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Old Sep 23, 2009, 08:05 AM   #1
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Treeckcold57
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Default The Official ATI's Eyefinity gaming benchmarks

I didn't see any reviews have tested with multi-monitors and highest resolution on games.

Must have benchmark like this:

- No AA/2xAA/4xAA/8xAA including MSAA/SSAA
- No AF/2xAF/4xAF/8xAF/16xAF
- Min/avg/max frame rates
- Varies resolution
- Games support the multi-monitors list

PC Perspective had been tested the ATI Eyefinity. You will find some videos here. http://www.pcper.com/article.php?aid...e=expert&pid=6

I want to see how much power can 5870/5850 do.
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Old Sep 23, 2009, 02:56 PM   #2
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Old Sep 23, 2009, 03:28 PM   #3
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would be cool for flight simulators, hopefully ATI partners up with a monitor manufacturer and come out with a monitor with no edge.

By edge I mean the side casing around the LCD panel, that's the only thing that's ever pissed me off about multi monitor and it's those bits between each screen.

Though with those upcoming super flat screens we should start seeing some soon hopefully.
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Old Sep 23, 2009, 04:52 PM   #4
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Originally Posted by DSV-UltraGL View Post
Thanks! I'll post the new thread at feedback if I have time.
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Old Sep 23, 2009, 05:07 PM   #5
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Originally Posted by Treeckcold57 View Post
I didn't see any reviews have tested with multi-monitors and highest resolution on games.

Must have benchmark like this:

- No AA/2xAA/4xAA/8xAA including MSAA/SSAA
- No AF/2xAF/4xAF/8xAF/16xAF
- Min/avg/max frame rates
- Varies resolution
- Games support the multi-monitors list

PC Perspective had been tested the ATI Eyefinity. You will find some videos here. http://www.pcper.com/article.php?aid...e=expert&pid=6

I want to see how much power can 5870/5850 do.
I'll get back to you in 6 months when I've finished the 900 benchmarks you want (5 games at 3 resolutions with 5 AF modes, 3 AA types at 5 levels each).

I don't know why you want anything other than 16xAF... it's damn near free anyway and if you're running 8xAA why would you run 0xAF?

But I do agree eyefinity gaming benchmarks are needed.

As far as compatibility there are hundreds already tested by AMD, basically any game that uses the Windows resolution list to define it's display size will be able to work seamlessly with single large surface (SLS - the hydragrid mode that spans multiple displays).
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Old Sep 23, 2009, 05:25 PM   #6
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Hey.

I know a couple of sites will do updates with Eyefinity performance. Clearly, games running very fast, run well on Eyefinity -- L4F at 25MPixels is very smooth, for example. Dirt2 was as well. AA is also somewhat less important, since there is so much more screen real-estate now.

As for monitors, we've partnered up with Samsung, and they will be introducing "small" bezel monitors shortly, available in kits for Eyefinity.
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Old Sep 23, 2009, 05:38 PM   #7
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Hey.

I know a couple of sites will do updates with Eyefinity performance. Clearly, games running very fast, run well on Eyefinity -- L4F at 25MPixels is very smooth, for example. Dirt2 was as well. AA is also somewhat less important, since there is so much more screen real-estate now.

As for monitors, we've partnered up with Samsung, and they will be introducing "small" bezel monitors shortly, available in kits for Eyefinity.
Any word about Crossfire support the Eyefinity?
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Old Sep 23, 2009, 05:42 PM   #8
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Any word about Crossfire support the Eyefinity?
Was hoping for launch, but did not make it. There's more work required and I won't put out an ETA at this time.
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Old Sep 23, 2009, 05:56 PM   #9
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Hey Eric, thanks for the drop by. *waves*

By launch do you mean 5870 launch or Eyefinity edition 5870 launch in November?
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Old Sep 23, 2009, 05:57 PM   #10
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My question is looking at all of the HD5870 for sale none of them list a HDMI/Display port to DVI connector for the third monitor. Is ATI and their partners really leaving this out of the retail boxes?

Why would you market support for three monitors and not include the needed adapters?
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Old Sep 23, 2009, 06:01 PM   #11
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Originally Posted by caveman-jim View Post
Hey Eric, thanks for the drop by. *waves*

By launch do you mean 5870 launch or Eyefinity edition 5870 launch in November?
I meant for the 5870 launch, I wanted Eyefinity and sunspot working together...
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Old Sep 23, 2009, 06:18 PM   #12
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Quote:
Originally Posted by sireric View Post
I meant for the 5870 launch, I wanted Eyefinity and sunspot working together...
I bet. You wanna elaborate on that for some of the other fellows here?

