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Old Oct 26, 2011, 12:18 AM   #3541
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night
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just how is it these cluster f*** maps with stuff everywhere feel like 64player doesnt work while old BF's with practically wide open maps felt perfect? Is it just my memory getting me or does it feel like 64p doesn't belong in this game?
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Old Oct 26, 2011, 12:27 AM   #3542
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Can you just play against bots in the multiplayer maps like you could in BF2?
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Old Oct 26, 2011, 12:50 AM   #3543
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So I have been spending a "few" hours yesterday playing MP and having a blast. Barely managed to play with Evileh and Dave. Though I did spend some time playing with Ray16. The game is a pure blast. It is so awesome that I enjoy it a so much. It is also far less frustrating that BC2 when it came out.

Downside, I need to find time to finish my thesis >.>

Also, I don't seem to be able to find any servers running Back to Karkand maps! Anyone noticed that? EDIT: Nvm, someone mentioned it is coming out later this year.
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Old Oct 26, 2011, 12:51 AM   #3544
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Holy crap, incoming mortar nerf.
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Old Oct 26, 2011, 01:10 AM   #3545
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mortar should be more about aoe suppression
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Old Oct 26, 2011, 01:15 AM   #3546
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Quote:
Originally Posted by Saggypoo View Post
Holy crap, incoming mortar nerf.
Yeah some guy on a map this morning was throwing mortar down like it was salt rock for ice. He kept raping everyone with it.
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Old Oct 26, 2011, 02:13 AM   #3547
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I've been greatly enjoying what I've played of the multiplayer so far. I've had some games with Ragers as well as with a friend of mine and look forward to many more in the future.

There are issues, but nothing that so bad that it makes me want to not play and they could all be patched up assuming the game gets proper post-release support (and it better given the pedigree and MSRP).
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Old Oct 26, 2011, 02:43 AM   #3548
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Sadly I can't play with any Ragers as I am located in Estonia. That's seven hours+ behind the US Rage crew and and a few hours ahead of our Asian brothers.
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Old Oct 26, 2011, 02:54 AM   #3549
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Hmm finally got it installed tonight and only played single player to see how much I would suck being as Im uber rusty. Ya I suck so much a npc enemy player knifed me... in SINGLE PLAYER. I went too quickly ahead and was surrounded by him and his homies. Was an odd few secs where they kind of ignored me while I thought I was surrounded by friendly ai... Game is butter on max settings less HBAO on my 6950. 3 hours of steady play was stable too. Course MP might have something to say about Ultra everything... but love the sharp textures. That aint goin nowhere.
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Old Oct 26, 2011, 04:15 AM   #3550
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Default Multiplayer Gripes

Below are some of my main gripes with Battlefield 3's multiplayer. Most of these revolve entirely around the game's menus and interfaces. Let me know what you guys think and which ones you agree with.
  • Nearly impossible to make out where squad members are when spawning on them
  • HUD shows too many icons for players, flags, ammo/health, etc. all at one time
  • Commo Rose contains too few options, is not spread out enough, and doesn't even notify the team of your requests
  • Chat window is far too large and distracting and should be more transparent
  • Squad system takes too long to respond to leaving/joining squads and is sloppily designed
  • Full map is still terrible with unlabeled capture points and barely a full view even when zoomed out
  • No ping shown on the scoreboard when pressing TAB
  • No camera rotation in vehicles when in third person view even as a passenger
  • Video, sound, and control options are accessible only by joining a server or launching the campaign
  • Kit customization requires too many clicks and steps and the entire spawn interface itself is cumbersomely designed
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Old Oct 26, 2011, 05:35 AM   #3551
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Find my thoughts below:

