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Old Nov 9, 2011, 12:11 AM   #4621
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Rifle_shot
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Originally Posted by VW_Factor View Post
+1
+2

This is not needed here, it's a Battlefield 3 thread, not a windows versions discussion thread.

So back on topic,

They really need to nerf the AA guns or something, I find jets to be useless in this game, as everything is stacked against them. Even with the perks (flares, stealth, etc.) you are locked on by 20 stingers and AA guns right from takeoff, and pretty much spend the whole time running away from people instead of effectively bombing targets. I feel like they made the jets very unrealistic to balance them, but left all the anti-air items pretty close to realistic, which creates a huge balancing issue.
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Old Nov 9, 2011, 01:06 AM   #4622
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Quote:
Originally Posted by Rifle_shot View Post
+2

This is not needed here, it's a Battlefield 3 thread, not a windows versions discussion thread.

So back on topic,

They really need to nerf the AA guns or something, I find jets to be useless in this game, as everything is stacked against them. Even with the perks (flares, stealth, etc.) you are locked on by 20 stingers and AA guns right from takeoff, and pretty much spend the whole time running away from people instead of effectively bombing targets. I feel like they made the jets very unrealistic to balance them, but left all the anti-air items pretty close to realistic, which creates a huge balancing issue.
I think the biggest issue with that is that people never take out the damn AA. I've seen AA guys sit in the same spot an entire round without getting touched.

I can't even count how many times I've gotten shot down by AA, got frustrated, equipped Support, located them (same spot they were 10 mins ago...), then C4'd them to hell.
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Old Nov 9, 2011, 01:07 AM   #4623
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Originally Posted by Rifle_shot View Post
They really need to nerf the AA guns or something, I find jets to be useless in this game, as everything is stacked against them. Even with the perks (flares, stealth, etc.) you are locked on by 20 stingers and AA guns right from takeoff, and pretty much spend the whole time running away from people instead of effectively bombing targets. I feel like they made the jets very unrealistic to balance them, but left all the anti-air items pretty close to realistic, which creates a huge balancing issue.
I can manage the locked on rockets. There are ways of not only avoiding them, but having all those people worried about jets waste their time when they could be fighting.

I will agree on one thing with AA however, and that's mobile AA. Those things are terrible. One guy gets in and finds a hill on the side of the map and uses the guns throughout the whole match to constantly shoot down aircraft, and there is little to no defense whatsoever. Even if you somehow sneak up on them with a jet or helicopter, you can't take out the mobile AA with a single volley. It's ridiculous how over powered mobile AA is.
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Old Nov 9, 2011, 01:29 AM   #4624
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forget about flying on Caspian conquest, you can really rape though with jets on rush maps though. what i do is use the rocket pods. you can can dive bomb, release all 14 missiles on target, and then switch to the minigun quickly and blow up the tanks/floating tank thing; plus on rush maps there usually is no AA guns, and only one other enemy jet to worry about. also equipped stealth and flares...
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Old Nov 9, 2011, 02:47 AM   #4625
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With the mobile AA, if they merely hit the choppers even once, the thing gets tipped sideways, from that point on its pretty likely you are going to crash.

On the stingers, its actually pretty easy (and funny) to try and force a pilot to crash. Just find a high spot, lock onto them with the stinger and just wait, if they are a decent pilot they will probably wiggle out of it, however I played a game yesterday and did just that and I must have caused maybe 6-7 pilots to crash or eject then crash doing that.
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Old Nov 9, 2011, 03:05 AM   #4626
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Originally Posted by {0}Salamander{0} View Post
With the mobile AA, if they merely hit the choppers even once, the thing gets tipped sideways, from that point on its pretty likely you are going to crash.

On the stingers, its actually pretty easy (and funny) to try and force a pilot to crash. Just find a high spot, lock onto them with the stinger and just wait, if they are a decent pilot they will probably wiggle out of it, however I played a game yesterday and did just that and I must have caused maybe 6-7 pilots to crash or eject then crash doing that.
That's highly amusing.
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Old Nov 9, 2011, 04:21 AM   #4627
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Quote:
Originally Posted by Rifle_shot View Post
+2

This is not needed here, it's a Battlefield 3 thread, not a windows versions discussion thread.

So back on topic,

They really need to nerf the AA guns or something, I find jets to be useless in this game, as everything is stacked against them. Even with the perks (flares, stealth, etc.) you are locked on by 20 stingers and AA guns right from takeoff, and pretty much spend the whole time running away from people instead of effectively bombing targets. I feel like they made the jets very unrealistic to balance them, but left all the anti-air items pretty close to realistic, which creates a huge balancing issue.
They should not touch the mobile aa, they are already going to nerf the stingers, so there will be no engineers with anti-air in the next patch.
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Old Nov 9, 2011, 07:28 AM   #4628
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I don't think they need to nerf the stingers as such. Making the jets faster would help them evade locks and targetting etc.
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Old Nov 9, 2011, 07:47 AM   #4629
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The flying in this game really sucks. I hate getting stuck on the low ceilings and the mobile aa will totally destroy my jet in 1.5 seconds with no chance for recovery. I can't go high enough to avoid it and if I'm low the mobile AA can sit near their spawn and overlook the whole map. I'm not asking for Jets or helos to be overpowered, just to have a chance. I'd at least like a way to electronically spot the mobile aa so it shows up so I can attack it or let me look around from the freaking cockpit without it locking up my controls, then I might actually be able to see instead of being stuck in the chase view or the narrow front view and have no chance to spot something and line up a shot.

