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Old May 26, 2006, 04:52 AM   #1
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adamk75
Radeon HD 6870
 
Join Date: Feb 2004
Posts: 315
adamk75 is still being judged by the masses


Default r2** support is completely broken with 8.25.18

I'm moving this out of the 8.25.18 discussion thread because it deserves a thread all unto itself.

ATI somehow managed to break r200 support completely. I wanted to see if the pbuffers for r200 cards was still broken in the new driver. I had my 9800 in my machine, and I downloaded and installed the new drivers. Started up X, and everything was fine. Shutdown, replaced the 9800 with a 9200. Booted back up. I didn't change a single file on the filesystem. X started up and when I went to run glxgears, this is what I got:

Code:
libGL: XF86DRIGetClientDriverName: 8.25.18 atiogl_a (screen 0)
libGL: OpenDriver: trying /usr/X11R6/lib/modules/dri//atiogl_a_dri.so
fglrx: libGL version does not match - OpenGL module is using glapi fallback
[fglrx] API ERROR: could not register entrypoint for SelectTextureSGIS
[fglrx] API ERROR: could not register entrypoint for SelectTextureTransformSGIS
[fglrx] API ERROR: could not register entrypoint for ClientActiveVertexStreamATI
[fglrx] API ERROR: could not register entrypoint for VertexBlendEnviATI
[fglrx] API ERROR: could not register entrypoint for VertexBlendEnvfATI
[fglrx] API ERROR: could not register entrypoint for VertexStream2sATI
[fglrx] API ERROR: could not register entrypoint for VertexStream2svATI
[fglrx] API ERROR: could not register entrypoint for VertexStream2iATI
[fglrx] API ERROR: could not register entrypoint for VertexStream2ivATI
[fglrx] API ERROR: could not register entrypoint for VertexStream2fATI
[fglrx] API ERROR: could not register entrypoint for VertexStream2fvATI
[fglrx] API ERROR: could not register entrypoint for VertexStream2dATI
[fglrx] API ERROR: could not register entrypoint for VertexStream2dvATI
[fglrx] API ERROR: could not register entrypoint for VertexStream3sATI
[fglrx] API ERROR: could not register entrypoint for VertexStream3svATI
[fglrx] API ERROR: could not register entrypoint for VertexStream3iATI
[fglrx] API ERROR: could not register entrypoint for VertexStream3ivATI
[fglrx] API ERROR: could not register entrypoint for VertexStream3fATI
[fglrx] API ERROR: could not register entrypoint for VertexStream3fvATI
[fglrx] API ERROR: could not register entrypoint for VertexStream3dATI
[fglrx] API ERROR: could not register entrypoint for VertexStream3dvATI
[fglrx] API ERROR: could not register entrypoint for VertexStream4sATI
[fglrx] API ERROR: could not register entrypoint for VertexStream4svATI
[fglrx] API ERROR: could not register entrypoint for VertexStream4iATI
[fglrx] API ERROR: could not register entrypoint for VertexStream4ivATI
[fglrx] API ERROR: could not register entrypoint for VertexStream4fATI
[fglrx] API ERROR: could not register entrypoint for VertexStream4fvATI
[fglrx] API ERROR: could not register entrypoint for VertexStream4dATI
[fglrx] API ERROR: could not register entrypoint for VertexStream4dvATI
[fglrx] API ERROR: could not register entrypoint for NormalStream3bATI
[fglrx] API ERROR: could not register entrypoint for NormalStream3bvATI
[fglrx] API ERROR: could not register entrypoint for NormalStream3sATI
[fglrx] API ERROR: could not register entrypoint for NormalStream3svATI
[fglrx] API ERROR: could not register entrypoint for NormalStream3iATI
[fglrx] API ERROR: could not register entrypoint for NormalStream3ivATI
[fglrx] API ERROR: could not register entrypoint for NormalStream3fATI
[fglrx] API ERROR: could not register entrypoint for NormalStream3fvATI
[fglrx] API ERROR: could not register entrypoint for NormalStream3dATI
[fglrx] API ERROR: could not register entrypoint for NormalStream3dvATI
[fglrx] API ERROR: could not register entrypoint for DrawRangeElementsEXT
[fglrx] API ERROR: could not register entrypoint for WeightbvARB
[fglrx] API ERROR: could not register entrypoint for WeightsvARB
[fglrx] API ERROR: could not register entrypoint for WeightivARB
[fglrx] API ERROR: could not register entrypoint for WeightfvARB
[fglrx] API ERROR: could not register entrypoint for WeightdvARB
[fglrx] API ERROR: could not register entrypoint for WeightubvARB
[fglrx] API ERROR: could not register entrypoint for WeightusvARB
[fglrx] API ERROR: could not register entrypoint for WeightuivARB
[fglrx] API ERROR: could not register entrypoint for WeightPointerARB
[fglrx] API ERROR: could not register entrypoint for VertexBlendARB
[fglrx] API ERROR: could not register entrypoint for MultiDrawArraysEXT
[fglrx] API ERROR: could not register entrypoint for MultiDrawElementsEXT
[fglrx] API ERROR: could not register entrypoint for DrawBuffersATI
