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Old May 14, 2007, 09:52 AM   #1
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becco
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Default [HD2900XT] Driver Feedback

1st time updated my HD2900XT driver from 8.36 (CD bundle Driver) to 8.37 (available from May 14th in DAAMiT's site)

Vista Ultimate 32bit
Stock Clock 29XT

[Futuremark]
3DMark03, from 35905 to 36079


3DMark05, from 16925 to 18398!


3DMark06, from 10518 to 10769


[Real Game]
Doom 3, 1280x1024 l 16xAF l 8xAA Wide-tent 16xSample
from 85 Fps to 88.1 Fps

*previously bench link: http://rage3d.com/board/showpost.php...7&postcount=58

Stalker, 1280x1024 l Full Dynamic Light l Everything Maxed out
from Average 46.446 Fps to 51.425 Fps

*previously bench link: http://rage3d.com/board/showpost.php...5&postcount=69

... more more, we want mature driver update

Thanks

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Last edited by becco : May 14, 2007 at 10:51 AM.
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Old May 14, 2007, 03:43 PM   #2
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Nice. Driver comparison:

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Old May 14, 2007, 03:53 PM   #3
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^ thanks, i'm waiting reply for long time .... doh
any leaked news about next driver?
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Old May 14, 2007, 03:59 PM   #4
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Why is there such a difference between 8.37.4.2 and 8.37.4.3?? something doesn't appear correct here. Sure there isnt a problem with those benchies?

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Old May 14, 2007, 04:01 PM   #5
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Quote:
Originally Posted by Zooze View Post
Why is there such a difference between 8.37.4.2 and 8.37.4.3?? something doesn't appear correct here. Sure there isnt a problem with those benchies?

Zoozer
Either that or a mis-print of the driver revision numbers on the pictures?
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Old May 14, 2007, 04:04 PM   #6
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w0mbat, where are u?
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Old May 14, 2007, 04:21 PM   #7
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Ok, there´s a 8.361, a 8.364, a 8.374, a 8.3742, a 8.3743, a 8.375, a 8.38 and a 8.39 driver. They have different performance (8.3742 is faster than 8.3743) cause they are developed at nearly the same time.

The nubers ive postet before are correct and theres no typo.
The latest driver i have is 8.3742, i could get 8.375.

eg. in Oblivion 8.3742 is about 157% faster than 8.3743. So its all about the drivers now. ATI could come close to 8800GTX.

Last edited by w0mbat : May 14, 2007 at 04:25 PM.
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Old May 14, 2007, 04:35 PM   #8
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Quote:
Originally Posted by w0mbat View Post
Ok, there´s a 8.361, a 8.364, a 8.374, a 8.3742, a 8.3743, a 8.375, a 8.38 and a 8.39 driver. They have different performance (8.3742 is faster than 8.3743) cause they are developed at nearly the same time.

The nubers ive postet before are correct and theres no typo.
The latest driver i have is 8.3742, i could get 8.375.

eg. in Oblivion 8.3742 is about 157% faster than 8.3743. So its all about the drivers now. ATI could come close to 8800GTX.
I only hope your right as I would love to see ATI have a competative product. However somehow I cant see how any driver can make a 273% performance increase on oblivion as shown by your chart below. Either there is something critically wrong here with that version of the driver or your figures are not accurate. I also dont see where you get the 157% from?!?!?!

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Old May 14, 2007, 04:44 PM   #9
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That was pretty good for newer driver. But hopefully, they still need to work their ATI driver alot of issues in every DX9 games..oh yes and DX10 too.
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Old May 14, 2007, 04:46 PM   #10
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Quote:
Originally Posted by Zooze View Post
I only hope your right as I would love to see ATI have a competative product. However somehow I cant see how any driver can make a 273% performance increase on oblivion as shown by your chart below. Either there is something critically wrong here with that version of the driver or your figures are not accurate. I also dont see where you get the 157% from?!?!?!

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I meant 174%
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Old May 14, 2007, 04:49 PM   #11
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Quote:
Originally Posted by w0mbat View Post
I meant 174%
And there I thought my degree in mathematics was failing me its still 274%

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Old May 14, 2007, 04:51 PM   #12
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Glad to hear this ...

