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Old Nov 27, 2008, 05:42 PM   #1
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Dwarden
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Default ArmA 2 - [Patch 1.02 rsld + Demo soon]

New ingame trailer and story telling teasers from upcoming ArmA 2 - tactical FPS with RTS and RPG elements

Official website www.arma2.com
ArMA2's SteamCommunityGroup http://tinyurl.com/btcqdh
ArmA2's IRC chat in your browser w/o java http://tinyurl.com/anad3n






full version
http://www.arma2.com/full-hd-ingame-...sified_en.html HD quality
http://www.arma2.com/united-states-marine-corps_en.html HD quality
http://www.arma2.com/citizens_en.html HD quality
http://www.arma2.com/chernarussian-m...-sta-2_en.html LP quality (PAL)
http://www.arma2.com/chernarussian-d...rces-2_en.html HDquality
http://www.arma2.com/russian-armed-forces_en.html HDquality
http://www.arma2.com/national-party_en.html justINFOatm

all 6 factions http://www.arma2.com/factions_en.html
faction videos are from WIP pre-beta build (last month) while official trailers is 2-3m old build

and in-game video from early alpha version (5months old) showcasing carrier some other details


ingame video from recent test build featuring TrackIR 5 usage

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Last edited by Dwarden : May 3, 2009 at 07:54 AM. Reason: updated with more vids
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Old Nov 27, 2008, 05:51 PM   #2
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Can you jump in this one?
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Old Nov 27, 2008, 06:00 PM   #3
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I think it looks amazing!
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Old Nov 27, 2008, 06:04 PM   #4
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Quote:
Originally Posted by shoman24v View Post
Can you jump in this one?
I love this question

So yes, can you jump? Seriously now.
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Old Nov 27, 2008, 06:04 PM   #5
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Even the 1st Arma looked stunning. Gameplay was pretty crappy however.

I once read an interview regarding ARMA, and the developer was saying that there was a lot of Random AI in the game. Well, when that "Random AI" is your squad running in random directions, that kinda ruins the fun. Enemy aiming was however not random - they could hit you while running a +1km away (realistic, huh?)

Flashpoint 1985 was the win, ARMA was the loose, lets hope ARMA2 is more like Flashpoint and less like ARMA.

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Old Nov 27, 2008, 07:07 PM   #6
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Well, when that "Random AI" is your squad running in random directions, that kinda ruins the fun. Enemy aiming was however not random - they could hit you while running a +1km away (realistic, huh?)
there is a setting you can change to make the AI less accurate or you just download pre-configured weapon mods. some of the suppression fire mods make the firefight much better too.

the randomness of the enemies ai was a real plus point, although it wasnt directly responsive sometimes if you know what i mean, but it was annoying when your soldier's seemingly ignore your commands. infact they are making their own decisions and all you can do is modify their decision making process with your commands, which is pretty useless when you need to give a direct order. I only played co-op games with a decent group of people for this reason.

still cant wait for this game, hopefully its core will be well made and the modders can take care of the rest
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Old Nov 27, 2008, 08:09 PM   #7
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Quote:
Originally Posted by Dwarden View Post
New trailer from upcoming ArmA 2 - tactical FPS with RTS and RPG elements

full version http://www.arma2.com/full-hd-ingame-...sified_en.html

p.s. this video still shows early alpha version so consider it WIP (work in progress)
The first ArmA was horrible for the generation of games. I'm still waiting on OFP2!

http://www.codemasters.com/flashpoint2/
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Old Nov 28, 2008, 12:46 AM   #8
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1) Note the FRAMERATE, or lack thereof, as soon as there is particles or smoke on the screen
2) Note the crazy Head Bob during walking.
3) Note the similar models to the previous ARMA.

Although I hope for the best, it looks like they gave ARMA 1 a coat of "Hi-resolution paint", slapped on a "new Campaign", and are selling it as a new game.
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Old Nov 28, 2008, 12:53 AM   #9
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It just look like Arma with grass to me

Oh and the sound the video makes in the beginning while watching the globe, isnt that from Terror From The Deep?
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Old Nov 28, 2008, 12:55 AM   #10
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^^^ Same movements and death fall animation since flashpoint. They really need to create a new engine based on physics and improved graphics.
The motion blur is a plus. Makes the game feel more fluid even on lower framerates.
I cant wait for this game.
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Old Nov 28, 2008, 07:48 AM   #11
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@Sober yes but sort of jump/climb over some smaller obstacles

@mavman framerate issues are neglible in video in fact the tank movement seems to have lower fps than explosion or smoke sequence so Your point is somewhat strange ...
but then considering this is no prerender done on normal machine most of us own already...