[fglrx] API ERROR: could not register entrypoint for DrawElementsFGL
[fglrx] API ERROR: could not register entrypoint for DrawWireTrianglesFGL
[fglrx] API ERROR: could not register entrypoint for PNTrianglesiATI
[fglrx] API ERROR: could not register entrypoint for PNTrianglesfATI
[fglrx] API ERROR: could not register entrypoint for TexBumpParameterivATI
[fglrx] API ERROR: could not register entrypoint for TexBumpParameterfvATI
[fglrx] API ERROR: could not register entrypoint for GetTexBumpParameterivATI
[fglrx] API ERROR: could not register entrypoint for GetTexBumpParameterfvATI
[fglrx] API ERROR: could not register entrypoint for BeginVertexShaderEXT
[fglrx] API ERROR: could not register entrypoint for EndVertexShaderEXT
[fglrx] API ERROR: could not register entrypoint for BindVertexShaderEXT
[fglrx] API ERROR: could not register entrypoint for GenVertexShadersEXT
[fglrx] API ERROR: could not register entrypoint for DeleteVertexShaderEXT
[fglrx] API ERROR: could not register entrypoint for ShaderOp1EXT
[fglrx] API ERROR: could not register entrypoint for ShaderOp2EXT
[fglrx] API ERROR: could not register entrypoint for ShaderOp3EXT
[fglrx] API ERROR: could not register entrypoint for SwizzleEXT
[fglrx] API ERROR: could not register entrypoint for WriteMaskEXT
[fglrx] API ERROR: could not register entrypoint for InsertComponentEXT
[fglrx] API ERROR: could not register entrypoint for ExtractComponentEXT
[fglrx] API ERROR: could not register entrypoint for GenSymbolsEXT
[fglrx] API ERROR: could not register entrypoint for SetInvariantEXT
[fglrx] API ERROR: could not register entrypoint for SetLocalConstantEXT
[fglrx] API ERROR: could not register entrypoint for VariantbvEXT
[fglrx] API ERROR: could not register entrypoint for VariantsvEXT
[fglrx] API ERROR: could not register entrypoint for VariantivEXT
[fglrx] API ERROR: could not register entrypoint for VariantfvEXT
[fglrx] API ERROR: could not register entrypoint for VariantdvEXT
[fglrx] API ERROR: could not register entrypoint for VariantubvEXT
[fglrx] API ERROR: could not register entrypoint for VariantusvEXT
[fglrx] API ERROR: could not register entrypoint for VariantuivEXT
[fglrx] API ERROR: could not register entrypoint for VariantPointerEXT
[fglrx] API ERROR: could not register entrypoint for EnableVariantClientStateEXT
[fglrx] API ERROR: could not register entrypoint for DisableVariantClientStateEXT
[fglrx] API ERROR: could not register entrypoint for BindLightParameterEXT
[fglrx] API ERROR: could not register entrypoint for BindMaterialParameterEXT
[fglrx] API ERROR: could not register entrypoint for BindTexGenParameterEXT
[fglrx] API ERROR: could not register entrypoint for BindTextureUnitParameterEXT
[fglrx] API ERROR: could not register entrypoint for BindParameterEXT
[fglrx] API ERROR: could not register entrypoint for IsVariantEnabledEXT
[fglrx] API ERROR: could not register entrypoint for GetVariantBooleanvEXT
[fglrx] API ERROR: could not register entrypoint for GetVariantIntegervEXT
[fglrx] API ERROR: could not register entrypoint for GetVariantFloatvEXT
[fglrx] API ERROR: could not register entrypoint for GetVariantPointervEXT
[fglrx] API ERROR: could not register entrypoint for GetInvariantBooleanvEXT
[fglrx] API ERROR: could not register entrypoint for GetInvariantIntegervEXT
[fglrx] API ERROR: could not register entrypoint for GetInvariantFloatvEXT
[fglrx] API ERROR: could not register entrypoint for GetLocalConstantBooleanvEXT
[fglrx] API ERROR: could not register entrypoint for GetLocalConstantIntegervEXT
[fglrx] API ERROR: could not register entrypoint for GetLocalConstantFloatvEXT
[fglrx] API ERROR: could not register entrypoint for WindowPos2dARB
[fglrx] API ERROR: could not register entrypoint for WindowPos2fARB
[fglrx] API ERROR: could not register entrypoint for WindowPos2iARB
[fglrx] API ERROR: could not register entrypoint for WindowPos2sARB
[fglrx] API ERROR: could not register entrypoint for WindowPos2ivARB
[fglrx] API ERROR: could not register entrypoint for WindowPos2svARB
[fglrx] API ERROR: could not register entrypoint for WindowPos2fvARB
[fglrx] API ERROR: could not register entrypoint for WindowPos2dvARB
[fglrx] API ERROR: could not register entrypoint for WindowPos3iARB
[fglrx] API ERROR: could not register entrypoint for WindowPos3sARB
[fglrx] API ERROR: could not register entrypoint for WindowPos3fARB
[fglrx] API ERROR: could not register entrypoint for WindowPos3dARB
[fglrx] API ERROR: could not register entrypoint for WindowPos3ivARB
[fglrx] API ERROR: could not register entrypoint for WindowPos3svARB
[fglrx] API ERROR: could not register entrypoint for WindowPos3fvARB
[fglrx] API ERROR: could not register entrypoint for WindowPos3dvARB
[fglrx] API ERROR: could not register entrypoint for BindBufferARB
