Go Back   Rage3D » Rage3D Discussion Area » Computing Forum » General Hardware
Rage3D Subscribe Register FAQ Members List Calendar Mark Forums Read

General Hardware Talk about motherboards, CPU, sound cards, RAM, hard drives and everything else about computer hardware!

Closed Thread
 
Thread Tools Display Modes
Old Apr 29, 2002, 03:17 PM   #1
Advertisement (Guests Only)
Login or Register to remove this ad
Tyler582
i pwn n00bs
 
Join Date: Feb 2002
Location: Canada Winnipeg
Posts: 3,387


Default AGP Aperature

I dont exactly know much about it, but Im gonna change it when i get home from school today. What does it affect? What kinda things need higher size, like a better GPU? To find the right settin do i just experiment?
__________________
Spec.
Seasonic S12 430W PSU
AMD X2 4200+ w/2GB PC4200 Dual Channel
eVGA Geforce 8800 GTS 640MB w/Gateway FPD2185W
SB Audigy 2 w/ Logitech Z-5500
3DMarks: 10845 @ '05, 7299 @ '06
Tyler582 is offline  
Old Apr 29, 2002, 03:26 PM   #2
Robbiesan
Radeon 9800 Pro 128MB
 
Join Date: Mar 2002
Location: Calgary, Canada
Posts: 1,845


Default

Robbiesan is offline  
Old Apr 29, 2002, 04:42 PM   #3
WindWarrior
Radeon HD 5770
 
Join Date: Nov 2001
Location: VA
Posts: 310


Cool

I think ATI suggest 64mb but I set mine up to 128mb seem's to work ok.
__________________
HARLEY DAVIDSON: IF I HAVE TO EXPLAIN IT YOU JUST WOULDN'T UNDERSTAND !!!
WARRIOR
BLACK WIDOW Inc. SYS:Lian-Li PC 7T w/lexan window w/costom graphics/neon lighting Startech 450 watt pws AMD 1800+Tt Volcano 7+ Soyo Dragon + 768mb PC2100 Samsung DDR 2xWD30 gig HDs R8500 retail 275/275
Dig.Research 52x cdrom TDK 32x10x40 CD-R/RW Creative 12x dvd
Audigy MP3+ Cambridge SW 5.1s
WindWarrior is offline  
Advertisement (Guests Only)
Login or Register to remove this ad
Old Apr 29, 2002, 11:23 PM   #4
eezip
Ambassador of Hazaa
 
Join Date: Mar 2002
Location: United States Orange County, CA
Posts: 1,161


Default

youre best bet is to try 128mb first. if you have problems then lower it to 64mb. try not to go lower than that.
eezip is offline  
Old Apr 29, 2002, 11:29 PM   #5
dallasstar
cookies
 
Join Date: Feb 2002
Location: United States New York, NY
Posts: 3,824


Default

I had mine at 256 working just fine. I lowered it to 128 though because I didn't really see a speed difference and on one site, it showed that 128 works faster than 64 and 256 modes.
dallasstar is offline  
Old Apr 30, 2002, 12:08 AM   #6
eX-one
Radeon HD 5850
 
Join Date: Jan 2002
Location: passed out in the corner
Posts: 483


Default

my default was set at 64. Didn't change it until I got 3dmark scores of like 3000 something with my AIW 8500. bumped it to 128 and it jumped to 6000. 256 didn't make any more of a dif tho.
eX-one is offline  
Old Apr 30, 2002, 03:21 AM   #7
Soong
The Ultimate Answer...
 
Join Date: Oct 2001
Location: United States Martinez, CA
Posts: 5,149


Default

The AGP aprature is how much system memory the AGP controler is allowed to allocate for texture cashing. Set it as high as possable. Setting it to as much memory as you have won't cause your computer to do a tripple backflip while windows buttfruxors it self. Your BIOS/CMOS setup usualy wont let you set it to the full ammount of system memory anyway.
__________________
"The success or failure of your deeds does not add up to the sum of your life.
Judge yourself by the intention of your actions, and by the strength with which you faced the challenges that have stood in your way."
Soong is offline  
Old Apr 30, 2002, 04:31 AM   #8
Gator
Unreal Tournament Gamer
 
Join Date: Jan 2001
Location: United States New York
Posts: 13,102


Default

http://www.rojakpot.net/Speed_Demonz...rture_Size.htm

AGP Aperture Size
Common Options : 4, 8, 16, 32, 64, 128, 256

Details

This BIOS feature allows you to select the size of the AGP aperture. The aperture is a portion of the PCI memory address range dedicated as graphics memory address space. Host cycles that hit the aperture range are forwarded to the AGP without need for translation. The aperture size also determines the maximum amount of system RAM that can be allocated to the graphics card for texture storage.