At least with another jet it's somewhat skill vs skill, but against the mobile aa it's a turkey shoot and I'm the turkey.
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Old Nov 9, 2011, 07:57 AM   #4630
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I have a really frustrating problem. I have all settings on low. When I walk around and try and turn and such it seems like its all a bit behind what is happening on the screen. I will stop and my char keeps going. I try to turn and it doesnt happen until a few seconds later. Just wondering if its my internet connection or the game.
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Old Nov 9, 2011, 08:51 AM   #4631
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Are there many jet/heli addon's which will help the pilots when they start getting more bonuses? Maybe the AA seems too powerful because the first initial loadouts are just too basic? Will pilots get Air-to-ground missiles/bombs at some point? I just got heatseeker and it helps taking down other fighters, but attacking ground targets is still a pain.
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Old Nov 9, 2011, 09:08 AM   #4632
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Anyone else having problems with origin constantly crashing? I had to set it to save login/ password because it crashed so often (probably 50 times). I also get some kind of Java crash. While playing the game, it opens the game in a window on the desktop that I have to constantly click to reopen to play the game.

I also get an error when adding Darp Preacher to frinds list saying he has too many friends Knucklehead
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Old Nov 9, 2011, 09:11 AM   #4633
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The AA tank is just insane. Unless you manage to sneak up on it somehow or the gunner is retarded, you are pretty much dead. You can't even try to kill it in a chopper if it is shooting at you as you'll be too busy trying not to crash to be able to shoot it.
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Old Nov 9, 2011, 09:15 AM   #4634
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What weapons lock onto helis/ jets? All I have is some bazooka that shoots a straight shot and always missing?



How do some people kill me with a single shot while I'm in a tank? Is there a particular place on the tank to aim for? Or do they have much stronger weapons?

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Old Nov 9, 2011, 09:21 AM   #4635
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In my experience you can't kill a tank in one shot, it takes 3 - 4 rockets. You get a SAM as one of the early unlocks for the Engineer class.
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Old Nov 9, 2011, 09:43 AM   #4636
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While in a tank, I have been taken out from behind () by a single rocket or something that did not give a lock warning...
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Old Nov 9, 2011, 09:57 AM   #4637
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While in a tank, I have been taken out from behind () by a single rocket or something that did not give a lock warning...
are you sure you didn't run over a mine?
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Old Nov 9, 2011, 09:58 AM   #4638
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Originally Posted by **G.I.BRO** View Post
Are there many jet/heli addon's which will help the pilots when they start getting more bonuses? Maybe the AA seems too powerful because the first initial loadouts are just too basic? Will pilots get Air-to-ground missiles/bombs at some point? I just got heatseeker and it helps taking down other fighters, but attacking ground targets is still a pain.
For a new pilot it's near impossible... I barely got 300 points for IR Flares after countless death/respawns.

The thing is, I can dogfight pretty well and really enjoy it, but if I don't shoot a plane down 30 seconds after spawning, I'm toast.
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Old Nov 9, 2011, 10:04 AM   #4639
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are you sure you didn't run over a mine?
I mine a lot and I know mines. It takes 2 to disable and 3 to blow it. I've started putting all 3 down on top of each other to actually get kills that way.
And.. I hear the launching rocket coming at me, think "I'll give him a couple hit while I finish what else I was doing", then boom. Dead. I have disabled a tank with a single shot to the back, but never straight to destroyed.



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For a new pilot it's near impossible... I barely got 300 points for IR Flares after countless death/respawns.

The thing is, I can dogfight pretty well and really enjoy it, but if I don't shoot a plane down 30 seconds after spawning, I'm toast.

I love taking down a plane with the main guns, but it is a rarity to get to even try..
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Old Nov 9, 2011, 10:17 AM   #4640
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Are there many jet/heli addon's which will help the pilots when they start getting more bonuses? Maybe the AA seems too powerful because the first initial loadouts are just too basic? Will pilots get Air-to-ground missiles/bombs at some point? I just got heatseeker and it helps taking down other fighters, but attacking ground targets is still a pain.
You get rocket pods and guided rockets at some point, but these will typically only disable a tank and not kill it. There are no bombs. You do get radar improvements that take the place of your mini map.

