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Other Graphics Cards and 3D Technologies Discussion forum for any graphics hardware not provided by AMD/ATI. Also place to discuss 3D technologies such as 3D Stereo, PhysX and other interesting developments/rumours in the 3D industry.

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Old May 30, 2009, 04:07 PM   #1
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erek
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Videocard Mobile Device Gaming [Handhelds]

Quote:
Originally Posted by pts.of.curiousity
EDIT, HIGHLIGHTING MAJOR TOPICS: *Lack of HW 3D acceleration on my Pocket PC (provided by Hybrid Graphics, Ltd via Gerbera 2.0.6 SOFTWARE Implementation of OpenGL ES CM(common).
* PowerVR makes the best mobile GPUs
* OpenGL ES is really good

Hybrid Graphics, Ltd was acquired by NVIDIA.
so i own a Samsung SCH-i730 which is a Windows Mobile 5.0 device using Intel Xscale PXA272 524MHz processor w/ 64MB Strataflash Ram and 128MB storage, but no HW accelerated GPU. [2.0 speakers though w/ SRS WOW)


anyways... to the least its not a great performer with the 3D games, but i found Quake 3 Arena CE (Quake 3 Arena compiled for Windows CE,) and it runs... i got it configured from 1-2fps to about 2-6fps which is actually not too bad... but it's legitimately quake 3 arena (using the demo pak)


this isn't my video, but it's basically how it performs:

Also i ran into a OpenGL ES benchmarking community... seems like this mobile gaming industry is actually getting big, because even Futuremark has benchmarks out called 3DMark Mobile... ( http://www.futuremark.com/products/3...arkmobilees11/ )


here's my GLBenchmark results (abysmal)... http://erek.necrotec.com/PocketPC/SA...rk_Results.htm but i learned from comparing these results that PowerVR seems to make the best GPUs for handheld devices, and I will be looking forward to seeing PowerVR SGX Series5 in upcoming devices....

http://en.wikipedia.org/wiki/PowerVR#Series5_.28SGX.29



they even have a multicore SGX... SGX543MP8 (eight cores) 532M poly/s, fill rates in excess of 16Gpixels/sec @400MHz


16Gpixels/sec is almost double my G70 M ...

Last edited by erek : May 30, 2009 at 04:50 PM.
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Old May 30, 2009, 07:16 PM   #2
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The iphone has a powervr gpu, which is why it can actually pull off some impressive visuals. I look forward to other devices coming along with gaming as a major aspect, as I end up playing my iphone way more than my psp or ds, since I always have it on me, and I only have to worry about one device that does everything.

That Q3 arena video is a nice proof of concept.
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Old May 30, 2009, 09:48 PM   #3
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http://forum.beyond3d.com/forumdisplay.php?f=63

Lots of knowledge about handhelds over there...
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Old May 31, 2009, 04:36 AM   #4
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The PS3 uses OpenGL ES.
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Old Jun 1, 2009, 08:08 PM   #5
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The PS3 uses OpenGL ES.
I've read that the ps3 actually uses its own library instead of opengl ES. That's why it's not a simple task to just port every opengl game to the ps3.
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Old Nov 12, 2009, 10:15 PM   #6
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Designer debuts OMAP boards for Android
Boards help drive Google mobile OS beyond phones

Moto is one of a widening circle of companies jumping on Google Android as the basis for products ranging from digital picture frames to smart utility meters. A design based on the TI OMAP 3430 processor and a five-inch Samsung OLED display is available now with versions for OMAP 3630 and 4x processors using 3.5-inch and 10-inch screens coming early next year.

Unlike the TI Beagle board, the Moto designs include support for 802.11bgn, Bluetooth 2.1 and a 3G modem as well as power management. The designs also support a proprietary multi-touch display technology Moto rolled out earlier this year.


Graphics. The OMAP3430 processor embeds Imagination Technologies' POWERVR SGX™ graphics core, and supports OpenGL ES® 2.0 and OpenVG™, providing superior graphics performance and advanced user interface capabilities. TI is enabling sophisticated and dynamic images with "smart pixel" technology offered via OpenGL ES 2.0. This unique technology allows each pixel in an image to be programmed individually, giving developers the power to create rich effects with cinematic realism. Users will now experience "life-like" facial features, advanced reflection effects and multi-textured backgrounds in the mobile environment.

http://www.eetimes.com/news/design/s...leID=221600354

http://focus.ti.com/general/docs/wtb...emplateId=6123
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Old Nov 12, 2009, 11:09 PM   #7
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Quote:
Originally Posted by erek View Post
Designer debuts OMAP boards for Android
Boards help drive Google mobile OS beyond phones

Moto is one of a widening circle of companies jumping on Google Android as the basis for products ranging from digital picture frames to smart utility meters. A design based on the TI OMAP 3430 processor and a five-inch Samsung OLED display is available now with versions for OMAP 3630 and 4x processors using 3.5-inch and 10-inch screens coming early next year.

Unlike the TI Beagle board, the Moto designs include support for 802.11bgn, Bluetooth 2.1 and a 3G modem as well as power management. The designs also support a proprietary multi-touch display technology Moto rolled out earlier this year.


Graphics. The OMAP3430 processor embeds Imagination Technologies' POWERVR SGX™ graphics core, and supports OpenGL ES® 2.0 and OpenVG™, providing superior graphics performance and advanced user interface capabilities. TI is enabling sophisticated and dynamic images with "smart pixel" technology offered via OpenGL ES 2.0. This unique technology allows each pixel in an image to be programmed individually, giving developers the power to create rich effects with cinematic realism. Users will now experience "life-like" facial features, advanced reflection effects and multi-textured backgrounds in the mobile environment.

http://www.eetimes.com/news/design/s...leID=221600354

http://focus.ti.com/general/docs/wtb...emplateId=6123
Same gpu as iphone 3gs... good for them.
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