Quote:
Originally Posted by Chubz View Post
  • Nearly impossible to make out where squad members are when spawning on them Not that bad for me
  • HUD shows too many icons for players, flags, ammo/health, etc. all at one time Not having much problem with it at the moment
  • Commo Rose contains too few options, is not spread out enough, and doesn't even notify the team of your requests Haven't used it much but what is annoying about it is the difficulty to notice what you have selected from the rose
  • Chat window is far too large and distracting and should be more transparent Size isn't that much of a problem, it is the formatting which takes too much space
  • Squad system takes too long to respond to leaving/joining squads and is sloppily designed Totally agree!
  • Full map is still terrible with unlabeled capture points and barely a full view even when zoomed out Agree
  • No ping shown on the scoreboard when pressing TAB Agree
  • No camera rotation in vehicles when in third person view even as a passenger Yeah the 3rd person camera of vehicles seems to have taken a step backwards from BC2
  • Video, sound, and control options are accessible only by joining a server or launching the campaign Yep
  • Kit customization requires too many clicks and steps and the entire spawn interface itself is cumbersomely designed You also can't do customize outside the game or when you are alive. Atleast this is what I found.
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Old Oct 26, 2011, 05:40 AM   #3552
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You can change your gear very easily when you respawn. There's no need to go into the customization menu, just click on the gear icons on the respawn menu and choose the weapon you want. It will automatically include the weapon preset you had saved in the customization menu.
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Old Oct 26, 2011, 05:53 AM   #3553
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Quote:
Originally Posted by Scart View Post
You can change your gear very easily when you respawn. There's no need to go into the customization menu, just click on the gear icons on the respawn menu and choose the weapon you want. It will automatically include the weapon preset you had saved in the customization menu.
Yeah, that's true and very handy. The problem is that going in and customizing your weapons to match certain scenarios seems to require far more effort than it should. I feel like the interface could be streamlined rather than requiring so many clicks and steps and having to navigate back and forth through so many screens. Sometimes I feel as though I spend so much time dicking around in the menus, I take forever to finally get set up and find my way back to the spawn screen and onto the battlefield. It's the clumsiest kit customization interface I've seen in a Battlefield game, ever.

Quote:
Originally Posted by MNB4800 View Post
Find my thoughts below:
Regarding seeing where squad mates are, is it not difficult for you to see where exactly they're located on the map? I might not have made that clear in my point above, but that's the problem I'm referring to. I've noticed that in 64-player servers, when I'm choosing someone to spawn on sometimes it's very difficult to see them on the mini-map to the right so I have absolutely no clue where that person is on the map or even in what direction they're headed or how close they are to clusters of spotted enemies! It's possible that I could just not be looking for the right icons on the mini-map. I know that you can see them through a third person camera in the background if you click and select them, but that's such a limited view it's impossible for me to determine exactly where they are and what's around them.
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Old Oct 26, 2011, 06:04 AM   #3554
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Quote:
Originally Posted by Chubz View Post
Regarding seeing where squad mates are, is it not difficult for you to see where exactly they're located on the map? I might not have made that clear in my point above, but that's the problem I'm referring to. I've noticed that in 64-player servers, when I'm choosing someone to spawn on sometimes it's very difficult to see them on the mini-map to the right so I have absolutely no clue where that person is on the map or even in what direction they're headed or how close they are to clusters of spotted enemies! It's possible that I could just not be looking for the right icons on the mini-map. I know that you can see them through a third person camera in the background if you click and select them, but that's such a limited view it's impossible for me to determine exactly where they are and what's around them.
Oh that, hmm. I never looked into that very well so can't provide much insight. Might focus on it later today and see what you are talking about.
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Old Oct 26, 2011, 06:18 AM   #3555
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For the spawn, I just click on the squadmates and see where they are. Game will show their position from the third person view and that's enough for me.
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Old Oct 26, 2011, 07:19 AM   #3556
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Quote:
Originally Posted by night View Post
just how is it these cluster f*** maps with stuff everywhere feel like 64player doesnt work while old BF's with practically wide open maps felt perfect? Is it just my memory getting me or does it feel like 64p doesn't belong in this game?
I've not bought the game, but from what I hear the maps are terribad and are totally unsuitable for 64 players.

Its as I knew it would be; design the maps for 24 player console, then just let the PC gamers suffer with it. PC lead platform? Pull the other one.
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Old Oct 26, 2011, 07:21 AM   #3557
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I think most of the maps are great for 64 players - I have fun
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Old Oct 26, 2011, 07:36 AM   #3558
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Oh the servers are down again. I find it funny that the main reason for the beta test was to test their back end. Yet it's down twice in one day. Time to kick them in the back end.
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Old Oct 26, 2011, 07:43 AM   #3559
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Quote:
Originally Posted by {0}Salamander{0} View Post
I've not bought the game, but from what I hear the maps are terribad and are totally unsuitable for 64 players.
Just how exactly are they unsuitable for 64 people? It seems that we are playing a different game.
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Old Oct 26, 2011, 07:46 AM   #3560
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Thumbs up

My view is that this game looks amazing with everything set to ultra!

