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Old May 9, 2013, 10:12 PM   #121
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Nunz
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Here's the video I made, finally finished processing! Please critique it guys.

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Old May 9, 2013, 11:05 PM   #122
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I think you need to start using the trackir more effectively to track and keep your eye out on targets. If you watch most of the dog fighting vids on youtube you'll notice that unless targets are at a far distance they aren't even looking in the cockpit 90% of the time.

I notice you are playing with labels off like a real man, I started playing with them on from the beginning and haven't been able to make the jump since. luls.

I'm uploading a little vid at the moment myself.

Are you using the edit mission mode to make these flights? You can use quickstart mode to hop straight into any of the planes, the targets become progressively harder the longer you are in. Also when you run out of fuel just bail and hit esc, then pick RCVR in blue. Will just drop you in another plane to continue the fight. It's great for a quick run and to get some practice in.
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Old May 9, 2013, 11:39 PM   #123
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I do the missions. That one is the 1 vs 2 SU-27s, but you can choose MiG 31's, 29's, etc.

I use the Track IR to look around, but frankly, I don't know what to look at I can't see ****. Once I know that I have a missile on me, you can see me frantically looking over my shoulder trying to spot it. 9 out of 10 times, I never see ****. Other times I see it just as it hits me.. haha

I'm about to jump in and do a few flights before I head to bed, if you would like to do some 1v1 practice that's cool with me.
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Last edited by Nunz : May 9, 2013 at 11:42 PM.
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Old May 9, 2013, 11:42 PM   #124
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Unfortunately I am heading out for a bit, you gunna be on tomorrow night? I'll be on almost all night.
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Old May 9, 2013, 11:42 PM   #125
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I should be on around 9:30-10pm EST tomorrow. Sounds good.
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Old May 9, 2013, 11:52 PM   #126
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Alright, will definitely play tomorrow night.
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Old May 10, 2013, 12:00 AM   #127
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And I am out!
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Old May 11, 2013, 08:26 PM   #128
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My bad, ended up going out last night.
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Old May 13, 2013, 04:50 AM   #129
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Quote:
Originally Posted by HyperNovae View Post
I notice you are playing with labels off like a real man, I started playing with them on from the beginning and haven't been able to make the jump since. luls.
Turn them off, playing with labels makes no sense.
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Greetings traveller. Who am I? Perhaps you have met me twixt sleep and and wake - in the penumbra of uncertainity you call unconsiousness... you know, my books are essentialy about "what ifs". In "Black Fang" I asked - what if a rat could drive a bus? And what if it and its rat brethren took over and ate Parliment?

A lot of people say "Garth Merenghi? Doesn't he write that horror crap?" Well, you're an idiot, because my books always say something, even if it's simple like "Don't geneticaly engineer crabs to be as big as man". There's always a message or a theme.
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Old Jul 26, 2013, 07:58 AM   #130
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I guess it's the trend nowdays with games; either you are a hardcore PC GAME, or you live long enough to see yourself become a console port
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Old Jul 26, 2013, 09:52 AM   #131
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If they get the fw in it would make the mustang worth getting for some multiplayer combat. Il 2 cliffs of dover is great for ww2 aircraft though. They just don't have any american fighters.
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Old Jul 26, 2013, 02:26 PM   #132
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Is there any confirmation or clarification on DCS on Steam. The newsletter suggests that the steam version will be seperate, that modules bought elsewhere will not be supported.

Not entirely surprising but as I now have some modules bought through steam ( which are supported by DCS World ) and some bought from Eagle Dynamics this seems a bit of a nuisance.
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Old Jul 26, 2013, 04:38 PM   #133
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Personally I don't see a single advantage to using the Steam platform to launch DCS over DCS World, save the fact that patching on DCS World takes FOREVER because they don't allow any upload rate for their patches. Apart from that, I can't see Steam doing more than mildly getting in the way and covering up some bits of DCS World. I guess tracked playtime would be nice but it's not the end of the world if it isn't. Not the first game I have no Steam history on.
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Old Jul 26, 2013, 07:48 PM   #134
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Quote:
Originally Posted by Dark_Swordmaster View Post
Personally I don't see a single advantage to using the Steam platform to launch DCS over DCS World, save the fact that patching on DCS World takes FOREVER because they don't allow any upload rate for their patches. Apart from that, I can't see Steam doing more than mildly getting in the way and covering up some bits of DCS World. I guess tracked playtime would be nice but it's not the end of the world if it isn't. Not the first game I have no Steam history on.
no, coming back to steam is one of the best move they had in recent times, you'd be surprised that many of DCS user base admitted in ED forum that they came to know about DCS because of A-10/BS being sold on steam some years ago.