[fglrx] API ERROR: could not register entrypoint for DeleteBuffersARB
[fglrx] API ERROR: could not register entrypoint for GenBuffersARB
[fglrx] API ERROR: could not register entrypoint for IsBufferARB
[fglrx] API ERROR: could not register entrypoint for BufferDataARB
[fglrx] API ERROR: could not register entrypoint for BufferSubDataARB
[fglrx] API ERROR: could not register entrypoint for GetBufferSubDataARB
[fglrx] API ERROR: could not register entrypoint for MapBufferARB
[fglrx] API ERROR: could not register entrypoint for UnmapBufferARB
[fglrx] API ERROR: could not register entrypoint for GetBufferParameterivARB
[fglrx] API ERROR: could not register entrypoint for GetBufferPointervARB
[fglrx] API ERROR: could not register entrypoint for NewObjectBufferATI
[fglrx] API ERROR: could not register entrypoint for IsObjectBufferATI
[fglrx] API ERROR: could not register entrypoint for UpdateObjectBufferATI
[fglrx] API ERROR: could not register entrypoint for GetObjectBufferfvATI
[fglrx] API ERROR: could not register entrypoint for GetObjectBufferivATI
[fglrx] API ERROR: could not register entrypoint for FreeObjectBufferATI
[fglrx] API ERROR: could not register entrypoint for DeleteObjectBufferATI
[fglrx] API ERROR: could not register entrypoint for ArrayObjectATI
[fglrx] API ERROR: could not register entrypoint for GetArrayObjectfvATI
[fglrx] API ERROR: could not register entrypoint for GetArrayObjectivATI
[fglrx] API ERROR: could not register entrypoint for VariantArrayObjectATI
[fglrx] API ERROR: could not register entrypoint for GetVariantArrayObjectfvATI
[fglrx] API ERROR: could not register entrypoint for GetVariantArrayObjectivATI
[fglrx] API ERROR: could not register entrypoint for ElementPointerATI
[fglrx] API ERROR: could not register entrypoint for DrawElementArrayATI
[fglrx] API ERROR: could not register entrypoint for DrawRangeElementArrayATI
[fglrx] API ERROR: could not register entrypoint for MapObjectBufferATI
[fglrx] API ERROR: could not register entrypoint for UnmapObjectBufferATI
[fglrx] API ERROR: could not register entrypoint for VertexAttribArrayObjectATI
[fglrx] API ERROR: could not register entrypoint for GetVertexAttribArrayObjectfvATI
[fglrx] API ERROR: could not register entrypoint for GetVertexAttribArrayObjectivATI
[fglrx] API ERROR: could not register entrypoint for VertexAttrib1sARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib1fARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib1dARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib2sARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib2fARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib2dARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib3sARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib3fARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib3dARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib4sARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib4fARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib4dARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib4NubARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib1svARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib1fvARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib1dvARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib2svARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib2fvARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib2dvARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib3svARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib3fvARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib3dvARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib4bvARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib4svARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib4ivARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib4ubvARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib4usvARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib4uivARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib4fvARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib4dvARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib4NbvARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib4NsvARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib4NivARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib4NubvARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib4NusvARB
[fglrx] API ERROR: could not register entrypoint for VertexAttrib4NuivARB
[fglrx] API ERROR: could not register entrypoint for VertexAttribPointerARB
[fglrx] API ERROR: could not register entrypoint for EnableVertexAttribArrayARB
[fglrx] API ERROR: could not register entrypoint for DisableVertexAttribArrayARB
[fglrx] API ERROR: could not register entrypoint for ProgramStringARB
[fglrx] API ERROR: could not register entrypoint for BindProgramARB