Quote:
Originally Posted by Debello View Post
My question is looking at all of the HD5870 for sale none of them list a HDMI/Display port to DVI connector for the third monitor. Is ATI and their partners really leaving this out of the retail boxes?

Why would you market support for three monitors and not include the needed adapters?
Note that the card has four outputs, two DVI, one HDMI and one displayport - so it's not like three of those aren't common.

It's always been down to the AIB's to decide on peripherals to include; I suspect premium brands will include them, and more value orientated brands/product lines won't. Kinda like the DVI to HDMI adapters weren't included with every HD4000 series card at launch, but even AGP ones do now.

Displayport monitor availability will affect how many adapters are included as well, and with displayport monitor eyefinity bundles coming, you won't need Displayport to DVI, you'll need HDMI or DVI to displayport. I wonder if Samsung will include those with their bundles?
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Old Sep 23, 2009, 08:08 PM   #13
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Does Eyefinity work well if you use one larger center monitor with 2 smaller side monitors (that has different native res from the center)?
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Old Sep 23, 2009, 08:35 PM   #14
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Originally Posted by caveman-jim View Post
I bet. You wanna elaborate on that for some of the other fellows here?
Just that all our demoes, including L4D and Dirt2 on 6 monitors, each @2560, was driven by a single asic. In fact, dirt2 on those monitors is something like 24MPixels, running a fluid frame rates with most features enabled. So crossfire wasn't used, but work is ongoing. The card is much faster than previous cards ;-)

Quote:
Note that the card has four outputs, two DVI, one HDMI and one displayport - so it's not like three of those aren't common.

It's always been down to the AIB's to decide on peripherals to include; I suspect premium brands will include them, and more value orientated brands/product lines won't. Kinda like the DVI to HDMI adapters weren't included with every HD4000 series card at launch, but even AGP ones do now.

Displayport monitor availability will affect how many adapters are included as well, and with displayport monitor eyefinity bundles coming, you won't need Displayport to DVI, you'll need HDMI or DVI to displayport. I wonder if Samsung will include those with their bundles?
Yes, the current designed cards have up to 3 or 4 displays (can't remember), and it's an upcoming card that will have up to 6 displays. Same chip, just a different board design.
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Old Sep 23, 2009, 08:36 PM   #15
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Does Eyefinity work well if you use one larger center monitor with 2 smaller side monitors (that has different native res from the center)?
Yep, we showed all types of different configurations like that.
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Old Sep 23, 2009, 09:03 PM   #16
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Quote:
Originally Posted by caveman-jim View Post
I'll get back to you in 6 months when I've finished the 900 benchmarks you want (5 games at 3 resolutions with 5 AF modes, 3 AA types at 5 levels each).

I don't know why you want anything other than 16xAF... it's damn near free anyway and if you're running 8xAA why would you run 0xAF?

But I do agree eyefinity gaming benchmarks are needed.

As far as compatibility there are hundreds already tested by AMD, basically any game that uses the Windows resolution list to define it's display size will be able to work seamlessly with single large surface (SLS - the hydragrid mode that spans multiple displays).
5*3*5*3*5 = 1125 Benchmarks!! i can wait for that when Radeon 6870 8GB is leaked up in chiphell!

Seriously though, no need for +8XAA or anything but 16AF, also, just 5760x3600 and 7680x4800 is needed, so u end up wth 2 AA levels * 1 AF * 2 Res = 4 * N games of benchmarks! (optimizations FTW!!! )
I wouldnt care about any game if crysis is playable, since no point to benchmark any other game since:

1-crysis is playable, so is everything else
2-no competition to compare to (shhhh hopefully no nvidiot will read this!)

btw, can the "community" offer any help with this? somehow?
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Old Sep 23, 2009, 09:20 PM   #17
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Yep, we showed all types of different configurations like that.
Oh cool, thanks. Eyefinity is the main reason I'm upgrading from the 4870.
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Old Sep 23, 2009, 10:03 PM   #18
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As to bezels, if they could have been made smaller they would have already. Presumably it is a limitation of backlighting (hello OLED). My previous old display touted a thin bezel of aboot 15mm... of course even if that was reduced to a mere 5mm, then the obstruction would still be a whopping 10mm.

