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Other Graphics Cards and 3D Technologies Discussion forum for any graphics hardware not provided by AMD/ATI. Also place to discuss 3D technologies such as 3D Stereo, PhysX and other interesting developments/rumours in the 3D industry.

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Old Dec 15, 2009, 02:16 AM   #1
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Skynet
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Default AMD ships 800,000 DX11 parts, 1 million by years end.

Source

500K - 57xx parts
300k - 58xx parts

Not a large numbers in comparison to the overall volume shipped, which is usually around 20 million units per quarter, although the vast majority of those are IGP/low end. It does put to rest the notion that no one wants the 57xx series cards. We'll never know how many DX11 parts AMD could have pushed by years end without supply constraints, I would say at least double that amount. So hardly huge numbers, but respectable.

The big question to me is how many Evergreen based cards will AMD ship before Nvidia answers, especially in the mainstream and low end? Interesting times ahead. I still think the key for Nvidia is to get the their volume DX11 parts out ASAP, having only the high end for months into 2010 is just no good, for Nvidia and the PC gaming market in general.
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Old Dec 15, 2009, 03:25 AM   #2
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Forcing TSMC in getting their yields up on the big parts should make the small parts fly in the millions. ATI's Redwood and Ceder (<$100) wonder has to be ATI's ace no matter how Fermi turns out. Windows 7, PC Gaming, next generation of PC users on a budget may very well be surprised in what they can have and do with Redwood and even Ceder. Maybe I am being premature but could be a big turning point for PC's. Having a current generation part for the low end right off the bat really does support the pc as a whole.
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Old Dec 15, 2009, 08:28 AM   #3
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so by year's end it could very much look like:

AMD 1,000,000
nV 0

ouch
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Old Dec 15, 2009, 08:37 AM   #4
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still really low.

So far nV hasn't been effected by Dx11 sales, thier q report was just fine, actually healthy.
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Quote:
Originally Posted by silent_guy View Post
What exactly do you think would happen if you *did* connect a large load? The arrival of the Four Horsemen of the Apocalypse?
Quote:
Originally Posted by Charlie
Contrast that with the GT300 approach. There is no dedicated tesselator, and if you use that DX11 feature, it will take large amounts of shader time, used inefficiently as is the case with general purpose hardware. You will then need the same shaders again to render the triangles. 250K to 1 Million triangles on the GT300 should be notably slower than straight 1 Million triangles.
http://www.theinquirer.net/inquirer/news/1137331/a-look-nvidia-gt300-architecture

Quote:
Originally Posted by Corum Jhaelen Irsei View Post
and you tell me I am in for a suprise? It is the FX; Late, hot, needing insane clock rates for its size. You have yet to show even one of my posts wrong.
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Old Dec 15, 2009, 08:45 AM   #5
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Quote:
Originally Posted by razor1 View Post
still really low.

So far nV hasn't been effected by Dx11 sales, thier q report was just fine, actually healthy.
Of course you would say that, but if it was the other way around, you would comment that nV had no control over this because of TSMC (which IS a FACT for ATI)....you see why others here give you a hard time?

So nV has lost 800,000 customers and counting (mostly high end to mid-range) and they haven't been affected by DX11 sales? Um, whatever....
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Old Dec 15, 2009, 08:57 AM   #6
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Originally Posted by DivotMaker View Post
Of course you would say that, but if it was the other way around, you would comment that nV had no control over this because of TSMC (which IS a FACT for ATI)....you see why others here give you a hard time?

