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Old May 16, 2019, 05:43 PM   #1471
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Nagorak
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Pro vive vs vanilla? Worth the premium?
The answer sort of depends. I do find the higher resolution to be quite a bit better than the standard Vive. I've seen some people claim that they can't tell a difference...well, I could easily see a difference. It still has screen door effect, but it's significantly reduced and easier to ignore (you learn to ignore it in both headsets pretty quickly). In my opinion, Vive Pro with wireless adapter is the current "pinnacle" of VR (remains to be seen how the Index changes the equation).

On the other side of the coin, compared to the standard Vive, the Pro is harder to run, especially if you get the wireless adapter. A six core processor is an absolute must for running the Vive Pro Wireless. Four core processors just get bogged down, even if you overclock them to 5 GHz. Also you're going to probably want a minimum of a 2070/1080 to push the higher res with 2080/1080 Ti being better. But it looks like you have an 8700K and 1080 Ti already so you shouldn't have any problems.

Then the other thing is price, which is a lot higher. In the end I guess it comes down to whether you can easily afford it or not. If you really have to stretch to do it, then the reality is the Vive gives you 90% of the experience for a much lower price point. Vive Pro overall is better, but like everything high end, the price goes up a lot faster than the performance/quality.

With that being said, if you're not planning to go wireless the Valve Index offers a similar package for a bit less than the Vive Pro. You also have the option of buying the Vive kit and then simply upgrading the headset to the Index later (it's back ordered for several months, so you won't get it any time soon). Wireless is pretty awesome though, I won't lie, so the fact that no wireless option has been announced for the Index is a pretty big downside. Even though you can "get used to" the cord, the fact is it's always there at the back of your mind, whereas with wireless you can literally lose track of which way you're facing in real life.

Last edited by Nagorak : May 16, 2019 at 05:48 PM.
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Old May 31, 2019, 01:27 PM   #1472
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Pro vive vs vanilla? Worth the premium?
Frankly no, looking the latest HP & index high res options, it's highlighting the lack of high res textures / details in most current VR games.

I've actually come around to Oculus S being the sweet spot, decent res. easy to use / install - only uses 1x usb and 1x hdmi
Basically the best bang for buck for 1.5 generation.

Also have a look at the "in screen images", i was surprised at how bad the vive screen door was, in comparison to competition.
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Old May 31, 2019, 03:11 PM   #1473
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Hold the presses guys, it looks like Oculus Quest can be used (with almost no lag) with PC using an app . I may sell my Oculus Rift just to get this now.

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Old May 31, 2019, 03:49 PM   #1474
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Disclaimer: Some people are reporting potential small lags or imperfections with it.
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Old May 31, 2019, 08:16 PM   #1475
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Yeah, I don't know what to think about streaming to the Quest. It's hard for me to believe the experience could be that good, but some people seem to be swearing by it. Still it's only 72 Hz, I feel like that refresh rate is getting a bit low.
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Old Jun 5, 2019, 08:28 PM   #1476
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All you Rift S/Quest/Valve Index people coming in soon or already you can get 2 months of Viveport Infinity for free if you make/already have an account and have a supported headset.

https://vrscout.com/news/viveport-in...o-free-months/

Nothing like test driving VR games free for 2 months. Just make sure to cancel once your 2 months are up.

https://www.viveport.com/

Download the Viveport program sign in and click on your profile pic in the app. Go down to the redeem option and click it there should be a code/button you click on to redeem the free 2 months.
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Old Jun 8, 2019, 06:21 PM   #1477
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Who here has and played Talos Principle VR?

I bought it a while back on a steam sale and just got around to playing it. Problem is, the scaling looks like ****. This is what I posted on the steam forums, but no response from devs (or anyone for that matter) for over a week. People must not be playing it anymore.

Started game in VR, distant buildings look like cardboard

I started the game and the game looks weird in VR. Buildings and towers that are supposed to be far away look like they're up close and made of cardboard in VR. This looks really weird. is this by design? I'm only in the beginning tutorial area. Everything up close looks fine and "real", but not far away objects.