[fglrx] API ERROR: could not register entrypoint for DeleteProgramsARB
[fglrx] API ERROR: could not register entrypoint for GenProgramsARB
[fglrx] API ERROR: could not register entrypoint for ProgramEnvParameter4fARB
[fglrx] API ERROR: could not register entrypoint for ProgramEnvParameter4dARB
[fglrx] API ERROR: could not register entrypoint for ProgramEnvParameter4fvARB
[fglrx] API ERROR: could not register entrypoint for ProgramEnvParameter4dvARB
[fglrx] API ERROR: could not register entrypoint for ProgramLocalParameter4fARB
[fglrx] API ERROR: could not register entrypoint for ProgramLocalParameter4dARB
[fglrx] API ERROR: could not register entrypoint for ProgramLocalParameter4fvARB
[fglrx] API ERROR: could not register entrypoint for ProgramLocalParameter4dvARB
[fglrx] API ERROR: could not register entrypoint for GetProgramEnvParameterfvARB
[fglrx] API ERROR: could not register entrypoint for GetProgramEnvParameterdvARB
[fglrx] API ERROR: could not register entrypoint for GetProgramLocalParameterfvARB
[fglrx] API ERROR: could not register entrypoint for GetProgramLocalParameterdvARB
[fglrx] API ERROR: could not register entrypoint for GetProgramivARB
[fglrx] API ERROR: could not register entrypoint for GetProgramStringARB
[fglrx] API ERROR: could not register entrypoint for GetVertexAttribdvARB
[fglrx] API ERROR: could not register entrypoint for GetVertexAttribfvARB
[fglrx] API ERROR: could not register entrypoint for GetVertexAttribivARB
[fglrx] API ERROR: could not register entrypoint for GetVertexAttribPointervARB
[fglrx] API ERROR: could not register entrypoint for IsProgramARB
[fglrx] API ERROR: could not register entrypoint for GenFragmentShadersATI
[fglrx] API ERROR: could not register entrypoint for BindFragmentShaderATI
[fglrx] API ERROR: could not register entrypoint for DeleteFragmentShaderATI
[fglrx] API ERROR: could not register entrypoint for BeginFragmentShaderATI
[fglrx] API ERROR: could not register entrypoint for EndFragmentShaderATI
[fglrx] API ERROR: could not register entrypoint for PassTexCoordATI
[fglrx] API ERROR: could not register entrypoint for SampleMapATI
[fglrx] API ERROR: could not register entrypoint for ColorFragmentOp1ATI
[fglrx] API ERROR: could not register entrypoint for ColorFragmentOp2ATI
[fglrx] API ERROR: could not register entrypoint for ColorFragmentOp3ATI
[fglrx] API ERROR: could not register entrypoint for AlphaFragmentOp1ATI
[fglrx] API ERROR: could not register entrypoint for AlphaFragmentOp2ATI
[fglrx] API ERROR: could not register entrypoint for AlphaFragmentOp3ATI
[fglrx] API ERROR: could not register entrypoint for SetFragmentShaderConstantATI
[fglrx] API ERROR: could not register entrypoint for CurrentPaletteMatrixARB
[fglrx] API ERROR: could not register entrypoint for MatrixIndexubvARB
[fglrx] API ERROR: could not register entrypoint for MatrixIndexusvARB
[fglrx] API ERROR: could not register entrypoint for MatrixIndexuivARB
[fglrx] API ERROR: could not register entrypoint for MatrixIndexPointerARB
[fglrx] API ERROR: could not register entrypoint for StencilOpSeparateATI
[fglrx] API ERROR: could not register entrypoint for StencilFuncSeparateATI
[fglrx] API ERROR: could not register entrypoint for PointParameteriEXT
[fglrx] API ERROR: could not register entrypoint for PointParameterivEXT
[fglrx] API ERROR: could not register entrypoint for GenOcclusionQueriesNV
[fglrx] API ERROR: could not register entrypoint for DeleteOcclusionQueriesNV
[fglrx] API ERROR: could not register entrypoint for IsOcclusionQueryNV
[fglrx] API ERROR: could not register entrypoint for BeginOcclusionQueryNV
[fglrx] API ERROR: could not register entrypoint for EndOcclusionQueryNV
[fglrx] API ERROR: could not register entrypoint for GetOcclusionQueryivNV
[fglrx] API ERROR: could not register entrypoint for GetOcclusionQueryuivNV
[fglrx] API ERROR: could not register entrypoint for MapTexture3DATI
[fglrx] API ERROR: could not register entrypoint for UnmapTexture3DATI
[fglrx] API ERROR: could not register entrypoint for PointParameterfARB
[fglrx] API ERROR: could not register entrypoint for PointParameterfvARB
[fglrx] API ERROR: could not register entrypoint for GenVisibilityQueriesATI
[fglrx] API ERROR: could not register entrypoint for DeleteVisibilityQueriesATI
[fglrx] API ERROR: could not register entrypoint for BeginDefineVisibilityQueryATI
[fglrx] API ERROR: could not register entrypoint for EndDefineVisibilityQueryATI
[fglrx] API ERROR: could not register entrypoint for BeginUseVisibilityQueryATI
[fglrx] API ERROR: could not register entrypoint for EndUseVisibilityQueryATI
[fglrx] API ERROR: could not register entrypoint for GenQueriesARB
[fglrx] API ERROR: could not register entrypoint for DeleteQueriesARB
[fglrx] API ERROR: could not register entrypoint for IsQueryARB