The AGP Aperture size can be set using the formula : maximum usable AGP memory size x 2 plus 12MB. That means that the actual usable AGP memory size is less than half of the AGP aperture size. That's because the system needs a write combined memory area equal to the amount of actual AGP memory (uncached) plus an additional 12MB for virtual addressing.

Note that all this is merely address space, not physical memory used. The physical memory is allocated and released as needed only when Direct3D makes a create non-local surface call. Win95 (with VGARTD.VXD) and later versions use a waterfall effect. Surfaces are created first in local memory. When that memory is full, surface creation spills over into AGP memory and then system memory. So, memory usage is automatically optimized for each application. AGP and system memory are not used unless absolutely necessary.

Now, many people recommend the AGP aperture size should be half of the amount of RAM your system has. However, that's wrong for the same reason why swapfile size shouldn't be 1/4 of the amount of RAM you have in your system. Like the swapfile's size, the required AGP aperture size will become smaller as the graphics card's memory increases in size. This is because most of the textures will be stored on the graphics card itself. So, graphics cards with 32MB of RAM or more will require a smaller AGP aperture than graphics cards with less RAM.

If your graphics card has very little graphics memory, then you should set the AGP aperture size as large as you can, up to half the system RAM. For cards with more graphics memory, you needn't set the aperture size to half the system RAM. Note that the size of the aperture does not correspond to performance so increasing it to gargantuan proportions will not improve performance.

Still, it's recommended that you keep the AGP aperture around 64MB to 128MB in size. Now, why is such a large aperture size recommended despite the fact that most graphics cards now come with large amounts of RAM? Shouldn't we just set it to the absolute minimum to save system RAM?

Well, in the first place, many graphics cards require an AGP aperture of at least 16MB in size to work properly. This is probably because the virtual addressing space is already 12MB in size! In addition, many software have AGP aperture size requirements which are mostly unspecified. Some games even use so much textures that AGP memory is needed even with graphics cards with lots of graphics memory.

And if you remember the formula above, the actual amount of AGP memory needed is more than double that of the required texture storage space. So, if 15MB of extra texture storage space is needed, then 42MB of system RAM is actually used. Therefore, it makes sense to set a large AGP aperture size in order to cater for every software requirement.

Note that reducing the AGP aperture size won't save you any RAM. Again, what setting the AGP aperture size does is limit the amount of RAM the AGP bus can appropriate when it needs to. It is not used unless absolutely necessary. So, setting a 64MB AGP aperture doesn't mean 64MB of your RAM will be used up as AGP memory. It will only limit the maximum amount that can be used by the AGP bus to 64MB (with a usable AGP memory size of only 26MB).

Now, while increasing the AGP aperture size beyond 128MB wouldn't really hurt performance, it would still be best to keep the aperture size to about 64MB-128MB so that the GART table won't become too large. As the amount of onboard RAM increases and texture compression becomes commonplace, there's less of a need for the AGP aperture size to increase beyond 64MB. So, it's recommended that you set the AGP Aperture Size to 64MB or at most, 128MB.
Gator is offline  
Old Apr 30, 2002, 04:49 AM   #9
Soong
The Ultimate Answer...
 
Join Date: Oct 2001
Location: United States Martinez, CA
Posts: 5,149


Default

Quote:
Originally posted by Gator
Blah blah blah.
Dats what I said!
__________________
"The success or failure of your deeds does not add up to the sum of your life.
Judge yourself by the intention of your actions, and by the strength with which you faced the challenges that have stood in your way."
Soong is offline  
Old May 1, 2002, 04:43 AM   #10
Gator
Unreal Tournament Gamer
 
Join Date: Jan 2001
Location: United States New York
Posts: 13,102


Default

Quote:
Originally posted by Sooung


Dats what I said!
LOL
Gator is offline  
Old May 1, 2002, 05:57 AM   #11
Kizuel
the post gestapo
 
Join Date: Jan 2002
Location: Spirit World
Posts: 1,182


Default

Well, that's really only for cards with low memory. It doesn't really apply to today's cards with 64megs, and 128megs...because they have enough memory to handle things on their own. The more memory one the card, the less use for a huge apature.
Kizuel is offline  
Old May 4, 2002, 09:03 AM   #12
Gator
Unreal Tournament Gamer
 
