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Old Nov 11, 2011, 12:46 PM   #4711
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bob saget
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Originally Posted by spindoctor View Post
someone explain to me how the stinger and igla anti aircraft launchers work. i was in a server just now using them... i lock on to a target, wait for the pilot to panic and use flares, then i lock on again and fire on him and the missile would only hit about half the time? and when it does hit, i get a vehicle disable. in theory, that should make it drop out of the sky like a rock right? i never get a vehicle destroy nor any kills (ok maybe the pilot bailed out). and once i swear a jet i disabled just kept flying
basically, what i as a pilot do is wait for the person to launch the missile, while it is in the air i hit flares. Now in the time that it takes for that one person to reload and lock on again, or someone else to lock on again, i have to GTFO of the area, or let my flares to recharge. usually, the second missile is in the air and very close to hitting me when i get flares that second time, or if i see there is no way i will get flares before i am hit, i mash the afterburner and try to stay ahead of it till i have flares. One stinger takes a plane down to 50%. Generally what happens is someone locks on when I am either in the middle of my bombing run, or just pulling up form it. After the first launch, i get out of stinger range before the second one is fired. The stealth perk helps a ton.
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Old Nov 11, 2011, 04:58 PM   #4712
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1) People come over a hill, I see them at the same time they see me, but they have their gun out and have shot me before I get a round off. Yes my reflexes are fine.

2) People running from me who for whatever reason are able to spin mid air and kill me in 1 shot despite me putting 3-4 rounds in their back already.

3) Being behind a cement wall for a second or so after taking fire, and on a server that claims to have 20 ping for me, yet still take an extra 1-2 rounds damage.
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Originally Posted by Saggypoo View Post
It's happening to Jupiter now? Usually there's objects constantly slamming against Uranus.
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Old Nov 11, 2011, 05:07 PM   #4713
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Quote:
Originally Posted by Alientank View Post
1) People come over a hill, I see them at the same time they see me, but they have their gun out and have shot me before I get a round off. Yes my reflexes are fine.

2) People running from me who for whatever reason are able to spin mid air and kill me in 1 shot despite me putting 3-4 rounds in their back already.

3) Being behind a cement wall for a second or so after taking fire, and on a server that claims to have 20 ping for me, yet still take an extra 1-2 rounds damage.
This is exactly the issue I am having and I am trying to figure out. What is your PC setup specs? I have been told that it's the netcode and EA/DICE are aware of this issue, but I want to make sure that's all it is.
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Old Nov 11, 2011, 05:17 PM   #4714
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Im in on 1&2 frustrating
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Old Nov 11, 2011, 05:18 PM   #4715
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Quote:
Originally Posted by Alientank View Post
1) People come over a hill, I see them at the same time they see me, but they have their gun out and have shot me before I get a round off. Yes my reflexes are fine.

2) People running from me who for whatever reason are able to spin mid air and kill me in 1 shot despite me putting 3-4 rounds in their back already.

3) Being behind a cement wall for a second or so after taking fire, and on a server that claims to have 20 ping for me, yet still take an extra 1-2 rounds damage.
This happens to me constantly, especially #1. I can't count the number of times someone has rounded the corner or come over top of a hill and seem to be shooting beforehand, even if I'm somewhere where I'm sure I haven't been spotted. I get the feeling it's a latency issue more than anything, and probably the same cause of being hit when you're already back around cover.
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Old Nov 11, 2011, 05:20 PM   #4716
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people that use full automatic fire get that effect because of the lag in the net code.
honestly, it's another good reason to play HC. you kill them before they have time to turn. it goes both ways, but at least you don't put 8 rounds in a guy just to have him kill you and walk away with 30%
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Old Nov 11, 2011, 05:22 PM   #4717
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Some weapons also have an almost codish hipfire, so they have an advantage in surprise encounters.
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Old Nov 11, 2011, 05:26 PM   #4718
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I've learned to assume that everything I see in the game is 1-2 seconds behind what is actually happening. If I see someone looking at me, I will duck for cover immediately before I even see them shooting. Most of the time I will still take a few hits from behind cover which means that I would have died for sure had I waited a second longer.
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Old Nov 11, 2011, 05:29 PM   #4719
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Quote:
Originally Posted by Uber_Tiny View Post
This is exactly the issue I am having and I am trying to figure out. What is your PC setup specs? I have been told that it's the netcode and EA/DICE are aware of this issue, but I want to make sure that's all it is.
Setup specs? Well my hardware is in my sig. If you're wondering though, my connection is 15 meg down 1 meg up.
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Originally Posted by Saggypoo View Post
It's happening to Jupiter now? Usually there's objects constantly slamming against Uranus.
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Old Nov 11, 2011, 05:33 PM   #4720
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Originally Posted by Alientank View Post
1) People come over a hill, I see them at the same time they see me, but they have their gun out and have shot me before I get a round off. Yes my reflexes are fine.
not sure what you mean by "have their gun out", do you mean not sprinting? because if you see each other at the same time, they are not sprinting and you are, you should be dead.

Quote:
2) People running from me who for whatever reason are able to spin mid air and kill me in 1 shot despite me putting 3-4 rounds in their back already.
I really doubt they kill you in one shot most regular guns (not sniper rifles) don't even kill with a single headshot at close range. I experimented with some engi weapons and i think several medic rifles.

