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#1 | Advertisement (Guests Only)
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Rage3D Veteran
Join Date: Nov 2002
Location:
Czech Republic
Posts: 2,379
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New ingame trailer and story telling teasers from upcoming ArmA 2 - tactical FPS with RTS and RPG elements Official website www.arma2.com ArMA2's SteamCommunityGroup http://tinyurl.com/btcqdh ArmA2's IRC chat in your browser w/o java http://tinyurl.com/anad3n full version http://www.arma2.com/full-hd-ingame-...sified_en.html HD quality http://www.arma2.com/united-states-marine-corps_en.html HD quality http://www.arma2.com/citizens_en.html HD quality http://www.arma2.com/chernarussian-m...-sta-2_en.html LP quality (PAL) http://www.arma2.com/chernarussian-d...rces-2_en.html HDquality http://www.arma2.com/russian-armed-forces_en.html HDquality http://www.arma2.com/national-party_en.html justINFOatm all 6 factions http://www.arma2.com/factions_en.html faction videos are from WIP pre-beta build (last month) while official trailers is 2-3m old build and in-game video from early alpha version (5months old) showcasing carrier some other details ingame video from recent test build featuring TrackIR 5 usage
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Ideas are like ocean without borders ! [O] I support Open Game Protocol HD 5870 1GHz / 5GHz 2048MB GGDR5, 6xDisplayPort (HDMI 1.3 & DVI-D dongles included) with SILENT cooling! cmon baby needed CCC features == online up2date Game profiles or ALL of ATT (if you fail deliver don't even try say You got technical advantage) Last edited by Dwarden : May 3, 2009 at 07:54 AM. Reason: updated with more vids |
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#2 |
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Athlon X2 User
Join Date: Oct 2004
Location: Fresno, CA
Posts: 2,170
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Can you jump in this one? |
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#3 |
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HD 4890
Join Date: May 2007
Location:
Sweden
Posts: 1,038
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I think it looks amazing!
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Antec P180 [2x 120mm D12SL-12 9V] | Silverstone Strider 600W [120mm D12SL-12 12V] | ASUS A8R-MVP Crossfire [Passive] | AMD X2 4400+ 2.2 GHz 2MB L2-Cache Toledo [Scythe Ninja Passive] | 2x1GB Corsair/2x1GB Kingston [Passive] | Sapphire HD 4890 1GB | SyncMaster 2433BW 1920X1200X60Hz | Razer Lachesis | Sennheiser HD-555 | Windows 7 Professional X64 |
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#4 |
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HD2900xt Crossfire
Join Date: Jul 2007
Location:
Queensland, Australia
Posts: 415
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No, I will not fix your computer. C2Q6600 G0 @ 3.60ghz / 2gb OCZ Reaper HPC Pc6400 / Asus HD4870 / Gigabyte GA-X38-DQ6 / 850w Antec TruePower Quattro |
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#5 |
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Rage3D Veteran
Join Date: Jun 2004
Posts: 1,316
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Even the 1st Arma looked stunning. Gameplay was pretty crappy however. I once read an interview regarding ARMA, and the developer was saying that there was a lot of Random AI in the game. Well, when that "Random AI" is your squad running in random directions, that kinda ruins the fun. Enemy aiming was however not random - they could hit you while running a +1km away (realistic, huh?) Flashpoint 1985 was the win, ARMA was the loose, lets hope ARMA2 is more like Flashpoint and less like ARMA. ![]() |
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#6 | |
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Man of Low Moral Fiber
Join Date: Jun 2008
Posts: 166
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Quote:
the randomness of the enemies ai was a real plus point, although it wasnt directly responsive sometimes if you know what i mean, but it was annoying when your soldier's seemingly ignore your commands. infact they are making their own decisions and all you can do is modify their decision making process with your commands, which is pretty useless when you need to give a direct order. I only played co-op games with a decent group of people for this reason. still cant wait for this game, hopefully its core will be well made and the modders can take care of the rest ![]() |
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#7 | |
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Rage3D Veteran
Join Date: Jul 2008
Posts: 2,302
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Quote:
http://www.codemasters.com/flashpoint2/
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R.I.P. Michael Crichton 1942-2008 |
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#8 |
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Rage3D Veteran
Join Date: Jun 2004
Posts: 1,316
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1) Note the FRAMERATE, or lack thereof, as soon as there is particles or smoke on the screen 2) Note the crazy Head Bob during walking. 3) Note the similar models to the previous ARMA. Although I hope for the best, it looks like they gave ARMA 1 a coat of "Hi-resolution paint", slapped on a "new Campaign", and are selling it as a new game. |
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#9 |
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Rage3D Veteran
Join Date: Oct 2003
Posts: 3,912
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It just look like Arma with grass to me Oh and the sound the video makes in the beginning while watching the globe, isnt that from Terror From The Deep? ![]() |
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#10 |
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Alienware Certified
Join Date: Oct 2002
Location:
South Florida
Posts: 9,338
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^^^ Same movements and death fall animation since flashpoint. They really need to create a new engine based on physics and improved graphics. The motion blur is a plus. Makes the game feel more fluid even on lower framerates. I cant wait for this game. |