So nV has lost 800,000 customers and counting (mostly high end to mid-range) and they haven't been affected by DX11 sales? Um, whatever....

no they didn't lose that many, but they did loose 80% of that in the short term if we just look at only Dx11. But you still have competition with other cards outside of Dx11. nV's OEM sales through Dell and HP, have picked up. Starting about a week ago AMD just got there HD 5xxx line in Dell, before that it was all nV's cards and still majority in HP, the 260 to be precise and certain dx 10.1 cards

Of course I would say what I said because information coincides with what I said.
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Quote:
Originally Posted by silent_guy View Post
What exactly do you think would happen if you *did* connect a large load? The arrival of the Four Horsemen of the Apocalypse?
Quote:
Originally Posted by Charlie
Contrast that with the GT300 approach. There is no dedicated tesselator, and if you use that DX11 feature, it will take large amounts of shader time, used inefficiently as is the case with general purpose hardware. You will then need the same shaders again to render the triangles. 250K to 1 Million triangles on the GT300 should be notably slower than straight 1 Million triangles.
http://www.theinquirer.net/inquirer/news/1137331/a-look-nvidia-gt300-architecture

Quote:
Originally Posted by Corum Jhaelen Irsei View Post
and you tell me I am in for a suprise? It is the FX; Late, hot, needing insane clock rates for its size. You have yet to show even one of my posts wrong.

Last edited by razor1 : Dec 15, 2009 at 09:00 AM.
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Old Dec 15, 2009, 09:36 AM   #7
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Quote:
Originally Posted by razor1 View Post
Of course I would say what I said because information coincides with what I said.
No it doesn't as you canNOT say nV has not been affected by the lack of a DX11 part(s) no matter how you try to spin it....
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Old Dec 15, 2009, 09:41 AM   #8
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Quote:
Originally Posted by razor1 View Post
So far nV hasn't been effected by Dx11 sales, thier q report was just fine, actually healthy.
Somehow I think that Santa Clara is not happy about missing the holiday season.

Their quarterly rep might have been "healthy" but I can't help but wonder how muche more healthy it would have been had Fermi been on store shelves by now.
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Old Dec 15, 2009, 09:50 AM   #9
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Quote:
Originally Posted by DivotMaker View Post
No it doesn't as you canNOT say nV has not been affected by the lack of a DX11 part(s) no matter how you try to spin it....
Quote:
Originally Posted by acroig View Post
Somehow I think that Santa Clara is not happy about missing the holiday season.

Their quarterly rep might have been "healthy" but I can't help but wonder how muche more healthy it would have been had Fermi been on store shelves by now.

No they aren't happy about that, but as I stated, short term loss, but marketshare wise nV grew this past quarter so either way you look at it, AMD missed thier opportunity to penetrate. When the g80 came out, nV's over all profits for high end was double the usual when you compare thier lower cards. Normally the enthusiast market is around 5%, nV's went up to 12%. AMD had a chance to do the same but because of TSMC they got screwed.
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Quote:
Originally Posted by silent_guy View Post
What exactly do you think would happen if you *did* connect a large load? The arrival of the Four Horsemen of the Apocalypse?
Quote:
Originally Posted by Charlie
Contrast that with the GT300 approach. There is no dedicated tesselator, and if you use that DX11 feature, it will take large amounts of shader time, used inefficiently as is the case with general purpose hardware. You will then need the same shaders again to render the triangles. 250K to 1 Million triangles on the GT300 should be notably slower than straight 1 Million triangles.
http://www.theinquirer.net/inquirer/news/1137331/a-look-nvidia-gt300-architecture

Quote:
Originally Posted by Corum Jhaelen Irsei View Post
and you tell me I am in for a suprise? It is the FX; Late, hot, needing insane clock rates for its size. You have yet to show even one of my posts wrong.

Last edited by razor1 : Dec 15, 2009 at 09:53 AM.
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Old Dec 15, 2009, 11:27 AM   #10
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Quote:
Originally Posted by razor1 View Post
No they aren't happy about that, but as I stated, short term loss, but marketshare wise nV grew this past quarter so either way you look at it, AMD missed thier opportunity to penetrate. When the g80 came out, nV's over all profits for high end was double the usual when you compare thier lower cards. Normally the enthusiast market is around 5%, nV's went up to 12%. AMD had a chance to do the same but because of TSMC they got screwed.
When G80 was launched I think your forgetting about the state of the economy or did that have the same null effect as DX11?
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Old Dec 15, 2009, 12:13 PM   #11
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Old Dec 15, 2009, 12:16 PM   #12
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LOL!
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Old Dec 15, 2009, 12:24 PM   #13
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Quote:
Originally Posted by JesterOnYer6 View Post
When G80 was launched I think your forgetting about the state of the economy or did that have the same null effect as DX11?

