by Android1 : Nov 3, 2009 at 02:30 PM. |
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#2 |
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Rage3D Veteran
Join Date: Dec 2002
Location:
Oklahoma, USA
Posts: 2,885
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Well, this got a lot more interesting. I'm being an optimist and saying that it's going to be fixed because I want it to be. It's sad that NVIDIA is pointing their finger at AMD when it is their own legal department keeping the vendor id check in the game. Either communications is broken in the company, or they are lying to make the competition and their partner look bad. |
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#3 |
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keep gaming!
Join Date: Feb 2003
Posts: 807
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I am neither nVidia nor ATi fanboy. But I believe nVidia is the right one in this case. If their programmers and engineers worked out an FSAA code and handed it over to Eidos, they have the right to lock it to their cards. Eidos (or whoever coded the game itself) is the one being an ******* here. THEY should have coded the FSAA themselves, for their game. ![]()
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_____________________________________________________ | 2xHD4890s ::: C2Q6600 @ 3600MHz ::: 4GB DDR2 800 ::: | ASUS P5Q-E ::: 1920x1080 LCD ::: | win7 64-bit ::: Lord of the Rings Online ::: Quake Wars ET! ::: | GTA IV ::: The Witcher ::: Wolfenstein 2009 ::: |____________________________________________________ |
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#4 |
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Rage3D Veteran
Join Date: Apr 2006
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We need more data! Huge contradiction pointed out there by Huddy. I don't think the NV guy expected him to spill under the table emails. Pretty much makes him look foolish.
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"It is the Case that we put a bunch of die area into double precision floating point, a bunch of die area into ECC. And for gaming graphics applications, those give us less returns then they do for the scientific applications." -Bill Dally, Nvidia Corp. Chief Scientist. "Nvidia is a software company." -Jen-Hsun Huang, Nvidia Corp. CEO.
Last edited by Sound_Card : Nov 3, 2009 at 02:26 PM. |
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#5 | |
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Rage3D Veteran
Join Date: Dec 2002
Location:
Oklahoma, USA
Posts: 2,885
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Quote:
NVIDIA wrote the code and licensed it to Eidos Eidos couldn't implement the code with other manufacturers hardware due to license with NVIDIA AMD exposed that there was a VENDOR ID check preventing it from working properly with their hardware. NVIDIA blamed it not working on AMD hardware due to AMD not doing their developer relations with Eidos job adequately, not that fact that Eidos could not legally use it on competitor hardware. NVIDIA says that it is up to Eidos when it is not. NVIDIA does not know their inner workings or is outright lying with their PR. |
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#6 | ||
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RIP Dad 4/2/48-4/7/09
Join Date: Oct 2003
Location:
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Posts: 27,509
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Quote:
Caught out? Or misunderstanding?
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#7 |
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zero-zero
Join Date: Jun 2006
Location:
Toronto
Posts: 2,418
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why cant batman just be like mirrors edge... no AA locks, no cripples, just physx on cpu = slow
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http://www.kn00tcn.net How Does GTA IV Run On: 4870x2 + 3.6ghz Core 2 Quad in Vista64? How Does Crysis Warhead Run On: 4870x2 + 3.6ghz Core 2 Quad in Vista64? FPS LIMITER - run the .jar, add an fps cap to a DX8/DX9/OGL game (without vsync, no input lag) |
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#8 |
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ATI Beta Tester
Join Date: Jan 2003
Location:
England
Posts: 14,943
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Meh you can use ingame AA with the retail game already with ATI Tray Tools and changing the card ID.
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Game.AMD Administrator AMD/ATI Beta Tester Terry Makedons Twitter, read for latest Catalyst news http://twitter.com/CatalystMaker |
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#9 |
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noko
Join Date: Sep 2000
Location:
Orlando, Florida, USA
Posts: 2,693
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lol, great job Huddy! I am sure Eidos will remove the feature unless they really want more folks hounding them, besides Nvidia gave them the green light and kinda put them on the spot of the whole issue. |
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#10 |
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keep gaming!
Join Date: Feb 2003
Posts: 807
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Ah ok, if nvidia completely gave the code's property away to Eidos, then I agree, Eidos should just remove the vendor id check if they wish, and nvidia shouldn't complain about it. Got it! ![]()
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_____________________________________________________ | 2xHD4890s ::: C2Q6600 @ 3600MHz ::: 4GB DDR2 800 ::: | ASUS P5Q-E ::: 1920x1080 LCD ::: | win7 64-bit ::: Lord of the Rings Online ::: Quake Wars ET! ::: | GTA IV ::: The Witcher ::: Wolfenstein 2009 ::: |____________________________________________________ |
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#11 | |||
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55+ MPG
Join Date: Dec 2002
Posts: 18,033
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Quote:
I'd be willing to bet, that the PR guys dont have a clue who owns what.. Eidos could have lied, not wanting to remove it, so they dont piss off nVidia who gave them AA code... nVidia could have lied to pass it off, so they wont look bad.. In the end, still doesnt negate the fact that AMD could have once again stepped up to the plate and done some work with a Dev and gotten things done. I dont care if they were discouraged from doing it and were just too lazy to push the issue (Eidos missing a large audience with great hardware), or whether they just simply refused. How many times has this kind of thing happened? Whatever is causing it.. It needs to stop.
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#12 |
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Coder
Join Date: Oct 2000
Location:
Stockholm, Sweden
Posts: 6,113
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How exactly? Break into Rocksteady offices and modify the code? IHVs can't just go around and do things on their own.
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#13 | |
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RIP Dad 4/2/48-4/7/09
Join Date: Oct 2003
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Eidos should have refused to use the AA code with a vendor ID lock in. They didn't for whatever reason; likely for the developer assistance in physX enhancements and so forth. This is Developer relations at its worst. Should AMD have offered an AA solution? Yes. Did AMD offer an AA solution? No official word yet. From the looks of, not before the game released, but two weeks after when it was time to kick up a stink. True/False? Don't know, can't get a definitive answer from anyone.
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#14 |
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Rage3D Veteran
Join Date: May 2004
Location:
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Posts: 17,334
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I know lots of our members love conspiracy theories so let me ask this question: if ATI had offered an AA solution before the game shipped and it was refused for whatever reason don't you think AMD PR would have let the world know by now to make nV look even worse? |
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#15 | |
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RIP Dad 4/2/48-4/7/09
Join Date: Oct 2003
Location:
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Richard Huddy said they did in the Tweet-Off. Perhaps they are sitting on their hands now that the objective has been achieved; not fixing the problem (no, that would be ) but putting the spotlight on the issues.
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#16 |
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#17 | ||
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RIP Dad 4/2/48-4/7/09
Join Date: Oct 2003
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Have a read of this, shows the pre-release Emails and conversations (link under quote): Quote:
So Batman performs less than optimally on AMD cards because the 'nVidia IP' MSAA implementation (which is perfectly standard, and is how both companies recommend it be implemented) is half-performed on AMD card- they are just locked out of the render path to actually apply it. The nVidia implementation of MSAA in Batman Arkham Asylum forces AMD cards to perform the first part of the calculations, which are never used and the result never shown (MSAA). Wouldn't it have been better to stop the code execution before the first path? Why position the vendor lock out after beginning code execution of implementing MSAA? I'm willing to concede there might be a valid technical reason that all cards, no matter of final render path, need to execute the nVidia MSAA alpha operations.... but that's really suspicious.
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