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#1 | Advertisement (Guests Only)
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Radeon HD 6670
Join Date: Jan 2010
Posts: 35
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The game crashes during level loading on Quad CrossfireX 6970 when in game video options is set to max.I have to ctrl+alt+del to quit the task in order to return to desktop. Resolution and antialiasing does not matter at this problem. It only crashes with 4 way CrossfireX on,if i disable CF or set it to 3 way,2 way it works. It crashed since catalyst 10.8(if we remember correct) to the cat 10.12, we tested on my brothers rig.(4x 5870 eyefinity6) So this isnt a new problem and it started with 5870s Catalyst 10.6 and 10.7 was working with Quad Crossfire on 5870s. Since there is no way to use cat 10.6-7 on Radeon HD 69xx family,the game is impossible to play with all possible performance on Quad Crossfire 6970.Although it works with cat 10.6-7 with 4x 5870,it doesnt have the performance improvements of the later catalyst revisions. The benchmark works ok though. I think catalyst team only tested game through benchmark programme,so they didnt notice this problem as there were so many performance improvement to this game in various catalyst revisions. I dont have any problem at the other games i play.I saw some other people reporting this exact problem at catalyst threads After i bought 6970s i thought it might work on my system since these are somewhat newgens. When i fired the rig,i got disappointed to see the same behaviour of my bros rig which is suffering from this issue nearly 5 months. We submitted this to catalyst crew feedback,hopefully Spyre can help so this will get sorted out faster. EDIT : This Problem is fixed on catalyst 11.6 and later. Last edited by Kesker : Jul 29, 2011 at 06:22 AM. Reason: Bug fixed by cat 11.6 drivers |
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#2 |
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Rage3D Veteran
Join Date: Dec 2002
Posts: 1,656
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Call of Pripyat has been crashing since 10.6 orso for me when I load a game in DX10/11 and higher than medium presets. Forced to play in DX9 when I use high presets. ![]()
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Intel Core i7 3960X \ 2x Asus Ares II 7990 6GB CrossFireX 13.4 \ 64 GB G.Skill RipjawsZ DDR3 \ Asus Rampage IV Extreme \ 3x BenQ XL2420T Eyefinity \ Roccat Kone XTD Mouse + Roccat Hiro \ Logitech G710 + Keyboard \ Creative X-Fi Titanium \ Logitech Z-5500 5.1 \ 2x OCZ Vertex 4 512GB RAID 0 4x Crucial RealSSD C300 256GB RAID 0 \ Cooler Master Cosmos II \ 2x Silverstone Strider 1500 Watt \ Windows 8 Pro x64 |
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#3 |
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Rage3D Veteran
Join Date: Aug 2002
Location:
Wisconsin
Posts: 1,035
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No offense but how many people have quad crossfirex 6970's? Your not even maxing out 2 in crossfire I bet? I'm only complaining because I'm jealous! ![]() |
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#4 | |
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Radeon HD 6670
Join Date: Jan 2010
Posts: 35
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Quote:
I think there is also one more member that experiences this bug. |
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#5 | |
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Radeon HD 6670
Join Date: Jan 2010
Posts: 35
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Quote:
I believe you heard horror stories about quad cf scaling so i uploaded some of my previous benchmarks. Single 6970 2560x1600 4xAA maxed out settings benchmark programme http://img706.imageshack.us/img706/4...60cat1012a.jpg Quad 6970 2560x1600 4xAA maxed out settings benchmark programme http://img192.imageshack.us/img192/4...60cat1012a.jpg The modes other than sunshafts are cpu limited(4 ghz i7 930) |
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#6 |
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is a happy chappy
Join Date: Apr 2006
Location:
Germany
Posts: 3,396
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Dual vs Quad benchies might be a little less kind though I'm guessing?
