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#211 | Advertisement (Guests Only)
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Momma says I'm big boned.
Join Date: Sep 2002
Location:
NYC
Posts: 3,930
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And by the way, I think the demo rocks. I think it looks great and liked the gameplay well enough that I will purchase the game. I actually skipped SC:PT. I think you guys tend to get caught up with all the "shader model this, shader model that" stuff. I enjoy the game immensely and to me it looked great and ran great, with the lack of quality games lately how is everyone still caught up with what shader model is used? While im sure there are some reasons for what was implemented and what was not implemented, did you even bother finishing the demo? If you did, did you like the gameplay? In a way I am kind of shocked that it is running using the 1.1 SM Path and that it still looks pretty damn good. Anyway nuff said, just my opinion.
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Core2Quad Q9650 Asus P5K Premium 4x1GB Crucial Ballistix DDR2 800@4-4-4-12 EVGA GeForce GTX 285 (648/1476/2484) Creative Sound Blaster X-Fi Xtreme Gamer Windows 7 Ultimate (x64) [XBOX 360 250GB Slim + Kinect] [PS3 Slim 160GB]
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#212 |
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Rage3D Spammer
Join Date: Dec 2002
Location:
WI
Posts: 14,580
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Does anyone else feel this demo was a bit on the 'too dark' side? I got my monitor maxed out, ingame brightness and contrast maxed out and play at night with light out in my room and the screen is just ok. I'd prefer it a tad brighter. This demo is 85% near Doom3's darkness. Also, I sure hope this doesn't represent one full mission out of the 10 in the full game cause it was very short. And if it was, there's gonna be like only 5 hours of gameplay in the full. ![]()
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Member of the Glorious PC Gaming Master Race-"Doesn't any game maker know how to make a PC feeling game anymore? I hate all this console afterbirth crap we're getting lately." Last edited by Destroy : Feb 19, 2005 at 08:09 PM. |
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#214 |
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Rage3D Spammer
Join Date: Dec 2002
Location:
WI
Posts: 14,580
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No, I played on Normal. Stats page at end of demo said it took me 32min to finish the mission and I didn't rush by any means, heck I stood around a lot and gawked at the pretty visuals.
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Member of the Glorious PC Gaming Master Race-"Doesn't any game maker know how to make a PC feeling game anymore? I hate all this console afterbirth crap we're getting lately." |
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#215 |
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Radeon HD 6850
Join Date: Aug 2004
Posts: 199
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I can see Sam perfectly in the darkest areas...the game is even brighter than previous versions, where he simply melts into the darkness. I'd check your monitor, cuz it seems perfect for me. Quelaar |
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#216 |
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Radeon HD 6850
Join Date: Aug 2004
Posts: 199
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Sorry to double post, but how do you know someone out after you've grabbed them? I can't get good mission scores if I'm stabbing them in the back (primary fire), or chocking them (2nd). Thanks, Quelaar |
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#217 |
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Ultra Combo
Join Date: Feb 2004
Location:
Florida
Posts: 739
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I finally got 100% mission score. I finished in 16:04 but I practiced a few times already. I snuck past everyone except for the last guard at the top of the light tower which I used a sticky shocker on. I found out that if you kill him it only gave me a 98% so I started over and used the sticky shocker on him. Other than that, to get a high score you can't alert anyone to your presence. They can notice something in the dark and go investigate but they can't get so alerted to the point where they fire at you. I also noticed the guy who is welding the gate thing doesn't always finish welding, he will just go on forever. I don't know if it is a glitch or what. BTW, I'm playing the XBOX version until the PC demo is officially released.
