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| General Hardware Talk about PCs/Macs, motherboards, CPUs, sound cards, RAM, hard drives, networking and everything else about computer hardware! |
| View Poll Results: Vote! | |||
| 16:9 |
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33 | 41.77% |
| 16:10 |
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46 | 58.23% |
| Voters: 79. You may not vote on this poll | |||
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Thread Tools | Display Modes |
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#2 |
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Rage3D Veteran
Join Date: Nov 2003
Posts: 5,129
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16:10 is (thankfully) going the way of the dodo. In another years or so the question won't be pertinent. I have no specific hate of 16:10 - it's just that 16:9 was already an established widescreen aspect for displays (TVs) for a long time (in technology terms at least). Then PC manufacturers had to come along and be different by making widescreen PC monitors 16:10 instead of 16:9, making 16:9 videos and games original designed for HDTVs (e.g. console games) display inoptimally, which is to say with black bars or stretching. 16:10 does of course give you a little more vertical space (in displays of equivalent overall area) which is good for desktop work, but it's so close to 16:9, that they should have just traded that for compatibility with a long established widescreen ratio. Only now, 2 years later, did they realize their folly and start phasing out 16:10 displays. |
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#4 |
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Banned
Join Date: Sep 2007
Location:
Melbourne
Posts: 19,704
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16:9 will give you a wider FOV in games, 16:10 will give you more height for desktop work. I'd go for 16:9 myself! |
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#5 |
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Orzysz
Join Date: Dec 2005
Location:
Long Island, NY
Posts: 3,300
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absolutely 16:10 because 16:9 is so small vertically that 1280x1024,1690x1050,1920x1080 pretty much look the same except are wider, with 16:10 things on screen at least get bigger while playing games. 1920x1200 or 2560x1600 FTW, unless using big screen TV as a monitor than 16:9 is good |
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#6 |
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Good ol' ATI
Join Date: Sep 2004
Location:
North Carolina
Posts: 15,114
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16:10, but I'm still struck with 16:9. I wished I should have gotten 1920x1200. Oh well. But 1920x1080 looks still good to me at least... |
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#7 |
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Banned
Join Date: Sep 2007
Location:
Melbourne
Posts: 19,704
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I like standard full HD and I like the wider viewing for games and movies, also it makes life easy using clone mode with a HDTV connected at the same time. |
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#8 | ||
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Radeon HD4650 AGP
Join Date: Mar 2003
Location:
Saskatchewan
Posts: 8,181
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Quote:
1920x1200 vs 1920x1080 Ok... So you wanna see like an Asian? ![]() Oh and more pixels ftw! ![]() Quote:
16:9 is just way for manufacturers to cut costs. ![]()
__________________
"Curiosity is the very basis of education and if you tell me that curiosity killed the cat, I say only that the cat died nobly." - Arnold Edinborough Heatware Last edited by gamefoo21 : Jul 1, 2010 at 08:35 PM. |
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#9 |
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Banned
Join Date: Sep 2007
Location:
Melbourne
Posts: 19,704
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what do you mean how? 16:9 is a wider aspect ratio than 16:10 |
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#10 |
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Radeon HD4650 AGP
Join Date: Mar 2003
Location:
Saskatchewan
Posts: 8,181
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When comparing the resolutions available, you basically just lop off the bottom or the top of the screen. 1920x1200 vs 1920x1080 1680x1050 vs 1600x900 1440x900 vs 1366x768 Guess which of those are 16:10 resolutions and guess which are the 16:9... I'll give you a hint... 16:9 = less... ![]() Although I guess you are an example of how marketing works, since if a game supports Widescreen properly, you get a wider field of view with 16:10 than you do with 16:9 due to the inherit height advantage of 16:10, along with the fact that 16:10 just simply has more pixels to work with... The more you know... ![]()
__________________
"Curiosity is the very basis of education and if you tell me that curiosity killed the cat, I say only that the cat died nobly." - Arnold Edinborough Heatware Last edited by gamefoo21 : Jul 1, 2010 at 08:39 PM. |
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#11 |
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Banned
Join Date: Sep 2007
Location:
Melbourne
Posts: 19,704
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I dont want black bars, I also want easy to use clone mode so my monitor and HDTV are running the same res.. |
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#12 | |
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Banned
Join Date: Sep 2007
Location:
Melbourne
Posts: 19,704
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Quote:
I know which are 16:9 and 16:10, but 16:9 gives you a wider FOV ![]() Perhaps you are the victim of merketing? oh 16:10 is a bigger number so... |
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#13 | ||
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Radeon HD4650 AGP
Join Date: Mar 2003
Location:
Saskatchewan
Posts: 8,181
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Quote:
![]() *cough* Anyways, I like the choice, and my choice is more screen realestate since even when watching most hi-def movies or wide screen movies even on 16:9 you get black bars. So 16:10 just simply makes more sense for me. ![]() Quote:
![]() At what magic non-available resolution do you speak of? Give me something in practical numbers... So your choice of 16:9 is just limiting your working area, you get less height, while I get the same width... Damn... So I do get the best of both, without sacrificing anything but a theoretical advantage... ![]() But since you seem intent on believing what the manufacturers and their "ULTRA-WIDE FULL HD" marketing mumbo jumbo... I defer to this picture... Oooh... What's that most of the time 16:10 is wider... Only does 1920 tie for width but fails when it comes to height... ![]()
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"Curiosity is the very basis of education and if you tell me that curiosity killed the cat, I say only that the cat died nobly." - Arnold Edinborough Heatware Last edited by gamefoo21 : Jul 1, 2010 at 08:50 PM. |
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#14 | |
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Rage3D Tech Editor
Join Date: Oct 2003
Location:
AL
Posts: 47,381
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Quote:
Wider FoV from 16:10 1920x1080 than 1920x1200? Surely you mean taller FoV? More pixels means more screen if the title has true anamorphic support and can adjust both vertical and horizontal FoV. 1920x1080 16:9 and 1920x1200 16:10 have the same horizontal FoV. |
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#15 |
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boom shanka
Join Date: Apr 2002
Location:
New Zealand
Posts: 3,486
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Give me the extra pixels, thanks. I don't see black bars as a strong reason to choose 16:9 over 16:10, the majority of movies I watch are even wider than that so you get black bars no matter what you have. |
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#16 |
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Banned
Join Date: Sep 2007
Location:
Melbourne
Posts: 19,704
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![]() 16:9 gives you the widest possible FOV and maximum viewing of 'in-game' real estate, and I would rather have a wider FOV because it is more natural on the eyes..you look left and right far more than you look up or down. They say if you cover 1 eye you are essentially viewing a 4:3 ratio, when you open both eyes you are viewing a 16:9 ratio. Last edited by demo : Jul 1, 2010 at 08:53 PM. |
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#17 |
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Alienware Certified
Join Date: Oct 2002
Location:
South Florida
Posts: 12,082
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The real question that should be asked do you like having black bars when playing 16:9 games on a 16:10 screen. Some games allow you to get the actual 1:1 pixel count by setting the game at 1920x1200. Unfortunately some console ports only limit you to 1920x1080 causing to have black borders on the top and bottom of a monitor. |
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#18 |
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Atari 800 FTW
Join Date: Sep 2008
Location:
Livermore Ca
Posts: 5,423
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That poll needs an "either is fine" button. They are close enough that it doesn't matter to me. I guess which is better depends on how the game scales its FOV. If it is fixed along the y axis then 16x9 will give you fewer pixels but more off to the side. If its fixed along the x axis then they both give the same width but 16x10 gives more height. For RTS and any flight sims where the vertical axis matters more I would want 16x10. For most FPS a wider field of view would be better. Unfortunately its not like buying a bigger screen with a wider aspect ratio really gets you a wider field of view. Really the best rig would be three 1920x1200 120Hz screens with 3D Surround powered by three GTX 480s. ![]()
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THG is to computer hardware what MTV is to music. Last edited by aviphysics : Jul 1, 2010 at 09:19 PM. |
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#19 | |
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Banned
Join Date: Sep 2007
Location:
Melbourne
Posts: 19,704
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Quote:
you are confusing resolutions with aspect ratios ![]() |
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#20 | |||
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Radeon HD4650 AGP
Join Date: Mar 2003
Location:
Saskatchewan
Posts: 8,181
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Quote:
![]() One eye: 1.17:1 Two eyes: 1.75:1 4:3 = 1.33:1 16:9 = 1.78:1 16:10 = 1.6:1 So 16:9 is too wide, 16:10 is is a bit too narrow, but at the given resolutions, 16:10 just plays nicer. I have played around with both and my 1440x900 laptop is so much easier to use without constant scrolling that those narrow band 1366x768 monitors, my 1920x1200 display is the same thing, I keep looking for more screen space when I have to use the skinnier displays. The thing is with current display tech and the resolutions offered, you do end up with an ACTUAL wider screen all the way up to the last resolution when using 16:10 than you do with 16:9. I fail to see why this concept is so hard to grasp. ![]() Quote:
Oh... Mines backed up... Quote:
Quite wrong. I am simply pointing out that at the resolutions offered by the competing aspect ratios, 16:10 does offer the largest display space available, in width it ties, and in height it wins. Should I point out how I can see more area when I use a 30" with an even higher resolution allowing for more viewable area in width and height. You're cherry picking photos seem to lack the height of field, and any real grounding in actual day to day use. In theory, yes 16:9 is wider and the same height as 16:10, but in the real world, 16:10 is just as wide if not wider and always taller. So that allows the use of a taskbar/HUD while rending a 16:9 field of view unobstructed, while on a 16:9 screen you end up with an even narrower but wider fov, it's like looking through the mail slot at 16:9 or looking through the window at 16:10. But I will again defer to this image of resolution/aspect ratio comparisons: Now my 1920 pixels wide with 1200 pixels high allows me to see as wide while being taller than yours at 1920 and 1080. I'm not even picking the next step up in 16:10, which is available for public consumption and use. There is no higher 16:9 resolution that is available for our use.