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This is not 'Nam. This is bowling. There are rules. |
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#7 |
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Radeon HD 6670
Join Date: Jan 2010
Posts: 35
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#8 |
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Radeon HD 6850
Join Date: Feb 2001
Posts: 131
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I can confirm this issue. At some point one of the Catalyst 10.x releases has broken CrossfireX in quad setup. Clear Sky and CoP will crash in DX10 or DX11 in 4X Crossfire. My 2xHD5970 setup will crash 100% when I attempt to start a new game or load a save if CrossfireX is enabled. If I disable Crossfire, the game then loads and runs fine using a single 5970. Its built-in crossfire works fine, so both GPUs on a single card will run the game. DX9 will work in quad. The original Stalker, Clear Sky or CoP will all run 4xGPU if you select Enhanced Full Dynamic Lighting. This runs the game in DX9 and it will work fine. This is a completely crap solution, since who wants to run a game that utilized DX10 or more importantly DX11 in DX9 mode? Seems like all the best eye candy is noticeably missing. I haven't tried lowering the quality of the in-game settings, to see if it would run Quad in DX10/11, but I know it will run on a single 5970 maxed out fine in both modes. I am now running the 11.01 Hot Fix drivers with the 11.01 Crossfire profile, but this has solved nothing. Oh, and as someone else mentioned, the Stalker CoP DX11 benchmark runs fine in Quad. Here's my 11.01HF results: ![]()
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TheDON3k i7 980x @ 4.4 Ghz Gigabyte X58A-UD9 F5g GSkill Trident 9,9,9,25 1T 12GB @ 2000 Mhz 2x ATI HD6990 XFire 1x nVidia 465 Dedicated PPU Corsair H50 Water Cooling Corsair 1200 Watt PS Last edited by DON3k : Jan 29, 2011 at 10:34 PM. |
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#9 |
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Newbie
Join Date: Feb 2011
Posts: 2
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I managed to diagnose the issue that causes the crash. As most of you probably know, any 32 bit application can only use around 3.8GB of RAM (iirc). Now, due to an over site by the developers of the game, they have allowed their engine to address over this limit, resulting in an application crash. The crash happens when the game attempts to load the textures into RAM, which on a quadfire setup means a LOT of textures. For anyone who still has the game installed I'm hoping you can verify my findings on this. Please do the following (Dual screens+ are useful - You need over 4GB RAM): - Start task manager and place onto a screen not occupied by the game - Start CoP - In the options menu, set the game to Adv DX11 - Go into the Advanced page - Set Textures to the minimum position - Set everything else to their max - Restart CoP - Launch again and load your save game/start new game - Watch your RAM usage during the map load - If the map loads, note down the current RAM Usage - Exit CoP, minus the system RAM usage from the note taken to give a value of RAM used by CoP If your game failed to load the map still then you have a different issue and should not continue past this point. Now we will test if the game will crash with max textures: - Go into the Options menu > Under Advanced change Textures to Max - Restart the game if told to do so - Again, watch your RAM usage - Load save/start new game - The game should crash close to the end of the load screen - When it does, note down the current RAM usage (Will be very high) - Again shut the game down and subtract system usage from the noted total Your result should be 3.6~3.8GB. As you probably guessed at this point the way to prevent the crashes is to adjust the Texture settings until the RAM usage does not exceed 3.8GB (for me this was 80%). Hope this helps some of you. ![]() |
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#10 |
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Radeon HD 6850
Join Date: Feb 2001
Posts: 131
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Yeah, it seems that the game hits just under 3.7GB as it begins to load, then crashes. I tried one notch down, on the texture detail, which it looks like the game clicks-down at about 25% per movement on. At 75%, it still got to 3.7 and bombed. But at 50%, the load finished at an even 3GB and launched. I'm going to try to contact the maker of Stalker, to see if they're interested in logs, or helping to figure out the issue. Still, wonder why DX9 works with max? Memory Usage, with Max Textures in DX9 was only 1.6GB - That's a huge difference... BTW: I don't know if you've looked at ....Appdata/Roaming/xray engine/ but it will dump logs there. They all indicate that Out Of Memory is the error.
