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#1 | Advertisement (Guests Only)
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Going Nowhere Fast
Join Date: Dec 2004
Location:
Torino
Posts: 1,380
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Is it possible? Need to do something special? (OpenGL patches and the like?)
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No question is dumb if you do not know the answer. |
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#2 |
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Rage3D Veteran
Join Date: Dec 2002
Location:
Oklahoma, USA
Posts: 2,960
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http://www.cwdohnal.com/utglr/ has updated renderes for Direct3D9 and OpenGL. Use the 2nd cd's compressed textures, latest patch and you're golden. These even work flawlessly on Vista/7. |
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#3 |
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Going Nowhere Fast
Join Date: Dec 2004
Location:
Torino
Posts: 1,380
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Thanks a lot for the link, FiggyG. Should I use the community-made 227 patch? Do you know anything about the S3TC high-res textures? What do you mean by '2nd cd's compressed textures'? I have only 1 original Unreal cd. Also, should I run it OGL or D3D? Hope you can answer my questions, I'm taking this plunge in the past quite seriously! ![]() EDIT: oops, maybe you're talking about UT, while I meant single player Unreal!
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No question is dumb if you do not know the answer. Last edited by Lurk : Nov 21, 2009 at 10:21 PM. |
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#4 |
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zero-zero
Join Date: Jun 2006
Location:
Toronto
Posts: 3,038
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UT99 & unreal1 are dx arent they? that is, designed for dx, ogl is experimental & 'just in case' i have unrealanthology installed actually (unreal gold, unreal2, ut99, ut2k4), works fine in vista64, cat9.11, 4870x2 i dont know about the fancy patches or texture updates
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http://www.kn00tcn.net http://www.kn00tcn.net/kn-catalystprofiles.html list of crossfire profiles (32bit dx9) FPS LIMITER - run the .jar, add an fps cap to a DX8/DX9/OGL game (without vsync, no input lag) |
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#5 | |
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Keeping an open mind
Join Date: Nov 2000
Location:
Vancouver, B.C., Canada
Posts: 14,004
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Quote:
p.s. Technically Unreal was designed for software rendering at the start. However, Glide became the renderer of choice for Unreal 1 because of the popularity of 3DFX's Voodoo1/2 cards. Neither D3D or OpenGL performed as well on systems of the era.
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-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Gigabyte GA-P35-DS3L-Intel Core2Quad 8400-2Gb PC2-6400 OCZ Gold XTC(@800mhz)- 16X8X16 DL 8X Pioneer DVR-111D DL DVD±RW-48x/24x/48x LG CD-RW-320GB HD(Seagate 7200.10)- 640Gb Westerm Digital w/16Mb Cache-Galaxy GeForce 8800GT OC edition-Hauppauge WinTV HVR-1800- Audigy2 (Yes, I gave into the darkside)-WinXP Pro |
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#6 |
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Radeon HD 4890
Join Date: Mar 2002
Posts: 969
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uh, dx9 renderer? Try dx10. Can play it in 3d using that one, too.
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c2d @ 4.0 8800 ultra sli 3d vision |
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#7 |
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Only human
Join Date: Feb 2007
Location:
Strawberry Fields
Posts: 5,328
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I bought MW 2. I'm a contard and I kill PC gaming. |
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#8 |
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Rage3D Veteran
Join Date: Jan 2003
Location:
The Great South East
Posts: 2,494
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The Gold Version contains all the patches necessary to play on a modern OS. It also contains the "Return to Na Pali" mission.
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Once I used to have a life - then I bought a PC |
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#9 | |
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Radeon HD 4870 X2
Join Date: Jul 2009
Location:
Hartford, CT
Posts: 560
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#10 | ||
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Rage3D Veteran
Join Date: Jul 2005
Location:
Brooklyn, New York
Posts: 4,696
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Quote:
Quote:
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#11 |
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zero-zero
Join Date: Jun 2006
Location:
Toronto
Posts: 3,038
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i'm a big fan of HL1 opengl since it has fog (& on my SiS onboard, it didnt slow down as much), also the quakes, except 4 otherwise... doesnt quite feel right, but that could be the devs
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http://www.kn00tcn.net http://www.kn00tcn.net/kn-catalystprofiles.html list of crossfire profiles (32bit dx9) FPS LIMITER - run the .jar, add an fps cap to a DX8/DX9/OGL game (without vsync, no input lag) |
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#12 |
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Going Nowhere Fast
Join Date: Dec 2004
Location:
Torino
Posts: 1,380
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Ok guys, I'm up and running. When it 1st came out this game opened a void into my brain, and now I'm filling it up by playing again. Such greatness! Here are the heads-up, 4 any1 intersted: The S3TC high-res textures are an absolute MUST, making the game actually match the memory I had of it. They can be found on this site http://www.unrealtexture.com/Unreal/...lesHighEnd.htm and are split into 4 large dloads (~200Mb each). They simply replace .utx files in the game's Texture foldera and make the game 100 times better than with original textures thus maintaining exact look and feel of the original. As for the renderer, I've tried both OGL and D3D. They all perform great, but OGL gave me a few missing textures on chars and med packs, while D3D was allright except for an annoying 'glowing' frame on the sides of the screen. It might be that I was using user made patch 227 (last official is 226) from this site www.oldunreal.com, which has updated OGL and D3D renderers, but it might just be a problem with the latest cat drivers coupled with my 4890 as well. I'm going to try re-installing and patching 226 to see what happens. Good thing about the unofficial 227 patch is it adds FMOD and OpenAL sound support. Ok, I'm off to kick some Skaarj ass. This has to be the most intense nostalgic moment of my vg life! ![]()
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No question is dumb if you do not know the answer. |
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#13 | |
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Radeon HD 4870 X2
Join Date: Jul 2009
Location:
Hartford, CT
Posts: 560
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Quote:
I never tried that texture pack, thanks for the link. Any screenshots? |
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#14 |
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Rage3D Veteran
Join Date: Jul 2002
Location: houston
Posts: 6,352
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this does bring back memories. i got Unreal for $10 at a midnight windows 98 release at compusa. me and a friend stood out there and got to pick from a list of cheap promo stuff. i also specifically remember it sitting on the shelf for a year because my comp couldn't run it.
