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Old Jul 10, 2004, 09:40 PM   #1
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Melhisedek
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Default To all EVE-Online players!

Hi mates!
I was bored for some time and decided to buy and try EVE-Online =) It's cheap nowdays + that I heard a lot of positive things about it =)

First one Q...
Is this game populated? I really hope it is, because if it isn't I'll probably reconsider buying it...

So do you have any tips for a newbie?
Like:
What server to chose? (I live in Sweden if it matters)
Any kind profession that I should look early?
What system to log on / go to, in order to see most people?
How long does it take to "learn" basics?
Anything else? Feel free to share it with me =)

Thank you for your time!
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Old Jul 10, 2004, 10:25 PM   #2
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the game is populated.. 3000-10000 players on depending on what time of day.

There is only one server.. the point in eve is to just have one massive universe (the other servers listed are test servers)
You'll find out what you wanna do a few weeks into the game.

You start of mining, it's pretty boring.. but once you get a decent combat ship you can start doing different things.

You want to join a corp as soon as possible.. a decent sized one with some experienced players to help you out.

It will take you a while to learn the game.. maybe 2 weeks before you stop asking "How do i do this!?" in the public channel.. ive been playing for 3 months and there's still alot of new stuff to me

when you start your char make him with alot of intelligence, memory and perception. willpower and charisma aren't that important.. intelligence helps with skills that better your ships defensive stats pretty much. memory helps with drones and research/manufactuaring. perception for skills with spaceship command and weapons.

the game can be overwhelming..
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Old Jul 10, 2004, 10:35 PM   #3
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What game is this? Sounds interesting.

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Old Jul 11, 2004, 12:46 AM   #4
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Old Jul 11, 2004, 03:41 AM   #5
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Quote:
Originally Posted by maXimusXP
What game is this? Sounds interesting.

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Old Jul 11, 2004, 06:11 AM   #6
Melhisedek
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Quote:
Originally Posted by ErrorSzz
the game is populated.. 3000-10000 players on depending on what time of day.

There is only one server.. the point in eve is to just have one massive universe (the other servers listed are test servers)
You'll find out what you wanna do a few weeks into the game.

You start of mining, it's pretty boring.. but once you get a decent combat ship you can start doing different things.

You want to join a corp as soon as possible.. a decent sized one with some experienced players to help you out.

It will take you a while to learn the game.. maybe 2 weeks before you stop asking "How do i do this!?" in the public channel.. ive been playing for 3 months and there's still alot of new stuff to me

when you start your char make him with alot of intelligence, memory and perception. willpower and charisma aren't that important.. intelligence helps with skills that better your ships defensive stats pretty much. memory helps with drones and research/manufactuaring. perception for skills with spaceship command and weapons.

the game can be overwhelming..

I understand that =) That's why I kinda like it ! What about people are they nice and willing to help ? I'm on my way to buy it ! See ya later mates...

EDIT:
I almost forgot.. Can you change your stats later on? ( Improve or something? ) or are you stuck with the ones you rolled in the begining?
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Old Jul 11, 2004, 06:24 AM   #7
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Quote:
Originally Posted by Melhisedek
I understand that =) That's why I kinda like it ! What about people are they nice and willing to help ? I'm on my way to buy it ! See ya later mates...

EDIT:
I almost forgot.. Can you change your stats later on? ( Improve or something? ) or are you stuck with the ones you rolled in the begining?
I have played the trial and the people were very nice they answered all of my question and werent like OMG NOOB!!!11!321 like in others mmorpgs *cough* Lineage 2 *cough*
Eve online has a fantastic community, but it wasnt a game for me beacuse I am not into future and space mmorpgs Im more for fantasy mmorpgs. But its a great game from what I saw.
But it is kinda boring in the start like ErrorSzz said with the mining and all.
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Old Jul 11, 2004, 07:42 AM   #8
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stats can't be changed after you select them. Stats affect how long it takes to train a skill. no leveling treadmills, you just train a skill and it takes a certain amount of time. When you do stuff in this game you do it for money, not experience points.
You buy new skills off the market, they're like books.. Each skill has 5 levels, each level adds onto something (Navigation for example adds 5% speed each level). Lv1 might take 40mins with decent perception, lv2 2 1/2hrs, lv3 9 hrs, lv4 1d 12hr and to train to lv5 might take 6 days.
Some skills allow you to pilot different ships/use different items with certain prereqs. For example, to fly a caldari battleship you need the caldari battleship skill. Caldari battleship skill requires that you know Caldari Frigate lv4 and Caldari Cruiser lv4

