![]() |
|
|||||||
| General ATI Radeon Discussion General discussion for discrete ATI Radeon graphics products. Do not ask for tech support here, instead please use the ATI Radeon Technical Support forum. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 | Advertisement (Guests Only)
Login or Register to remove this ad
|
|
Administrator
Join Date: Sep 2002
Location:
Graham, WA
Posts: 25,400
|
As promised in the closing comments of part I, Rage3D is back with even more testing of the new ATi 3870X2, this time abandoning the new-age glitter of DX10 titles in order to explore the well established maturity of DX9 ones. Stick with us to see what happens when a pair of new GPUs deals with an old challenge. Check out Rage3D's ATI 3870X2 CrossfireX Review - Part II: The DX9 Games
__________________
In my many years I have come to a conclusion that one useless man is a shame, two is a law firm, and three or more is a congress. - John Adams
Not because of who I am, but because of what You've done ~ not because of what I've done, but because of who You are. - Casting Crowns |
|
|
|
|
|
|
#2 |
|
Cozumel Island
Join Date: Sep 2005
Posts: 1,915
|
Great !
__________________
From Anandtech:"I asked two people at NVIDIA why Fermi is late; NVIDIA's VP of Product Marketing, Ujesh Desai and NVIDIA's VP of GPU Engineering, Jonah Alben. Ujesh responded: because designing GPUs this big is "****ing hard"." |
|
|
|
|
|
#3 |
|
My Spooky.
Join Date: Oct 2001
Location:
Richmond Hill, Ontario
Posts: 6,712
|
In a couple of areas that required ATI confirmation, and "looking into" sure sounds encouraging. Along with that, a very simple to understand, and great review on assigned DX9 games!! ![]()
__________________
Everyone loves justice in the affairs of another. |
|
|
|
| Advertisement (Guests Only) |
|
Login or Register to remove this ad
|
|
|
#4 |
|
Radeon HD 4870 X2
Join Date: Oct 2006
Posts: 645
|
The stuttering in the witcher game is very noticeable. But I also had it when I had a 8800GTX, so it must be the engine itself. But ATI driver support for this game is not gonna hurt it ![]() |
|
|
|
|
|
#5 |
|
EGG
Join Date: Sep 2007
Location:
Malacca
Posts: 2,853
|
Err... in STALKER, shouldn't the "16 RBEs" be 16 "TMUs"? Because RBEs definitely don't do AF. ![]() |
|
|
|
|
|
#6 |
|
Rage3D Veteran
Join Date: Apr 2004
Location:
Edmonton, Alberta
Posts: 5,057
|
Great review, though you really need some 2560x1600 action... But now, sorry, but i have to do some bitching here due to a pet peeve. It seems nearly every damn review i see does silly UT3 fly-byes And then they explain that z0mg, the game is CPU limited. That's such BS though. While it is indeed true that UT3 loves a strong CPU (including preferring quads over duals), it's a hell of a lot more GPU intensive when doing botmatches, which are a FAR more realistic representation of gameplay. UT3 can actually get quite low with fps when testing in some maps during botmatches...i would know. I've not only played well over a hundred hours worth of UT3, i've also benched it using the exact same tool you guys did for my review in the General Graphics section. Sure, there are wider variations in fps during a botmatch, but that's what multiple runs averaged are for ![]()
__________________
|
|
|
|
|
|
#7 | |
|
Immune to NV PR BS.
Join Date: Nov 2003
Posts: 1,176
|
Quote:
Now... if the game is also slowing down when playing against real people it's probably GPU limited as you said.
__________________
"As long as they are going to steal it, we want them to steal ours. They'll get sort of addicted, and then we'll somehow figure out how to collect sometime in the next decade." -- Bill Gates, Chairman, Microsoft Corp, 1998. I guess he didn't realize that knowledge is needed in order to "figure out how to collect" |
|
|
|
|
|
|
#8 | |
|
Rage3D Veteran
Join Date: Nov 2006
Posts: 4,866
|
Quote:
__________________
"you son of a ***** do u think you can elude us forever carlos" http://gawker.com/5002269/the-cruise...ed-to-suppress AHAHAHAH WTF IS HE TALKING ABOUT?????????? |
|
|
|
|
|
|
#9 |
|
Rage3D Veteran
Join Date: Apr 2004
Location:
Edmonton, Alberta
Posts: 5,057
|
I don't want to take this thread off topic. But here's just a simple example in DM-ShangriLa. 1920x1200 maxed flybye 53.29 FPS average, 99.57 percent of time spent > 30 FPS 1920x1200 maxed botmatch 45.63 FPS average, 95.58 percent of time spent > 30 FPS Botmatch is roughly 85% of the performance of the flybye. And minimum fps, which unfortunately i'd have to run Fraps for (& didn't bother with this time), is lower during botmatches as well. And if you assume it's a CPU limitation, you'd be wrong, unless task manager lies. Not one of the four cores in my quad ever even hits 100% during those runs. Anyway though, PM me if you guys have more UT3 benching questions; i don't want to take this thread off topic, sorry,
__________________
|
|
|
|
|
|
#10 | |
|
Rage3D Veteran
Join Date: Apr 2006
Posts: 2,117
|
Quote:
|
|
|
|
|
|
|
#11 |
|
Rage3D Veteran
Join Date: Apr 2006
Posts: 2,117
|
|
|
|
|
|
|
#12 |
|
Rage3D Veteran
Join Date: Apr 2006
Posts: 2,117
|
Conceptually I agree with you, but, as I said above, botmatch was tested, and it didn't change things significanty. A few FPS at most, and based on some other testing done it did like a faster CPU to a certain extent. The best way of testing UT3 would be actually FRAPSing through a botmatch I think, instead of using UT3Bench(which is an awesome tool, but the botmatch testing part varies too much IMHO)-wouldn't you agree? |
|
|
|
|
|
#13 |
|
Rage3D Veteran
Join Date: Nov 2006
Posts: 4,866
|
the game is more cpu limited in gameplay than fly bys.
