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#2 |
Radeon Arctic Islands
Join Date: Dec 2002
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![]() Can anyone else confirm ATI issues with Shift?
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Member of the Glorious PC Gaming Master Race-"Doesn't any game maker know how to make a PC feeling game anymore? I hate all this console afterbirth crap we're getting lately." |
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#4 |
ATI Rage II C+
Join Date: Oct 2006
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#5 |
ATI Rage II C+
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#6 |
RGB mofo, do you have it!
Join Date: Apr 2003
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![]() Same problem. Crappy performance. Removing vsync resulted in fps in ranges of 30-45 but w/ tearing it looks crap. ![]() Will there be a time when 4 different games are released and we not need 4 different driver sets... ![]() |
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#7 |
Random Lurker
Join Date: Dec 2008
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![]() yeh i retract my earlier comment after playing it a bit longer, game has serious fps issues..60fps on one part of track..dropping down to 15fps a corner later :/ (with only 2xaa on 4870x2) |
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#8 | |
zero-zero
Join Date: Jun 2006
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![]() Quote:
as for shift, remember how undercover got some patch that fixed a ton of what sounds like the exact same perf issues? too bad prostreet's patch just capped the game to 30 to hide fps drops although blackbox didnt make shift... EDIT: http://www.rage3d.com/board/showpost...8&postcount=38 ?
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AMD/ATI Catalyst Driver Profiles OpenGL startup crash fix #1 / fix #2 (for < radeon 6000 cards?) better crossfire for Section8 Prejudice, Hydrophobia, UDK Last edited by kn00tcn : Sep 17, 2009 at 03:31 AM. |
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#9 |
ATI Rage II C+
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![]() 4850CF GPUs Usage,obviously not 100%, I''ll tried 4850 single card later ![]() http://bbs.pczilla.net/attachments/m...174e501962.jpg |
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#10 | |
RGB mofo, do you have it!
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#11 |
ATI Rage II C+
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![]() 4850CF GPUs Usage in NFS: SHIFT,obviously not 100% ![]() 4850CF usage in Resident Evil 5, seems NV found a new trick to demolish ATi graphics cards performance. ![]() Last edited by Gothic3 : Sep 17, 2009 at 04:31 AM. |
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#12 |
ATI Beta Tester
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![]() I get an average of 75 FPS a low of 30 (for the grid lineup bits where the people are around the car) and a high of 110 FPS (although that part depends on the track) with my 4870X2 at 1920 x 1200 with no AA, with 8xAA it brings the average down to 65FPS. GPU usage isnt 100% though so no doubt it can get a bit higher.
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I do work for AMD AMD/ATI Beta Tester Last edited by spyre : Sep 17, 2009 at 06:07 PM. |
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#13 |
zero-zero
Join Date: Jun 2006
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![]() that gpu usage pic is useless without fps (& possibly cpu) listed if the game has an fps cap or vsync, gpu usage wont be solid if the game is killing the cpu, gpu usage wont be solid that said, FC2 dx10 had strange minimums, where gpu usage would start dropping, fixed in 9.8
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AMD/ATI Catalyst Driver Profiles OpenGL startup crash fix #1 / fix #2 (for < radeon 6000 cards?) better crossfire for Section8 Prejudice, Hydrophobia, UDK |
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#14 | |
zero-zero
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in need for speed undercover, there was a patch that fixed a bunch of performance issues that the stock game had, so it is possible similar is happening to shift (but the dev of shift is not the same dev as undercover) in need for speed prostreet, it also had a patch, but it capped fps to 30 permanently, thereby hiding fps fluctuations the link is someone tweaking nfs shift so that it stopped having as huge performance drops better? ![]()
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AMD/ATI Catalyst Driver Profiles OpenGL startup crash fix #1 / fix #2 (for < radeon 6000 cards?) better crossfire for Section8 Prejudice, Hydrophobia, UDK |
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#15 | |
ATI Rage II C+
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#16 |
Radeon Arctic Islands
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![]() So Spyre is the only one that has no issues with running this game? Weird.
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#17 |
Free Bird
Join Date: Sep 2002
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![]() I'll test tomorrow... it's 4:21am and I'm going to bed now... *yawn*
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#18 |
ATI Beta Tester
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![]() I think I know why I was getting better performance than everyone else now, the more AI opponents you add the worse FPS you get. If there are no cars in front of you then you get good FPS. With 15 AI opponents the FPS was 30. Once you pass them all it goes upto 60+ So 10 more AI opponents than normal drops the average FPS by 15 when they are behind you and by 35 fps when they are visible in front of you. I guess it depends how much CPU strain the extra cars require vs amount of extra detail that needs drawing etc. I'd try my 8800GT but it died. I guess you would have to measure the average CPU load vs number of AI cars to see if that plays a significant part or not.
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#19 | |
ATI Rage II C+
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#20 |
Random Lurker
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![]() Yeh i was noticing the other ai cars lowering fps, dont think its the ai itself, but the rendering of their cars/tire smoke.. or perhaps even their physx set too high? |
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#21 |
ATI Rage II C+
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#22 |
Radeon Evergreen
Join Date: Feb 2005
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“The person you love can only go as far as you let them in" - Billy Corgan My YouTube |
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#23 |
Catalyst Beta Tester
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![]() DOXau said the game uses PhysX CPU, not GPU, this means equal PhysX performance on ATI and nVidia cards and no CUDA
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#24 |
ATI Rage II C+
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![]() 9.8 cat seems better |
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#25 |
Radeon R420
Join Date: Aug 2006
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![]() Spyre might be correct, the game runs pretty quickly once your jump all the way up to first place on my 4870 crossfire. Is everyone using the default cockpit view?
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#26 |
Radeon Arctic Islands
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#27 | |
Going Nowhere Fast
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#28 | |
deal with it
Join Date: Dec 2006
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![]() Here is what I noticed in a 15 car race at 1680, 4xAA, all max'd: GPU usage is around 90% (however, it depends on the track) when you start the race. As you battle for 1st place it seem to be hoover around 90%. However, if contact is made with AI cars or other objects GPU usage seems to take a dip in the 80% range. Quote:
Can someone from AMD confirm if the decreasing GPU usage can be fixed via new driver or driver patch? Last edited by ECH1 : Sep 18, 2009 at 02:19 PM. |
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#29 |
deal with it
Join Date: Dec 2006
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![]() Actually he's right it wasn't the cars that was the problem in Dirt it was ridding on the grass and other none track aspects which caused frame rates to dip back then. Yes, the multi car events were a tad more taxing then the single car events but it wasn't the same as in this game. However, that was all fixed when CM improved on their ego engine. Last edited by ECH1 : Sep 18, 2009 at 02:18 PM. |
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#30 |
ATI Rage II C+
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![]() Last edited by Gothic3 : Sep 18, 2009 at 04:02 PM. |
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