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Old Mar 24, 2012, 09:26 AM   #1351
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aviphysics
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Now that is an update I can get behind. They need more like this.
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Old Mar 29, 2012, 06:31 PM   #1352
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FYI: The server is now offline.

The server rack is currently being disassembled for transport to my new home. You can probably expect it to be back up in 2-3 weeks. Hopefully bukkit and the plugins will be updated by then.
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Old Mar 29, 2012, 06:51 PM   #1353
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Sounds good. Good luck with the move!
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Old Mar 29, 2012, 08:13 PM   #1354
aviphysics
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looking forward to seeing the server back online
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Old Apr 4, 2012, 02:33 PM   #1355
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So Minecraft 1.2.5 is out!

Changes in 1.2.5:

Added shift clicking support in furnaces
Added method to easily acquire blocks you have selected in the world in Creative mode using the ‘pick block’ key
Made the Direct Connect dialog remember the last IP for the current session
Fixed issues detected certain links in chat
Fixed wild ocelots behaving like tamed cats
Fixed various chat crashes
Made cats less eager to sit on things
Made cats less patient
Fixed world generation failing under certain circumstances
Fixed issues turning off sound under certain circumstances
Removed all ghost entities under the command of Lord Herobrine
Fixed crash when pasting certain characters in chat
Fixed slash ‘/’ key not behaving correctly in certain environments
Fixed command matching being too greedy (for example: typing ‘/stophammertime’ no longer stops your server)
Fixed not being able to click coloured links
Fixed potential issue with village door detection (which could cause too many villagers)
Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls
Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will activate the TNT)


The exciting news is that since the Bukkit team is now working with Mojang, CraftBukkit 1.2.5 Recommended build is also out.

So hopefully we start seeing our favorite plugins updated.
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Old Apr 4, 2012, 02:38 PM   #1356
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Looks like a good set of fixes
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Old Apr 4, 2012, 04:24 PM   #1357
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Old Apr 5, 2012, 09:59 AM   #1358
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Quote:
Originally Posted by ricordo_III View Post
IGN: ricordo_III
Sorry, the server is down while Digi moves house. We also have not been accepting brand new members to the forum. You need to get a few posts under your belt first.
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Old Apr 5, 2012, 01:20 PM   #1359
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Which I disagree with. The server has already been kind of dead since no one here really plays it.
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Old Apr 5, 2012, 04:11 PM   #1360
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There are 2 reasons why only regular Rage3d members can access the server:

1. I host the server as a courtesy as Rage3D and its members have provided me many lolz and information throughout the years. Members entering the server will know that everything was built from the community. It's kinda cool to see that Trunks0 built this, or Aviphysics built that. Not some unknown dude with a post or two.

2. The big reason, griefing. I hosted an open server for a while and it was a complete mess. Anons love to destroy s***, and love trying to use odd commands and exploits. Everyone here in a semi closed community has much better behavior, a bit better morals when it comes to not messing with peoples creations. To date, there has only been 2 griefing incidents, and 0 since the introduction of the public block check.

The only possible way I would let Anons in would be for them to be confined to a new world, and they would have no permissions in established worlds, other than looking around. Permissions would be granted over time based on their play stats.
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Old Apr 5, 2012, 05:42 PM   #1361
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Quote:
Originally Posted by DigitalDemon View Post
The only possible way I would let Anons in would be for them to be confined to a new world, and they would have no permissions in established worlds, other than looking around. Permissions would be granted over time based on their play stats.
Might not be a bad idea. But yeah, I can understand wanting to keep it local too. Especially when you're paying for the bandwidth.
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Old Apr 27, 2012, 11:36 PM   #1362
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How is rebuilding the server rack going?
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Old Apr 28, 2012, 01:41 PM   #1363
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Quote:
Originally Posted by DigitalDemon View Post
The only possible way I would let Anons in would be for them to be confined to a new world, and they would have no permissions in established worlds, other than looking around. Permissions would be granted over time based on their play stats.
Use the "ModifyWorld" plugin (it comes with PEX), you can remove building abilities as well as pretty much anything a player can normally do in-game (eat, use beds, open doors, chests, etc.. ) Apply this to a default guest group.
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Old Apr 28, 2012, 04:54 PM   #1364
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Allow them all abilities, but they cannot eat



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Old May 29, 2012, 06:38 PM   #1365
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So... any luck with the server?

Obviously not complaining. Just wondering if it is back up or if you have an eta.
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Old May 30, 2012, 12:00 AM   #1366
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Just got out of sandbox testing, and it's good to go!

Server is running again! Server is public! Right now unknowns can use stargates and that's it, gotta figure out permissions for them. If you are a regular and can't build anything, let me know so I can add you to the new permission set.

Bad news is we lost a lot of plugins. There is now less than 15 plugins running, where before there was around 50. Bank accounts also got wiped during the iconomy upgrade. Good news is that the most important ones either still work of have replacements, so stargates still work, along with the chestshop, lockette, and a few others.

Another bad note, the original nether has been wiped. There was something in there causing a large amount of CPU load.
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Old May 30, 2012, 09:32 AM   #1367
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To bad you can't restore account balances.

Look forward to checking it out again. Gonna have to wait for the weekend though.
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Old May 30, 2012, 02:10 PM   #1368
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Glad the server is back. I've been missing Minecraft a lot, too. Going to jump on this weekend as well.

How many "worlds" are there now on the server? I remember there being as many as 3 when I stopped playing -- was getting confusing
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Old May 30, 2012, 10:44 PM   #1369
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Is there a new world with the new update features (jungles, etc)?
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Old May 31, 2012, 12:07 AM   #1370
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There are 7 worlds, which I am pretty sure the latest world Pandora has the newest features, it was made in 1.1. Looks like I am going to open up Hyrule to the public, so feel free to kill anyone you see in there
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Old May 31, 2012, 12:16 AM   #1371
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I think my wife and daughter are going to be really sad when their castle gets griefed.
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Old May 31, 2012, 12:46 AM   #1372
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Quote:
Originally Posted by DigitalDemon View Post
There are 7 worlds, which I am pretty sure the latest world Pandora has the newest features, it was made in 1.1. Looks like I am going to open up Hyrule to the public, so feel free to kill anyone you see in there
New biome plus some other changes to world gen since 1.2.
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Old May 31, 2012, 01:00 AM   #1373
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New world, open to everyone: Whitefall

New spawnpoint in the regular world, lets members out and about, but sends noobs to Whitefall.
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Old May 31, 2012, 03:28 AM   #1374
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Awesome sauce
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Old May 31, 2012, 08:48 AM   #1375
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I'm stuck on the "Logging in..." screen. Is that because of permission settings or ... ?

Thanks!
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Old May 31, 2012, 02:07 PM   #1376
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i need on the list 'sittal'
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Old May 31, 2012, 05:47 PM   #1377
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Thanks demon!

Made it to Whitefall. I plan on setting up shop somewhere on that world once I get a bit more time.
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Old May 31, 2012, 07:52 PM   #1378
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May I have my time and jump permissions back?
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Old May 31, 2012, 08:34 PM   #1379
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set up a base of operations in a tree near spawn in whitefall.
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Old Jun 1, 2012, 02:50 PM   #1380
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So cool how there are villagers in houses now
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