So, the only way to really reduce it to something of an annoying line is to manufacture the panels as a unit which, although still utilizing cheap low resolution panels, would make it a low volume niche product and thus high cost. Plus, the flexibility is lost and at that point you may as well make a large high resolution display to begin with, n'est-ce pas?
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Old Sep 23, 2009, 10:51 PM   #19
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Quote:
Originally Posted by DSV-UltraGL View Post
5*3*5*3*5 = 1125 Benchmarks!! i can wait for that when Radeon 6870 8GB is leaked up in chiphell!

Seriously though, no need for +8XAA or anything but 16AF, also, just 5760x3600 and 7680x4800 is needed, so u end up wth 2 AA levels * 1 AF * 2 Res = 4 * N games of benchmarks! (optimizations FTW!!! )
I wouldnt care about any game if crysis is playable, since no point to benchmark any other game since:

1-crysis is playable, so is everything else
2-no competition to compare to (shhhh hopefully no nvidiot will read this!)

btw, can the "community" offer any help with this? somehow?
someone read and did the math properly!

R.E. Community offered help:
Yeah, as far as benching crysis, what do you want to see? Canned flythroughs, playing a specific level, what?
For others out there who don't care about crysis, what do you want to see?
I don't want to end up with a canned set of games to benchmark, but would rather adapt to what the readers at R3D are interested in; can't do that without knowing what they play. I mean I can swap UT3 for Bioshock; GRID for DIRT2 once it is available; add in CoD4 or WaW?
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Old Sep 23, 2009, 10:53 PM   #20
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Quote:
Originally Posted by Someotherdude View Post
Oh cool, thanks. Eyefinity is the main reason I'm upgrading from the 4870.
Eyefinity is very flexible, check out Rage3D's AMD Vision and Eyefinity writeup.

Quote:
Originally Posted by Auric View Post
As to bezels, if they could have been made smaller they would have already. Presumably it is a limitation of backlighting (hello OLED). My previous old display touted a thin bezel of aboot 15mm... of course even if that was reduced to a mere 5mm, then the obstruction would still be a whopping 10mm.

So, the only way to really reduce it to something of an annoying line is to manufacture the panels as a unit which, although still utilizing cheap low resolution panels, would make it a low volume niche product and thus high cost. Plus, the flexibility is lost and at that point you may as well make a large high resolution display to begin with, n'est-ce pas?
Samsung is manufactuering lower profile bezels, less than half the width and half the height to reduce the profile of them. Expect to see some enterprising fellow rip the guys out of a bunch of panels to make a bezelless array.

Regarding the bezels themselves, they become less of an intrusion as you play; static shots really don't do them justice.
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Old Sep 24, 2009, 04:31 AM   #21
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fallout 3 would be one that im interested in personally.
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Old Sep 24, 2009, 09:58 AM   #22
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Yep, we showed all types of different configurations like that.
sorry to ask again, but are you saying it's possible to run say 2 x 1440x900 monitors either side of a 1920x1080 panel?

and do all 3 screens have to be the same aspect ratio, ie - all 3 at 16:9 or is it possible to run a centre screen of 16:9 while the two sides are in 16:10 or even 4:3?
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Old Sep 24, 2009, 11:51 AM   #23
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AA is also somewhat less important, since there is so much more screen real-estate now.

You can say that, but it's not true. AA is about image quality in a given area of your field of vision.

The fact that you can display 6 monitors worth of information at once does nothing for the fact that each one shows jaggies. The only way to reduce the nastiness of the jaggies is to move further away from the screen, effectively making each pixel smaller. I don't know too many people who use a computer like they use their Xbox... sitting across the room on their couch.


AA is still needed regardless of how many monitors that you're displaying to. Your arguement would hold a little more water each screen's area was 1/6 the size so that the pixels WERE smaller at a normal viewing distance. (but even then, I'd rather have no grid at all and AA than tons more pixels with a grid and no AA.)
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Old Sep 24, 2009, 01:41 PM   #24
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Originally Posted by demowhc View Post
sorry to ask again, but are you saying it's possible to run say 2 x 1440x900 monitors either side of a 1920x1080 panel?

and do all 3 screens have to be the same aspect ratio, ie - all 3 at 16:9 or is it possible to run a centre screen of 16:9 while the two sides are in 16:10 or even 4:3?
Quote:
Originally Posted by caveman-jim View Post
Eyefinity is very flexible, check out Rage3D's AMD Vision and Eyefinity writeup.
You can run multiple different sized displays in stacked or side-by-side or combination configurations.
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Old Sep 24, 2009, 11:07 PM   #25
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You can say that, but it's not true. AA is about image quality in a given area of your field of vision.