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TheDON3k i7 980x @ 4.4 Ghz Gigabyte X58A-UD9 F5g GSkill Trident 9,9,9,25 1T 12GB @ 2000 Mhz 2x ATI HD6990 XFire 1x nVidia 465 Dedicated PPU Corsair H50 Water Cooling Corsair 1200 Watt PS Last edited by DON3k : Feb 8, 2011 at 05:23 PM. |
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#11 | |
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Newbie
Join Date: Feb 2011
Posts: 2
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Quote:
I did notice those logs, but I never bothered to read them. Good to know it's definitely a memory issue though. A strange thing you may want to try: - Set the preset setting to maximum - Enter the Advanced page - Manually change everything back to their true max (Preset Max doesn't change AA etc) - Set textures to 50% - Restart the game - Load a map - Quit the game - Start, go to Options>Advanced - Set textures up a notch - Restart if needed - Load a map For some reason, after performing the steps prior to "change textures to 75%" you are able to increase the texture size without to much of a RAM increase. I managed to get my textures all the way to 100% doing this (Restart and map load prior to each step seems to be needed) and I see around 3.2GB of usage for the game (5GB~ Approx Sys Total). |
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#12 |
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Radeon HD 6670
Join Date: Jan 2010
Posts: 35
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Thanks for messages all and thanks for info snedie. I tried your method and it loads with texture detail at %75.It crashes at %100 with 3.5 gb ram usage. For 5xxx Quad CrossfireX users,you can use cat 10.6 with textures at full and it will work.Though you wont have the performance improvements of the newer catalysts.(You can use newer catalyst application profiles though) I suspect that the cat 10.6 drivers use less ram than newer drivers at this game,we didnt checked the ram usage at 10.6,so can you please try those drivers and let me know how much ram it uses? I cant try it as i wrote before because 6970 wont work at older drivers. I wouldnt expect a game patch as this game doesnt have a single patch according to steam history until now. A driver fix is more realistic for now. Also i talked with some quad sli users and they dont have this problem. It does work with 3 gpus selected in catalyst control center regardless of texture detail,resolution,settings and driver version. |
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#13 | |
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Radeon HD 6850
Join Date: Feb 2001
Posts: 131
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I contacted a member of the team that creates the "Complete' mods for STALKER. They are supposed to be releasing their CoP 'Complete' mod on the 9th. Here was his comments on the issue: Quote:
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TheDON3k i7 980x @ 4.4 Ghz Gigabyte X58A-UD9 F5g GSkill Trident 9,9,9,25 1T 12GB @ 2000 Mhz 2x ATI HD6990 XFire 1x nVidia 465 Dedicated PPU Corsair H50 Water Cooling Corsair 1200 Watt PS Last edited by DON3k : Mar 8, 2011 at 08:30 PM. |
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#14 |
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Rage3D Tech Editor
Join Date: Oct 2003
Location:
AL
Posts: 47,379
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I think CoP has memory management problems; try launching it from a fresh boot, no other apps running. |
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#15 | |
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Radeon HD 6850
Join Date: Feb 2001
Posts: 131
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Unfortunately it's not as simple as not enough free memory, etc. The basic issue is that the 32-bit application does something 32-bit applications simply can not do - exceed the maximum memory which a 32-application can use. So if I had 12gb free RAM, this error would still happen, since the engine seems to lose its mind and goes beyond the 2GB memory limit that a 32-bit app is supposed to be limited to. Quote:
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TheDON3k i7 980x @ 4.4 Ghz Gigabyte X58A-UD9 F5g GSkill Trident 9,9,9,25 1T 12GB @ 2000 Mhz 2x ATI HD6990 XFire 1x nVidia 465 Dedicated PPU Corsair H50 Water Cooling Corsair 1200 Watt PS Last edited by DON3k : Mar 10, 2011 at 07:44 AM. |
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#16 |
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zero-zero
Join Date: Jun 2006
Location:
Toronto
Posts: 4,643
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hey wasnt there some app or loader that lets you run 32bit apps past 2gb (up to 4)
__________________
AMD/ATI Catalyst Driver Profiles OpenGL startup crash fix #1 / fix #2 (for < radeon 6000 cards?) better crossfire for Section8 Prejudice, Hydrophobia, UDK |
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#17 | |
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Rage3D Veteran
Join Date: Dec 2002