There are two things that can up stats. Implants and learning skills.. Implants are expensive and are mostly for high-end players but the learning skills are cheap. There's one called "Learning" that lessesn training time of a skill by 2% and one skill for each stat that improves it by 1pt per level.

Skills train while you're logged off.. they even train if you cancle your account.. so if you're going on vacation or something you can set to train a long skill. I think this is great, being able to advance your character's skills when you're not able to play.

The main thing you work for in the game is Isk(Eve currency). The economy is dynamic and 100% player run.. Almost all things for sale are things people have made/found off of NPCs. To be built items require a certain amount of minerals.. Either buy the minerals from someone else, or mine the minerals yourself.

It's free PvP in eve. There are roughly 200 "Empire" or secure systems. If you get attacked here Concorde (in-game police) go after your attacker.. you're pretty safe in empire. outside of empire are low security zones where pirates hang out in. there are thousands of low security systems, all very dangerous. Different regions are run by different player alliances. Most of the better ore/npcs are found in low security zones, but so are most player pirates.. outside of empire people set their own rules, i'd recommend you stay out of low security zones until you find an alliance who owns some space.

When you start you start in a 1.0 zone. No NPCs at the belts and concorde reacts quick to any attackers. 1.0-0.8 zones there are no NPC at the belts. 0.7-0.5 there are NPCs at the belts and concorde protects you. 0.4-0.1 you're free game if you're outside of range of sentry guns at stargates and stations. 0.0 zones you can be killed anywhere, expect to meet a pirate camping gates.. they can be ruthless

there are 6 different classes of ships, with a few for each race and each class

Frigates - newb ships and the cheapest in-game. They are quick, agile but are pretty weak.. they still have alot of uses in fleet battles though
Cruisers - next step up from frigates. They costs 5-8mISK so don't expect to get one before a month of playtime. It's easiest to join a corp and have them build you a cruiser when you need one.
Interceptors - Fast upgraded frigates used for scouting and electronic warfare. As weak as frigates but alot faster and more agile.. They cost more then cruisers but unless you're experienced in one you'll have trouble taking a cruiser 1on1 in one. They are one of the "Elite Frigates".
Covert Ops - Just added, another elite frigate. They can use cloaking devices and they can hold more electronic warfare then interceptors. They're slower then Interceptors but make up for it in CPU. Right now they're insane expensive until CCP finishes balancing them and more blueprints for builders show up on the market.
Industrial ships - lots of cargo capacity. slow, weak and has almost no combat use, but can hold 10x's+ what any other ship in the game can. used to haul stuff.
Battleships - The most powerful ships in the game. Battleships are expensive, take alot of experience to fly and they have alot of trouble fighting smaller ships (cant hit them with their big guns), so you usually have to fly with escorts. They're as slow as industrial ships, but have 6x's the stats of any cruiser. If you rush you can get one after 3 months of gametime, but you probably wont be able to effectively fly one until after 6 months of gametime. These ships are mostly anti-BS ships and used to take down stations.
The Ammar battleship is easily 5x's bigger then the ammar cruiser which is in turn 5x's bigger then the Ammar frigate.