It's like the scalability is off or something.

Anybody else notice this? Really distracting, I can't continue playing like this.


Using a Samsung Odyssey headset. All other games are just fine in VR.
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But hey, let us not forget that while you bemoan about how Hollywood is bending over backwards for that market, you're also asking them to simultaneously consider the 'delicate' sensibilities of those state side who need to see a flag plastered all over the place like some Michael Bay movie barfed into another equally worse Michael Bay movie that then **** into the mouth of the team who designs the Call of Duty campaigns with all of their red, white and blue awesomeness with such an overly large boner for America that one does not need to actually 'fly' to the moon, they simply could tight rope on top if it. And if you're concerned about whether or not that penis is strong enough to be load bearing for such a journey, you forget that what fills all of those engorged crevices is freedom.
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Old Jun 9, 2019, 12:07 AM   #1478
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I just tried it and it didn't seem like that at all. Is it possible you have your settings set too low? It sounds like you have some sort of overly agressive LoD scaling going on. I'd try going into your graphics settings and increasing the quality.

If the issue is the size of objects in the world, there's a scaling option under game options. Also make sure your IPD is set right in the Odyssey.

The only thing I can suggest other than that is it could be an WMR bug. If you can't resolve it, I can reload the game in my Odyssey+ and see if it's a problem there.
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Old Jun 9, 2019, 12:17 AM   #1479
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I just tried it and it didn't seem like that at all. Is it possible you have your settings set too low? It sounds like you have some sort of overly agressive LoD scaling going on. I'd try going into your graphics settings and increasing the quality.

If the issue is the size of objects in the world, there's a scaling option under game options. Also make sure your IPD is set right in the Odyssey.

The only thing I can suggest other than that is it could be an WMR bug. If you can't resolve it, I can reload the game in my Odyssey+ and see if it's a problem there.
It's not a graphic issue, it seems like a convergence issue. My IPD is set correctly, other VR games are just fine. I also played around with the scaling in game, has no visible effect.

I would describe it as this: everything up close looks real and immersive. Everything in the distance looks like cardboard or miniaturized.

Good example is the beginning area. I mentioned the nearby towers, but the nearby arches are a good example. Go inside the arched hallways, everything looks to scale.

Go out the garden but keep looking at the arches. As you back away, they start to lose their sense of scale. They don't look distant at all. They look close like cardboard. Move towards them, and it slowly starts to get back to scale.
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But hey, let us not forget that while you bemoan about how Hollywood is bending over backwards for that market, you're also asking them to simultaneously consider the 'delicate' sensibilities of those state side who need to see a flag plastered all over the place like some Michael Bay movie barfed into another equally worse Michael Bay movie that then **** into the mouth of the team who designs the Call of Duty campaigns with all of their red, white and blue awesomeness with such an overly large boner for America that one does not need to actually 'fly' to the moon, they simply could tight rope on top if it. And if you're concerned about whether or not that penis is strong enough to be load bearing for such a journey, you forget that what fills all of those engorged crevices is freedom.
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Old Jun 9, 2019, 05:49 AM   #1480
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I loaded it up on my O+ and didn't see any real difference.

I mean, maybe I'm seeing what you are. Things in the distance are a lot flatter and less detailed, I think largely because the resolution HMD doesn't have enough pixels to display them. And the lighting on them looks a little "weird", like not quite realistic. But at the same time, I don't feel like it stands out compared to other VR games.

It could be some sort of "uncanny valley" thing where you mind is latching on to the fact things don't look quite right, and therefore you're perceiving everything as being off? I'm afraid I can't really offer any other suggestions than that.
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Old Jun 10, 2019, 01:39 PM   #1481
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It's not a graphic issue, it seems like a convergence issue. My IPD is set correctly, other VR games are just fine. I also played around with the scaling in game, has no visible effect.

I would describe it as this: everything up close looks real and immersive. Everything in the distance looks like cardboard or miniaturized.