Join Date: Jan 2001
Location: United States New York
Posts: 13,102


Default

i've made this thread a sticky because I've seen enough people ask about it on many occasions in various forums

enjoy
Gator is offline  
Old May 5, 2002, 08:49 PM   #13
DeathKnight
Rage3D Spammer
 
Join Date: Mar 2001
Location: United States Cincinnati, OH
Posts: 14,245


Subscriber
Default

I've heard that you should normally set it to half your system memory.
__________________
Intel Core 2 Quad Q6600 @ 3.2GHz w/Corsair H50 | Gigabyte GA-P35-DS3R | 2 x 2048MB G.SKILL DDR2 1066 | XFX GTX 285 | Auzentech X-Fi Prelude | WD 74GB Raptor | Maxtor 300GB SATA Ultra16 | Seagate 500GB 32MB SATA2 | WD 640GB Black | Toshiba 2.5" 500GB in eSATA enclosure | Asus DRW-24B1ST DVD/RW drive | Antec P180B w/700w Thermaltake TP modular PSU | Win 7 Pro / XP Pro SP3 | 1920x1080 w/LCD TV
HT: Philips 42PFL3603D/27 42" 1080P LCD HDTV | Onkyo TX-SR605 A/V receiver | JBL EC35 center | 2 JBL E30's (fronts, bi-amped) | 2 JBL N24II's (rears) | Homemade Sonosub w/Dayton 12" driver (extension to 14Hz), BASH 300w amp | Panasonic DMP-BD35 Blu-ray player | Toshiba HD-A2 HD DVD player | Xbox 360
Camera Gear: Nikon D80 DSLR | Nikon 16-85mm F3.5-5.6 VR | Nikon 50mm F1.8 D | Sigma 105mm F2.8 EX DG Macro | Sigma 100-300mm F4 EX APO | Sigma EX APO 1.4x TC | Kenko auto extension tubes (67mm total) | Slik Pro 700DX tripod legs with Cullmann Magnesit 35Nm ballhead
My Gallery
DeathKnight is offline  
Old May 6, 2002, 02:49 AM   #14
raptora12
Radeon HD 5970
 
Join Date: Mar 2002
Location: United States under the sky
Posts: 836


Wink i get my best 3dmarks at 128mbs

and i noticed omega now tells people useing his drivers to do the same.
raptora12 is offline  
Old May 7, 2002, 08:11 AM   #15
klutzon
It will happen at 13k...
 
Join Date: Oct 2001
Location: Kenya Rage3D: The Home of Manches™
Posts: 12,999


Default

I read somewhere, I can't remember (I would have loved to give you the link), that the AGP Aperture makes a performance difference for the different CPUs.

The AMD line of processors work best with an Aperture of 128MB, while the Intel line work best with 64MB. I'm working on that basis and left mine at 128MB. It doesn't do any harm, so it's fine that way. "If it ain't broke, don't fix it."
__________________
It's SEGA time!

Klutz is enjoying his "Forever" membership at Galbadia Hotel... THANK YOU FOR ALL YOUR CLICKS GUYS!!! :)
Galbadia Hotel: a place for game soundtrack lovers


Quote:
Originally Posted by Dark_Swordmaster View Post
This is true. 'sides, Klutzon could quintuple post something and I'd still prefer his.
Quote:
Originally Posted by UDHA
Yes, I'm a stubborn moron at times, but it keeps me occupied ;)
Quote:
Originally Posted by Honsy
Just tell her to open her mouth and close her eyes ... then throw her down and stick it in her pooper ;)
Quote:
Originally Posted by Ultimacy
Welcome to the world of current events. Feel free to grab a brochure and get back to us when you've caught up with the latest news.
Quote:
Originally Posted by OzzieBloke
It's okay Vazel. We all know about your "punctuation" issues and how much you like ";" as opposed to ":"
Quote:
Originally Posted by rayzian View Post
Ugh, I hate that.. I honestly get so paranoid it's not even funny. One time, I ran out of eyedrops (dear god) and forgot. I went to the nearest shoppers, red-eyed as hell, holding only a box of clear-eyes in a huge line up, never.. ever.. again...
Quote:
Originally Posted by DiaperJe|\|i3 View Post
Yeah, it seems like any game that doesn't measure up to some arbitrary standard or feeling we expect to have gets labeled consolized! What?!? Blurry textures! Consolitus! You can't save every 4 seconds? Consolitus! It doesn't have 12 million buttons that are bindable to controls! Consolitus! I can't use 16XAA with 166XAF consolitus! I got laid last nite because I wasn't playing PC games. Consolitus! No wait....
| My Games Collection (last updated Oct 07)
klutzon is offline  
Old May 7, 2002, 09:07 AM   #16
Yeuemmaimai
Banned
 
Join Date: Mar 2001
Posts: 9,048


Default

the intel document is incorrect about NT resource management
Yeuemmaimai is offline  
Old May 10, 2002, 04:16 AM   #17
Soong
The Ultimate Answer...
 