Posts: 1,656
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Quote:
__________________
Intel Core i7 3960X \ 2x Asus Ares II 7990 6GB CrossFireX 13.4 \ 64 GB G.Skill RipjawsZ DDR3 \ Asus Rampage IV Extreme \ 3x BenQ XL2420T Eyefinity \ Roccat Kone XTD Mouse + Roccat Hiro \ Logitech G710 + Keyboard \ Creative X-Fi Titanium \ Logitech Z-5500 5.1 \ 2x OCZ Vertex 4 512GB RAID 0 4x Crucial RealSSD C300 256GB RAID 0 \ Cooler Master Cosmos II \ 2x Silverstone Strider 1500 Watt \ Windows 8 Pro x64 |
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#18 | |
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Radeon HD 6850
Join Date: Feb 2001
Posts: 131
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Yes, it can use up to 4, apparently, but the game engine, and the amount of data it attempts to load, reaches 4GB and bombs. Here's my Task Manager, showing the XRay engine at the time of crash: ![]() Here's some specific info, which the XRay Engine Logs will display: ![]() As you can see, its virtual machine space reflects a 4GB system, though your system can have much more, like 6 or 12 gb of actual RAM. Here's the info from the log: Quote:
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TheDON3k i7 980x @ 4.4 Ghz Gigabyte X58A-UD9 F5g GSkill Trident 9,9,9,25 1T 12GB @ 2000 Mhz 2x ATI HD6990 XFire 1x nVidia 465 Dedicated PPU Corsair H50 Water Cooling Corsair 1200 Watt PS Last edited by DON3k : Mar 12, 2011 at 08:56 PM. |
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#19 |
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Rage3D Spammer
Join Date: Nov 2003
Posts: 13,021
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I know with the Complete mod installed, I could run cop with textures at 75% with the hd6990. However, since adding the 6970 to the equation I cannot load the game. |
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#20 |
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Newbie
Join Date: Jun 2011
Posts: 2
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One of the first DX11 games and no 64 bit exe.Great job gsc. ![]() ![]() ![]() At least you can use CFF explorer to make a laa flagg on the xrengine.exe One 6970 is enough and 2x6970 cf is way enough vor all above >1920x1200 and 8xAA/16xAF and maybe even downsampling.quad crossfire is definitely senseless. ![]() |
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#21 |
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Radeon HD 6670
Join Date: Jan 2010
Posts: 35
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Thanks Diablow i will try this app soon |
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#22 |
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Rage3D Veteran
Join Date: Apr 2001
Location:
Egypt.
Posts: 4,234
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A little showing off here ![]() ![]() Sunshafts bench @1920x1080 and 5760x1080 QuadFire scaling is pretty good with this game and I haven't had a single crash with it In fact , the only crashes I got with QuadFire were with Lost Planet 2 and Dirt 3
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Core i7 920 @4.25 with Noctua NH-D14 Asus Rampage III Extreme 6GB Triple Channel OCZ Blade DDR3 2025 9-9-9-24-1T 2x HD 7970 GHz@1200Mhz/6.6Ghz GDDR5 CrossFire 3 BenQ 2420HD 1080p 24" Widescreen LCD in Eyefinity OCZ Vertex 3 Max IOPS 120GB SSD + 3x1.0TB WD Black+WD 1.0TB Green+640GB WD Blue X-Fi Titanium-Cambridge SoundWorks DTT 3500 Digital Seasonic X-850 2xBenq 1640 - LiteOn iHAS120-Pioneer 111L - Samsung 203B - NEC Optiarc AD-7200S DVD+/-RW burners NZXT Phantom Red Edition Last edited by minaelromany : Jul 5, 2011 at 04:01 AM. |
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#23 |
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Radeon HD 6850
Join Date: Feb 2001
Posts: 131
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Good news! Today, for the hell of it, I fired up STALKER:COP. Not sure why, since no recent Catalyst release has made any difference, and was blown away to discover the game launched! I checked my settings, and I'm in DX11, all sliders maxed (except AA) and yet, the game is launching! I'm even running the STALKER:COP Complete 1.01 add-on, and it is running fine! I know in the previous CAT 11.5, it was not working. I tried it then. Here's a couple of screenshots, where you can see my 2X 5970s evenly loaded. Ignore GPU5 - that's an nVidia for Physx. I'm running CAP 11.6 CAP2, in case that makes a difference, and CAT 11.6. Here's a couple of linked screenshots showing Memory load (1.6 GB) and in-game screenshots with GPU Load and DX version displayed in the upper-right corner: SHOT1 SHOT2 Anyone else want to give it another try, and see what happens? No build notes mentioned fixing this issue, so it could be an inadvertent fix in the latest Cat release. I may post some further screenshots once I'm into the game further, as I wanted to quickly come and let others know, so I just grabbed a couple from the beginning of the game. I will also try Clear Sky in DX10.1, which also used to bomb if running Quadfire.