Graphics sales have rebounded starting last quarter, might not have as much in retail though. Love the pc skynet!
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Quote:
Originally Posted by silent_guy View Post
What exactly do you think would happen if you *did* connect a large load? The arrival of the Four Horsemen of the Apocalypse?
Quote:
Originally Posted by Charlie
Contrast that with the GT300 approach. There is no dedicated tesselator, and if you use that DX11 feature, it will take large amounts of shader time, used inefficiently as is the case with general purpose hardware. You will then need the same shaders again to render the triangles. 250K to 1 Million triangles on the GT300 should be notably slower than straight 1 Million triangles.
http://www.theinquirer.net/inquirer/news/1137331/a-look-nvidia-gt300-architecture

Quote:
Originally Posted by Corum Jhaelen Irsei View Post
and you tell me I am in for a suprise? It is the FX; Late, hot, needing insane clock rates for its size. You have yet to show even one of my posts wrong.

Last edited by razor1 : Dec 15, 2009 at 12:31 PM.
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Old Dec 15, 2009, 12:31 PM   #14
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Quote:
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Hehe, that's funny!
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Old Dec 15, 2009, 12:53 PM   #15
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Old Dec 15, 2009, 01:58 PM   #16
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Quote:
Originally Posted by Skynet View Post
To which Santa replied ''NO!You have been too naughty and not nice for example Batman,PhysX lockout,Fake puppies and TWIMTBP''.
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Old Dec 15, 2009, 02:06 PM   #17
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To which Santa replied ''NO!You have been too naughty and not nice for example Batman,PhysX lockout,Fake puppies and TWIMTBP''.
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Old Dec 15, 2009, 02:15 PM   #18
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Come on he's just making his list and checking it twice....
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Old Dec 15, 2009, 02:18 PM   #19
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I am pretty sure nVidia paid off Santa...
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Old Dec 15, 2009, 02:29 PM   #20
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Originally Posted by KickAssCop View Post
I am pretty sure nVidia paid off Santa...
Santa reportedly doesn't take bribes or else we will see nVidia DX11 cards on Christmas Day.
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Old Dec 15, 2009, 02:45 PM   #21
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Come on he's just making his list and checking it twice....
Still .
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Old Dec 15, 2009, 04:17 PM   #22
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You ask me, 1 million dx11 gpu units sold for pc is pretty damn good considering the claims of "pc gaming dying". That's quite a good number of potential customers already equipped with the latest api features.

Then add in what ATI sells the first quarter of 2010 and nVidia with Fermi.

Those are impressive numbers for an enthusiast market imo.
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Old Dec 15, 2009, 04:26 PM   #23
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hmm 1 quarter of sales of the g80 was close to 4 million, the 4800's around 2 million. So 1Q at 1 million is low.
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Quote:
Originally Posted by silent_guy View Post
What exactly do you think would happen if you *did* connect a large load? The arrival of the Four Horsemen of the Apocalypse?
Quote:
Originally Posted by Charlie
Contrast that with the GT300 approach. There is no dedicated tesselator, and if you use that DX11 feature, it will take large amounts of shader time, used inefficiently as is the case with general purpose hardware. You will then need the same shaders again to render the triangles. 250K to 1 Million triangles on the GT300 should be notably slower than straight 1 Million triangles.
http://www.theinquirer.net/inquirer/news/1137331/a-look-nvidia-gt300-architecture