Good example is the beginning area. I mentioned the nearby towers, but the nearby arches are a good example. Go inside the arched hallways, everything looks to scale.

Go out the garden but keep looking at the arches. As you back away, they start to lose their sense of scale. They don't look distant at all. They look close like cardboard. Move towards them, and it slowly starts to get back to scale.
Yep i've seen that effect in Red Out, poor porting to VR.
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Old Jun 10, 2019, 03:19 PM   #1482
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I loaded it up on my O+ and didn't see any real difference.

I mean, maybe I'm seeing what you are. Things in the distance are a lot flatter and less detailed, I think largely because the resolution HMD doesn't have enough pixels to display them. And the lighting on them looks a little "weird", like not quite realistic. But at the same time, I don't feel like it stands out compared to other VR games.

It could be some sort of "uncanny valley" thing where you mind is latching on to the fact things don't look quite right, and therefore you're perceiving everything as being off? I'm afraid I can't really offer any other suggestions than that.
I think you're seeing exactly what I'm seeing, it just seems to bother some people less. This is definitely not a native VR game, it seems to have been added as an after thought. I wish there was a way to adjust proper scaling/convergence in this game.
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But hey, let us not forget that while you bemoan about how Hollywood is bending over backwards for that market, you're also asking them to simultaneously consider the 'delicate' sensibilities of those state side who need to see a flag plastered all over the place like some Michael Bay movie barfed into another equally worse Michael Bay movie that then **** into the mouth of the team who designs the Call of Duty campaigns with all of their red, white and blue awesomeness with such an overly large boner for America that one does not need to actually 'fly' to the moon, they simply could tight rope on top if it. And if you're concerned about whether or not that penis is strong enough to be load bearing for such a journey, you forget that what fills all of those engorged crevices is freedom.
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Old Jun 10, 2019, 03:21 PM   #1483
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Yep i've seen that effect in Red Out, poor porting to VR.
That sucks, it reminds me of the 3D vision days when you had to manually adjust stereo/convergence for each game. That should not be the case with VR, with VR you should just be able to put on the headset and everything around you should be to scale. If it isn't then it's just piss poor VR design and the engine using old stereoscopic tricks.
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But hey, let us not forget that while you bemoan about how Hollywood is bending over backwards for that market, you're also asking them to simultaneously consider the 'delicate' sensibilities of those state side who need to see a flag plastered all over the place like some Michael Bay movie barfed into another equally worse Michael Bay movie that then **** into the mouth of the team who designs the Call of Duty campaigns with all of their red, white and blue awesomeness with such an overly large boner for America that one does not need to actually 'fly' to the moon, they simply could tight rope on top if it. And if you're concerned about whether or not that penis is strong enough to be load bearing for such a journey, you forget that what fills all of those engorged crevices is freedom.
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Old Jun 10, 2019, 10:28 PM   #1484
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Torn between getting a TPCast or simply buying an Oculus Quest and trying ALVR with wifi for wireless.
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Old Jun 11, 2019, 07:02 AM   #1485
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I think you're seeing exactly what I'm seeing, it just seems to bother some people less. This is definitely not a native VR game, it seems to have been added as an after thought. I wish there was a way to adjust proper scaling/convergence in this game.
Yep, this effect screams at me, making things unplayable unfortunately.
it's the equivalent of motion sickness, my visual processing goes into loop of this 3D but that's flat! Which then makes the whole thing claustrophobic (much like 360° movies, which are like being stuck in a tiny bubble when watched in VR).
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Old Jun 11, 2019, 07:04 AM   #1486
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Torn between getting a TPCast or simply buying an Oculus Quest and trying ALVR with wifi for wireless.
Bear in mind the tracking is problematic with the Quest.
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Old Jun 11, 2019, 01:43 PM   #1487
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Bear in mind the tracking is problematic with the Quest.
Controller tracking, right? I keep hearing that from a couple of users. Shame. I really wanted the improved resolution from the Quest (and also not having to use the 3 camera setup).
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Old Jun 12, 2019, 04:32 PM   #1488
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Controller tracking, right? I keep hearing that from a couple of users. Shame. I really wanted the improved resolution from the Quest (and also not having to use the 3 camera setup).
Have a look at 'S' although it's tethered, it has alot better tracking according to reviews, although an issue when holding the controllers when in rifle aiming pose, due to obscuring the furthest controller.
Also the resolution looks the best for this current generation of games, the higher res head sets, have tendency to show up the texture / model deficiencies.
There's some good comparison thru lens videos on YT.
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Old Jun 13, 2019, 05:29 PM   #1489
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Have a look at 'S' although it's tethered, it has alot better tracking according to reviews, although an issue when holding the controllers when in rifle aiming pose, due to obscuring the furthest controller.
Also the resolution looks the best for this current generation of games, the higher res head sets, have tendency to show up the texture / model deficiencies.
There's some good comparison thru lens videos on YT.
The thing is, my main concern really is the wireless function. I can't really get into room size experiences while tethered.
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Old Jun 21, 2019, 10:54 AM   #1490
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The thing is, my main concern really is the wireless function. I can't really get into room size experiences while tethered.
I appreciate, the limited space thing is annoying and looking at people running around in fields, etc.