[fglrx] API ERROR: could not register entrypoint for BeginQueryARB
[fglrx] API ERROR: could not register entrypoint for EndQueryARB
[fglrx] API ERROR: could not register entrypoint for GetQueryivARB
[fglrx] API ERROR: could not register entrypoint for GetQueryObjectivARB
[fglrx] API ERROR: could not register entrypoint for GetQueryObjectuivARB
[fglrx] API ERROR: could not register entrypoint for DeleteObjectARB
[fglrx] API ERROR: could not register entrypoint for GetHandleARB
[fglrx] API ERROR: could not register entrypoint for DetachObjectARB
[fglrx] API ERROR: could not register entrypoint for CreateShaderObjectARB
[fglrx] API ERROR: could not register entrypoint for ShaderSourceARB
[fglrx] API ERROR: could not register entrypoint for CompileShaderARB
[fglrx] API ERROR: could not register entrypoint for CreateProgramObjectARB
[fglrx] API ERROR: could not register entrypoint for AttachObjectARB
[fglrx] API ERROR: could not register entrypoint for LinkProgramARB
[fglrx] API ERROR: could not register entrypoint for UseProgramObjectARB
[fglrx] API ERROR: could not register entrypoint for ValidateProgramARB
[fglrx] API ERROR: could not register entrypoint for Uniform1fARB
[fglrx] API ERROR: could not register entrypoint for Uniform2fARB
[fglrx] API ERROR: could not register entrypoint for Uniform3fARB
[fglrx] API ERROR: could not register entrypoint for Uniform4fARB
[fglrx] API ERROR: could not register entrypoint for Uniform1iARB
[fglrx] API ERROR: could not register entrypoint for Uniform2iARB
[fglrx] API ERROR: could not register entrypoint for Uniform3iARB
[fglrx] API ERROR: could not register entrypoint for Uniform4iARB
[fglrx] API ERROR: could not register entrypoint for Uniform1fvARB
[fglrx] API ERROR: could not register entrypoint for Uniform2fvARB
[fglrx] API ERROR: could not register entrypoint for Uniform3fvARB
[fglrx] API ERROR: could not register entrypoint for Uniform4fvARB
[fglrx] API ERROR: could not register entrypoint for Uniform1ivARB
[fglrx] API ERROR: could not register entrypoint for Uniform2ivARB
[fglrx] API ERROR: could not register entrypoint for Uniform3ivARB
[fglrx] API ERROR: could not register entrypoint for Uniform4ivARB
[fglrx] API ERROR: could not register entrypoint for UniformMatrix2fvARB
[fglrx] API ERROR: could not register entrypoint for UniformMatrix3fvARB
[fglrx] API ERROR: could not register entrypoint for UniformMatrix4fvARB
[fglrx] API ERROR: could not register entrypoint for GetObjectParameterfvARB
[fglrx] API ERROR: could not register entrypoint for GetObjectParameterivARB
[fglrx] API ERROR: could not register entrypoint for GetInfoLogARB
[fglrx] API ERROR: could not register entrypoint for GetAttachedObjectsARB
[fglrx] API ERROR: could not register entrypoint for GetUniformLocationARB
[fglrx] API ERROR: could not register entrypoint for GetActiveUniformARB
[fglrx] API ERROR: could not register entrypoint for GetUniformfvARB
[fglrx] API ERROR: could not register entrypoint for GetUniformivARB
[fglrx] API ERROR: could not register entrypoint for GetShaderSourceARB
[fglrx] API ERROR: could not register entrypoint for BindAttribLocationARB
[fglrx] API ERROR: could not register entrypoint for GetActiveAttribARB
[fglrx] API ERROR: could not register entrypoint for GetAttribLocationARB
[fglrx] API ERROR: could not register entrypoint for IsRenderbufferEXT
[fglrx] API ERROR: could not register entrypoint for BindRenderbufferEXT
[fglrx] API ERROR: could not register entrypoint for DeleteRenderbuffersEXT
[fglrx] API ERROR: could not register entrypoint for GenRenderbuffersEXT
[fglrx] API ERROR: could not register entrypoint for RenderbufferStorageEXT
[fglrx] API ERROR: could not register entrypoint for GetRenderbufferParameterivEXT
[fglrx] API ERROR: could not register entrypoint for IsFramebufferEXT
[fglrx] API ERROR: could not register entrypoint for BindFramebufferEXT
[fglrx] API ERROR: could not register entrypoint for DeleteFramebuffersEXT
[fglrx] API ERROR: could not register entrypoint for GenFramebuffersEXT
[fglrx] API ERROR: could not register entrypoint for CheckFramebufferStatusEXT
[fglrx] API ERROR: could not register entrypoint for FramebufferTexture1DEXT
[fglrx] API ERROR: could not register entrypoint for FramebufferTexture2DEXT
[fglrx] API ERROR: could not register entrypoint for FramebufferTexture3DEXT
[fglrx] API ERROR: could not register entrypoint for FramebufferRenderbufferEXT
[fglrx] API ERROR: could not register entrypoint for GetFramebufferAttachmentParameterivEXT
[fglrx] API ERROR: could not register entrypoint for GenerateMipmapEXT
No one has yet to say they got it to work on r2** hardware. I've tried on two separate computers, and seen the same results. Three other people posted on the discussion thread, confirming my results.