@dawler ArmA got grass so that comment is laughly

@Qb2k5 which movements are same since flashpoint ?
- it was multiple times said all the movement animations were completely replaced and You can see it e.g. on the run,move, walk anims in vid ...
- not to mention lot of animations in ArmA were done from scratch too so they not from OFP ...but if you own OFP, OFPR and ArmA you should know it anyway ...
- the death animations are most likely ArmA ones used as placeholder which You can see at some other stuff same goes for missing lods and so on ... it's WIP ...
- btw. motion blur was already (sort of) in ArmA together with depth of field (sort of) on highest pp
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Last edited by Dwarden : Nov 28, 2008 at 09:16 AM.
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Old Nov 28, 2008, 08:15 AM   #12
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I am gonna buy it no matter what but it is an improved ArmA 1, they are just improving the tech each version, no need to build from ground up. They have also added SM3.0 stuff in there thus the extra bloom effects. It may split the community a little with this release but we shall see.

Glad the sounds have improved, that was my only real gripe with ArmA, yuo had to get a mod for better effects and sounds.
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Old Nov 28, 2008, 09:34 AM   #13
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some people should actually go back and play flashpoint before trying to make comparisons. I have OFP installed and its running animations makes it look like everyone has a retractable baton stuck up their behind.

theres very little to judge anyway from one wip trailer, especially when this series is all about gameplay, not graphics.
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Old Nov 28, 2008, 11:53 AM   #14
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Quote:
Originally Posted by Dwarden View Post
@dawler ArmA got grass so that comment is laughly
I had to turn it all the way down and it was still unplayble, so my Arma didnt

I would consider Arma 2 if it has the following:
- Ragdolls
- Performance that make sense: Crysis runs better than Arma
- Much better FX
- Fixed HDR (no pisspoor aimpoint HDR)
- Completely revamped handling so you dont have to struggle with your own body
- Sensible vehicle controls
- And finally a personal thing, cut down on the freaking amount of buttons needed, I'm not a 75 armed octopussy
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Old Nov 28, 2008, 09:50 PM   #15
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Originally Posted by dawdler View Post
I had to turn it all the way down and it was still unplayble, so my Arma didnt

I would consider Arma 2 if it has the following:
- Ragdolls
- Performance that make sense: Crysis runs better than Arma
- Much better FX
- Fixed HDR (no pisspoor aimpoint HDR)
- Completely revamped handling so you dont have to struggle with your own body
- Sensible vehicle controls
- And finally a personal thing, cut down on the freaking amount of buttons needed, I'm not a 75 armed octopussy

Ragdolls -
yeah sure now what game uses ragdolls synced thru MP for all clients to see bodies fall and lay exactly same
try count

Performance -
i agree there is never enough optimizing but 1.14 is sort of fine tho 1.15 test builds were way more promising (but hard to tell if we see it at all or ArmA 2 before)

Much better FX -
well if you mean better particle etc effects especially what can community do with it then yes
but i find visuals enough good the key is gameplay fun not some fancy FX

HDR -
i agree the HDR on default 8bit suck even with 16 and 32 (perf killer) isn't best
aimpoint locked one wasn't best solution but the key idea is good just needs to be done bit differently
HDR at night and NV was way bigger problem and IMHO real gameplay suicide in ArmA

own body -
i have no problems with my body control (feel free to explain more it's too vague to understand) and momevement tho many people cried for ability to reload in walk and abort some animations so some improvements You can in ArmA 2 already (GC2008 vids)

vehicles control -
well i agree vehicles 'missing' the mass and momentum ... simple they feel more like paper weight boxes in ArmA, 2 looks better so far but how much hard to tell

buttons -
ArmA is one of rare games which offers huge amount of ways how configure and set controls and many of these buttons You don't need or can set easily
for me who plays sims which utilize every single key i find it acceptable and inbetween complex and too simple
yet there is still lot to improve like supporting multiple gamepads and joysticks etc devices at once ...

so yeah i agree on some points and disagree on some especially the ragdols ...
sure i want better deaths (even just more mopcap ones in better quality)

ideally i would love to see procedural IK to allow fully seamless animations in any shape and form but the question is if there is free time for it and that it works in MultiPlayer ...
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Old Nov 29, 2008, 04:04 AM   #16
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Ragdolls -
yeah sure now what game uses ragdolls synced thru MP for all clients to see bodies fall and lay exactly same
try count
Why does it need to be synched? Battlefield 2/2142 has it and of all the things to complain about it (freaks out, unrealistic weights, can send men to the skies) I hardly think unsynched is a problem.
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Old Nov 29, 2008, 04:11 AM   #17
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Originally Posted by dawdler View Post
Why does it need to be synched? Battlefield 2/2142 has it and of all the things to complain about it (freaks out, unrealistic weights, can send men to the skies) I hardly think unsynched is a problem.
I think the size of ArmA's map would mean the need to much more processing power to calculate all the ragdoll all over the map all the time ? BF2 etc are relatively small maps compared to ArmA's. I do find that some implementations of ragdoll physics to be less than perfect, would would be better in ArmA would be to have much more accurate death animations in relation to the hit box rather than leg shot = twist swan death.
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Old Nov 29, 2008, 05:08 AM   #18
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If you just set your settings correctly you can play at almost max settings. Im running almost everything maxed out, except for textures at "high", shadows "high" and 4xAA with "Normal"AF. Granted i have a low (1280X1024) resolution, but my old system gets ~50fps with those settings, using the latest patch.