MP seems pretty good so far, I agree the chat window is too distracting, the actual box itself isn't transparent enough, the text is fine tho. Its nice to see they fixed all the gripes I had with the beta (bugs, glitches, damage model, etc). Its nice to see squad management, although I was frustrated to see on battelog they'd wiped even the platoons and friends list etc. I understand wiping the stats, but our platoon logo was funny :P

I find it stupid that everyone cant play on the same day, I know retailers have there standard days to sell games on release, but thats a 'bricks and mortar' trait. I bought my copy online, it's silly I had to use a proxy just to bypass the date check...
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Old Oct 26, 2011, 08:17 AM   #3561
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I did 64 player all evening yesterday, most of the maps are fine for it. A few end up a bit too chaotic but most work well. Firestorm especially, that one is great with 64.
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Old Oct 26, 2011, 08:22 AM   #3562
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I don't know if it's just my old eyes or something but there is so much to look at I have trouble spotting enemies sometimes. Running Ultra minus that post AA or something. Hate blurry picture.
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Old Oct 26, 2011, 08:29 AM   #3563
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Havnt played any MP yet, and thought the campaign was average at first along with "good" graphics.. the first level or two were just ok.. But, it progressed into a really good game imo, and the graphics in parts are truely amazing. I'm really enjoying it now, and as a review said, its the best SP for this type of game since MW1.

Will play MP tomorrow night.
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Old Oct 26, 2011, 08:48 AM   #3564
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Looks like back to karkand is coming out in december.
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Old Oct 26, 2011, 09:04 AM   #3565
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Quote:
Originally Posted by Chubz View Post
Rage, Payday, Deus Ex, The Witcher 2, and even Limbo just to name a few. I just know mediocre, entirely forgettable games when I play 'em and believe me: Battlefield 3's SP campaign fits that bill. It tries too hard to be Call of Duty, has way too many QTEs, the level design is too linear, and you only get to drive one vehicle - a tank - throughout the entire thing. I was constantly asking myself what I was playing because it certainly wasn't Battlefield. I'm just disappointed DICE sold out and decided to cater to the Call of Duty crowd. I'd much rather have practice mode in single-player to improve my shooting, driving, and flying skills. Developers seriously have to pull their heads out of their asses and start working on improving the formula for campaigns because the on-rails, respawning enemies crap isn't cutting it for me anymore.
I second this. I did like this feature with Battlefield 2 where you could play against bots and at least learn the maps and practice your vehicle skills.

Regarding my crashing issue, I had to drop the textures in multiplayer to medium and it's been stable ever since. I'd think I'd be able to run "high" with a 560ti, but it seemed to take care of my crashing issue at the moment.
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Old Oct 26, 2011, 09:18 AM   #3566
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I don't think this has been posted yet anywhere but I bet everyone here would love this.

Quote:
The full story of The Gadget Show's FPS gaming simulator build premiered on Channel 5 in the UK at 8pm on Monday 24th October 2011. This video contains the highlights.
http://www.youtube.com/watch?v=eg8Bh5iI2WY

Quote:
This is a world first. A unique FPS simulator that turns gaming into reality as you move, aim, fire and get shot within a 360-degree immersive environment.

Using a pre-release copy of Battlefield 3 and a team of top technology experts from across Europe we've built a truly one of a kind simulator.

Centred on the world's first, portable omni-directional treadmill (designed by Swedish company MSE Weibull) the simulator lets you control the movements of a Battlefield 3 character with your own body. Other key technology employed includes: an Igloo Vision projection dome; 12 paintball markers that allow the player, in real time, to feel the enemy gunfire experienced in the game; a wireless gun system; ambient LED lighting; and an Xbox Kinect camera hack.
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Old Oct 26, 2011, 09:19 AM   #3567
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Sadly I can't play with any Ragers as I am located in Estonia. That's seven hours+ behind the US Rage crew and and a few hours ahead of our Asian brothers.
You don't like us, EU ragers?
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Old Oct 26, 2011, 09:21 AM   #3568
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saw some dolphin divers already, also cought a guy on my team exploiting the terrain, he just goes prone and shimmy himself inside a wall then proceeds to camp there the whole round, seems like half the people in pubs just lie there on their bellies doing nothing. I think putting prone in this game was a big mistake.
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Old Oct 26, 2011, 09:25 AM   #3569
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My hard copy has shipped will have to proxy in tommorow.
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Old Oct 26, 2011, 09:30 AM   #3570
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Quote:
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I've not bought the game, but from what I hear the maps are terribad and are totally unsuitable for 64 players.

Its as I knew it would be; design the maps for 24 player console, then just let the PC gamers suffer with it. PC lead platform? Pull the other one.
You havent played it and your confirming your judgement?? For myself i think 64 works well. Of course some maps will be better than others and there will be specific points/situations where 64 players may not be ideal, too chaotic and frustrating, but again on a whole it works pretty well.

Was fun playing with some of you last night... hopefully we can get more happening!
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