Any comment from Matthew on this one?

Adam
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Old May 26, 2006, 10:12 AM   #2
dift
Newbie
 
Join Date: Apr 2006
Posts: 18
dift is still being judged by the masses


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bah, typical, can't get it to work either. I knew I should have waited and read this forum before atempting to get it working, hope I have not caused too much damage hehe.

Got me an ati radeon 9000 pro, i thought these were still suported by ati, it does say 8500 and up on thire site.
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Old May 26, 2006, 10:24 AM   #3
adamk75
Radeon HD 6870
 
Join Date: Feb 2004
Posts: 315
adamk75 is still being judged by the masses


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And some people wonder why many of us prefer open source drivers rather than binary only drivers from a vendor that might (and just did) drop support for any hardware they want on a whim. We're not even talking about particularly old hardware. I can walk into any Best Buy, Staples, or CompUSA and find a 9200 or 9250.

Thankfully, there are open source drivers for all r200 hardware that, for the most part, are more stable and just as fast as the fglrx drivers.

Adam
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Old May 26, 2006, 10:48 AM   #4
Mastro Wallace
Radeon HD 6770
 
Join Date: Sep 2005
Posts: 72
Mastro Wallace is still being judged by the masses


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As write in the main 8.25 driver thread, confirm broken support on r2**.

ATI Sapphire 9250 256Mb
Debian sid
kernel 2.6.16-beyound3
X 6.9

All work fine on 8.24... if u change the libGL.so.1.2 file with the 8.14 one...

Tips: but if everyone of us send 1Euro / Dollar to ATI to buy a r2** and a r3** card to test the driver?? i joke, obviously...
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Old May 26, 2006, 11:00 AM   #5
adamk75
Radeon HD 6870
 
Join Date: Feb 2004
Posts: 315
adamk75 is still being judged by the masses


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Quote:
Originally Posted by Mastro Wallace
Tips: but if everyone of us send 1Euro / Dollar to ATI to buy a r2** and a r3** card to test the driver?? i joke, obviously...
You touch on a good point, though. Isn't there supposed to be a beta testers group to check these things out?

Adam
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Old May 26, 2006, 12:36 PM   #6
JonSvenJonsson
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Quote:
Originally Posted by adamk75
You touch on a good point, though. Isn't there supposed to be a beta testers group to check these things out?

Adam
Maybe the betatesters only have r3xx an onwards ?

cheers Jon
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Old May 26, 2006, 12:45 PM   #7
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Quote:
Originally Posted by JonSvenJonsson
Maybe the betatesters only have r3xx an onwards ?

cheers Jon
Then ATI needs to get on the ball and actually bring in beta testers for all the cards they intend to support with their drivers. This isn't a difficult concept :-)

Adam
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Old May 26, 2006, 01:33 PM   #8
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This happened once in windows and they released a hotfix to fix it.
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Old May 26, 2006, 03:01 PM   #9
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Same problem here:

SUSE Linux 10.0
Radeon Mobility M9 (R250)
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Old May 26, 2006, 09:13 PM   #10
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Just use the open-source driver as a workaround. It should even support hw vertex programs next week (in CVS at least) so you can play doom3 in all its glory :-).
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Old May 27, 2006, 09:50 AM   #11
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Everyone with this bug should visit the bugzilla entry for it, mention they have the bug, and vote it up:

http://ati.cchtml.com/show_bug.cgi?id=373
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Old May 27, 2006, 08:13 PM   #12
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Default Does ATI even care?

It gets even better, folks... Bug #351 (http://ati.cchtml.com/show_bug.cgi?id=351) was posted to bug database a full week before the driver was released to the public. Which suggests that ATI knew the 3D drivers were completely broken on r200 hardware even before they released them.

Adam

Last edited by adamk75 : May 28, 2006 at 07:44 AM.
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Old May 28, 2006, 08:23 AM   #13
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So someone has posted in http://ati.cchtml.com/show_bug.cgi?id=373 that they managed to get the latest drivers working on their r200 card by using the libGL.so.1.2 from the previous driver release. So, then, is it even worth upgrading from the previous release?