I just played warfare with my friends last night, we were 4 on the same team playing against AI (kind of co-op). 5 hours passed in the blink of an eye. It was just soo cool sneaking with friends in the night, taking out some enemy in the city, calling on my friend to drop artillery fire on enemy tanks, and getting extracted by another friend in his newly bought helicopter.

Were gonna be 7 players today, so i reckon we should be able to defeat the AI compleatly today

It was simply amazing! Cant wait for ArmA2!
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Old Nov 29, 2008, 01:58 PM   #19
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Why does it need to be synched? Battlefield 2/2142 has it and of all the things to complain about it (freaks out, unrealistic weights, can send men to the skies) I hardly think unsynched is a problem.
because devs want it synced thus you can hide at corpses (e.g. 3 corpse laying close and you inbetween) ...

if this was e.g. unreal engine or quake engine game or even crysis then the 'dead' body is clientside so always at different place and position ...
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Old Nov 29, 2008, 05:15 PM   #20
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^^^ Same movements and death fall animation since flashpoint. They really need to create a new engine based on physics and improved graphics.
The motion blur is a plus. Makes the game feel more fluid even on lower framerates.
I cant wait for this game.
Unfortunately that's what Bohemia Interactive took with them when they separated from Codemasters. Same engine, same feel and same concept. That's why Codemasters has been working on OFP2 for some time and to make it everything ArmA isn't.

Read up on OFP2 here: http://en.wikipedia.org/wiki/Operation_Flashpoint_2
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Old Nov 29, 2008, 08:17 PM   #21
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there is noone from original OFP core team working on OFP2 so that's huge ? what's outcome ...

if CM was able do what ArmA isn't then great but somehow there is nothing indicating that to happen ...

anyway this thread should be about ArmA 2 not OFP2 ...
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Old Nov 29, 2008, 11:50 PM   #22
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What about RPG element in this game? Can anyone tell me? plz
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Old Feb 13, 2009, 09:12 AM   #23
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Cool





2 another ingame 'footage' news were already revealed they in first post

enjoy
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Old Feb 13, 2009, 11:19 AM   #24
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Interesting, those textures look really nice, but they don't in the movies. I guess it has to do with view difference and quality of the movie.
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Old Feb 13, 2009, 11:22 AM   #25
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Interesting, those textures look really nice, but they don't in the movies. I guess it has to do with view difference and quality of the movie.
The only way I'll get this game is if the engine is far more optimised than the crap they had in ARMA.

That and they redo the whole control system, it's so clunky and feels as crappy as it did in OFP.
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Old Feb 13, 2009, 11:31 AM   #26
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Q1 Release still on hopefully so I will tell you when I get it. The controls are going to be the same as far as I can tell, the engine has been modified to run better on multi-core systems, SM3.0 also should help bog it down

I'm sure it will have one side of the FPS fans up in arms, either too arcade or too realistic, I still can't jump and dogs can't look at the sky.
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Old Feb 13, 2009, 11:58 AM   #27
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Originally Posted by SirBaron View Post
The only way I'll get this game is if the engine is far more optimised than the crap they had in ARMA.

That and they redo the whole control system, it's so clunky and feels as crappy as it did in OFP.
I agree completely on all accounts. I'd wait for some patches anyway.
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Old Feb 13, 2009, 01:40 PM   #28
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Originally Posted by SirBaron View Post
The only way I'll get this game is if the engine is far more optimised than the crap they had in ARMA.
I found that if you use the lowplants mod it uses low shaders on just vegetation and the performance jumps by about 50%. All the other shaders stay on high and the foliage doesn't look that much different at all. It makes it possible to fire from a prone position in the grass.
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Old Feb 14, 2009, 03:48 AM   #29
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Quote:
Originally Posted by Grand Poobah View Post
Interesting, those textures look really nice, but they don't in the movies. I guess it has to do with view difference and quality of the movie.
it's YT compression or are You commenting HD video downloaded from site ?

also take in mind there is sort of depth of field and motion blur applied in videos especially while on move


btw. new ingame video for 3rd faction added to first post
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Old Feb 14, 2009, 03:53 AM   #30
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Man everytime I see videos of this game im like "Im gonna buy this for sure!!" then when I do end up buying It find out the controls are whacky, performance is crap and a few other things. This game could be the best in its category, it has the potential but they always come up short. So heres hoping they make it better this time.
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