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So please stop with the holier then thou attitudes and join us on planet earth. Cause the world isn't made with gum drops and cotton candy. Its nothing but a pile of sh*t sitting on top a stack of jagged rocks - avengere |
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#15 |
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Rage3D Veteran
Join Date: Dec 2002
Location:
Oklahoma, USA
Posts: 2,960
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Sorry for getting back to you so late Yes, you're right, I was thinking about UT99. I used to do lan 4 player co-op on Unreal with some friends ohh 7 years ago. Nice link with the s3tc textures I thought somewhere that you could use the files from the UT 2nd cd with Unreal as well, or maybe I was smoking the good stuff. I haven't seen the artifacts you're describing, but I am using an older versions of what I linked you. |
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#16 | |
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Only human
Join Date: Feb 2007
Location:
Strawberry Fields
Posts: 5,328
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Quote:
once a year or so i go through the same ritual. the original unreal is still one of my favorite pure FPS games of all time. Why Epic never really made anything like it again is beyond me. Even now I can hear the song in my head now when you exit the spaceship ![]()
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I bought MW 2. I'm a contard and I kill PC gaming. |
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#17 |
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zero-zero
Join Date: Jun 2006
Location:
Toronto
Posts: 3,038
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http://www.kn00tcn.net http://www.kn00tcn.net/kn-catalystprofiles.html list of crossfire profiles (32bit dx9) FPS LIMITER - run the .jar, add an fps cap to a DX8/DX9/OGL game (without vsync, no input lag) |
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#18 |
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Only human
Join Date: Feb 2007
Location:
Strawberry Fields
Posts: 5,328
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I bought MW 2. I'm a contard and I kill PC gaming. Last edited by GanjaStar : Nov 23, 2009 at 01:31 PM. |
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#19 |
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Radeon HD 4870 X2
Join Date: Jul 2009
Location:
Hartford, CT
Posts: 560
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This sucks, it's running like crap with the OpenGl renderer for me. I need to figure out if it's due to 191.07 or Windows 7 since it always ran great on Vista x64. |
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#20 |
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Only human
Join Date: Feb 2007
Location:
Strawberry Fields
Posts: 5,328
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yes a new version of opengl was released with the recent sets. have you tried the extension limit in cp?