What makes this entire situation completely outrageous (in addition to having reason to believe that ATI knew the drivers were broken at least a week before they released them), is ATI's complete lack of refusal to admit they screwed up. According to phoronix, the only comment from ATI is that they aren't focusing on the older hardware.

Older hardware?!? Again, these cards are readily available (new!) in nearly any computer store in the United States, and are capable of playing the most recent 3D games on Linux (with open source drivers currently, or with older drivers from ATI). They may not be the latest and greatest ATI hardware, but they certainly don't deserve to be so readily dismissed by their manufacturer. And, quite frankly, users of such hardware don't deserve to be treated so shoddily, either.

The only comment should be "Yes we screwed up. We'll have a fix available by June 3rd," or "Yes we screwed up. We're dropping support for r200 hardware from our drivers and will immediately correct the release notes."

Come on ATI, fess up to your mistakes and make them better or have the guts to announce that you no longer want to support this "older hardware" at all.
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Old May 28, 2006, 08:45 AM   #14
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I totally agree with you (adamk75) on this one.

In my case, I was trying to get the latest drivers working because of the dynamic display feature, that is very handy on my laptop.

Lets see what ATI will do in the next days, since their response to this issue will for sure tell us what is their commitment torward its users, or if definitely one should lose hope and head to NVIDIA instead or INTEL.

Last edited by hcostelha : May 28, 2006 at 08:53 AM.
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Old May 29, 2006, 04:04 PM   #15
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Some more info. Just installed fglrx 8.25.18 from livna. Restarted (also updated kernel), and everything works on my RV250. Tested on Quake3-1.34, torcs, glxgears. Then tried glxinfo (as unprivileged user):
Code:
[vasile@chomper site]$ LIBGL_DEBUG=verbose glxinfo|grep ^Open
libGL: XF86DRIGetClientDriverName: 8.25.18 atiogl_a (screen 0)
libGL: OpenDriver: trying /usr/X11R6/lib/modules/dri/atiogl_a_dri.so
fglrx: libGL version does not match - OpenGL module is using glapi fallback
libGL: XF86DRIGetClientDriverName: 8.25.18 atiogl_a (screen 0)
drmOpenByBusid: busid is PCI:1:0:0
drmOpenDevice: minor is 0
drmOpenDevice: node name is /dev/dri/card0
drmOpenDevice: open result is 4, (OK)
drmOpenByBusid: drmOpenMinor returns 4
drmOpenByBusid: drmGetBusid reports PCI:1:0:0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: RADEON 9000 PRO DDR Generic
OpenGL version string: 1.3.1072 (X4.3.0-8.25.18)
Then (by mistake) executed the same command in root xterm:
Code:
[root@chomper ~]# LIBGL_DEBUG=verbose glxinfo
name of display: :0.0
libGL: XF86DRIGetClientDriverName: 8.25.18 atiogl_a (screen 0)
libGL: OpenDriver: trying /usr/X11R6/lib/modules/dri/atiogl_a_dri.so
fglrx: libGL version does not match - OpenGL module is using glapi fallback
[fglrx] API ERROR: could not register entrypoint for SelectTextureSGIS
[fglrx] API ERROR: could not register entrypoint for SelectTextureTransformSGIS
[fglrx] API ERROR: could not register entrypoint for ClientActiveVertexStreamATI
[fglrx] API ERROR: could not register entrypoint for VertexBlendEnviATI
[fglrx] API ERROR: could not register entrypoint for VertexBlendEnvfATI
Selinux were disabled for both cases.
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Old Jun 4, 2006, 07:42 AM   #16
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Can we please get some comment from ATI about this bug?

This silent treatment is getting old.
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Old Jun 5, 2006, 06:33 AM   #17
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Quote:
Originally Posted by adamk75
Can we please get some comment from ATI about this bug?

This silent treatment is getting old.
Since my last post asking about this problem, mtippett has made four separate responses to other threads, but nothing on this one.
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Old Jun 5, 2006, 07:07 AM   #18
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It's simple: nothing to say...

The problem is pretty real... and, maybe, mtippett can't take an official position about this, without an ATI official response.
In the other side, a short answer like "We now know the problem, thanks for the warning. We will investigate about this..."
or, better "Sorry for this error, we will fix it in the next release".
Or "r200 support stop on 8.24... throw away the card and buy NVI... ooops, a new ATI X1K one"

So... must wait until end of june, i suppose... (and i hope...)
About bug report in bugzilla: all of us know how ATI take care about it...
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Old Jun 5, 2006, 07:51 AM   #19
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Quote:
Originally Posted by Mastro Wallace
It's simple: nothing to say...

The problem is pretty real... and, maybe, mtippett can't take an official position about this, without an ATI official response.
That's my point. There should be some response from ATI on this issue.

