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#122 | |
Packing heat!
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#123 |
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![]() Playing this now. I wish the menus were better. So clunky with mouse and keyboard. Also I hate games that can't take a steam screenshot without desyncing the audio in cut scenes. I though that would be fixed by now... |
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#124 |
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![]() Game is pretty good at least. I loved the doll house.
Combat is decent, exploration is fine and feels pretty standard RE. I thought the vampire daughters would play a bigger role in the game. Definitely not enough sexy vampire daughters imo. |
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#125 |
USA-holes
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![]() I want to get this but I still need to play RE7. Have it just not gotten to it yet. Been playing so much Nioh past couple months the backlog is starting to build up again. |
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#126 |
Radeon Arctic Islands
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#127 |
USA-holes
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#128 |
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![]() Well that was a very good game. Has far more variety than RE7, but the flipside of that is that it's not as intimate or personal with its enemies (bosses don't have multiple rounds like in RE7) and it's less about hiding/horror. It's basically like they took RE7 and just made more resident evily. And it works fairly well. Maybe it spreads itself too thin? Probably not, as the variety is good and it's longer without being boring. Most bosses were pretty good without dragging out too much. It also doesn't collapse in the last third like RE7 did. Has an actiony bit near the end but it's short and sweet. Overall quite impressive. Uses sound very well in a lot of cases. 8/10 solid effort and one of the best games this year I'd say. |
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#129 |
All ur gays r belong 2 me
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![]() Was a tight game that didn’t overstay its welcome. Even though it was longer than 7 but I really left 7 for a long time before I finished it. This one I played all the way till the end just like I did to produce you guys. |
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#130 |
2/10 will not bang
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![]() must be a good game if KAC approves of the boning of Lady Demitrescu
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#131 |
All ur gays r belong 2 me
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![]() Yes you bone her with a fly swatter. |
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#132 | |
Radeon R520
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This one though was a very rare 100%er achievement-wise for me.
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#133 |
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![]() This is one of the best horror games I have played. I'm about 80% through it so far. |
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#134 |
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#135 |
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#136 |
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#137 |
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![]() I actually just finished my first playthrough of RE7. I have avoided almost all content for RE Village aside from a few reviews early on which I hardly remember and was starting to wonder how it differs from RE7. I know its still in first person, but did they change the gameplay at all? I believe I remember hearing it has more emphasis on action this time. Rather than puzzle/exploration survival horror. I did enjoy RE7. They accomplished a return to form of the original PS1 RE games, just in first person. I suppose it worked for the slower survival horror gameplay, but I wasn't really feeling it once it turned more action focused towards the end. The movement is too slow for the game to allow facing more than 2-3 enemies max at a time. So the last section of the game where they try to ramp up the action was kind of a let down. If RE8 is more action based I would assume they'd have to tweak the player movement? Maybe I'll watch some early gameplay footage to see how it plays. Last edited by Meteor_of_War : Jan 24, 2022 at 06:46 PM. |
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#138 | |
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RE village maintains a good pace throughout, gives you plenty of variety, via different enemy types and locations and bosses, and also adds some horror bits here and there. So early on you know what you're going to get from the whole experience in terms of action but it constantly changes the setting and introduces new characters. I think the action works fairly well in village. It's a bit stiff but enemies are fairly slow and telegraph moves. Variety is probably the #1 reason action is superior in village vs 7. |
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#139 | |
Radeon Arctic Islands
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#140 |
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![]() Yeah the game has a lot of variety it borrows from other titles like FEAR, the original Resident Evil, Amnesia etc... It's not your typical zombie shooter, in fact I don't think there are any zombies in this at all. You have first person shooter survival through some sections of the game which then turn into your regular puzzle solving theme and then it gets better with the "**** your pants" moments and the run and hide under a bed theme like in Amnesia. It looks really nice indoors and has some really good scenes. I have decided to stop playing this and do another thorough play through from the beginning later on with headphones and lights off ![]() The doll house and the 3 sisters were the best parts out of this so far. EDIT: oh and what Nutcracker said since I missed his post. Last edited by Megaman : Jan 24, 2022 at 07:30 PM. |
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#141 | |
All ur gays r belong 2 me
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#142 |
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![]() I had too many distractions and cut scenes were skipped. It's only 6 hours or so long anyway |
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#143 |
All ur gays r belong 2 me
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![]() YouTube man. Welcome to 2022. |
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#144 |
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![]() Remind me why I bought the game. |
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#145 | |
USA-holes
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![]() Thanks for the replies everyone. ![]() Quote:
My main concern though with RE8 is if the player movement is still slow and cumbersome like it was in RE7. It was fine during the slower horror elements but once I got to the end of RE7 with more action the gameplay just suffered IMO. My hope with RE8 was if it has more action that they somehow sped up the movement controls? I mean yeah, its Resident Evil and its supposed to be slow and tension filled but if you go to first person perspective then I feel like concessions need to be made. It was just at times frustrating how slow Ethan was in RE7. Not unplayable but felt lacking. Too often due to the enemies taking several shots to kill, I found myself needing to turn around and run back to reposition or just put more distance between me and the enemy. Felt more like I was fighting against the spacing and movement more than the monsters, rather than in other traditional fps games were you can move around more freely and quickly. But thinking back to the original RE games I guess this was the case with them as well! So they really succeeded recreating the feel of the originals lol. I know that's the formula of Resident Evil gameplay but IMO if in first person where you can't always have a full view of your surroundings they need to give the player something else to account for dealing with the perspective. Watching some gameplay footage of RE8 now, and yeah it still looks slow and the enemies quickly get right up into your face. Something to shove enemies back would be nice, or like in RE4 you got a great physical kick attack for stunned enemies when they are closing in. Eh, definitely getting into nitpicking territory here but it was just a peeve of mine that I had when I otherwise really enjoyed everything else about this new RE style. Still going to eventually play RE Village anyways. |
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#146 |
PC
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![]() I don't get the brilliance of the horror section in village, the scripting is so rigid in that sequence, and the way of safe passage through the whole thing might as well have been highlighted by neon signs since it was so obvious. Not to mention that it gets so tedious on the second playthrough thanks to the rigid scripting not allowing you to save any real time on that level. |
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#147 |
All ur gays r belong 2 me
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![]() I really don’t see a normal human being going around playing the game and then turning around and replaying it right away. |
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#148 |
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![]() It takes under 3 hours to finish village on new game+, so having 20-something minutes wasted on the unskippable horror sequence is really annoying. |
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#149 | |
USA-holes
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Admittedly though I don't bother replaying as much as I used to. Back in the old the days I must have played through RE1 and RE2 dozens of times. |
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#150 |
nulli secundus
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![]() back in the (very) old days we actually had to replay RE 1 all the time because we had no memory card on the ps1 ....... somehow we didn't mind. Nowadays i rarely re-play games i've already finished.
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