![]() |
|
|||||||
| Linux Forum to discuss the popular Open Source operating system, plus other *NIX derivatives. Discussions about AMD Catalyst drivers can be had in the relevant subforum. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 | Advertisement (Guests Only)
Login or Register to remove this ad
|
|
Radeon HD 6950
Join Date: Apr 2003
Location: Canada
Posts: 460
|
Okay, just to start off, this isnt one of those ATI sucks threads that most everyone been doing around here lately. This is an ATI praise thread. ![]() Okay, a about half a year ago or so I owned a Radeon 9000Pro, UT2004 performance was just playable, but everything did look good, I never had any rendering issues or anything like that. Then I get myself a crappy nVidia 5200FX, and then I notice some different things in UT2004. Later on that year I upgraded to a nVidia 6800GT, while figuring my problems were just related to the 5200FX being a crappy card, far worse then a Radeon 9000Pro. But I was proved wrong, the problem still existed. So really, after months of bringing this up to the nVidia developers, I still get poked around and its like they don't know what this problem is or if its their problem or not. So I needed the ATI screenshots to prove them wrong. This here is proof that ATI's FGLRX has more accurate rendering then nVidia's drivers. Lets start off with those pretty ATI screenshots that wind gave me in the other thread, thanks wind! ![]() So as you can see, with ATI, everything looks normal, nothing strange, just looks good. Now, this is where we can all start scratching our heads when it comes to nVidia and their drivers. Performance isnt everything as far as i'm concerned. When things don't render properly when I paid over $400 for a graphics card it gets personal! Here are some screenshots just taken by me on nVidia. Remember, quality is all up high as it can go, everything is turned up full. ![]() Now, you don't even have to question as to what is wrong here. Bottom line, nVidia's drivers arent all the hype they turn out to be just because they perform good. As far as I see it, drivers are only as good if they perform good and render things properly. Oh, I been pestering the developers, and I didnt get anywheres really. Oh well. ![]() Score a big point for ATI for getting things right in rendering things the way they should be rendered. ![]()
__________________
AMD Athlon 64 3000+ S939 Venice, 280GB HDD + 37GB Raptor, MSI K8N Neo2 Platinum, 480W Thermaltake PSU Lian-Li PC65U, 1GB Corsair TWINX1024-3200C2PRO@2-3-3-6-1T, SBLive! 5.1, Hauppauge PVR-150MCE, eVGA nVidia 6800GT Slackware Current, Pioneer DVR-109, LG DVD-ROM/CD-RW, Logitech MX-DUO, 400W Stereo Amplifier w/ 15" 3-way's |
|
|
|
|
|
|
#2 | |
|
Nerdy Geek
Join Date: Sep 2004
Location: Finland
Posts: 95
|
Quote:
I think ATI is finally getting the base for their drivers in shape. Once the base stuff is right (did I hear someone mentioning word "rewriting"?), optimizing the drivers should be a whole lot easier as changes are less likely to break something. Speaking for my own experience. ;-) Just you wait - we're gonna have the best drivers around!
__________________
Waiting for a better world // no rig description here, but my virtual penis is 144 cm (4' 9") long |
|
|
|
|
|
|
#3 |
|
Radeon HD 6950
Join Date: Apr 2003
Location: Canada
Posts: 460
|
Indeed it is a big step forward for ATI.
__________________
AMD Athlon 64 3000+ S939 Venice, 280GB HDD + 37GB Raptor, MSI K8N Neo2 Platinum, 480W Thermaltake PSU Lian-Li PC65U, 1GB Corsair TWINX1024-3200C2PRO@2-3-3-6-1T, SBLive! 5.1, Hauppauge PVR-150MCE, eVGA nVidia 6800GT Slackware Current, Pioneer DVR-109, LG DVD-ROM/CD-RW, Logitech MX-DUO, 400W Stereo Amplifier w/ 15" 3-way's |
|
|
|
| Advertisement (Guests Only) |
|
Login or Register to remove this ad
|
|
|
#4 |
|
The lurker mod
Join Date: Dec 2002
Location:
Slovenia, Europe
Posts: 3,228
|
As always: Don't start flaming or anything. And this goes for flaming ATI and nVidia! (nobody can say I'm favouring ATI over this). And spyke, nice job figuring this out!
__________________
Other hardware: MacBook Pro 2.53GHz 13", Xbox360, iPhone 3GS 32GB
|
|
|
|
|
|
#5 |
|
Radeon HD 6850
Join Date: Feb 2003
Location: Cincinnati, Ohio USA
Posts: 114
|
Just to be fair, I have my own applications that can prove the exact opposite. Everything rendered correctly on my nvidia parts, and total crap with ATI's. The same exact code is executed on either card, only 100% ARB standard extensions were used. This is the nature of a driver, and for that matter, software development folks. It's software just like anything else, and bound to have bugs. Bugs that only surface when the conditions are just right, or an exact sequence of events occur that cause them to rear their ugly heads. These type of bugs can be extremely difficult to track down. Trust me I've personally spent many nights pulling my hair out and cursing the world over bugs like that If nvidia is aware of this, I'm sure it's on a TODO list somewhere.