with DCSW growing in content, steam is the best way to market these new modules.

of course for us it's actually probably better to continue NOT using steam for DCSW, who knows if they screwed us again as for now I just want that fast mover plane please
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Old Sep 9, 2013, 11:32 PM   #135
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DCS modules are currently 70-80% off on Steam. Just added the Huey to my collection.
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Old Sep 10, 2013, 02:28 PM   #136
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Its too bad ubi still has rights to fc3 or I wouldn't have had to pay 50 dollars for it.
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Old Nov 25, 2013, 11:19 AM   #137
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I see that post as a little outdate..... Last news:

Last DCS: W version 1.2.6 Update 4:
SU-25T 6DoF cockpit update in progress:




New GUI WIP:


Oculus Rift support WIP


New incoming Su-33 3D external model and ships wave effects




Beczl: Mig-21Bis cockpit update WIP:



Youtube videos:
DCS: World:
Nevada updates:
http://youtu.be/HbDQ9tdraBc

Belsimtek:
UH-1H Trailer
http://youtu.be/btJzjHJdFmk

Mil Mi-8 Trailer
http://youtu.be/87_qheGGS58

VEAO Bae Hawk Promo
http://youtu.be/q9MiJkQy4eg

Coretex Designs F/A-18E Video Update #1
http://youtu.be/we8zvRWD8fo
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Old Nov 25, 2013, 11:27 AM   #138
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Some previous EDGE v1/2/3 maps examples used by professional companies to training proposes. That maps surely never see into of DCS: W, but we can give a look of EDGE v4 can reach (Nevada and RRG Studios WW2 Normandia use EDGE v4).

AVIA, I/ITSEC 2012
Cairns-Fort Rucker, Alabama, USA,
http://youtu.be/9kxCpW9lDYA

Island Corsica
http://youtu.be/8ZZGOZxM-nc

Baku Azerbaijan
http://youtu.be/wNxJYBo5uFU

Bagram Air Base, Afganistan
http://youtu.be/q1vkbQoPeiQ
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Old Nov 26, 2013, 10:28 AM   #139
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Nevada Update

http://forums.eagle.ru/showpost.php?...2&postcount=12
Quote:
I was tuning the light and shadow values today, and I took the following images that I thought I'd share.



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Old Nov 26, 2013, 06:30 PM   #140
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Mig-21Bis Update

http://forums.eagle.ru/showthread.php?t=117046
Quote:
Fellow Simmers and DCS Community,

We at Studio Beczl are, and always will be, committed to clear, transparent and honest communication with our fans and customers.
Be it development updates, release schedules, upcoming product announcements, post-release support, technical support and all other
forms of information relevant to you and your experience.

As such; we believe now is the time to present our current development status of the MiG-21, our plans for the near future and a summary
of the project so far.


1. Release Date

Even though we have honestly put in a herculean effort to get the aircraft ready for release before the Christmas season,
we are not confident that we can provide a release to the standard we have set forth for ourselves, and one that you all expect.

Consider for a moment the ramifications of reduced sales due to missing the Christmas season, and you can accurately surmise
that we are just as dismayed at the timing as you. We are all passionate simmers here and it pains us greatly that we have to delay our launch
by yet another 3 months. After much internal discussion, progress consolidation and assessment, we can finally present you with a concrete date.


The DCS: MiG-21 BiS will launch 30th of March 2014


Mark it in your calendars, take the week off work and put a biometric sensor on your Mancave door; because on the 30th
you'll be strapping yourself in and taking off on your first GCI intercept.

Once again, we are incredibly sorry about not being able to deliver before the end of this year. Pushing a rushed release of a
complex aircraft such as this is fair to neither you or us. Count on the above date holding true.

NOTE: It is possible that the aircraft will be finished and published EARLIER than the specified date.


2. Development Status & BETA

During the past year of development, our programming team has undertaken the massive job of rewriting all aircraft avionics and
subsystems for our new C++ framework. Our lead developer, has spearheaded the charge of writing our AFM, which makes the
MiG-21 both a joy and challenge to fly.

We are without a doubt convinced that the MiG-21 will live up to everyones' expectations with regards to systems depth, fidelity and accuracy.

We have also devoted significant development resources and time to implementing features such as GCI, Custom ground occlusion,
custom ground units and many other important features that will benefit your flying experience.

By Mid-December, we expect to reach feature-complete status. We will then be moving into polishing and bugfixing stages of development,
essentially an internal BETA.