X2900XT still has a lot of power to give

w0mbat, what about some 1600x1200 tests ?
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Old May 14, 2007, 04:52 PM   #13
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Quote:
Originally Posted by Zooze View Post
And there I thought my degree in mathematics was failing me its still 274%

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Yes, if 8.3743 had 0%. But 274% - 100% are 174%.
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Old May 14, 2007, 04:56 PM   #14
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Quote:
Originally Posted by w0mbat View Post
Yes, if 8.3743 had 0%. But 274% - 100% are 174%.
I'm getting too old to cover basic maths, but here goes:

(41.6/15.2) * 100 = 273.6% exactly as your excel spreadsheet shows

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Old May 14, 2007, 05:00 PM   #15
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Yes, 8.3743 is 274% while 8.3742 is 100%, thats 174% faster.

Or maybe im getting something wrong here. SO dont blame ur self, it could be me.
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Old May 14, 2007, 05:03 PM   #16
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Where are the nvidiots now? Damn i wish i had another $430.
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Old May 14, 2007, 05:04 PM   #17
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Mathematics semantics aside....

I find it difficult to believe a driver update can result in a nearly 2.5x increase in performance like that. Either something was drastically wrong with the other versions or there is some kind of unseen "optimizing" going on in the background, ie. subtly lowering image quality to achieve higher framerates.

It has been a while but I recall Nvidia doing something to their driver to generate higher framerates in games by secretly disabling AA/AF after the game is loaded. Only after detailed image analysis did people start to discover the problem, and some people could "trick" the driver into enabling AA/AF by renaming executables or something like that. I would certainly hope that both companies are smart enough to realize that their customers will eventually discover these "optimizations", so I will give ATI the benefit of the doubt on this one.
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Old May 14, 2007, 05:04 PM   #18
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Quote:
Originally Posted by SSXeon View Post
Where are the nvidiots now? Damn i wish i had another $430.
yeah...I running out of wallet. LOL
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Old May 14, 2007, 05:07 PM   #19
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Quote:
Originally Posted by unicron02 View Post
Mathematics semantics aside....

I find it difficult to believe a driver update can result in a nearly 2.5x increase in performance like that. Either something was drastically wrong with the other versions or there is some kind of unseen "optimizing" going on in the background, ie. subtly lowering image quality to achieve higher framerates.

It has been a while but I recall Nvidia doing something to their driver to generate higher framerates in games by secretly disabling AA/AF after the game is loaded. Only after detailed image analysis did people start to discover the problem, and some people could "trick" the driver into enabling AA/AF by renaming executables or something like that. I would certainly hope that both companies are smart enough to realize that their customers will eventually discover these "optimizations", so I will give ATI the benefit of the doubt on this one.
Ive the feeling that ATI just changed default AA settings from SS-AAA to EATM
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Old May 14, 2007, 05:09 PM   #20
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Quote:
Originally Posted by w0mbat View Post
Yes, 8.3743 is 274% while 8.3742 is 100%, thats 174% faster.

Or maybe im getting something wrong here. SO dont blame ur self, it could be me.
Okay okay I dont mind being called an (nv)idiot if your talking increase your right.....I'm wrong...symantics lol sorry.

Zoozer

On topic still a hell of an increase though.
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Old May 14, 2007, 05:16 PM   #21
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I should really stop watching heros while I'm typing on here lol
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Old May 14, 2007, 05:18 PM   #22
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Quote:
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Nice. Driver comparison:

My $10 says they forgot to enable AA when testing with 8.37.4.2 drivers.
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Old May 14, 2007, 05:20 PM   #23
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Quote:
Originally Posted by SSXeon View Post
Where are the nvidiots now? Damn i wish i had another $430.

just wait and see where the performance is coming from LOL

ok hint someone needs to do an indepth filtering test and there are some other things going on too.
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What exactly do you think would happen if you *did* connect a large load? The arrival of the Four Horsemen of the Apocalypse?
Quote:
Originally Posted by Charlie
Contrast that with the GT300 approach. There is no dedicated tesselator, and if you use that DX11 feature, it will take large amounts of shader time, used inefficiently as is the case with general purpose hardware. You will then need the same shaders again to render the triangles. 250K to 1 Million triangles on the GT300 should be notably slower than straight 1 Million triangles.
http://www.theinquirer.net/inquirer/news/1137331/a-look-nvidia-gt300-architecture

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Originally Posted by Corum Jhaelen Irsei View Post
and you tell me I am in for a suprise? It is the FX; Late, hot, needing insane clock rates for its size. You have yet to show even one of my posts wrong.