Quote:
Originally Posted by Corum Jhaelen Irsei View Post
and you tell me I am in for a suprise? It is the FX; Late, hot, needing insane clock rates for its size. You have yet to show even one of my posts wrong.
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Old Dec 15, 2009, 04:31 PM   #24
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hmm 1 quarter of sales of the g80 was close to 4 million, the 4800's around 2 million. So 1Q at 1 million is low.
Lack of availability impacting sales?
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Old Dec 15, 2009, 04:49 PM   #25
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thats what I'm thinking.
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Quote:
Originally Posted by silent_guy View Post
What exactly do you think would happen if you *did* connect a large load? The arrival of the Four Horsemen of the Apocalypse?
Quote:
Originally Posted by Charlie
Contrast that with the GT300 approach. There is no dedicated tesselator, and if you use that DX11 feature, it will take large amounts of shader time, used inefficiently as is the case with general purpose hardware. You will then need the same shaders again to render the triangles. 250K to 1 Million triangles on the GT300 should be notably slower than straight 1 Million triangles.
http://www.theinquirer.net/inquirer/news/1137331/a-look-nvidia-gt300-architecture

Quote:
Originally Posted by Corum Jhaelen Irsei View Post
and you tell me I am in for a suprise? It is the FX; Late, hot, needing insane clock rates for its size. You have yet to show even one of my posts wrong.
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Old Dec 15, 2009, 05:50 PM   #26
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Quote:
Originally Posted by FrAg Of FuRy View Post
You ask me, 1 million dx11 gpu units sold for pc is pretty damn good considering the claims of "pc gaming dying". That's quite a good number of potential customers already equipped with the latest api features.

Then add in what ATI sells the first quarter of 2010 and nVidia with Fermi.

Those are impressive numbers for an enthusiast market imo.
PC gaming is always dying when the consoles are fresh but let them start aging and...
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Old Dec 16, 2009, 01:30 AM   #27
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so true!
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Quote:
Originally Posted by silent_guy View Post
What exactly do you think would happen if you *did* connect a large load? The arrival of the Four Horsemen of the Apocalypse?
Quote:
Originally Posted by Charlie
Contrast that with the GT300 approach. There is no dedicated tesselator, and if you use that DX11 feature, it will take large amounts of shader time, used inefficiently as is the case with general purpose hardware. You will then need the same shaders again to render the triangles. 250K to 1 Million triangles on the GT300 should be notably slower than straight 1 Million triangles.
http://www.theinquirer.net/inquirer/news/1137331/a-look-nvidia-gt300-architecture

Quote:
Originally Posted by Corum Jhaelen Irsei View Post
and you tell me I am in for a suprise? It is the FX; Late, hot, needing insane clock rates for its size. You have yet to show even one of my posts wrong.
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Old Dec 16, 2009, 08:16 AM   #28
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I think eventually everything will become a PC - not a console. People will not settle for just a console as we move forward and will demand more flexibility and abilities. PC and console will merge into the same device.
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Old Dec 16, 2009, 03:22 PM   #29
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well consoles are there because of exclusivity, so most likely they wont go away.
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Quote:
Originally Posted by silent_guy View Post
What exactly do you think would happen if you *did* connect a large load? The arrival of the Four Horsemen of the Apocalypse?
Quote:
Originally Posted by Charlie
Contrast that with the GT300 approach. There is no dedicated tesselator, and if you use that DX11 feature, it will take large amounts of shader time, used inefficiently as is the case with general purpose hardware. You will then need the same shaders again to render the triangles. 250K to 1 Million triangles on the GT300 should be notably slower than straight 1 Million triangles.
http://www.theinquirer.net/inquirer/news/1137331/a-look-nvidia-gt300-architecture

Quote:
Originally Posted by Corum Jhaelen Irsei View Post
and you tell me I am in for a suprise? It is the FX; Late, hot, needing insane clock rates for its size. You have yet to show even one of my posts wrong.
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Old Dec 16, 2009, 03:25 PM   #30
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Quote:
Originally Posted by SIrPauly View Post
I think eventually everything will become a PC - not a console. People will not settle for just a console as we move forward and will demand more flexibility and abilities. PC and console will merge into the same device.
Except, the Wii, the best selling console is the weakest of the machines for its crossover abilities. The PS 3, arguably the most versatile machine is also the slowest seller. I think most people just want the simplist thing they can get.
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