The fact that you can display 6 monitors worth of information at once does nothing for the fact that each one shows jaggies. The only way to reduce the nastiness of the jaggies is to move further away from the screen, effectively making each pixel smaller. I don't know too many people who use a computer like they use their Xbox... sitting across the room on their couch.


AA is still needed regardless of how many monitors that you're displaying to. Your arguement would hold a little more water each screen's area was 1/6 the size so that the pixels WERE smaller at a normal viewing distance. (but even then, I'd rather have no grid at all and AA than tons more pixels with a grid and no AA.)
Not really -- honestly. If you stare at a screen area of 22", you notice all the details. If you sit back and stare at 66" inches of screen, you will not notice the small details anymore. I'm usually quite a hog for AA; but I admit that playing L4D for a long time on 3 larger screens, I just didn't notice anymore. Subjective, entirely. But true for me.
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Old Sep 24, 2009, 11:09 PM   #26
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sorry to ask again, but are you saying it's possible to run say 2 x 1440x900 monitors either side of a 1920x1080 panel?

and do all 3 screens have to be the same aspect ratio, ie - all 3 at 16:9 or is it possible to run a centre screen of 16:9 while the two sides are in 16:10 or even 4:3?
You can create groups of monitors -- for example, we show a 5 monitor config, with 2 in landscape mode, and then a stack of 3 on the right. You define the 2 as a group, and the stack of 3 as a group. Then, instead of clone mode with SLS, you have a dual head, each with the resolution of the sum of the 3 screens. I think it's up to 3 groups, each group with up to 6 monitors, in the SW. I haven't played with all the combos, but they were presented at the launch, so I expect it to be in various reviews.
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Old Sep 24, 2009, 11:25 PM   #27
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Didn't evga release some type of dual-monitor? Think its called the evga interview? Yea, here it is.

http://www.newegg.com/Product/Produc...ga%20interview
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Old Sep 25, 2009, 06:40 AM   #28
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To run eyefinity using a no displayport display you need an active adapter that currently dont exist on the market?
So, here I am, wanting to get 3 screens but I must buy the most expensive ones due to a lack of screens using displayport?

There isnt a clear communication about eyefinity requriements, and since it is a feature that is promoted a lot, I would make sure it was as it is now a mess as the public wont know what works and what does not work.

For a company that make good hardware, they need to hire someone else who make their documents aviable to the public, as of now, it is a mess and clearly isnt communciated properly.
Many people, isnt tech savoys, if my sister wanted to get eyefinity, she be furious with the lack of clear and cut commication regarding the requirements.

Hire someone who knows how to do their job.
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Old Sep 25, 2009, 07:14 AM   #29
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It says at the bottom of this page you need the 3rd monitor to be a Display Port model

http://www.amd.com/uk/products/techn...eyefinity.aspx

The first two monitors can be DVI & DVI or DVI & HDMI.

You cant use DVI & DVI and HDMI at the same time since the HDMI and one DVI port are shared which is why you can use only 3 of the 4 ports at the same time.

Obviously you can use DVI to HDMI adapters.

Obviously on the 6 port DP model card all 6 ports can be used at once.
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Old Sep 25, 2009, 07:29 AM   #30
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Just that all our demoes, including L4D and Dirt2 on 6 monitors, each @2560, was driven by a single asic. In fact, dirt2 on those monitors is something like 24MPixels, running a fluid frame rates with most features enabled. So crossfire wasn't used, but work is ongoing. The card is much faster than previous cards ;-)
I'm really hoping we would be able to get much more distortion free view than for example PC Perspective showed in their L4D demo. The side views stretch the characters way out of proportion. I guess this is only a matter of setting the "field of vision" to more constrained value? I.e. if it's set at 180 deg on a physical view that's closer to 120 deg, then surely the far ends are going to be stretched to the max.

I don't want to use the additional space just for peripheral view, but also to keep my view pointing at certain direction and actually moving my eyes and focus on the action showing in the side panels too (i.e. flight simulators, racing games, tactical fps games and so on).
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