__________________
My development projects website |
|
|
|
|
|
#6 |
|
Athens , Greece
Join Date: May 2004
Posts: 77
|
some pics of UT 2004 with 9600 XT works good and with the previous driver version ! ![]() ![]() ![]() Last edited by DImGR : Jan 21, 2005 at 04:21 PM. |
|
|
|
|
|
#7 | |
|
Radeon HD 6950
Join Date: Jan 2002
Posts: 514
|
Quote:
It might be possible ut2k4 doesn't use the exact same extensions on every card and could end up with different output (in fact, I wouldn't be surprised if r200 DRI looked different, since it lacks ATI shader extensions and other things like crossbar, though I'm surprised it looks the same as the nvidia pic in that case). I don't say that nvidia's driver isn't at fault here, but so far I've seen no evidence that this couldn't be an application bug (i.e. it uses different extensions on different cards and produces mistakenly not the same output) or even intended behaviour (maybe ut2k4 uses ATI_fragment_shader, since it's essentially the same as PS 1.4, but the game engine might lack support for ARB_fragment_shader which would be needed if you want to do everything (and more of course) which is possible with ATI_fragment_shader - the old NV_register_combiners won't cut it, though some newer NV extensions would do it too). |
|
|
|
|
|
|
#8 |
|
Newbie
Join Date: Jan 2005
Posts: 19
|
Here're two screenshots from my GeForce FX 5900XT. Maybe the 5200 you have is just as crappy as you describe. Screenshot 1 Screenshot 2 ...seriously, though, maybe your Nvidia card (the hardware) lacks support for the extensions UT2004 uses to render this. - chris
__________________
Thinkpad T40p :: Mobility FireGL 9000 :: Gentoo Linux [2.6.9] :: Xorg 6.8.0 :: firegl-8.8.25 |
|
|
|
|
|
#9 |
|
Athens , Greece
Join Date: May 2004
Posts: 77
|
1 more ![]() |
|
|
|
|
|
#10 | |
|
Radeon HD 6850
Join Date: Feb 2003
Location: Cincinnati, Ohio USA
Posts: 114
|
Quote:
__________________
My development projects website |
|
|
|
|
|
|
#11 | |
|
Radeon HD 6950
Join Date: Jan 2002
Posts: 514
|
Quote:
(as a matter of fact, for instance EXT_blend_func_separate is a core feature of OpenGL 1.4, guess what happens if you use it on a GF4... this is the function you want to use to show your friends how much faster a Radeon 8500 is than a GF4 :-)). I think you'd have to ask epic if these differences are expected. A quick grep over the ut2k4 binary shows it'll probably use ATI_texture_env_combine3, ARB_texture_env_crossbar and NV_texture_env_combine4. But nothing fragment-shader like. While combine4 and crossbar are similar, I don't think you could always easily substitute one for the other. Anyway, I've just used crossbar as an example in the previous message, it could be something completely different... mczak |
|
|
|
|
|
|
#12 | |
|
Radeon HD 6950
Join Date: Apr 2003
Location: Canada
Posts: 460
|
Quote:
Notice theres no side beams or top beams trailing out of it like they are in Dimgr's screenshot? Oh and if you look closer, you will see the dots that render it. The real power core shields like in Dim's screenshot dont have those dots, and are purely transparent. Its just harder to notice on the red core, but the result is the same as the blue on on nVidia. And by the way, my card is a 6800GT, i'm sure it supports all the features.