Last edited by razor1 : May 14, 2007 at 05:25 PM.
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Old May 14, 2007, 05:24 PM   #24
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Seems too good to be true
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Old May 14, 2007, 05:38 PM   #25
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Quote:
Originally Posted by razor1 View Post
just wait and see where the performance is coming from LOL

ok hint someone needs to do an indepth filtering test and there are some other things going on too.
Razor, I'm having trouble reading you, man. Which side of the line do you fall on? Do you think this card can approach a GTX in performance in DX9?
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Old May 14, 2007, 05:40 PM   #26
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there are some funny stuff goin on
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Quote:
Originally Posted by silent_guy View Post
What exactly do you think would happen if you *did* connect a large load? The arrival of the Four Horsemen of the Apocalypse?
Quote:
Originally Posted by Charlie
Contrast that with the GT300 approach. There is no dedicated tesselator, and if you use that DX11 feature, it will take large amounts of shader time, used inefficiently as is the case with general purpose hardware. You will then need the same shaders again to render the triangles. 250K to 1 Million triangles on the GT300 should be notably slower than straight 1 Million triangles.
http://www.theinquirer.net/inquirer/news/1137331/a-look-nvidia-gt300-architecture

Quote:
Originally Posted by Corum Jhaelen Irsei View Post
and you tell me I am in for a suprise? It is the FX; Late, hot, needing insane clock rates for its size. You have yet to show even one of my posts wrong.
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Old May 14, 2007, 05:41 PM   #27
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Quote:
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there are some funny stuff goin on
That doesn't help much, lol. On the ATI side or Nvidia side?
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Old May 14, 2007, 05:44 PM   #28
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look at it this way ask Becco, I sent him a driver they used in that test which one I won't say, but that was yesterday......

but I think he dled it from ATi this morning, since they were the release drivers anyways.
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Originally Posted by silent_guy View Post
What exactly do you think would happen if you *did* connect a large load? The arrival of the Four Horsemen of the Apocalypse?
Quote:
Originally Posted by Charlie
Contrast that with the GT300 approach. There is no dedicated tesselator, and if you use that DX11 feature, it will take large amounts of shader time, used inefficiently as is the case with general purpose hardware. You will then need the same shaders again to render the triangles. 250K to 1 Million triangles on the GT300 should be notably slower than straight 1 Million triangles.
http://www.theinquirer.net/inquirer/news/1137331/a-look-nvidia-gt300-architecture

Quote:
Originally Posted by Corum Jhaelen Irsei View Post
and you tell me I am in for a suprise? It is the FX; Late, hot, needing insane clock rates for its size. You have yet to show even one of my posts wrong.
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Old May 14, 2007, 05:47 PM   #29
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Quote:
Originally Posted by razor1 View Post
look at it this way ask Becco, I sent him a driver they used in that test which one I won't say, but that was yesterday......

but I think he dled it from ATi this morning, since they were the release drivers anyways.
Im sorry but, why wouldnt you tell us? You were never under an NDA, and now the NDA is up (it never mattered) why WOULDNT you tell us???
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Old May 14, 2007, 05:48 PM   #30
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Quote:
Originally Posted by Jas420221 View Post
Im sorry but, why wouldnt you tell us? You were never under an NDA, and now the NDA is up (it never mattered) why WOULDNT you tell us???

Someone will find out lol, I still have to uphold my word. There is something funny going on in the filtering department, check B3D Rys already hinted at it.
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Quote:
Originally Posted by silent_guy View Post
What exactly do you think would happen if you *did* connect a large load? The arrival of the Four Horsemen of the Apocalypse?
Quote:
Originally Posted by Charlie
Contrast that with the GT300 approach. There is no dedicated tesselator, and if you use that DX11 feature, it will take large amounts of shader time, used inefficiently as is the case with general purpose hardware. You will then need the same shaders again to render the triangles. 250K to 1 Million triangles on the GT300 should be notably slower than straight 1 Million triangles.
http://www.theinquirer.net/inquirer/news/1137331/a-look-nvidia-gt300-architecture

Quote:
Originally Posted by Corum Jhaelen Irsei View Post
and you tell me I am in for a suprise? It is the FX; Late, hot, needing insane clock rates for its size. You have yet to show even one of my posts wrong.
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