Here's what I'd like as a pilot. Instant reset of flares, but maybe limited to 10 uses, ability to actually use the free look view to spot ground targets without locking up the controls, higher ceilings and wider flyable map area that allow for attacks out of the sun or from a more stand off distance, having a weapon that will actually kill a tank, but perhaps a longer reload time or limited use, Ability to land and rearm/repair if there are limited use items. Probably not going to happen, but I can dream right?
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Old Nov 9, 2011, 10:47 AM   #4641
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You get rocket pods and guided rockets at some point, but these will typically only disable a tank and not kill it. There are no bombs. You do get radar improvements that take the place of your mini map.

Here's what I'd like as a pilot. Instant reset of flares, but maybe limited to 10 uses, ability to actually use the free look view to spot ground targets without locking up the controls, higher ceilings and wider flyable map area that allow for attacks out of the sun or from a more stand off distance, having a weapon that will actually kill a tank, but perhaps a longer reload time or limited use, Ability to land and rearm/repair if there are limited use items. Probably not going to happen, but I can dream right?
If you standoff at range, you can usually unload two rocket salvos (or more) at your target. The second salvo usually hits within seconds of the "Vehicle Disabled" popup and you can get the kill. Kind of like sniping I guess you could say and has felt OP at times. However, jets usually keep you honest and if there are good pilots on the other side, it is a difficult to "snipe" with your rockets (you'll be constantly juking).

On Operation Firestorm, I've found this to be the best tactic against the AA that parks out in "no mans land" or near the mountain. Or as SoCal mentioned, C4 their ass to hell or have a tank buddy throw some 120mm down their pipe.
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Old Nov 9, 2011, 10:53 AM   #4642
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As of now, I'm fine with the way aircraft works. But not in how the mobile AA works. Something first needs to be done with that. After that, I'll better be able to assess what changes should be made to the aircraft.

But as of now,

MOBILE AA IS OP!
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Old Nov 9, 2011, 11:00 AM   #4643
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As of now, I'm fine with the way aircraft works. But not in how the mobile AA works. Something first needs to be done with that. After that, I'll better be able to assess what changes should be made to the aircraft.

But as of now,

MOBILE AA IS OP!
I played mobile AA on a caspian sea on the tr3d server the other day and two jets would strafe me as soon as I got out to shoot at them. I couldn't actually take them down between the super-fast flares, stealth causing lock on to take ages, and the fact they were often well out of range until they snuck up behind me with 4,000 rockets.
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Old Nov 9, 2011, 11:22 AM   #4644
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And we all know what happen if the "op" AA is going to be nerfed: DICE will go overboard as usual and the airplanes will be back to being hidously OP again.

I remember the time when you could bring down a Messerschmitt by shooting at it with a BAR rifle. How's that for OP? And yet no one complained.
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Old Nov 9, 2011, 11:33 AM   #4645
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On that note I took out my first a10 with a main shell shot from my t90 yesterday, he was way the hell up came down in a loop and I nailed him. Was awesome!
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Old Nov 9, 2011, 12:05 PM   #4646
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Stingers are fine, it is a pretty good game to try and time lock-on against flares. Plus it is awesome to see how they try to recover afterwards! As a pilot, anti-air missiles are easy to avoid, too many pilots "blow their load" lol flares, too early. Just count to 3 after hard lock and bank hard - stingers never get me.

In terms of mobile AA, the cannon is only usefull against choppers -> jets move too fast and you only get a shot at them if they do something stupid. The mobile AA missile is no better than the stinger.

I don't know why they need to nerf anything, just learn how they work and have fun. If they are going to nerf the stingers - what is the point of having them then....you will need 3+ hits to bring something down then...which is never gonna happen unless a noob is flying.
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Old Nov 9, 2011, 12:16 PM   #4647
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the AA can take down planes, you have to lead them a lot..
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Old Nov 9, 2011, 12:48 PM   #4648
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Yeah there is a certain distance that planes get that pretty much guarantees they're dead. I racked up a ton of kills because idiot pilots kept flying into my team's airspace... then a few tried coming right at me which means insta-death for them.

The guided rocket is pretty useless though, by the time they are close enough to use it you might as well just use guns.

Sidenote: I love the thermal vision in the anti-air.
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Old Nov 9, 2011, 01:13 PM   #4649
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Quote:
Originally Posted by VW_Factor View Post
I use regular stereo headphones and Dolby Headphone for surround. Works great.
just tried this out using the dolby headphone option in my xonar settings.. works fn great..

tnx for the tip.
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Old Nov 9, 2011, 01:35 PM   #4650
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Quote:
Originally Posted by GravY View Post
just tried this out using the dolby headphone option in my xonar settings.. works fn great..

tnx for the tip.
I don't remember if this is actually an option in BF3, but Dolby Headphones generally works best when it is fed an actual 5.1 signal instead of just stereo sound. So if you have DH on and you can set the game to output 5.1 instead of stereo (or the headphones setting), it should provide even better results.
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