Each ship has different slots. CPU and Powergrid. For example: Scorpion, a Caldari battleship has 6 high slots. 4 Turret slots and 4 missle slots. You can fit up to 6 high slot weapons onto this ship, but no more then 4 turrets or 4 missles. So 4 missles 2 turrets, 4 turrets 2 missles, etc. Each weapon/item uses CPU and Powergrid, make sure you can fit them on your ship before you can buy them. The scorpion has 8 medium slots, these are usually used for electronic warfare, sensor and shield upgrades. The Scorpion has 4 low slots, low slots are usually used to upgrade armor or hull.

Make sure when you buy an item you can fit the item properly. Make sure you understand which slot it goes into (high is 3 lines, medium is 2 lines and low is 1 line). Make sure you have the skill required to use the item.. before buying a skill make sure you dont already have it, and make sure you have the prereqs for whatever skill you're buying.

When you start you start in a newb ship with a tutorial, it should explain the basics of the game, but here's a hint. After you mine enough, buy a Miner1 mining laser. You'll mine alot quicker.. When you can afford it and if you can fit it, buy a second one. Then work towards buying your first frigate. Usually you wanna work towards getting a
LV3 frigate (requires lv3 frigate skill) before you decide to do some NPC hunting.. With mining just mine an asteroid, head to the station, sell the ore out of your cargo hold and keep doing this until you have enough to buy what you're aiming for. With a lv3 frigate you should be able to move onto doing some NPC hunting, which gives you bounties for each kill and loot you can reprocess/sell.

k I know this was long.. just trying to give some information for new players. There is still alot more to be said but if I tried to explain everything it would take me hours, heh. i just woke up so sorry if there are any mispellings/bad typos and whatnot. When the game servers come back up i'll try to get some screenshots to show as an example.
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Old Jul 11, 2004, 05:32 PM   #9
Melhisedek
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Man you are my hero! Great info you gave me there! I created some sort of character, but the problem is that I keep playing in window And all the letters are so smal so I can't make anything on the screen :/ Is that what it is supposed to be or am I doing something wrong ?
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Old Jul 11, 2004, 05:48 PM   #10
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The game is awesome and all but I quit playing after 4 months because:

1. I didn't have enough time to play it.
2. I didn't want to pay anymore the monthly fee.
3. I blew my whole ship with everything up and had no more money, I got frustrated and quit
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Old Jul 11, 2004, 06:12 PM   #11
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I played the game windowed at 1280*960 on my monitor that's at 1600*1200, didn't have trouble reading.

What was also nice is that I was able to minimize the window while it was mining. I could also work in photoshop and such, have my TV window running on my 2nd screen, all while the game isn't even minimized, and no glitches at all.

So you can still get a lot done in the begining during the boring mining parts.

I haven't gotten back into the game for 6 months or more, still have my account though lol. I wish I could could queue some of the training. Some training can take over 30days.

I lost interest after losing a lot of hardwork, 3 million, to a pirate, who at least honored his word by setting me free and not destroying my new 6mill cruiser. But that set back hurt my will to play. Though, it looks like a lot has changed in the game with technology and such. So I might get back into it soon.

Maybe some of you guys can help me out in the game when I get back in since I had never joined a corp and such. We should start a Rage3D corp hehe.
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Old Jul 11, 2004, 06:18 PM   #12
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I played all through beta then quit.
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Old Jul 11, 2004, 06:48 PM   #13
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What is the fighting like in this game? Kind of like in star wars where you just fly around in space looking for stuff to shoot - maybe setup ambushes for passer-bys? This game sounds pretty interesting and I'm tempted to try it out.
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Old Jul 11, 2004, 09:37 PM   #14
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Quote:
Originally Posted by Melhisedek
Man you are my hero! Great info you gave me there! I created some sort of character, but the problem is that I keep playing in window And all the letters are so smal so I can't make anything on the screen :/ Is that what it is supposed to be or am I doing something wrong ?
its not suppose to be like that.. try pressing alt+enter while in-game to get fullscreen.

if you have trouble with text press escape while in-game, go to graphics options and change texel alignment
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Old Jul 11, 2004, 09:52 PM   #15
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Nebuchadnezzar, the same thing happened to me in beta. I worked my ass off to get a ship, spent hours finding stuff to outfit it, went out to kill something and died. I quit and deleted it.. just recently signed up when CCP sent out mails to old beta testers giving them a 20 day trial.

