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#1 | Advertisement (Guests Only)
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Rage3D Veteran
Join Date: Oct 2003
Location:
Upper Midwest
Posts: 8,726
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....with free DMM for game production and updated version of bullet physics. SUNNYVALE, Calif. —3/8/2010 Source: AMD |
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#2 |
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Rage3D Veteran
Join Date: Jun 1999
Location:
etobicoke
Posts: 5,614
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Is there a list of games somewhere that use, or plan to use, open physics?
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#3 |
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Rage3D Veteran
Join Date: Sep 2000
Location:
Orlando, Florida, USA
Posts: 6,409
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All sounds good but are there any examples, demos etc.. one can bite into and test out? ATI and now AMD has been promissing GPU physics forever but who has ever downloaded a demo or anything to test out using there own GPU and an ATI GPU? I am happy developers have more tools, hopefully powerful, easy as possible to use with some examples for developers and for us folks as well.
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#4 |
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Rage3D Veteran
Join Date: Aug 2003
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over the rainbow, way up high
Posts: 8,449
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They need games to show it off. I hope they get that chance. |
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#5 |
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Rage3D Veteran
Join Date: Jan 2002
Location:
In the golden horseshoe
Posts: 6,394
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Finally, some motion (hopefully) on an open standard for physics. PhysX looked so good, but now it's pretty much stagnant as a one-vendor solution (particularly when said vendor disables it if any other vendor's hardware comes to play). Now if everything can just converge on a single standard API, life will be grand for PC gaming.
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#6 | |
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Radeon HD 6950
Join Date: Apr 2002
Posts: 407
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Quote:
Back when 3D acceleration first came into play, you had two things happen at the same time. Not only did the graphics quality improve, but at the same time, your framerates also were improved, at least when the 3DFx Voodoo based cards were used. Other companies just couldn't compete in terms of performance, but even then, there was still that feeling that gameplay was better with 3D acceleration. When physics was first implemented, and even through today, the eye candy went up, more detailed explosions and such were now possible, but at the same time, framerates went DOWN as the video card(not PPU) had to handle the effects. Even if things are better on the NVIDIA side today, NVIDIA does not control the market for video cards. Physics as it is implemented does not really change how games are played, and while certain effects may look better, do you see physics giving anyone an advantage? That is the long and short of it. 3D when it was adopted, was a huge improvement to gameplay. Physics on the other hand, does what? Is there anything being done that makes physics really seem like a great addition? No matter what demos may show, PhysX doesn't make me wish I had a NVIDIA card in my system compared to my Radeon 4890. Things like Eyefinity on the other hand just seems like a more desirable feature. |
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#7 |
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Rage3D Veteran
Join Date: Sep 2000
Location:
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Posts: 6,409
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Physics if done right is like an environmental AI where objects respond more naturally, instinctly and interactively with the environment. Once physics is well done on a game or what not then I think advance AI can be developed for the characters. One can say the same thing about shadows, how does that effect game play? Yet without good shadowing the environment looks rather bland, hard to hide in or explore etc. I think once Physics gets established broadly then game play will be enhanced dramatically in the end. |
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#8 |
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Rage3D Veteran
Join Date: Jun 1999
Location:
etobicoke
Posts: 5,614
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i think, in the end.. i'd prefer aureal3d to come back. i'd rather have _real_ sound in games than the ability to watch a plastic bag float realisticly past my screen as it catches a small gust of air that just came out of my ass.
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