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Old May 29, 2011, 07:02 PM   #721
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Progression
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Originally Posted by VVanks View Post
She's definitely banging the audio guy. Just look at her expression with each person, for some reason there is a glow in her eyes when she's talking to the audio guy and she's like SUPER interested like in an amazed sort of way. He's literally just talking about audio lol.

We need more people like her in GAMING.
Yeah I was impressed too about how she payed attention to the audio guy. She was mesmerized.
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Old May 29, 2011, 08:40 PM   #722
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The audio guy is ULTRA-Ghey.
Yeah maybe she is turned on by people like him, nevertheless, when I saw it I laughed out loud. She just had that mesmerized horny look women give you when they're super attracted to you and then try to cover it up by smiling or doing something else.

It was the most hilarious moment in the video. And they were talking about audio LMAO any subject but audio.
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Old May 30, 2011, 12:35 AM   #723
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Game gonna be epic failure.
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Old May 30, 2011, 12:46 AM   #724
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Trolling?
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Old May 30, 2011, 12:51 AM   #725
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What are the suggested system specs for this game? I'm curious if I should look at upgrading before it goes live.
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Old May 30, 2011, 01:03 AM   #726
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Trolling?
No, just realistic expectation given the direction they are going with this one.
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Old May 30, 2011, 01:42 AM   #727
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Yer 64 player maps, destructable enviroments, leet graphics and proven Battlefield MP gameplay are going to suck ass. MW3 ftw.
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Old May 30, 2011, 01:44 AM   #728
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What are the suggested system specs for this game? I'm curious if I should look at upgrading before it goes live.
i am guessing similar to BFBC2, maybe SLIGHTLY more demanding. still no release date...
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Old May 30, 2011, 02:23 AM   #729
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Even if they release a game incredibly similar to Bad Company 2 with Frostbite 2 engine, I'd still get it simply because Bad Company 2 is so fun.

They have absolutely no area for failure here. What can they do poorly I wonder.
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Old May 30, 2011, 02:33 AM   #730
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Netcode; take out 64 player last minute; poor performance of engine; only 2 maps for 64 player games... so much can go wrong.
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Old May 30, 2011, 02:51 AM   #731
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Netcode; take out 64 player last minute; poor performance of engine; only 2 maps for 64 player games... so much can go wrong.
The map sizes are what concern me. Not only that, but the actual playable area in the map. All the maps in BC2 was so horribly linear, basically because they were made for that "Rush" gamemode. They mention that "Rush" will be in BF3, that makes me worried.
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Old May 30, 2011, 02:56 AM   #732
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I wonder what kind of specs its going to take to max this game out and get playable frames. Im sure I got the CPU but the GPU is a different story.
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Old May 30, 2011, 03:01 AM   #733
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Netcode; take out 64 player last minute; poor performance of engine; only 2 maps for 64 player games... so much can go wrong.
EA's not going to let their MW3 killer be this ****ed up. Plus netcode for Bad Company 2 wasn't that bad at all.
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Old May 30, 2011, 03:05 AM   #734
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EA's not going to let their MW3 killer be this ****ed up. Plus netcode for Bad Company 2 wasn't that bad at all.
You kidding right? At launch netcode for BC2 was horrendous compared to Activision games you guys love to despise.
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Old May 30, 2011, 03:08 AM   #735
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Plus netcode for Bad Company 2 wasn't that bad at all.
Uh.....no?

BC2 has horrible netcode...

Hopefully it's MUCH better in BF3
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Old May 30, 2011, 03:13 AM   #736
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man STFU about the chick already...Anyone miss how awesome the actual GAME looks?
Um... game?

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The map sizes are what concern me. Not only that, but the actual playable area in the map. All the maps in BC2 was so horribly linear, basically because they were made for that "Rush" gamemode. They mention that "Rush" will be in BF3, that makes me worried.
Map size is a concern always, but i am more concerned about the total number of mp maps as well. BC2 has a small number of maps and it sucks, i still enjoy the game on those maps, but it is still too few. Probably one of the biggest reasons CS is still popular is the almost unlimited number of maps available to play on.

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EA's not going to let their MW3 killer be this ****ed up. Plus netcode for Bad Company 2 wasn't that bad at all.
Yeah, it is pretty crap in bc2, not the worst, and entirely playable, but the net code in bc2 is not very goode.
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Old May 30, 2011, 04:09 AM   #737
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The map sizes are what concern me. Not only that, but the actual playable area in the map. All the maps in BC2 was so horribly linear, basically because they were made for that "Rush" gamemode. They mention that "Rush" will be in BF3, that makes me worried.
Well DICE did introduce and implement the whole map sizes changing based on player count pretty well in BF2. Adapting that to having the maps boundaries/objectives change based on game mode like rush as well shouldn't be a stretch.
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Old May 30, 2011, 10:57 AM   #738
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Uh.....no?