But you might want to follow the press on using Steam via Quest.
There's alot of rumours going about that Oculus are going stamp down on this.
ALA Nintendo, etc. walled curated market for Quest users.
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Old Jul 31, 2019, 10:32 AM   #1491
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I'm considering getting into VR with the Valve Index. I'm really struggling with the lack of games still. It's always been a sticking point for me waiting on higher production types of games.

The only things I can think of playing at the moment is Project Cars 2 and possibly Doom. Hardly seems worth it still.

What games am I missing?
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Old Jul 31, 2019, 10:43 AM   #1492
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VR Titties/ Honey Select
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But hey, let us not forget that while you bemoan about how Hollywood is bending over backwards for that market, you're also asking them to simultaneously consider the 'delicate' sensibilities of those state side who need to see a flag plastered all over the place like some Michael Bay movie barfed into another equally worse Michael Bay movie that then **** into the mouth of the team who designs the Call of Duty campaigns with all of their red, white and blue awesomeness with such an overly large boner for America that one does not need to actually 'fly' to the moon, they simply could tight rope on top if it. And if you're concerned about whether or not that penis is strong enough to be load bearing for such a journey, you forget that what fills all of those engorged crevices is freedom.
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Old Jul 31, 2019, 11:25 AM   #1493
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VR Titties/ Honey Select
Hasnt been updated in forever/Is **** in vr unless you **** around and even then its ****.

Don't listen to him OverclockN'

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Old Aug 1, 2019, 09:42 AM   #1494
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I'm considering getting into VR with the Valve Index. I'm really struggling with the lack of games still. It's always been a sticking point for me waiting on higher production types of games.

The only things I can think of playing at the moment is Project Cars 2 and possibly Doom. Hardly seems worth it still.

What games am I missing?
There still some good addicting multiplayer games which have me hooked. They are indie and still early access but very fun and interactive since you are dealing with real people almost like they are standing next to you. My mains are Pavlov VR which is pretty much Counterstrike in VR. Onward is a more realistic and slower paced shooter. Great guys on those servers. Stand Out is like PUBG VR but it's still janky af. Still shows how much fun PUBG in VR can be. Another BR game to look out for is Population One which should be out sometime this year and more polished than Stand Out. Lots of other social games that are a blast with the right people like Star Trek Bridge Command and Werewolf Within. Also free to play games like PokerStars VR and Recroom with all of its social mini games can provide many hours of entertainment.

