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Old Feb 12, 2013, 07:49 AM   #61
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Dragon Age was also in development for five years.

That being said, after the crapfest that was Dead Space 3, Bioware is the only dev I trust to deliver now under the EA logo.
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Old Feb 12, 2013, 09:49 AM   #62
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Originally Posted by daPhoenix View Post
A lot of people tend to forget Dragon Age was made after EA bought Bioware, yet it was hailed as one of the best RPGs ever made.
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Old Feb 12, 2013, 10:00 AM   #63
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Originally Posted by Meteor|WAR View Post
http://www.metacritic.com/game/pc/dragon-age-origins

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Old Feb 12, 2013, 11:37 AM   #64
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Old Feb 12, 2013, 12:12 PM   #65
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Originally Posted by daPhoenix View Post
A lot of people tend to forget Dragon Age was made after EA bought Bioware, yet it was hailed as one of the best RPGs ever made.
It was very well into development prior to Bioware being bought, which is why it was so good, it was their last game made prior to EA messing things up. Lets see if EA allows Bioware to get back to their greatness with Dragon Age III.

But for now, I would say CDPR are the kings of RPGs, which is where Bioware used to be.
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Old Feb 12, 2013, 01:06 PM   #66
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Originally Posted by Eisberg View Post
It was very well into development prior to Bioware being bought, which is why it was so good, it was their last game made prior to EA messing things up. Lets see if EA allows Bioware to get back to their greatness with Dragon Age III.

But for now, I would say CDPR are the kings of RPGs, which is where Bioware used to be.
Fact!

Dragon Age II is EA sh*t.
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Old Feb 16, 2013, 09:15 AM   #67
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Black Sheep strategy:

http://dotsub.com/view/9abccb35-f54c...2-653c9fccead3

I would love to see Bethesda using a little bit of this strategy!
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Old Feb 17, 2013, 05:58 AM   #68
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Quote:
Originally Posted by Ancient76 View Post
Black Sheep strategy:

http://dotsub.com/view/9abccb35-f54c...2-653c9fccead3

I would love to see Bethesda using a little bit of this strategy!
Thanks, that was really interesting.

The problem is that Bethesda has no real competition, so there is no herd to be apart from.

I would love for some black sheep dev team to produce a bad ass version of skyrim like the vision its mod community has (hopefully that is what witcher 3 will kind of be). Its the same for the total war series, if someone came a made an awesome black sheep version similar to what some of the mods out there attempt to do, and innovated on all the crappy things that they have every game that dont work well or that are broken, it would blow Creative Assembly away.
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Old Feb 17, 2013, 12:28 PM   #69
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Am I the only one here who enjoyed DA: Origins?

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Old Feb 17, 2013, 12:29 PM   #70
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Originally Posted by JohnEJohn View Post
Am I the only one here who enjoyed DA: Origins?

I gave up on it, couldn't get the hang of the controls in battle.

Might load it up and try it again one day....
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Old Feb 17, 2013, 12:35 PM   #71
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I gave up on it, couldn't get the hang of the controls in battle.

Might load it up and try it again one day....
It was well worth the play through, ok it wasn't going to win game of the year but it was a solid well above average game imo.

Don't get me started on DA2 however
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Old Feb 17, 2013, 12:35 PM   #72
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Originally Posted by JohnEJohn View Post
Am I the only one here who enjoyed DA: Origins?

Nah first one was great
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Old Feb 17, 2013, 01:57 PM   #73
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I remember being really bored with DA: Origins by the half way point. Just made me long for Baldur's Gate, which I thought DA was just trying to emulate.

Just didn't have the same charm as those old D&D RPGs.
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Old Feb 21, 2013, 07:34 AM   #74
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They've announced the ps4 version.

RIP pc gaming.
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Old Feb 21, 2013, 07:42 AM   #75
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They've announced the ps4 version.

RIP pc gaming.
Cant really blame them. Despite the fact w2 was one the best games in the last couple years and it sold decently well they had to heavily discount it to sell the volume they did(let alone how much is ripped off, it was pirated to hell and back) As long as they keep making quality pc stuff and dont sell there soul im ok with that.
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Old Feb 21, 2013, 08:00 AM   #76
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Originally Posted by Mangler View Post
They've announced the ps4 version.

RIP pc gaming.
Why? Witcher 2 was a multi-platform game, and it was still fantastic, still is one of the best RPGs. Given their history, there is no reason the believe that W3 will be "dumbed down" for the consoles.
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Old Feb 21, 2013, 09:21 AM   #77
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They've announced the ps4 version.

RIP pc gaming.
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Old Feb 21, 2013, 10:03 AM   #78
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They've announced the ps4 version.