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#11 |
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Rage3D Veteran
Join Date: Nov 2002
Location:
Czech Republic
Posts: 2,379
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@Sober yes but sort of jump/climb over some smaller obstacles @mavman framerate issues are neglible in video in fact the tank movement seems to have lower fps than explosion or smoke sequence so Your point is somewhat strange ... but then considering this is no prerender done on normal machine most of us own already... @dawler ArmA got grass so that comment is laughly ![]() @Qb2k5 which movements are same since flashpoint ? - it was multiple times said all the movement animations were completely replaced and You can see it e.g. on the run,move, walk anims in vid ... - not to mention lot of animations in ArmA were done from scratch too so they not from OFP ...but if you own OFP, OFPR and ArmA you should know it anyway ... - the death animations are most likely ArmA ones used as placeholder which You can see at some other stuff same goes for missing lods and so on ... it's WIP ... - btw. motion blur was already (sort of) in ArmA together with depth of field (sort of) on highest pp
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Ideas are like ocean without borders ! [O] I support Open Game Protocol HD 5870 1GHz / 5GHz 2048MB GGDR5, 6xDisplayPort (HDMI 1.3 & DVI-D dongles included) with SILENT cooling! cmon baby needed CCC features == online up2date Game profiles or ALL of ATT (if you fail deliver don't even try say You got technical advantage) Last edited by Dwarden : Nov 28, 2008 at 09:16 AM. |
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#12 |
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Go on you might like it..
Join Date: Jun 2004
Location: UK
Posts: 3,025
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I am gonna buy it no matter what but it is an improved ArmA 1, they are just improving the tech each version, no need to build from ground up. They have also added SM3.0 stuff in there thus the extra bloom effects. It may split the community a little with this release but we shall see. Glad the sounds have improved, that was my only real gripe with ArmA, yuo had to get a mod for better effects and sounds.
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Specs: Gigabyte GA-MA790XT-UD4P | AMD Phenom II x4 955 BE 3.2GHz | XFX RADEON HD 5850 (Latest Cats) CCC | Corsair XMS3 4GB DDR3 1333MHz Dual Channel |Samsung 2232BW 22" LCD | X-Fi Ultimate Gamer (5.1) | LiteOn DH20A4P DVD-RW | Saitek Cyborg Evo Joystick | M$ Windows XP Pro SP3 / Win7 Ultimate |
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#13 |
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Man of Low Moral Fiber
Join Date: Jun 2008
Posts: 166
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some people should actually go back and play flashpoint before trying to make comparisons. I have OFP installed and its running animations makes it look like everyone has a retractable baton stuck up their behind. theres very little to judge anyway from one wip trailer, especially when this series is all about gameplay, not graphics. |
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#14 |
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Rage3D Veteran
Join Date: Oct 2003
Posts: 3,912
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I had to turn it all the way down and it was still unplayble, so my Arma didnt I would consider Arma 2 if it has the following: - Ragdolls - Performance that make sense: Crysis runs better than Arma - Much better FX - Fixed HDR (no pisspoor aimpoint HDR) - Completely revamped handling so you dont have to struggle with your own body - Sensible vehicle controls - And finally a personal thing, cut down on the freaking amount of buttons needed, I'm not a 75 armed octopussy |
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#15 | |
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Rage3D Veteran
Join Date: Nov 2002
Location:
Czech Republic
Posts: 2,379
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Quote:
Ragdolls - yeah sure now what game uses ragdolls synced thru MP for all clients to see bodies fall and lay exactly same ![]() try count Performance - i agree there is never enough optimizing but 1.14 is sort of fine tho 1.15 test builds were way more promising (but hard to tell if we see it at all or ArmA 2 before) Much better FX - well if you mean better particle etc effects especially what can community do with it then yes but i find visuals enough good the key is gameplay fun not some fancy FX HDR - i agree the HDR on default 8bit suck even with 16 and 32 (perf killer) isn't best aimpoint locked one wasn't best solution but the key idea is good just needs to be done bit differently HDR at night and NV was way bigger problem and IMHO real gameplay suicide in ArmA own body - i have no problems with my body control (feel free to explain more it's too vague to understand) and momevement tho many people cried for ability to reload in walk and abort some animations so some improvements You can in ArmA 2 already (GC2008 vids) vehicles control - well i agree vehicles 'missing' the mass and momentum ... simple they feel more like paper weight boxes in ArmA, 2 looks better so far but how much hard to tell buttons - ArmA is one of rare games which offers huge amount of ways how configure and set controls and many of these buttons You don't need or can set easily for me who plays sims which utilize every single key i find it acceptable and inbetween complex and too simple yet there is still lot to improve like supporting multiple gamepads and joysticks etc devices at once ... so yeah i agree on some points and disagree on some especially the ragdols ... sure i want better deaths (even just more mopcap ones in better quality) ideally i would love to see procedural IK to allow fully seamless animations in any shape and form but the question is if there is free time for it and that it works in MultiPlayer ...