__________________
AMD Athlon 64 3000+ S939 Venice, 280GB HDD + 37GB Raptor, MSI K8N Neo2 Platinum, 480W Thermaltake PSU Lian-Li PC65U, 1GB Corsair TWINX1024-3200C2PRO@2-3-3-6-1T, SBLive! 5.1, Hauppauge PVR-150MCE, eVGA nVidia 6800GT Slackware Current, Pioneer DVR-109, LG DVD-ROM/CD-RW, Logitech MX-DUO, 400W Stereo Amplifier w/ 15" 3-way's |
|
|
|
|
|
|
#13 | |
|
Radeon HD 6950
Join Date: Apr 2003
Location: Canada
Posts: 460
|
Quote:
__________________
AMD Athlon 64 3000+ S939 Venice, 280GB HDD + 37GB Raptor, MSI K8N Neo2 Platinum, 480W Thermaltake PSU Lian-Li PC65U, 1GB Corsair TWINX1024-3200C2PRO@2-3-3-6-1T, SBLive! 5.1, Hauppauge PVR-150MCE, eVGA nVidia 6800GT Slackware Current, Pioneer DVR-109, LG DVD-ROM/CD-RW, Logitech MX-DUO, 400W Stereo Amplifier w/ 15" 3-way's |
|
|
|
|
|
|
#14 | |
|
Nerdy Geek
Join Date: Sep 2004
Location: Finland
Posts: 95
|
Quote:
__________________
Waiting for a better world // no rig description here, but my virtual penis is 144 cm (4' 9") long |
|
|
|
|
|
|
#15 | |
|
Athens , Greece
Join Date: May 2004
Posts: 77
|
Quote:
what polygons and [what pictures were deleted] ? Yes i get framerates like that on all type of games with the exception of onslaught games where i get around 30-40 fps Last edited by DImGR : Jan 21, 2005 at 07:37 PM. |
|
|
|
|
|
|
#16 | |
|
Nerdy Geek
Join Date: Sep 2004
Location: Finland
Posts: 95
|
Quote:
And thanks for your answer about the framerate.
__________________
Waiting for a better world // no rig description here, but my virtual penis is 144 cm (4' 9") long |
|
|
|
|
|
|
#17 |
|
Athens , Greece
Join Date: May 2004
Posts: 77
|
they are regular ut maps. What fps do you get with your nvidia? ` stat fps |
|
|
|
|
|
#18 |
|
Radeon HD 6950
Join Date: Apr 2003
Location: Canada
Posts: 460
|
Whats really ironic about this is that UT2004 for linux was ported and tested using nVidia cards.
__________________
AMD Athlon 64 3000+ S939 Venice, 280GB HDD + 37GB Raptor, MSI K8N Neo2 Platinum, 480W Thermaltake PSU Lian-Li PC65U, 1GB Corsair TWINX1024-3200C2PRO@2-3-3-6-1T, SBLive! 5.1, Hauppauge PVR-150MCE, eVGA nVidia 6800GT Slackware Current, Pioneer DVR-109, LG DVD-ROM/CD-RW, Logitech MX-DUO, 400W Stereo Amplifier w/ 15" 3-way's |
|
|
|
|
|
#19 |
|
Radeon HD 6950
Join Date: Apr 2003
Location: Canada
Posts: 460
|
I get 80fps locked to my vsync in most normal deathmatch maps. Its when maps max out my cpu is when things get slower, since my card is far more powerful then what my cpu can dish out.
__________________
AMD Athlon 64 3000+ S939 Venice, 280GB HDD + 37GB Raptor, MSI K8N Neo2 Platinum, 480W Thermaltake PSU Lian-Li PC65U, 1GB Corsair TWINX1024-3200C2PRO@2-3-3-6-1T, SBLive! 5.1, Hauppauge PVR-150MCE, eVGA nVidia 6800GT Slackware Current, Pioneer DVR-109, LG DVD-ROM/CD-RW, Logitech MX-DUO, 400W Stereo Amplifier w/ 15" 3-way's |
|
|
|
|
|
#20 |
|
Athens , Greece
Join Date: May 2004
Posts: 77
|
i am trying to find an old 20gb hard drive so i can install Windows and benchmark my ATI there to see how it performs playing UT ![]() |
|
|
|
|
|
#21 |
|
Newbie
Join Date: Oct 2004
Posts: 9
|
Just so you know. I'm running a dual 2.8GHz Xeon box (533 FSB) with Radeon 9800 Pro (128MB) 8xAGP - 8.8 drivers. In order to achieve an average 40fps with UT2k4 (onslaught, pretty much any map) I have to run it with low/medium settings at 1024x768. Performance is terrible. Much as I love it, I can't carry on playing Enemy Territory for ever ... SF P.S. That's as an aside to another annoyance - with my Dell Lapdog with 9700 Mobility, I can't run a DVI monitor in dual head config. The driver can only run with the VGA output when simultaneously using the Lapdog LCD. In a word, sh1te. |
|
|
|
|
|
#22 |
|
Radeon HD 6670
Join Date: Jan 2005
Location: Australia
Posts: 46
|
I've got a 9600XT and I usually get really good performance. A lot of people withs similar hardware in the Atari forums are talking about serious drops in frame rate (down to 10 fps and under), something I've encountered during onslaught (perhaps because I usually play with instagib on during deathmatch). Does anybody else have this sort of problem?
