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Old Oct 2, 2017, 09:06 AM   #1
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Mangler
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Default Nioh

Is coming to the personal computer.

Quote:
Nioh, a beloved samurai action game that came out earlier this year for PS4, is coming to PC this November complete with all the downloadable content that publisher Koei Tecmo has released so far.

The PC version will also have “enhanced graphical modes,” Koei Tecmo says.

Nioh came out on February 7 for PS4, and will be out on November 7 for PC, so presumably Sony paid for a nine-month exclusivity window. Kotaku called it “one of the best action titles in years.”
https://kotaku.com/nioh-is-coming-to-pc-1819051862
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Old Oct 2, 2017, 09:14 AM   #2
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This is gonna be a BAD port. The fact that they still have the different performance modes still in the PC Release is a bad sign.

Great game and worth every penny but I wont double dip (its worth it) till I see how the port turns out.
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Old Oct 2, 2017, 09:16 AM   #3
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They certainly have a bad track record.

One can only hope that this will be one of the good ones.
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Old Oct 2, 2017, 09:32 AM   #4
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Steam page is up with system requirements.
Nioh confirmed for PC, out November via Steam


Requires 100GB of storage space.
Interesting tidbit that hints it might be a straight up 720p port with no in game graphical options (like Dark Souls without Durante's fix):

"The PC version can be played either on Action Mode, which features a stable 60fps, or on Movie Mode, which is described as a cinematic option that can expand the resolution to 4K. Koei Tecmo's note to press suggests you can't deviate from either of these two modes, no matter how powerful your PC." (source)
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Old Oct 2, 2017, 09:35 AM   #5
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The action mode was up to 1080p on a ps4 pro, so it's probably not going to be 720p.

My guess is that the game will have dynamic 1080p60 mode and a dynamic 4k30 mode.

Which is pretty dumb considering the power difference between a pc and a ps4/ps4pro.
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Old Oct 2, 2017, 09:48 AM   #6
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I have mixed feelings on the game. The gameplay is very good, but I feel like the level design is pretty poor, both visually and functionally.

I'm like halfway into the game and haven't played it in months.
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Old Oct 2, 2017, 09:51 AM   #7
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Definitely interested still I didn't play this game yet (no PS4).
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Old Oct 2, 2017, 10:46 AM   #8
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Sweeeet!
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Old Oct 2, 2017, 10:59 AM   #9
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Koei Tecmo is the poster child for bad ports. Will wait for reviews and a sale.
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Old Oct 2, 2017, 12:20 PM   #10
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Time to sell that PS4 version that I have been holding on.
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Old Oct 2, 2017, 02:44 PM   #11
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I may double dip if the port is good. I did not purchase a single DLC for the console version so there's a good reason to do it.
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Old Oct 2, 2017, 03:08 PM   #12
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Quote:
Originally Posted by t3hl33td4rg0n View Post
Koei Tecmo is the poster child for bad ports. Will wait for reviews and a sale.
Yep.
See the DOA steam forum, for taste of bitterness regarding Tecmo and how it treats the PC users.

Oh and don't forget to look at the cost of the DLC packs.
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Old Oct 2, 2017, 04:20 PM   #13
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Quote:
Originally Posted by delirium121 View Post
Yep.
See the DOA steam forum, for taste of bitterness regarding Tecmo and how it treats the PC users.

Oh and don't forget to look at the cost of the DLC packs.
Fark KT.

Go to any one of the games on this page http://store.steampowered.com/search...20CO.%2C%20LTD.

Check out the discussion forums and you'll 100% find KT being lazy cnts porting last gen 2D assets or PS Vita assets instead of using the assets from the Latest gen consoles. 30 fps locks. Resolution locks.

Don't even bother their track record precedes them.


Vote with your wallets people I am and have been since the DOA5 bullshit they pulled.
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Old Oct 3, 2017, 01:46 AM   #14
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Ooooh I'll buy this. But I'll make sure to check how the port is first.
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Old Mar 30, 2018, 04:27 PM   #15
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Does anyone play this? I liked Dark Souls so I picked this up a while back. I probably haven't put enough time into it to get skilled enough at fighting. That said, the ability to change stances in the middle of fights seems like a good feature, but in practice it's cumbersome and frankly keeps me from spending more time doing it.