Adam
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Old Jun 6, 2006, 11:56 AM   #20
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Well i have given up hope, thankfully the new opensource drivers that came with xorg 7.0 work as fast or almost as fast as the ati ones and give none of the headache ati does.
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Old Jun 6, 2006, 12:02 PM   #21
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Hey Matthew, any response from ATI yet? I'm just gonna keep asking till I hear something.
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Old Jun 6, 2006, 01:31 PM   #22
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Quote:
Originally Posted by dift
Well i have given up hope, thankfully the new opensource drivers that came with xorg 7.0 work as fast or almost as fast as the ati ones and give none of the headache ati does.
Are the x.org drivers really that good now? In particular, what about OpenGL? The benchmarks I've seen in the past have shown ATI's closed drivers blowing away the open source ones.
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Old Jun 6, 2006, 02:26 PM   #23
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Well i base it soly on the games i usualy run and how they feel (i don't use the fps meter so i would not know what it was before) and it works smooth enough for me to stop bothering with ati's drivers

You can try it for yourself next time your upgrading since your suposed to uninstall the ati ones and then install the new ones anyway.
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Old Jun 6, 2006, 03:14 PM   #24
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won't let me delete this post.
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Old Jun 7, 2006, 01:18 AM   #25
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Quote:
Originally Posted by rrwood
Are the x.org drivers really that good now? In particular, what about OpenGL? The benchmarks I've seen in the past have shown ATI's closed drivers blowing away the open source ones.
I dont know which benchmars you refer to, however if have here some results showing quite the opposite:

http://homepage.hispeed.ch/rscheideg...omp_oct03.html

http://homepage.hispeed.ch/rscheideg...inux_comp.html

http://marc.theaimsgroup.com/?l=dri-...2641420043&w=2

http://marc.theaimsgroup.com/?l=dri-...0543410545&w=2

cheers Jon
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Old Jun 7, 2006, 04:55 AM   #26
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Quote:
Originally Posted by JonSvenJonsson
In fact, the benchmarks in that last link were conducted without color tiling enabled, so there should be another speed boost with it turned on. Also, vertex programs are now available in the CVS version of the r200 driver.

In addition, any current benchmarks that I ran, comparing fglrx to dri, would show a 0 for every game/app tested with the fglrx drivers since ATI decided to break r200 support. I'm still waiting to here from ATI about what they plan to do to rectify the current problem with their drivers.

Adam
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Old Jun 7, 2006, 12:06 PM   #27
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Quote:
Originally Posted by adamk75
I'm still waiting to here from ATI about what they plan to do to rectify the current problem with their drivers.

Adam
I imagine you're going to be waiting until next driver release until a fix is made, that or ATI will announce they've dumped support for the older cards (seeing as it's obvious they won't respond yet). Hopefully the latter is not true.

Linux support right now is comparible to ATI's crappy driver support back in the Rage LT Pro days. Hope it gets better.
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Old Jun 7, 2006, 12:16 PM   #28
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Quote:
Originally Posted by ImNotInsane
I imagine you're going to be waiting until next driver release until a fix is made, that or ATI will announce they've dumped support for the older cards (seeing as it's obvious they won't respond yet). Hopefully the latter is not true.

Linux support right now is comparible to ATI's crappy driver support back in the Rage LT Pro days. Hope it gets better.
I hope it does, too. Till such time as the drivers work again on r200 hardware, though, I will continue to make sure this thread stays near the top.

How about it, Matthew. Any response to the situation with the broken drivers?

Adam
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Old Jun 7, 2006, 02:07 PM   #29
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Quote:
Originally Posted by adamk75
I hope it does, too. Till such time as the drivers work again on r200 hardware, though, I will continue to make sure this thread stays near the top.

How about it, Matthew. Any response to the situation with the broken drivers?

Adam
I support you (as an owner of an 9200, 9600 and x800), so Matthew or any other ati official, whats the status regarding r200-class chips and atis driver.


cheers Jon
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Old Jun 7, 2006, 05:15 PM   #30
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Quote:
Originally Posted by JonSvenJonsson
I dont know which benchmars you refer to, however if have here some results showing quite the opposite:
http://homepage.hispeed.ch/rscheideg...omp_oct03.html
http://homepage.hispeed.ch/rscheideg...inux_comp.html
those are very old (but still even then fglrx wasn't really "blowing away" the open source drivers). The open source driver didn't support performance-enhancing features like color tiling, hyperz back then, not to mention countless other features (though to be fair, fglrx didn't support hyperz neither at least then, not sure it does now on r200).
not quite comparable as fglrx runs the r200 render path in doom3/q4, whereas the r200 open source driver only runs arb renderer. The r200 open source driver now indeed can run the r200 render path (though hw vertex programs are only in cvs, otherwise it will be slower). Well, I wanted to compare performance in doom3 using fglrx and the open source driver on my 9000pro (64MB), but guess what - fglrx always locks up before the timedemo completes... subjectively performance was comparable (quite slow on both). (That was with the 2nd latest fgrx driver btw, I didn't even try the latest one for obvous reasons...)
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