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Ideas are like ocean without borders ! [O] I support Open Game Protocol HD 5870 1GHz / 5GHz 2048MB GGDR5, 6xDisplayPort (HDMI 1.3 & DVI-D dongles included) with SILENT cooling! cmon baby needed CCC features == online up2date Game profiles or ALL of ATT (if you fail deliver don't even try say You got technical advantage) |
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#16 |
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Rage3D Veteran
Join Date: Oct 2003
Posts: 3,912
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Why does it need to be synched? Battlefield 2/2142 has it and of all the things to complain about it (freaks out, unrealistic weights, can send men to the skies) I hardly think unsynched is a problem. |
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#17 |
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Go on you might like it..
Join Date: Jun 2004
Location: UK
Posts: 3,025
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I think the size of ArmA's map would mean the need to much more processing power to calculate all the ragdoll all over the map all the time ? BF2 etc are relatively small maps compared to ArmA's. I do find that some implementations of ragdoll physics to be less than perfect, would would be better in ArmA would be to have much more accurate death animations in relation to the hit box rather than leg shot = twist swan death.
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Specs: Gigabyte GA-MA790XT-UD4P | AMD Phenom II x4 955 BE 3.2GHz | XFX RADEON HD 5850 (Latest Cats) CCC | Corsair XMS3 4GB DDR3 1333MHz Dual Channel |Samsung 2232BW 22" LCD | X-Fi Ultimate Gamer (5.1) | LiteOn DH20A4P DVD-RW | Saitek Cyborg Evo Joystick | M$ Windows XP Pro SP3 / Win7 Ultimate |
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#18 |
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HD 4890
Join Date: May 2007
Location:
Sweden
Posts: 1,038
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If you just set your settings correctly you can play at almost max settings. Im running almost everything maxed out, except for textures at "high", shadows "high" and 4xAA with "Normal"AF. Granted i have a low (1280X1024) resolution, but my old system gets ~50fps with those settings, using the latest patch. I just played warfare with my friends last night, we were 4 on the same team playing against AI (kind of co-op). 5 hours passed in the blink of an eye. It was just soo cool sneaking with friends in the night, taking out some enemy in the city, calling on my friend to drop artillery fire on enemy tanks, and getting extracted by another friend in his newly bought helicopter. Were gonna be 7 players today, so i reckon we should be able to defeat the AI compleatly today ![]() It was simply amazing! Cant wait for ArmA2!
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Antec P180 [2x 120mm D12SL-12 9V] | Silverstone Strider 600W [120mm D12SL-12 12V] | ASUS A8R-MVP Crossfire [Passive] | AMD X2 4400+ 2.2 GHz 2MB L2-Cache Toledo [Scythe Ninja Passive] | 2x1GB Corsair/2x1GB Kingston [Passive] | Sapphire HD 4890 1GB | SyncMaster 2433BW 1920X1200X60Hz | Razer Lachesis | Sennheiser HD-555 | Windows 7 Professional X64 |
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#19 | |
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Rage3D Veteran
Join Date: Nov 2002
Location:
Czech Republic
Posts: 2,379
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Quote:
if this was e.g. unreal engine or quake engine game or even crysis then the 'dead' body is clientside so always at different place and position ...
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Ideas are like ocean without borders ! [O] I support Open Game Protocol HD 5870 1GHz / 5GHz 2048MB GGDR5, 6xDisplayPort (HDMI 1.3 & DVI-D dongles included) with SILENT cooling! cmon baby needed CCC features == online up2date Game profiles or ALL of ATT (if you fail deliver don't even try say You got technical advantage) |
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#20 | |
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Rage3D Veteran
Join Date: Jul 2008
Posts: 2,302
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Quote:
Read up on OFP2 here: http://en.wikipedia.org/wiki/Operation_Flashpoint_2
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R.I.P. Michael Crichton 1942-2008 |
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#21 |
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Rage3D Veteran
Join Date: Nov 2002
Location:
Czech Republic
Posts: 2,379
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there is noone from original OFP core team working on OFP2 so that's huge ? what's outcome ... if CM was able do what ArmA isn't then great but somehow there is nothing indicating that to happen ... anyway this thread should be about ArmA 2 not OFP2 ...