RIP pc gaming.
I don't see the problem if its still being developed for PC.
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Old Feb 21, 2013, 10:40 AM   #79
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I also don't see a problem especially if they develop for PC first and console second like they did with Witcher 2.
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Old Feb 21, 2013, 01:54 PM   #80
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Originally Posted by Meteor|WAR View Post
I don't see the problem if its still being developed for PC.
Same - Witcher 2 was fantastic in every way imho. I doubt they'll drop the ball for this one.
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Old Feb 21, 2013, 02:24 PM   #81
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lets just hope they are not going to try and make it like a console game. This was supposed to be my skyrim..
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Old Feb 21, 2013, 02:55 PM   #82
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On a related note, patch 3.3 is out for Witcher 2. I really need to replay the game one more time, especially with the content they added from the original release I played through.
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Old Feb 21, 2013, 02:58 PM   #83
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On a related note, patch 3.3 is out for Witcher 2. I really need to replay the game one more time, especially with the content they added from the original release I played through.
Thanks; its almost 400mb btw.
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Old Feb 21, 2013, 03:10 PM   #84
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I also don't see a problem especially if they develop for PC first and console second like they did with Witcher 2.
Weeeell.. that game was made with consoles in mind from scratch, that is fairly obvious, everything was made to work on a controller.
I think partly because of the started up and then scrapped attempt to bring the first game over to console, just the combat system alone would be tricky to map to a controller.
Think the fact that you cant drink pots in combat, and instead have to predict the future and drink short duration pots pre-emptively has to do with button mappings, for example.

Though W2 came though fairly unscathed and was still an awesome game.
And the new consoles are essentially PCs anyway with a decent chunk of memory, so there is probably not much in the way of content constraints or too much "port" hastle..
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Old Feb 21, 2013, 07:32 PM   #85
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Weeeell.. that game was made with consoles in mind from scratch, that is fairly obvious, everything was made to work on a controller.
I think partly because of the started up and then scrapped attempt to bring the first game over to console, just the combat system alone would be tricky to map to a controller.
Think the fact that you cant drink pots in combat, and instead have to predict the future and drink short duration pots pre-emptively has to do with button mappings, for example.

Though W2 came though fairly unscathed and was still an awesome game.
And the new consoles are essentially PCs anyway with a decent chunk of memory, so there is probably not much in the way of content constraints or too much "port" hastle..
Well for me, I consider Gamepad to be a much a part of PC gaming as keyboard/mouse. I have been PC gaming since Commadore 64 and had a gamepad for every PC since then. Personally I don't believe having Keyboard/mouse being the best option or even as a good option to be a requirement to consider something as a "PC Game".

I don't think not being able to drink potions during battle is related to gamepad limitations. In the books, Geralt always had to drink potions before battle, and never during, so this change brings it in line with the books. It really makes you pay attention to your surroundings for the little clues on what you might run into. Reading the various books in the game also gives you good clues on what you might find in your travels, they often describe the kind of areas a particular creature likes. For me this change is actually much deeper and complex then it was in Witcher 1. Plus if controller limitations was really the reason, they could have just put Potions into the radial like they did with signs and throwing weapons/bombs/traps, which also makes me believe that the potion change had nothing to do with gamepad.
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Old Feb 21, 2013, 07:38 PM   #86
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I have tried to get used to gamepads but I just can't no matter how much I try.

They are great for beat em ups (dpad), platformers and racing games if you don't have a wheel but for me at least I just cannot play a fps or even 3rd person shooter properly with decent accuracy without a keyboard and mouse.
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Old Feb 21, 2013, 08:05 PM   #87
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Quote:
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Well for me, I consider Gamepad to be a much a part of PC gaming as keyboard/mouse. I have been PC gaming since Commadore 64 and had a gamepad for every PC since then. Personally I don't believe having Keyboard/mouse being the best option or even as a good option to be a requirement to consider something as a "PC Game".

I don't think not being able to drink potions during battle is related to gamepad limitations. In the books, Geralt always had to drink potions before battle, and never during, so this change brings it in line with the books. It really makes you pay attention to your surroundings for the little clues on what you might run into. Reading the various books in the game also gives you good clues on what you might find in your travels, they often describe the kind of areas a particular creature likes. For me this change is actually much deeper and complex then it was in Witcher 1. Plus if controller limitations was really the reason, they could have just put Potions into the radial like they did with signs and throwing weapons/bombs/traps, which also makes me believe that the potion change had nothing to do with gamepad.
All that aside, they tried and gave up on a port of the first game.
They got a port out of the second game reasonably fast.
So they had the intention of launching on console late cycle on the first game, which means they made the second game with those same intentions and the knowledge of what the problems were porting the first one.