__________________
Josh Bush ========= Fearless Leader Valiant Systems |
|
|
|
|
|
#23 | |
|
Sysadm. & developer
Join Date: Sep 2002
Location:
Stockholm, Sweden
Posts: 346
|
Quote:
__________________
Software: Debian GNU/Linux, Hardware: Too much to add everything here but I'm using the following card types from ATI: Radeon 9800Pro, Radeon 9700Pro, Radeon 8500, Radeon 8500LE, Radeon 9100, Radeon 9000Pro VIVO, Radeon 9250, Radeon 9200SE, Radeon 7200, Radeon 7000, RageXL, RagePro. |
|
|
|
|
|
|
#24 |
|
Radeon HD 6670
Join Date: Jan 2005
Location: Australia
Posts: 46
|
I was never able to get the older driver working under Fedora 3, and was never able to run the game with the previous drivers under Fedora 2. I think I may have an idea as to what is likely to be behind the poor performance with the new driver. http://www.rage3d.com/board/showthre...6&page=3&pp=30
__________________
Josh Bush ========= Fearless Leader Valiant Systems Last edited by Cheeseness : Jan 29, 2005 at 01:35 PM. |
|
|
|
|
|
#25 |
|
Radeon HD 6950
Join Date: Apr 2003
Location: Canada
Posts: 460
|
I think I might of found the problem to why these weird power cores exist. Under nVidia's drivers, it seems theres only a maximum of 4 texture mapping units in use. Log: 4 Texture Mapping Units found Where as with ATI's drivers, you get this: Log: 6 Texture Mapping Units found Could 2 missing texture mapping units cause these weird power core renderings? Something that needs to be asked... Why do ATI's drivers give more texture mapping units for multitexturing then nVidia's? I cannot possibly believe that these cards only have 4 TMU's...
__________________
AMD Athlon 64 3000+ S939 Venice, 280GB HDD + 37GB Raptor, MSI K8N Neo2 Platinum, 480W Thermaltake PSU Lian-Li PC65U, 1GB Corsair TWINX1024-3200C2PRO@2-3-3-6-1T, SBLive! 5.1, Hauppauge PVR-150MCE, eVGA nVidia 6800GT Slackware Current, Pioneer DVR-109, LG DVD-ROM/CD-RW, Logitech MX-DUO, 400W Stereo Amplifier w/ 15" 3-way's Last edited by spyke : Feb 26, 2005 at 09:12 AM. |
|
|
|
|
|
#26 |
|
Radeon HD 6970
Join Date: Jul 2003
Posts: 713
|
to Spyke: Try changing the ini file to 4 texture mapping units instead of the higher default value. Compare quality. For some reason from what i've seen, Nvidia's look a whole lot better with 4 than when you force 4 with ati cards.... --- |
|
|
|
|
|
#27 | |
|
Radeon HD 6850
Join Date: Feb 2003
Location: Cincinnati, Ohio USA
Posts: 114
|
Quote:
__________________
My development projects website |
|
|
|
|
|
|
#28 |
|
Radeon HD 6950
Join Date: Apr 2003
Location: Canada
Posts: 460
|
Old topic, but still not fixed... Indeed you are right though. NVIDIA just needs to add 2 more texturing units to their fixed function pipeline. Kinda sucks they havent made an effort to yet.
__________________
AMD Athlon 64 3000+ S939 Venice, 280GB HDD + 37GB Raptor, MSI K8N Neo2 Platinum, 480W Thermaltake PSU Lian-Li PC65U, 1GB Corsair TWINX1024-3200C2PRO@2-3-3-6-1T, SBLive! 5.1, Hauppauge PVR-150MCE, eVGA nVidia 6800GT Slackware Current, Pioneer DVR-109, LG DVD-ROM/CD-RW, Logitech MX-DUO, 400W Stereo Amplifier w/ 15" 3-way's |
|
|
|
|
|
#29 | |
|
Radeon HD 6850
Join Date: Feb 2003
Location: Cincinnati, Ohio USA
Posts: 114
|
Quote:
I'll take shadows over power cores any day ![]()
__________________
My development projects website |
|
|
|
|
|
|
#30 |
|
Clbuttic
Join Date: Apr 2003
Location:
Australia
Posts: 11,932
|
without the purdy power cores what will cast said shadows? I'm just shitstiring I don't even own this game.
__________________
The strong man is the one who is able to intercept at will the communication between the senses and the mind. ~ Napoleon Bonaparte (1769 - 1821) |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| NVIDIA GeForce GTX 590 Cooler Cover Exposed | erek | General News | 0 | Mar 14, 2011 06:14 AM |
| Exposed to an STD | Dr. Zhivago | Off Topic Lounge | 9 | Jul 30, 2010 09:00 AM |
| EB Games EXPOSED! | spyre | Console Gaming | 2 | Feb 4, 2007 12:50 PM |
| Illuminati Exposed | Bigfoot | Off Topic Lounge | 74 | Nov 17, 2005 10:34 PM |
| Post ur UT2004 special strategies here!!!! UT2004 GAMING | Aglarond | PC Gaming | 20 | Mar 28, 2004 01:39 AM |