__________________
"you son of a ***** do u think you can elude us forever carlos" http://gawker.com/5002269/the-cruise...ed-to-suppress AHAHAHAH WTF IS HE TALKING ABOUT?????????? |
|
|
|
|
|
#14 |
|
RIP Duke ;(
Join Date: Jul 2000
Location:
Netherlands
Posts: 2,015
|
It's not only missing GPU-power. Edit, I mean CPU-power! I have a lot of experience with (quad)CF and I can tell you its the CF profile. When renameming UT3 exe to FEAR, the min fps is much, MUCH, higher. So the CF profile for UT3 and many other games is far from finished. COD4 has an bug when runing with CF and mediuim anumated water. When setting water to mostly static= low, CF produces much higher framerates. One thing which is showing it's ugly head with quad CF, is when AI or any other form of (CPU) action is coming along, the tandem will start to choke. I hope people, ATI, game devs, will look with an sharper eye to solve this, cause CF is much potential.
__________________
*Intel i7@testing gHz*Asus P6T Deluxe*2 x Asus HD5870 in CFX*6 GB Corsair Dominator 1600C8*Intel X25-M SSD*OCZ Vertex 120 GB SSD*adaptec 19160U160* Quantum Atlas 15KII SCSI U160 147Gig*NEC 24WMGX *X-Fi Titanium*Logitech Z5500*Coolmaster RP 1000W*Vista7 64* Last edited by Skinner : Apr 15, 2008 at 07:35 AM. |
|
|
|
|
|
#15 | |
|
Radeon HD4890 1GB
Join Date: Jan 2004
Location:
Herndon, VA
Posts: 9,692
|
Quote:
As for the profiles, this has been asked many times with almost no response. I hope they are working on this for the R7xx series. |
|
|
|
|
|
|
#16 | |
|
Rage3D Veteran
Join Date: Apr 2006
Posts: 2,117
|
Quote:
Personally, I haven't experienced the CPU+QuadCF choking in titles which have proper profiles, and I've been extensively using it for quite a while. Could guidelines for replicating this be provided? |
|
|
|
|
|
|
#17 |
|
RIP Duke ;(
Join Date: Jul 2000
Location:
Netherlands
Posts: 2,015
|
Try Time shift, openingsscene (2 fps) and UT3, Warmap Marketplace, it's dips badly, less then 30 fps.
__________________
*Intel i7@testing gHz*Asus P6T Deluxe*2 x Asus HD5870 in CFX*6 GB Corsair Dominator 1600C8*Intel X25-M SSD*OCZ Vertex 120 GB SSD*adaptec 19160U160* Quantum Atlas 15KII SCSI U160 147Gig*NEC 24WMGX *X-Fi Titanium*Logitech Z5500*Coolmaster RP 1000W*Vista7 64* |
|
|
|
|
|
#18 | |
|
Rage3D Veteran
Join Date: Apr 2006
Posts: 2,117
|
Quote:
I've asked about ways of replicating this because I've only seen it mentioned by a source that comes to somewhat odd conclusions at times, like this one or one about the X2 and Jericho based on the heat output of the card-both of which are the results of misunderstandings. As I said, most of the times it's an issue WRT a profile being suboptimal/breaking down, and since generally the most complex interactions happen with NPCs/AI controlled entities on-screen, the tendency might be to pen down the behavior on AI/CPU load causing QuadCF to falter. AFAICT, that's incorrect:I've been through games that were better at threading than even UT3(DiRT, for example), and in spite of high CPU usage they scaled quite well to Quad, and had no odd slowdowns.Cheers |
|
|
|
|
|
|
#19 |
|
RIP Duke ;(
Join Date: Jul 2000
Location:
Netherlands
Posts: 2,015
|
What' s WRT ?
__________________
*Intel i7@testing gHz*Asus P6T Deluxe*2 x Asus HD5870 in CFX*6 GB Corsair Dominator 1600C8*Intel X25-M SSD*OCZ Vertex 120 GB SSD*adaptec 19160U160* Quantum Atlas 15KII SCSI U160 147Gig*NEC 24WMGX *X-Fi Titanium*Logitech Z5500*Coolmaster RP 1000W*Vista7 64* |
|
|
|
|
|
#20 |
|
My Spooky.
Join Date: Oct 2001
Location:
Richmond Hill, Ontario
Posts: 6,712
|
__________________
Everyone loves justice in the affairs of another. |
|
|
|
|
|
#21 |
|
Rage3D Veteran
Join Date: Apr 2006
Posts: 2,117
|
|
|
|
|