Join Date: Oct 2001
Location: United States Martinez, CA
Posts: 5,149


Default

Quote:
Originally posted by Kizuel
Well, that's really only for cards with low memory. It doesn't really apply to today's cards with 64megs, and 128megs...because they have enough memory to handle things on their own. The more memory one the card, the less use for a huge apature.
A quote from the CodeCreatures Benchmark Minimum Requirements
Quote:
4. > AGP Aperture size: This benchmark requires a total video memory greater than 128 mega-bytes. This means that if your graphics card has less than 128MB of memory, then you MUST set your AGP Aperture size to 128MB or greater. Anything less than this can result in inconsistent results or stability issues.
Click here then go to Downloads > Benchmark to read for your self

I'm not trying to say this is typical, I'm just showing there are applications out there that still need massive ammounts of memory even by todays standards.
__________________
"The success or failure of your deeds does not add up to the sum of your life.
Judge yourself by the intention of your actions, and by the strength with which you faced the challenges that have stood in your way."
Soong is offline  
Old May 13, 2002, 11:19 AM   #18
tindajii
Newbie
 
Join Date: Apr 2002
Location: Washington DC
Posts: 5


Default I am dumb.

Ok, dumb question...

How do I check to see what my AGP apature is set to? Is it in the bios? I am assuming the same place is where I will change it.

Tindajii
tindajii is offline  
Old May 13, 2002, 11:50 AM   #19
quanta!
Temporal AA Aficionado
 
Join Date: Dec 2001
Location: Toronto, Canada
Posts: 278


Default Yes, in the BIOS

Along with all the other AGP settings are. Chip Configuration for the Asus KT266A boards. If you really wanna hack it, you can use WPCREDIT and manually edit the bit register...

I moved from 16MB to 64MB just to get Max Payne to work. 128MB Aperture got me 1000 more 3DMarks. So, 128MB it is! I got the RAM to spend.
__________________
C2D E8400 / Intel DG35EC / Gigabyte Radeon HD 4850 (Cat 8.11) / 2GB DDR2-6400 / Win Vista Ultimate SP1
quanta! is offline  
Old May 25, 2002, 02:32 PM   #20
El_Scorcho
Radeon HD 5570
 
Join Date: May 2002
Posts: 28


Unhappy

i dont know. i guess it depends on the mother board. i have a 440bx and i had the apaerature set to like 128 for my nvidia card but when i put in my radeon the system didnt start up and i got a loud beep from the computer speaker. after i set it to 64 every thing was smooth.
El_Scorcho is offline  
Old May 27, 2002, 03:31 AM   #21
Mike G
Banned
 
Join Date: Mar 2002
Location: Kalama, WA
Posts: 2,563


Default

Quote:
Originally posted by Sooung
Setting it to as much memory as you have won't cause your computer to do a tripple backflip while windows buttfruxors it self.
BWAHAHAHHAHAAHHAHAHAAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHHA

wow...that made me laugh for quite a while
Mike G is offline  
Old Jun 3, 2002, 11:16 PM   #22
Warcraft III
Radeon HD 5570
 
Join Date: Nov 2001
Location: Sydney, Australia
Posts: 33


Default

I know someone who was fiddling around and didn't know what the AGP aperture was, so he set it to 2GB. The CMOS had to be reset before the computer would boot again.
Warcraft III is offline  
Old Jun 5, 2002, 03:52 AM   #23
badboy
RIP Paul Gray
 
Join Date: Feb 2001
Location: Sweden Sweden
Posts: 11,252


Default

I cant see where I can set my aparture size I have looked everywhere in the bios??