The game has changed. You can buy insurance for your ships now.

TimothyB, you should sign back up.. If you do, head to oppold and apply to "The whitesand consortium". It's the corp i'm in.. they're part of a huge alliance called the "Pheonix Alliance". We're at war with.. uh.. just about everyone in game.. so we're sorta poor right now. However, we still take good care of our members. Short of a battleship, you'll get anything you need built for free. If you lose your ship helping out in the war TWC has no problem replacing it and everything on your ship. they'll even pay for your clones if you get podded. The war is alot of fun..

carramrod01, its very much like that. It's not an arcade game though. You use your mouse to control instead of a joystick... CCP(the devs) are changing the game into a more active game though.. where you have to move your ship in certain directions, keep transversal velocity as low as possible during combat, etc.

A huge patch is coming up called Shiva. it's a few months away but adds a ton of stuff

http://articles.filefront.com/46
http://www.eve.is/features/shiva/

system wide asteroid belts, 'dungeons', player owned structures, interface redesign, a few new classes of ships, etc. A lot of veteran players bored with the game are quitting until Shiva comes out.. for good reason, it's like a free expansion pack.
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Old Jul 11, 2004, 10:35 PM   #16
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I'm actually still signed up and paying, just haven't been playing. Now and then I log back in to start more training.

Right now the game is only installed on my main computer that is down while I wait for my X800XT, but my laptop does have a 9600, I might install if I get a chance.

I'm upset though they haven't fixed the graphic glitches with polygons intersecting. Something to do with the z-buffer because the areas are so large there isn't enough grayscale values to determine distance as well.
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Old Jul 12, 2004, 12:52 AM   #17
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Quote:
Originally Posted by TimothyB
Something to do with the z-buffer because the areas are so large there isn't enough grayscale values to determine distance as well.
you have totally no idea what your talking about do ya
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Old Jul 12, 2004, 01:19 AM   #18
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Quote:
Originally Posted by sulfuricchiller
you have totally no idea what your talking about do ya
It's been a year since I've thought about the problem. All I remember was that most people felt the problem with the graphics was the size limitation on the z-buffer, or whichever buffer. The problem is very visible on stations where you get a lot of moving triangles where textures cut into each other. Or if I zoomed the camera to an asteroid from a great distance, then adjust it slightly an asteroid would suddently pop in front of the other.

This z-buffer was even mentioned in the faq and forcing 32bit on the buffer didn't help. It's because the large open spaces in the game, outerspace and all, it doesn't seem to have the high precision needed.

Here, I just went and found the description and their fix for the problem, which doesn't work (though, that thing about the prefs.ini file at the end is new to me):
Quote:
If you have your system set to 16 bit color you might experience some problems. The distances in EVE are sometimes so great that the granularity of a 16 bit Z buffer is not enough to correctly render objects with surfaces close to each other, that are placed far away from the camera. The only fix is to have the card set to 32 bit color, but that will lower your frame rate. We are aware of this problem and try to build our geometries and set our shaders to avoid this, but some designs make that very hard.

To set your video card to 32 bits, simply right click the desktop and choose: Properties->Settings->Color on the lower left side and change to 32 bit color.

If the problem remains then enable the advanced graphical settings in EVE by adding this line "advancedDevice=1" to prefs.ini (...ccp/eve/cache/prefs.ini). To access these advanced options, start the game and choose the graphics tab from the Esc. menu.
I can't believe they haven't added a search feature to the forums yet! I would like to be able to find my old thread on the problem and responses from EVE I put there, no way will I be able to find it through 173 pages.
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