__________________
TheDON3k i7 980x @ 4.4 Ghz Gigabyte X58A-UD9 F5g GSkill Trident 9,9,9,25 1T 12GB @ 2000 Mhz 2x ATI HD6990 XFire 1x nVidia 465 Dedicated PPU Corsair H50 Water Cooling Corsair 1200 Watt PS |
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#24 |
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Radeon HD 6850
Join Date: Feb 2001
Posts: 131
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__________________
TheDON3k i7 980x @ 4.4 Ghz Gigabyte X58A-UD9 F5g GSkill Trident 9,9,9,25 1T 12GB @ 2000 Mhz 2x ATI HD6990 XFire 1x nVidia 465 Dedicated PPU Corsair H50 Water Cooling Corsair 1200 Watt PS |
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#25 | |
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Newbie
Join Date: Jul 2011
Posts: 5
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Quote:
Last edited by graphicnoob : Jul 26, 2011 at 10:12 AM. |
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#26 |
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Radeon HD 6850
Join Date: Feb 2001
Posts: 131
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Just a follow-up to report that my play-thru of STALKER:COP with Complete Advanced was great. No real issues and excellent game play throughout. Very stable.
__________________
TheDON3k i7 980x @ 4.4 Ghz Gigabyte X58A-UD9 F5g GSkill Trident 9,9,9,25 1T 12GB @ 2000 Mhz 2x ATI HD6990 XFire 1x nVidia 465 Dedicated PPU Corsair H50 Water Cooling Corsair 1200 Watt PS |
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#27 |
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zero-zero
Join Date: Jun 2006
Location:
Toronto
Posts: 4,643
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some fixes arent mentioned in any notes
__________________
AMD/ATI Catalyst Driver Profiles OpenGL startup crash fix #1 / fix #2 (for < radeon 6000 cards?) better crossfire for Section8 Prejudice, Hydrophobia, UDK |
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#28 | |
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Rage3D Veteran
Join Date: Dec 2002
Posts: 1,656
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Quote:
![]()
__________________
Intel Core i7 3960X \ 2x Asus Ares II 7990 6GB CrossFireX 13.4 \ 64 GB G.Skill RipjawsZ DDR3 \ Asus Rampage IV Extreme \ 3x BenQ XL2420T Eyefinity \ Roccat Kone XTD Mouse + Roccat Hiro \ Logitech G710 + Keyboard \ Creative X-Fi Titanium \ Logitech Z-5500 5.1 \ 2x OCZ Vertex 4 512GB RAID 0 4x Crucial RealSSD C300 256GB RAID 0 \ Cooler Master Cosmos II \ 2x Silverstone Strider 1500 Watt \ Windows 8 Pro x64 |
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#29 |
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Radeon HD 6670
Join Date: Jan 2010
Posts: 35
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I can confirm that starting with cat 11.6,this problem is fixed. Thanks Ati for eventually fixing this bug. |
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