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-BF2: [Rage3D]Spynole -BF2142: Spynole -BF3: Spynole |
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#218 |
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Radeon HD 6870
Join Date: Nov 2001
Posts: 343
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May I have a PM? |
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#219 | |
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Comfortably Numb
Join Date: Sep 2003
Location:
Toronto eh
Posts: 6,928
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Quote:
So all the people you encounter will have to be killed unfortunately unless you use stuff like the sticky cam. Wwell, atleast no more "lethal force is not allowed" crap. ![]() |
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#220 | |
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Comfortably Numb
Join Date: Sep 2003
Location:
Toronto eh
Posts: 6,928
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Quote:
YGPM |
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#221 | |
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Ultra Combo
Join Date: Feb 2004
Location:
Florida
Posts: 739
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Finally found the source for a post i deleted earlier. This is an interview with one of the SC:CT developers which partially regards the possibility of including SM 2.x but the interview is from last October so take from it what you will. http://www.beyond3d.com/forum/viewto...er=asc&start=0 Quote:
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-BF2: [Rage3D]Spynole -BF2142: Spynole -BF3: Spynole Last edited by Spynole : Feb 20, 2005 at 01:27 AM. |
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#222 | |
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Rage3D Spammer
Join Date: Dec 2002
Location:
WI
Posts: 14,580
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Quote:
One thing I thought was lame was the frag grenade hardly does any damage to the enemy. It went of right next to them and didn't kill them. ![]()
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Member of the Glorious PC Gaming Master Race-"Doesn't any game maker know how to make a PC feeling game anymore? I hate all this console afterbirth crap we're getting lately." |
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#223 |
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Radeon HD 6670
Join Date: Apr 2004
Location: A small town called Guisborough
Posts: 26
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Hmmm the demo is stuck in window mode, it was like that from the start. I've tried editing the config file. Has anyone had this problem? More importantly, does anyone know how to fix it? Thanks
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"I cheat therefore i am" - Michael Schumacher |
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#224 | |
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Radeon HD 7970
Join Date: Feb 2003
Posts: 922
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Quote:
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32" Vizio Athlon 64 3800+ MSI K8N NEO4-F 2x 1024MB Corsair DDR400 eVGA 8800GT Asus Xonar DX Windows Vista x64 |
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#225 |
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Newbie
Join Date: Feb 2005
Posts: 15
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If you can not run the demo in fullscreenmode please try to remove tools that try to force a refreshrate. The demo request allways a 60Hz mode. If it can not get one it will switch to windowmode. Beta 2 of out DirectX Tweaker Tool will contain an option to override such behavior. Sorry for this plug. |
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#226 | ||
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Radeon HD 6670
Join Date: Apr 2004
Location: A small town called Guisborough
Posts: 26
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Quote:
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"I cheat therefore i am" - Michael Schumacher |
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#227 | ||
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Lettuce? I don't get it
Join Date: Aug 2003
Posts: 8,933
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Quote:
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#228 |
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Radeon HD 6770
Join Date: Oct 2004
Location:
Sioux Falls
Posts: 59
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Could someone pm me the demo. Ty. |
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#229 | |
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Hipster Dufus
Join Date: Mar 2004
Location: Sweden
Posts: 6,343
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Quote:
Seems really promising this game, fun and looks great, skin is a bit on the shiny side as usual these days but hey, the gameplay is good, the rest is just a very ncie bonus.. Its odd with the SM1.1 / SM3.0 thing, why not just put in a SM2.0 path and extend SM3.0 ontop of that? thought that was the way people went about it.. still time for them to add it for retail perhaps... Got all the goods ON here with my 6800GT, cept for the Hardware Shadow Mapping, didnt seem to work with my current drivers (shadows didnt show, as mentioned in readme)
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you jump out of that plane and that parachute doesnt open, the helmet is now wearing YOU for protection. -JS |
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#230 | |||
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Radeon HD 6970
Join Date: Apr 2004
Posts: 684
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Quote:
At the same time Ubisoft also wanted to create a next-generation graphics experience and designed shaders which surpass SM2.x limitations because they had from the beginning on the Xbox Next in mind which includes a SM3.0 GPU. Optimizing the SM1.1 path to look like SM2.0 graphics and also designing a superior SM3.0 path for the next generation consoles did not leave them much time to concentrate on another path for SM2.0. This was also not needed because the SM1.1 path looked so good. By taking this risky decision they are now the first gamedeveloper to offer a superior SM3.0 game and needed less time to develop it than using SM2.0 for probably slightly less advanced graphics since some SM3.0 shaders would be very difficult to port to SM2.0. Quote:
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On a different note: I played now twice through the demo and really found the gameplay amazing. Nice map, beautiful designed although slightly too linear but I heard the other levels were not that linear so I have high hopes for the full game. Perfect stable and smooth gaming experience. Last edited by Cassini : Feb 20, 2005 at 11:44 AM. |
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#231 |
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Hipster Dufus
Join Date: Mar 2004
Location: Sweden
Posts: 6,343
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havent been paying alot of attention to the thread, its friggin long.. I assumed the SM1.1 was due to the Xbox, saw my bro play the demo on his 9700pro and at a quick glance it doesnt look all that different from how it does here so yeah, maybe there isnt any need for SM2.0 path.. dunno, and dont really care all that much either tbh hehe.. using 71.81 here.. think I tried 71.80 but they tended to crash CS:S so I gave them the finger and sent them packing.. odd that it doesnt seem to work with 71.81.. maybe if I enable it and restart the game or something.. EDIT acctually, it DID work.. when I enabled it before starting the mission, instead of during the mission..