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"Curiosity is the very basis of education and if you tell me that curiosity killed the cat, I say only that the cat died nobly." - Arnold Edinborough Heatware Last edited by gamefoo21 : Jul 1, 2010 at 09:28 PM. |
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#21 |
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Atari 800 FTW
Join Date: Sep 2008
Location:
Livermore Ca
Posts: 5,423
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__________________
THG is to computer hardware what MTV is to music. |
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#22 | |
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Rage3D Tech Editor
Join Date: Oct 2003
Location:
AL
Posts: 47,381
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#23 | |
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Radeon HD4650 AGP
Join Date: Mar 2003
Location:
Saskatchewan
Posts: 8,181
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Quote:
![]() ![]() Yes please! ![]()
__________________
"Curiosity is the very basis of education and if you tell me that curiosity killed the cat, I say only that the cat died nobly." - Arnold Edinborough Heatware |
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#24 | |
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Banned
Join Date: Sep 2007
Location:
Melbourne
Posts: 19,704
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Quote:
Notice the first screenshot in 16:10 at a higher resolution of equal width has less viewing area. 16:10 1280x800 ![]() 16:9 1280x720 ![]() So, in games with proper widescreen support you will have more viewing area on a 16:9 screen. |
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#26 |
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R.I.P 9600GT 2008-2009
Join Date: Dec 2008
Location:
sacramento
Posts: 1,759
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16:9 also looks more sharp and vivid
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Knowledge is only limited to how far your imagination can go |
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#27 |
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Rage3D Tech Editor
Join Date: Oct 2003
Location:
AL
Posts: 47,381
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#28 |
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Banned
Join Date: Sep 2007
Location:
Melbourne
Posts: 19,704
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lol no it doesnt but 2 things though, most games are designed around 16:9 so will have better HUD placement etc. and there isnt as much of a problem with narrow FOV that people complain about, particularly with console ports.. I very rarely need to adjust FOV on a 16:9 screen. |
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#29 | |
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Good ol' ATI
Join Date: Sep 2004
Location:
North Carolina
Posts: 15,114
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#30 | |
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Rage3D Veteran
Join Date: Nov 2003
Posts: 5,129
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Quote:
I mean look at how much more of the game world I see at 1680x1050 as I do at 1440x900. 1680x1050: ![]() 1440x900 ![]() Clearly the higher the resolution, the more you see. Oh wait...scratch that, you don't see anything more, do you? Becuase how much you see in a game isn't dependant on the number of pixels on the display genius... That you apparently don't understand this demonstrates a critical failure of knowledge on the subject, and you really need to give it a rest. What you actually DO get is a sharper image and a bit finer detail on what you do see. If you wish to continue on the subject, please provide visual proof, from a game, on how you see "more" at 1920x1200 than you do at 1440x900 because it's more pixels... For games that enforce proper widescreen behavior, where the vertical FOV is constant and the horizontal FOV changes (aka hor+), you will see more of the game world on a 16:9 monitor than a 16:10 monitor. What you get at 1920x1200 vs 1920x1080 is very slightly finer detail on what you do see, but you're going to see less of the game world overall. Now for games that don't enforce properly widescreen behavior, and keep the horizontal FOV locked and change the vertical FOV (aka vert-), you will see more on a 16:10 monitor versus 16:9 (still has nothing to do with the number of pixels) - but that's hardly a victory because you'll see even more than 16:10 on a 4:3 monitor; that's why it's incorrect behavior. Last edited by Sweetz : Jul 2, 2010 at 01:11 AM. |
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