I have a Asus A7V133 mb
badboy is offline  
Old Jun 10, 2002, 10:43 PM   #24
Kemal
Radeon HD 5670
 
Join Date: Mar 2002
Posts: 60


Default

Weee..so.. i have a 64mb Radeon 8500 and 898mb of ram..so would it be a good idea for me to have it set to 256?
__________________
---
Athlon XP 2100
WinXP Home
Radeon 9700 Pro
SB Audigy 2
768 MB ram
Kemal is offline  
Old Jun 11, 2002, 04:55 AM   #25
El_Scorcho
Radeon HD 5570
 
Join Date: May 2002
Posts: 28


Default

thats allot of ram ther felller! THATS ALLOT OF RAM I TELLS YIR! JUST DONT GO HURTN NO ONE WITH THAT BIG BUNCH OF RAM YA GOT THER FELLIRS! mIMPP!
El_Scorcho is offline  
Old Jun 11, 2002, 05:02 PM   #26
Kemal
Radeon HD 5670
 
Join Date: Mar 2002
Posts: 60


Default

uhuh.............
*backs away very, very, slowly*
__________________
---
Athlon XP 2100
WinXP Home
Radeon 9700 Pro
SB Audigy 2
768 MB ram
Kemal is offline  
Old Jun 25, 2002, 07:39 AM   #27
Dalhectar
Radeon HD 5770
 
Join Date: Sep 2000
Location: Richmond, VA
Posts: 340


Default

Good info...
__________________
Synth-
Intel Pentium IV 3.0GHz CPU, Intel D875PBZ motherboard,
2 x Corsair CMX512-3200C2, PNY Verto GeForce 6800 128MB DDR, Western Digital 36GB 360GD and 200GB WD2000JB, NEC ND-3500A DVD±RW, Toshiba SD-1712 DVD-ROM, Creative SoundBlaster Audigy 2, Hauppauge WinTV PVR-150 TV Tuner card, Koutech IO-PFW310 Firewire card, Iiyama ProLite 4431 17.4" LCD, Logitech Cordless Elite Duo Mouse & Keyboard, Zalman CUPS-7000alcu CPU Cooler, Nexus iStyle Case, PC Power and Cooling Silencer 400 PS, StreamZap PC Remote


HTPC-
AMD AMD64 3000+ Socket 754 CPU, MSI K8T Neo-FSR motherboard, 2 x Infineon 256MB PC-2700, ATi Radeon 9800 Pro 128MB, Seagate 40GB Barracuda 7200.7 and Western Digital 200GB WD2000JB, Pioneer DVD-120S DVD-ROM, Optorite DD0203 DVD±RW, Hauppauge WinTV PVR-250 TV Tuner card, Adaptec DuoConnect AUA-3121, Chaintech AV-710 sound card, Antec Overture Case, Atech Flash Pro-8MX Media Card Reader, Gyration Ultra GT Keyboard/Mouse Suite, StreamZap PC Remote, USB-UIRT IR transmitter/receiver
Dalhectar is offline  
Old Jun 29, 2002, 12:34 AM   #28
Eolis
Pull My Finger
 
Join Date: Mar 2001
Location: Like a picture she was layin' there, moonlight dancin' off her hair. She woke up and took me by the hand, she's gonna love me in my Chevy van, and that's alright with me...
Posts: 657


Default

Quote:
Originally posted by El_Scorcho
thats allot of ram ther felller! THATS ALLOT OF RAM I TELLS YIR! JUST DONT GO HURTN NO ONE WITH THAT BIG BUNCH OF RAM YA GOT THER FELLIRS! mIMPP!
LMFAO
__________________
"But...this one goes to eleven"
-Nigel Tufnel / Spinal Tap
Elite Bastards
Eolis is offline  
Old Jul 18, 2002, 03:47 AM   #29
Loibisch
Radeon HD 5570
 
Join Date: Jul 2002
Location: Germany
Posts: 30


Default

Just wanted to add that using an AAS of 256MB has helped a whole lotta bunch of people playing GTA III more smoothly, so there is a point in having it set that high if oyu got the RAM to spend (512MB+)
Loibisch is offline  
Old Jul 25, 2002, 01:22 PM   #30
kb103
Radeon HD 5770
 
Join Date: Jun 2002
Location: Indiana, USA
Posts: 217


Default

Damn I wish I woulda known this, I've been at 64mb AGP for over a year now
__________________
Windows XP Professional (SP1)
AMD Athlon 1700+ (1.49 GHz)
80 gig Western Digital HD 7200 RPM 8mb Buffer
Aopen AK75 SIS 745
Crucial 512 mb PC2100
Radeon 8500 64mb DDR Sapphire (275/275) @ (297/297)
3DMark2001 - 8142
Catalyst 3.0 w/ DX9.0
__________________
kb103 is offline  
Closed Thread


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 02:34 AM.



Powered by vBulletin® Version 3.6.5
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
All trademarks used are properties of their respective owners. Copyright ©1998-2010 Rage3D.com