BC2 has horrible netcode...

Hopefully it's MUCH better in BF3
I think its because there are no fast game servers hosted by the game's publishers or makers. Novalogic has always hosted its games on its own servers and its made it possible for large number of players to play on fast servers.
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Old May 30, 2011, 01:49 PM   #739
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The map sizes are what concern me. Not only that, but the actual playable area in the map. All the maps in BC2 was so horribly linear, basically because they were made for that "Rush" gamemode. They mention that "Rush" will be in BF3, that makes me worried.
i love rush. SDM is tolerable, but only just.
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Old May 30, 2011, 02:07 PM   #740
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squad death match is awesome, four way team deathmatch rules
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Old May 30, 2011, 02:17 PM   #741
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squad death match is awesome, four way team deathmatch rules
no.
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Old May 30, 2011, 04:09 PM   #742
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i love rush. SDM is tolerable, but only just.
I dont own BC2, but I played the beta and hated it. The whole design of RUSH map was horrid. Narrow, linear maps with choke points all over the place, no hope of flanking enemies. One of the things I love about BF2 was that the maps were all free roam. This wasn't the case in BC2.

If the maps are like BF2 then I wont be complaining.
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Old May 30, 2011, 04:40 PM   #743
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I dont own BC2, but I played the beta and hated it. The whole design of RUSH map was horrid. Narrow, linear maps with choke points all over the place, no hope of flanking enemies. One of the things I love about BF2 was that the maps were all free roam. This wasn't the case in BC2.

If the maps are like BF2 then I wont be complaining.
The map on Beta is pretty much THE most linear map in BC2, period. You should play or watch clips of some other maps that have more options.
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Old May 30, 2011, 09:12 PM   #744
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The map sizes are what concern me. Not only that, but the actual playable area in the map. All the maps in BC2 was so horribly linear, basically because they were made for that "Rush" gamemode. They mention that "Rush" will be in BF3, that makes me worried.
The sad thing is, it's very possible to create non-linear "Rush" scenarios in which the defenders can attack from all around the objective crates. There are only a few sections in a few maps in which the BC2 developers even bothered to do this. Terrible Rush maps like Port Valdez in which the attackers are funneled into the crates via one or two paths are great examples of incompetent and lazy map design. Man I hate those maps!
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Old May 30, 2011, 09:23 PM   #745
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They said that Karkand,Sharqi and Wake are going to be back...so we know a tleast 3 maps are not going to suck.
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Old May 30, 2011, 09:25 PM   #746
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Having to many ways to get to the objective can make things to easy. If the game boundaries are to open, positions start to become to indefensible and that can kinda kill the point of the rush game-type.

Imho maps with lots of flaking opportunities lend them selves better to the capture & hold style game modes imho.
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Old May 30, 2011, 09:32 PM   #747
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EA's not going to let their MW3 killer be this ****ed up. Plus netcode for Bad Company 2 wasn't that bad at all.
I was in the PC & PS3 beta for Bad Company 2 and PC had serious performance issues.
I pre-ordered the PS3 version just because I didn't like the issues with the PC version. After playing the game for more than 30 hours, I sold the PS3 version and got the PC version but because of the beta I am still afraid to try the online multiplayer on the PC.

However with Call of duty games I just never had performance issues with online multiplayer... my issues were gameplay related.

so basically oh yeah, Dice & EA can let their MW3 killer get ****ed up... because they both know it will sell well regardless.... take Medal of honor as an example.
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Old May 30, 2011, 09:40 PM   #748
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BF:BC2's MP is extremely playable on PC. I doubt the network code is significantly different between PS3,360 and PC anyway.
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Old May 30, 2011, 10:18 PM   #749
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Originally Posted by Trunks0 View Post
Having to many ways to get to the objective can make things to easy.
I'll tell you what's too easy is being a defender on maps in which the attackers can only come from one way! Find a nice camping spot and you're guaranteed to get at least a few kills before you're spotted and taken down or move to another camping position. If the maps were at least a little more wide open, the defenders would actually have to split up and defend different sections. There are a few maps that do this in BC2, but I think Valdez is an excellent example of the Rush mode at its worst. And White Pass is even more of a joke! One of my favorite Rush maps, though, is Laguna Presa. Some of the points funnel you in, but the first section in which you can land anywhere on the island by boat and approach the crates in any way you'd wish - head-on, flanking through the forest, moving from house-to-house - is just flat out awesome. If you're the defenders, you really have to split up because A and B are not super close and watch all angles. Man, I love that map. I have faith that in BF3, with more players we'll have larger maps that allow for more strategies and result in fewer extreme chokepoints with only one way to approach the objectives.
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Old May 30, 2011, 10:23 PM   #750
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exactly. the important thing is to have balance. some maps are easy to defend, some are easier to attack.
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