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I bought MW 2. I'm a contard and I kill PC gaming. |
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#21 | |
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Radeon HD 4870 X2
Join Date: Jul 2009
Location:
Hartford, CT
Posts: 560
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Quote:
It turned out to be an audio problem the first time around. Apparently my onboard sound dosent like the openal audio in the patch linked here and the second install I just used the opengl renderer and the texture packs linked here and that dosent work very well either. I just installed the patch and textures and everything looks really good and runs great. ![]() |
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#22 |
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Going Nowhere Fast
Join Date: Dec 2004
Location:
Torino
Posts: 1,380
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Back for some news. I've tried playing with the official 226 patch, but truth is patch 227 adds loads of interesting .ini options that make it fun fiddling with the game's engine. In addition you get anisotropic and AA in-game adjustment. Out of all renderers offered by patch 227 I ended up using D3D (out of a choice between D3D8, D3D9 and OGL, although Glide and Metal are left in for game integrity). I was able to solve the random missing textures on the dispersion pistol and med-packs in OGL by changing one of the .ini settings through advanced options (can't remember which, though!), and right now I'm playing with the regular textures, as somehow the excessive detail in the S3TC textures is distracting me from enjoying the game as it was (yeah, this is an afterthought I had on that). Also patch 226 was borking alpha textures, so I would get leaves and bird's wings to show with their black transparency poligon included. Running D3D is so far the method which is giving me no bugs and great performance. I'm running 1280x1024, 8xAA edge-detect, 16xAniso and Quality AAA. Nedless to say the game runs like pure bliss w/o even heating up the card. Why they can't make games like this anymore is beyond me, and all this work of art would need to start shining again would be a litlle remodelling and re-texturing, that's it. The AI is quite good, the Skaarj being probably the most obnoxious enemies I've confronted in video games; they dodge left and right extremely fast, take cover when your fire is consistent, charge you aggressively when you hesitate, in a fighting frenzy I had lost memory of! I remember a few levels where they come in flocks, and I know I'm going to piss in my pants when it's time! BababooeyHTJ, I do confirm that the method of using S3TC textures coming from the 2nd UT cd is a suggestion I have been reading of as well. Actually I'm going to give those another try after backing-up the original Textures folder, and see if I can get to like them. The problem is they do not replace ALL game textures, so I've noticed areas where the difference between high-res and low-res is too striking and immersion braking. Maybe I can get around to post a few comparison pics in the next few days. Well, sorry for writing so much, but I'm totally into this atm! ![]() EDIT: Oh, and yes, the music in this game is pure poetry! The FMod sound engine made available with patch 227 gives extremely good quality, surround sound and the original echo and reverb effects really stand out!
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No question is dumb if you do not know the answer. Last edited by Lurk : Nov 23, 2009 at 08:45 PM. |
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#23 |
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Rage3D Veteran
Join Date: Jul 2002
Location: houston
Posts: 6,352
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dammit, yall are gonna make me dig out my cd
__________________
So please stop with the holier then thou attitudes and join us on planet earth. Cause the world isn't made with gum drops and cotton candy. Its nothing but a pile of sh*t sitting on top a stack of jagged rocks - avengere |
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#24 | |
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Radeon HD 4890
Join Date: Oct 2002
Posts: 817
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#25 | |
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Only human
Join Date: Feb 2007
Location:
Strawberry Fields
Posts: 5,328
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Quote:
name any other game other then mp games with bots that have better A.I. half life 2 doesnt have anything on the skaarj, the closest think i can think of is the elite's in halo 1 in certain situations.
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I bought MW 2. I'm a contard and I kill PC gaming. |
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#26 |
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Going Nowhere Fast
Join Date: Dec 2004
Location:
Torino
Posts: 1,380
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Actually I'm impressed at how good the AI is in this game. I just had a nerve-breaking duel with a Skaarj and I happened to hit a few shots in a row using the ASMD gun. The rotten lizard started running away from me in one of the corridors in Dark Arena (where you meet the firs Stone Titan) until he disappeared from my sight. Only as I advanced he sneaked back out of a dark corner and started charging me again. Before he was too close I was able to lock a heat seeking rocket on him. He stood no chance and his reptile flesh went flying all over the place.What a great game! ![]()
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No question is dumb if you do not know the answer. |
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#27 | |
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Radeon HD 4850
Join Date: Mar 2001
Location:
Brno
Posts: 329
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Quote:
Unreal 2 might not have been too good when it came out but compared to today's games I think it's pretty good. EDIT: BTW, I still have Unreal installed on my HDD, I just copy it over with every PC upgrade since 1997 or so :-) That says something about how awesome the game was for me. |
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#28 |
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Home= PC Gaming Subforum
Join Date: Mar 2007
Location:
Toronto
Posts: 930
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#29 | |
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Idiot
Join Date: Oct 2001
Location:
Giant Bucket
Posts: 993
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Quote:
Other than the Skaarj, the game's engine and the fact that it was an FPS, it had absolutely nothing to do with Unreal. I guess it wasn't a bad game on it's own merits, but to call it Unreal2 was a crime.
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Atari 2600 collection |
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#30 | |
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Going Nowhere Fast
Join Date: Dec 2004
Location:
Torino
Posts: 1,380
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Quote:
On the other end Unreal is MASSIVE. The feeling of loneliness (a good point, crunchysuperman), together with the sad story of the enslaved Nali's, the struggle for survival of those humans that shared your fate before encountering death, the catartic ascension to the Sunspire, the crashed ships sitting on top of crests and canyons, the way the story is beautifully told through translator messages, a flash light which wears out too soon before the next dim corner, the BEST ROCKET LAUNCHER EVER CREATED IN THE HISTORY OF MANKIND, the uncoherent mix of religious beliefs and architecture, the hostile nature combined with the most breathtaking landscapes ever seen, the glorious heights and dark passages, modern technology and stone pillars, laser weapons and clay vases, all of these and much, much more, make the game absolutely unique. To me Unreal is a work of art, and possibly the most intense and well stored 432Mb's - yes, that's 432 Megabytes - ever to occupy my hd. ![]()
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No question is dumb if you do not know the answer. |
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