As mentioned previously, we will not be running a public BETA program. The aircraft released to you on the 30th of March
will be feature-complete and thoroughly tested.


3. FAQ

Will you be publishing through STEAM?
We do not have a definitive answer to this yet. Rest assured that we'd love to publish the aircraft over a tried and true platform
such as Steam. We will not be publishing exclusively on steam.

Will there be a Pilot in the Cockpit?
We love this feature and implementation is planned.

The MiG looks Great! But performance must be terrible?!
False. As we have mentioned quite a few times now; our triangle counts are lower or equal to similar ED products, both internally
and externally. Texture weight is also low. Performance is of utmost importance to us; and our development team possess a
wide range of hardware configurations.

Will there be an Early Access Program for Backers?
Yes. As stated previously, IndieGoGo backers will be able to fly the MiG-21 at least a week before the official release.

Is the MiG-21 being released together with EDGE?
We have no influence or association with the release of EDGE & Nevada.

How much will the DCS: MiG-21BiS cost?
Similar or Cheaper than existing modules initial price.

Are backer shirts coming?
Closer to release. Designs will be coming shortly.

What is coming next?
At this point we have announced the MiG-23. Stay tuned for more exciting info regarding future projects.
Right now all hands on deck are focused on finishing the MiG-21.

Are there videos coming?
Yes. Many. Both instructional and promotional.

Will the manual be available before the aircraft is released?
Unlikely. Writing the manuals is a lot of work and is planned for the pre-release phase.


Most importantly:

Thank you from the bottom of our hearts for your support and for your patience. We hope you'll stick with us through the final stretch.

Stay tuned for the next Newsflash in the next few days and more development info & updates!


Sincerely,

The MiG-21 team
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Old Nov 30, 2013, 07:09 AM   #141
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http://forums.eagle.ru/showpost.php?...&postcount=229
Quote:
UPDATE: 29.11.2013

One more update on the finished right side of the Centerpanel. Featuring: Weapon-Panel, Electric-Panel, Battery-panel and VCS-Panel . Thanks again for all your patience





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Old Nov 30, 2013, 07:31 AM   #142
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^what vehicle is that?
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Old Nov 30, 2013, 02:13 PM   #143
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Vehicle? Thats the new front end!

Or possibly the PAH 1A1 helicopter.
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Old Dec 2, 2013, 01:15 PM   #144
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sorry, don´t post last info have to BO-105 PAH-1A project helicopter.

DCS: F-15C FC3 update
Quote:
The good news is that we have a F-15 pilot taking a very active role in helping us get the F-15C AFM just right. With his help, we are making great strides that we would not have made otherwise. The bad news is that with his input, we have identified several more areas that need adjustment, and that has required more time than we originally estimated. Once we and he are happy with it, it will be released soon afterwards.
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Old Dec 3, 2013, 12:44 PM   #145
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WW2 update russian forum
http://forums.eagle.ru/showpost.php?...&postcount=886
Quote:
Pre-alpha - Winter-Spring 2014 beta - about spring-summer 2014 release in October - 2014
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Old Dec 3, 2013, 12:48 PM   #146
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Hey Silver_Dragon good to see a familiar face over here
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Old Dec 3, 2013, 04:37 PM   #147
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VEAO Hawk update, other proyect delayed
http://forums.eagle.ru/showpost.php?...&postcount=878
Quote:
Errrrrrrrrrrrrrrrrrrrrrrmmmmmmmmmmmmmmm..........

We anticipated November but encountered a 3 month delay, so that put's us at around February (anticipated).

That's about as close as I'm going to say right now.

Also having a few legal issues with calling the Hawk a "Hawk" so we might have to change the name. I was thinking "Talula", what do you think?

Chris
Hello mustang yes, put DCS: W news to the comunity
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Old Dec 4, 2013, 05:43 AM   #148
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VAEO Hawk update. Buscan programador para el AFM

http://forums.eagle.ru/showthread.php?t=117276
Quote:
With the advance of the Hawk we are currently looking for an AFM programmer to join the team.

The person must have excellent engineering background knowledge of flight dynamics and be able to code proficiently in C#

Applications should be made by email to [email protected] with a CV or resume of your experience.

Interviews will be held online and a fair selection process will be undertaken.

More details will be given upon receipt of the application.

Many thanks,
Chris.
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Old Dec 4, 2013, 01:08 PM   #149
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Bagram Air Base, Afghanistan, Mil Mi-17v5 by AVIA (EDGEv3 professional product)
http://youtu.be/w8Q-EOTphG4
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Old Dec 4, 2013, 01:09 PM   #150
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Thanks a bunch Silver_Dragon!
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