Anyone else? Any tips for more effective fighting? Or maybe I just need to craft some uber weapons to have fun, which is how I eventually got further into Dark Souls.
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Old Mar 30, 2018, 04:53 PM   #16
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haha, the main character looks like Geralt from Witcher
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Old Mar 30, 2018, 04:56 PM   #17
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Quote:
Originally Posted by Eisberg View Post
haha, the main character looks like Geralt from Witcher
Right? Almost exactly like him, although Geralt is more of a hunk, IMO.
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Old Mar 30, 2018, 09:32 PM   #18
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Quote:
Originally Posted by methimpikehoses View Post
Does anyone play this? I liked Dark Souls so I picked this up a while back. I probably haven't put enough time into it to get skilled enough at fighting. That said, the ability to change stances in the middle of fights seems like a good feature, but in practice it's cumbersome and frankly keeps me from spending more time doing it.

Anyone else? Any tips for more effective fighting? Or maybe I just need to craft some uber weapons to have fun, which is how I eventually got further into Dark Souls.
I played it, got bored after about 30 or so hours. Inventory management was annoying and the environments were all the same. They need to make a Nioh 2 and work on the world building.

I love Dark Souls like games.. but I would give this like a 6/10.. I couldn't bring myself to finish it.
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Old Oct 18, 2018, 06:39 AM   #19
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What. The ****. Finally got a chance to give this one a go... and... the game is trash... wtf? what was with all the praise it got? I've died more on the second level of the game than i did in the entirety of dark souls one... or close to it. Like five of those 30 (who knows the actual number) deaths were actually anything to do with me. Half the time attacks just pass right through or over enemies. If the enemy is ever so slightly on a different incline than you most of your attacks cant hit it, even when the weapon physically passes through the enemy.

Repeatedly been killed because the dodge animation wont start. Half the time i dodge right through enemy attacks and take no damage, the other half i press the dodge button and the character just stands there locked in place. At least 3 times now i couldnt even simply walk out of the way of the enemy attack. Im not talking about being stun locked either, im talking full ki and the first enemy attack. Enemy winds up i press dodge at the start of the wind up animation and nothing happens. Next time the wind up starts of simply try and back away or move tot he side and the character just stands there and takes the hit. Like the character is locked into the enemy animation or something.

That doesnt even count the ranged enemies having completely random view ranges. There are bow enemies enemies ive simply stood in front of, but been at a slightly different angle and they completely ignored me, other ones ive been behind walls or buildings out of actual weapon range and they start tracking me.

and thats just the **** that happened in the last ten minutes so its fresh on mind ****ing mind... WTF!!!
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Old Oct 18, 2018, 11:23 PM   #20
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Looks like you are enjoying this game?
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Old Oct 18, 2018, 11:46 PM   #21
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love/hate i guess. Structurally the game is quite solid. Im even enjoying the mission based quests that people complained about. Story seems interesting to. The is cool. It's simply the combat that is atrocious, and ironically individually the player animations and basic combat is fine. It's just the interaction between the pc and the npcs that is terrible.

I looked up combat tips and guides and people talking about it, and all of the talented players and people claiming that it is goode seem to all be using animation glitches to make it better. Just because a player can k-style through the game, doesnt make it goode.

First boss outside the tutorial was god awful as well. Has two attacks with identical animation starts, one of them is one of two animations that hit you at the START of the wind up making hem literally impossible to block/dodge, and has a third attack that is also almost identical but goes int the opposite direction. The rest of the move set and fight were fine, and actually a cake walk to be honest.

Also, paying careful attention to the yokai/demons ive realised why the regular enemies are ****ed and can just randomly kill you without warning. The big yokai are the games black knights (dark souls), only they are far far easier than the regular enemies because they have only one move set. Where as it looks like the regular (i should have stated human) enemies actually have multiple stances just like the pc does, only they have no visual indicator and can switch instantly...



For extra context, Lords of the fallen combat was better than this.
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Old Oct 19, 2018, 03:49 AM   #22
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I'm being reminded of andy fowlers posts in the original dark souls thread.
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Old Oct 19, 2018, 04:04 AM   #23
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I too am playing through this now but enjoying it quite a bit. As a souls fanboy I enjoy these types of games by default.

As for combat, I havent really encountered too many frustrations but that might clearly depend on what weapons one tries. Ive been rocking light armors so dodging and attacking doesn't cost too much stamina. But I tend to use heavy weapons like axes and odachis (?? the long katana-like swords). Those seem to do great dmg and also stunlock most mobs making the game a cakewalk at times.

BUT - this game, much more so than any souls game I've played, uses "1 hko" to take me out randomly which can get slightly frustrating at times. I dont see the point in having a HP bar and leveling up HP (~+25 per level) when my total HP is 1800 and a boss can do 3500dmg in 1 hit. Most regular mobs seem to 2/3-hit me at BEST.

So what tends to happen for me is that I'm going through a level without getting hit once, but suddenly i randomly get touched by those annoying skulls that fly at you- stunning me - for a big yokai to land in ONE hit that kills me and I have to do the entire level again.