As for single player, Skyrim VR is something you must try. For simulators like Iracing and DCS VR is a very good way to enhance immersion and for some its becoming required kit.
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Old Aug 1, 2019, 10:16 AM   #1495
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So, is there anyone out there that is making a headset that more or less is the Oculus Rift S but with a better screen?
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Old Aug 1, 2019, 11:37 AM   #1496
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Originally Posted by Arrowhead View Post
There still some good addicting multiplayer games which have me hooked. They are indie and still early access but very fun and interactive since you are dealing with real people almost like they are standing next to you. My mains are Pavlov VR which is pretty much Counterstrike in VR. Onward is a more realistic and slower paced shooter. Great guys on those servers. Stand Out is like PUBG VR but it's still janky af. Still shows how much fun PUBG in VR can be. Another BR game to look out for is Population One which should be out sometime this year and more polished than Stand Out. Lots of other social games that are a blast with the right people like Star Trek Bridge Command and Werewolf Within. Also free to play games like PokerStars VR and Recroom with all of its social mini games can provide many hours of entertainment.

As for single player, Skyrim VR is something you must try. For simulators like Iracing and DCS VR is a very good way to enhance immersion and for some its becoming required kit.
Not even remotely interested in the indie and multi player stuff. I don't do MP games.
I've looked at Skyrim, but it's an older game now and I have a hundred plus hours in it already. Looking for new stuff, or at least where VR isn't sort of just cobbled in somehow. Doom supposedly does it really well.
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Old Aug 1, 2019, 12:27 PM   #1497
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I heard Blade & Sorcery is ****ing awesome
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Old Aug 1, 2019, 02:03 PM   #1498
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Skyrim VR isn't worth it if you already put in hundreds of hours into the regular game including the DLC's.

I found that out real quick when I bought Skryim VR (at full price )

Game looked fantastic in VR, everything was believable in scale and amazing. But as I played (got only so far as Whiterun and a quick trip to the mage tower), I thought to myself "Do I really want to invest in the same hundreds of hours again?"

So that's when I used console commands to level myself up to insanely powerful levels. And just took the time to visit familiar places that I wanted to see and explore in VR. Any monsters that got in my way I just flicked away like a booger. Didn't care about any quest lines.

After I was satisfied exploring and cleared a few dungeons I quit and never played it again.
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But hey, let us not forget that while you bemoan about how Hollywood is bending over backwards for that market, you're also asking them to simultaneously consider the 'delicate' sensibilities of those state side who need to see a flag plastered all over the place like some Michael Bay movie barfed into another equally worse Michael Bay movie that then **** into the mouth of the team who designs the Call of Duty campaigns with all of their red, white and blue awesomeness with such an overly large boner for America that one does not need to actually 'fly' to the moon, they simply could tight rope on top if it. And if you're concerned about whether or not that penis is strong enough to be load bearing for such a journey, you forget that what fills all of those engorged crevices is freedom.
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Old Aug 1, 2019, 02:28 PM   #1499
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How were the graphics and movement in Skyrim VR? Believable and good enough?
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Old Aug 1, 2019, 04:44 PM   #1500
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The VR version can basically use the same mods as vanilla. I had loaded it up with all high quality assets. Most of them are listed here:

https://venturebeat.com/2018/04/08/4...s-v-skyrim-vr/

The game looked great. It also felt like you were really there. The map in VR is a bit unnerving because it really feels like you're suspended high in sky above the clouds.

But, the gameplay just felt too familiar. I didn't want to do everything all over again, starting from lowly level 1. I already grinded through the game once before.

The movement is based on your preference. Either turn based or straight movement. I used straight movement, didn't really bother me much. It'll feel like you're on a scooter or a motorized wheelchair (I prefer playing sitting). But you can set it up to roomscale/teleportation/whatever suits you best.
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But hey, let us not forget that while you bemoan about how Hollywood is bending over backwards for that market, you're also asking them to simultaneously consider the 'delicate' sensibilities of those state side who need to see a flag plastered all over the place like some Michael Bay movie barfed into another equally worse Michael Bay movie that then **** into the mouth of the team who designs the Call of Duty campaigns with all of their red, white and blue awesomeness with such an overly large boner for America that one does not need to actually 'fly' to the moon, they simply could tight rope on top if it. And if you're concerned about whether or not that penis is strong enough to be load bearing for such a journey, you forget that what fills all of those engorged crevices is freedom.
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