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Ideas are like ocean without borders ! [O] I support Open Game Protocol HD 5870 1GHz / 5GHz 2048MB GGDR5, 6xDisplayPort (HDMI 1.3 & DVI-D dongles included) with SILENT cooling! cmon baby needed CCC features == online up2date Game profiles or ALL of ATT (if you fail deliver don't even try say You got technical advantage) |
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#22 |
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Vagabondteam.com
Join Date: Mar 2003
Location:
Twinsun
Posts: 267
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What about RPG element in this game? Can anyone tell me? plz ![]()
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.: Vagabond Team :. Progressive Game Studio |
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#23 |
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Rage3D Veteran
Join Date: Nov 2002
Location:
Czech Republic
Posts: 2,379
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![]() ![]() 2 another ingame 'footage' news were already revealed they in first post enjoy
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Ideas are like ocean without borders ! [O] I support Open Game Protocol HD 5870 1GHz / 5GHz 2048MB GGDR5, 6xDisplayPort (HDMI 1.3 & DVI-D dongles included) with SILENT cooling! cmon baby needed CCC features == online up2date Game profiles or ALL of ATT (if you fail deliver don't even try say You got technical advantage) |
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#24 |
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Radeon HD 4870 X2
Join Date: Jun 2008
Posts: 651
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Interesting, those textures look really nice, but they don't in the movies. I guess it has to do with view difference and quality of the movie. |
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#25 | |
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VH
Join Date: Apr 2003
Location:
England
Posts: 17,320
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Quote:
That and they redo the whole control system, it's so clunky and feels as crappy as it did in OFP. ![]()
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http://x32i.org/ Manufacturer Blacklist: Netgear, Linksys (no 64bit drivers) Digital Distribution Blacklist: Impulse... Just because :bleh: Fantards the scourge of the universe: |
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#26 |
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Go on you might like it..
Join Date: Jun 2004
Location: UK
Posts: 3,025
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Q1 Release still on hopefully so I will tell you when I get it. The controls are going to be the same as far as I can tell, the engine has been modified to run better on multi-core systems, SM3.0 also should help bog it down ![]() I'm sure it will have one side of the FPS fans up in arms, either too arcade or too realistic, I still can't jump and dogs can't look at the sky.
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Specs: Gigabyte GA-MA790XT-UD4P | AMD Phenom II x4 955 BE 3.2GHz | XFX RADEON HD 5850 (Latest Cats) CCC | Corsair XMS3 4GB DDR3 1333MHz Dual Channel |Samsung 2232BW 22" LCD | X-Fi Ultimate Gamer (5.1) | LiteOn DH20A4P DVD-RW | Saitek Cyborg Evo Joystick | M$ Windows XP Pro SP3 / Win7 Ultimate |
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#27 |
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Radeon HD 4870 X2
Join Date: Jun 2008
Posts: 651
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I agree completely on all accounts. I'd wait for some patches anyway. |
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#28 |
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Ummm... Nugget?
Join Date: Aug 2003
Location:
MA, USA
Posts: 3,753
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I found that if you use the lowplants mod it uses low shaders on just vegetation and the performance jumps by about 50%. All the other shaders stay on high and the foliage doesn't look that much different at all. It makes it possible to fire from a prone position in the grass.
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"They came for the Communists, and I didn't object - For I wasn't a Communist; They came for the Socialists, and I didn't object - For I wasn't a Socialist; They came for the labor leaders, and I didn't object - For I wasn't a labor leader; They came for the Jews, and I didn't object - For I wasn't a Jew; Then they came for me - And there was no one left to object." - Martin Niemoller, German Protestant Pastor |
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#29 | |
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Rage3D Veteran
Join Date: Nov 2002
Location:
Czech Republic
Posts: 2,379
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Quote:
also take in mind there is sort of depth of field and motion blur applied in videos especially while on move btw. new ingame video for 3rd faction added to first post
__________________
Ideas are like ocean without borders ! [O] I support Open Game Protocol HD 5870 1GHz / 5GHz 2048MB GGDR5, 6xDisplayPort (HDMI 1.3 & DVI-D dongles included) with SILENT cooling! cmon baby needed CCC features == online up2date Game profiles or ALL of ATT (if you fail deliver don't even try say You got technical advantage) |
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#30 |
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Rage3D Veteran
Join Date: Feb 2003
Location:
Southern California
Posts: 6,948
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Man everytime I see videos of this game im like "Im gonna buy this for sure!!" then when I do end up buying It find out the controls are whacky, performance is crap and a few other things. This game could be the best in its category, it has the potential but they always come up short. So heres hoping they make it better this time.
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“if it was left to me, I would raise the prices even further." Robert Kotick, Activision Blizzard CEO |
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