They did know before hand, or early on that they were going to ship the second game on consoles, is what Im getting at here.
Which means that Witcher 3 doesnt have to suck just because they´ve announced console plans, cause that wasnt true for the second game.. (which was what I was originally responding to)
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Old Feb 21, 2013, 09:21 PM   #88
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I am really hoping they do a good job on the side quests in W3 like they did with W2. I remember the first side quest that I started on, it was one that I found by accident, came upon a place that was once a prison but was in ruins and some guys told me that their friend is lost in the old prison, this was in chapter 1. Not going to spoil it, but this little side quest story line was fantastic, and had 2 different endings to it depending on the choice you make at the end. The whole place was creepy as well. Some side quests in W2 were run of the mill, but there were lots that had fantastic stories to them and even had choices to make that effects the outcome. Hope they keep doing that in W3.
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Old Feb 28, 2013, 08:16 PM   #89
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New info from PC Games.

Quote:
Release Date: 2014. There is no concrete date yet.

Platforms: PC and the new upcoming next gen consoles.

New Engine: The Witcher 3 will be using CDP Red's new (updated) Red Engine 3, which is optimized for DX11.

Savegame-Import: There will be a savegame import, which will only affect on side characters like
Triss though. The main plot won't be changed.

States and Epilogue: By the players actions there will be 36 states on the world.
Furthermore there will be 3 different endings which will be each 1 hour long.

Horses and Boats: To explore the huge world the Witcher can now use means of transportation such as horses and boats, which you can also improve over time. For example the horses can be captured by Axii in the wild or the boats can be borrowed on a beach/shore.

An agile Witcher: The Witcher is now more agile by being able to climb and jump for the first time freely.

Free accessible World: The three areas shall be completely accessible, so there won't be invisible walls.

3 Major Locations Over time Geralt will be visiting Novigrad, the Skellige Islands and the devastated from war No Man's Land (isn't determined yet).

Geralt the Huntsman: The world shall be more livelier. On each stretch of land there will be wild animals for hunting beyond the monsters, where you can sell their fur, claws and so on.

At Least 100 hours Playtime: The main missions will be 50 hours long, the same goes for the side missions.

Quick time travel: A quick time travel like in Skyrim will be available, so it will be possible to quick travel on locations you visited before.

A huge world: The entire World shall be 30-40 times big as as The Witcher 2 and ~ 30% bigger than Skyrim.

No loading screens between locations: Entering and leaving an area is now seamless.

Cinematic Dialogues and cutscenes despite the open World: Even though it's unusual in the open world games up to now, in The Witcher 3 there will be the usual excellent voiced dialogues and impressive cutscenes. It isn't clear though if all NPC's will be taking advantage of that.

Lively NPC's and Theft: The NPC's will now have a daily routine like in the game Gothic and also react to stealing of their stuff. The player won't be able to harm defenseless civilians.

Tutorial: As players were complaining about the controls and the combat system, which was hard to learn, there will be a tutorial implemented in the storyline.

The Slow-Mo Combat system: There will be a similar slow motion system to V.A.T.S in Fallout, which will allow to aim at certain body parts. This will make the combats more tactical and visually challenging.

Weather system: As there was already an alternation of day and night, now the weather will also affect the gameplay.
For example, some locations could be accessible only during day or night, some monsters could only appear on certain weather conditions, the same goes for riddles which could also be solved only by certain conditions.

No QTE: There will be no more QTE, but mini games like fist fights or throwing knives aren't affected, so they will be probably the same as The Witcher 2.

lvl up to 60. The character development will be more complex as the predecessor. You can achieve a maximum Level of 60.

Magical Signs: The Signs will be more expandable than The Witcher 2. They can also influence the surroundings. For example, Igni (sort of a fire beam now) can set the surroundings in fire.

EXP: You gain experience only by doing missions. Slaying monsters or wild animals will give you only money.

Monster: The monsters won't be leveling up as the players, but will have set level like in the gothic series. You can only defeat the monsters if you have enough experience.

User Interface: The PC and consoles will have two different UI.

Next-Gen RPG: The Witcher 3 will be a Next-Gen Game, so it won't be restrained by the old consoles.

New Monsters: Only known monster so far: Ice Giant.

New Competition as Mini Games: In the Skellige-Island houses you will be axe throwing or playing card games.

No Fractions: You won't have to decide for a fraction like the Order of the Flaming Rose or the Scoia'tael. A Witcher acts always independently.

Economy: Economy depends on each area. In some places you can buy something for a lesser price, or sell it for higher price.
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Old Feb 28, 2013, 08:29 PM   #90
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Quote:
Originally Posted by Ancient76 View Post
New info from PC Games.


Witcher + Gothic + Skyrim =
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Quote:
Originally Posted by David O. McKay
The home is the first and most effective place to learn the lessons of life: truth, honor, virtue, self control, the value of education, honest work, and the purpose and privilege of life. Nothing can take the place of home in rearing and teaching children, and no other success can compensate for failure in the home.
Quote:
Originally Posted by Albert Einstein
Imagination is more important than knowledge. For knowledge is limited to all we now know and understand, while imagination embraces the entire world, and all there ever will be to know and understand.
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