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you jump out of that plane and that parachute doesnt open, the helmet is now wearing YOU for protection. -JS Last edited by jolle : Feb 20, 2005 at 11:58 AM. |
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#232 |
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addicted to WoW :(
Join Date: Mar 2003
Location: Istanbul, Turkey
Posts: 2,557
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Can 6600GT users please comment on the performance of the demo? Thanks.
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viSIt mY aUdi0sCroBbLEr Athlon64 3000+ (Winchester) @ 240*9 = 2160 MHz Asus AN8-SLI Kingston DDR400 Asus V9999 Ultra Deluxe 435/1200 Forceware 77.13 WD2000JD LG L1750H Thermaltake 680W PSU Windows XP SP2 MSH - Jasef's band - Second demo is out, you should pay for the shipping & material costs and get the demo. I know I did. |
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#233 | |
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addicted to WoW :(
Join Date: Mar 2003
Location: Istanbul, Turkey
Posts: 2,557
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Quote:
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viSIt mY aUdi0sCroBbLEr Athlon64 3000+ (Winchester) @ 240*9 = 2160 MHz Asus AN8-SLI Kingston DDR400 Asus V9999 Ultra Deluxe 435/1200 Forceware 77.13 WD2000JD LG L1750H Thermaltake 680W PSU Windows XP SP2 MSH - Jasef's band - Second demo is out, you should pay for the shipping & material costs and get the demo. I know I did. |
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#234 |
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Hipster Dufus
Join Date: Mar 2004
Location: Sweden
Posts: 6,343
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did some comparision screens if anyone is interested.. SM1.1 http://upl.silentwhisper.net/uplfold...d7/SC_sm11.jpg SM3.0 (no HDR) http://upl.silentwhisper.net/uplfold...sm30_noHDR.jpg SM3.0 full http://upl.silentwhisper.net/uplfold...d7/SC_sm30.jpg Game looks great in all modes IMO. The HDR isnt as pronounced as with Farcry where its used with a autoexposure feature, which it isnt here from what I can tell, seems a bit more colorful and with a bit more contrast thats about it.. (sorry if im repeating things, thread is too long hehe)
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you jump out of that plane and that parachute doesnt open, the helmet is now wearing YOU for protection. -JS Last edited by jolle : Feb 20, 2005 at 12:11 PM. |
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#235 | |
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Newbie
Join Date: Feb 2005
Posts: 15
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#236 |
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Banned
Join Date: Jan 2004
Location: JTown
Posts: 2,273
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I want the demo...how do i get it? |
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#237 | |
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Radeon HD 6970
Join Date: Apr 2004
Posts: 684
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Quote:
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#238 | |
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Newbie
Join Date: Feb 2005
Posts: 15
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Quote:
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#239 | |
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Radeon X1800XT
Join Date: Aug 2004
Location: Rotterdam - NL
Posts: 558
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Quote:
I hope their lazyness for not creating a sm2.x path (which with some workarounds would most likely look identical to the "superior" 3.0 path) will be punished by all Ati users to not buy this game, cutting of millions from their sales. About HDR: Tim Sweeney from Epic stated this clearly: FP16 blending can be done on R3xx/4xx hardware with a workaround, rendering to another texture and do the blending in a shader program. This is what they'll do for the next Unreal game. Another option would be 16bit integer HDR which Valve is using in the upcoming Ati levels. (their early Source HDR demo looked very impressive, and hey, it had FSAA too!!) Obviously, Nvidia sponsored this whole SCCT 1.1/3.0 HDR BS, the same as with Farcry's Openexr HDR. How do they do this each time? Is their relationship with game developers simply better than Ati's? Are they simply paying more? Doesn't Ati want to pay? (well, only to Valve )Last edited by Apple740 : Feb 20, 2005 at 06:56 PM. |
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#240 | ||
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Radeon HD 7970
Join Date: Feb 2003
Posts: 922
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Quote:
I love my 9700 Pro, and my next card will probably be an X850 XT, but I realize that I still won't be able to use SM3.0. It's a trade-off you make for having a faster card. Quote:
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32" Vizio Athlon 64 3800+ MSI K8N NEO4-F 2x 1024MB Corsair DDR400 eVGA 8800GT Asus Xonar DX Windows Vista x64 Last edited by Nupraptor : Feb 21, 2005 at 04:32 AM. |
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