As a "personal preference", atm I am not using the "living weapon" power since that nullifies bosses honestly. I used it on one boss and i got its HP down to 30% and I hadn't even seen any of its moveset yet... So yeah for now I do all bosses without that OP power.

The loot system is also stressing me out.

The story is very hard to follow for me. I've lost track on who is who and what is what and I'm down to "who/what do i kill now, dont care about reason"-mode.
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Old Oct 20, 2018, 10:24 AM   #24
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Soooo..... second boss has an auto kill attack if you are close range with no animation/instant lunge if you are to close, you just have to make sure to back off from it so it cant use the attack.. ok cheap but i can deal... oh, it also has a aoe attack with an instant distance closer... oh, did i mention it has a 50% chance to paralyze you on every attack? Luckily the rest of its attacks are meaningless, other than the fact each hit does half your life, but at least they are choreographed.

2 for 2 now, **** bosses. At least the second main mission is mostly yoaki so has mostly been a fair challenge.


EDIT: narp, i was wrong, seems she also has while in the air two different attacks with the same animation, one you half to dodge to the side and one to the front... so theres yet another random element... awesome.

EDIT2: So not only does the game pause to load a cutscene every time i try the fight again, but holy ****ing **** her attacks have auto targeting, and she changes direction and auto locks onto you if you dodge any direction but straight backwards... ****ing ninja gaiden is easier and more fair than this...

EDIT3: ****s sake... after figuring out that dodging backwards was literally the only way to dodge her attacks, the fight became a friggen cake walk. Beat her o the very next try without even being hit... ffs.
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Old Oct 20, 2018, 12:46 PM   #25
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Quote:
Originally Posted by theshadowcult View Post
...
Hino-Enma? She's arguably the toughest boss in the game. She's a stepping stone like Dark Souls Gargoyles or Bloodborne's Father Gasgoine - getting past her should make the game start to 'click'.

PS. You have to unlearn your soulsborne muscle memory for this game, unlike souls games where using invincibility frames to dodge attacks is usually ideal - in Nioh simply blocking is often not only preferable but sometimes the most efficient way forward.

Quote:
Originally Posted by theshadowcult View Post
after figuring out that dodging backwards was literally the only way to dodge her attacks
You could block her melee attacks quite easily, it actually made the fight a lot easier than trying to avoid/dodge.

Later on in the game you fight an Uber version of her, I succeeded first try because of all the practice I had dying to her over and over the first time.
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Old Oct 20, 2018, 12:49 PM   #26
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Hmm, blocking anything but the easiest common enemies in this game has killed me repeatedly. The insanely long stun when you run out of ki from blocking just flat out equals death for me. How do you survive blocking?
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Old Oct 20, 2018, 01:49 PM   #27
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Haven't played this game in quite some time, I think generally for regular enemies you could use block against them if they were human/humanoid, but would preferably dodge if they were non-humanoid/spiritual type enemies. Also, many of the bosses (humanoid or not) had attacks that were impossible or almost impossible to dodge but were easy to block. (i-frames in this game have a shorter window than Souls games)

Lots of times I would slip back into Souls mentality, trying to dodge all a bosses attacks, get frustrated - start blocking instead and all of a sudden it was an easy fight.

There's some in-depth techniques I never bothered to research, like baiting an enemy combo, blocking the first attack only, then dodging the second attack for a faster recovery/attack opportunity - I'm clueless how the advanced techniques worked.
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Old Oct 21, 2018, 01:53 AM   #28
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Yeah, there are definitely some fine ideas behind the combat, i just dont think the execution is very goode.
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Old Oct 22, 2018, 03:24 AM   #29
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I feel like the upgrades that allow to regain ki with a dodge are a MUST for me. I generally still (despite being ~40h in) havent made it an habit to press the "get ki back"-button, instead I attack my combo, wait half a second while enemy is stunned and dodge away - this giving me some Ki back at least and distance to the enemy.

Before these upgrades I would instead dodge, run out of Ki and then be stunned until i die

But it is true that the combat somehow "clicks" after a while. I've beaten two bosses on first try in a row now. I just feel the "flow" of the combat somehow different now. It is different from souls, much "spammier"/faster. But I do enjoy it, and when I finish it I'm sure ill look forward to Nioh 2.

Magic seems downright cheap. Now I found a spell that also 'nullifies' bosses for almost the entire fight.. Something i wont use unless I get absolutely stuck. It's the spell that slows enemies down - it works on bosses too and makes them a cake walk...
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Old Oct 22, 2018, 06:59 AM   #30
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Does it auto matically give you some ki back on dodge? i thought you had to press the button at the same time as dodge to get it to work? Getting ki back on dodge for free on top of dodge costing ki in the first place seems weird.
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