Quote:
3) Being behind a cement wall for a second or so after taking fire, and on a server that claims to have 20 ping for me, yet still take an extra 1-2 rounds damage.
True, this does happen for me too, but so so rarely, it is not even an issue.
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Old Nov 11, 2011, 05:36 PM   #4721
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Quote:
Originally Posted by Mangler View Post
Some weapons also have an almost codish hipfire, so they have an advantage in surprise encounters.
i assume you mean PDW class weapons. Those don't have (or shouldn't have ) any long range power.
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Old Nov 11, 2011, 05:40 PM   #4722
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Originally Posted by Chubz View Post
This happens to me constantly, especially #1. I can't count the number of times someone has rounded the corner or come over top of a hill and seem to be shooting beforehand, even if I'm somewhere where I'm sure I haven't been spotted.
Spotting hacks I would imagine being the most difficult to detect if at all. I would be willing to bet at least half of the players doing this to you consistantly have a spotting hack.
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Old Nov 11, 2011, 07:01 PM   #4723
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Originally Posted by bob saget View Post
not sure what you mean by "have their gun out", do you mean not sprinting? because if you see each other at the same time, they are not sprinting and you are, you should be dead.
Except that I know that. And that isn't the case. They're moving at normal run speed like me, not sprint.

Quote:
I really doubt they kill you in one shot most regular guns (not sniper rifles) don't even kill with a single headshot at close range. I experimented with some engi weapons and i think several medic rifles.
Exaggerating. However earlier I had a guy who I was shooting at from not too far away turn around after taking 3 rounds in the back from an M4 non-suppressed, and shoot me in the head before my next burst went out. No I wasn't running/moving. Yes I was aiming down the sight of my acog, yes I was knelt down to stabilize fire. No I wasn't spraying as it's a 3 round burst. Yes he was like 50 yards away and thus I'd consider it luck if it only happened once. It happened 4 times with him.


True, this does happen for me too, but so so rarely, it is not even an issue.[/quote]
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It's happening to Jupiter now? Usually there's objects constantly slamming against Uranus.
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Old Nov 11, 2011, 07:53 PM   #4724
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Quote:
Originally Posted by Alientank View Post
...2) People running from me who for whatever reason are able to spin mid air and kill me in 1 shot despite me putting 3-4 rounds in their back already...
I get this ALOT. 99% of the time its close quarters combat I get killed, doesn't matter if its firing from the hip or the sights. Its especially ****** when the person has their back to me and I put 3-4 rounds in them (only then do they know I've happened upon them) they turn and kill me with 60-70%hp left.. wtf

I should mention this typically happens to me most on the rage server. Ping is only ~40-60. I dont think its a hardware/ intrawebz speed issue on my end but I dont know.


By the way, sniped a guy today. Headshot at 431m Pretty sure thats my longest range kill. So far

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Old Nov 11, 2011, 08:34 PM   #4725
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Spots should be more points I think, 20 at least.

Why don't they use the IR from the vehicles for the IRNV scope? The IR on vehicles is useful but nowhere near as overpowered, fires and other lights etc kinda blur it and enemies fade out after a short range.

Haven't been playing many 64 player matches, I think only kharg, firestorm and caspian can hold those kind of numbers without the gameplay deteriorating. 32 players is fine for me anyway. Capsian rush mode is actually really good. Wish they had more larger maps then built rush mode from them rather that the other way around.
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Old Nov 11, 2011, 08:37 PM   #4726
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I can put a whole clip into someone's upper torso (chest area), then when I reload, they turn and fire two bullets and I'm dead. On the kill cam it shows them at like 33% health.

This is commonplace when I play. I've felt it was just some sort of level perk or armor that higher level players get, plus of course better weapon unlocks and loadouts. I'm assuming this will even-up as I get more levels and unlocks, as this was the case with BF:BC2- as it turns out full body armor, unlocked weapons with perks make it nary impossible for a level 8 noob with stock gun to counter a max level, full body armored foe with all the perks and 4 stars weapon.
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Old Nov 11, 2011, 08:38 PM   #4727
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Originally Posted by Alientank View Post
Except that I know that. And that isn't the case. They're moving at normal run speed like me, not sprint.
so you see a person at the same time as they see you. normal circumstances. everything equal, and they kill you before you fire a shot?
if this is what you are talking about, it is perfectly normal.
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Old Nov 11, 2011, 09:30 PM   #4728
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Originally Posted by bob saget View Post
so you see a person at the same time as they see you. normal circumstances. everything equal, and they kill you before you fire a shot?
if this is what you are talking about, it is perfectly normal.


Pay attention. We come around the corner. We see eachother at the same time. I have good reflexes, by the time I swing my rifle he's not only got his out but he's fired 10 rounds and killed me. It happens with the same players in the same games. The rest of the players no. I don't think I'm super awesome at the game but I know bullshit when I see it.

Also I just unlocked the javelin and can't figure out for the life of me how to use it. I aim, it doesn't lock, and I can't fire. WTF
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It's happening to Jupiter now? Usually there's objects constantly slamming against Uranus.
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Old Nov 11, 2011, 10:01 PM   #4729
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Can anyone tell me if BF3 supports mapping of all the keys on the keyboard? In BFBC2 they wouldn't let you remap certain keys and thats a real pita when your super old school and don't use the WASD and use the arrows instead.

In BFBC2 you couldn't remap the enter key, it would always default to the spawn screen and what ever else you tried to map to it. All Im really worried about is the enter key as I need it to be mapped to "enter/ exit vehicles". I have been using the enter key for this ever since 1942 and its a habit I just cant break.
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Old Nov 12, 2011, 12:24 AM   #4730
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Quote:
Originally Posted by Alientank View Post
1) People come over a hill, I see them at the same time they see me, but they have their gun out and have shot me before I get a round off. Yes my reflexes are fine.

2) People running from me who for whatever reason are able to spin mid air and kill me in 1 shot despite me putting 3-4 rounds in their back already.

3) Being behind a cement wall for a second or so after taking fire, and on a server that claims to have 20 ping for me, yet still take an extra 1-2 rounds damage.
I'd also add that when throwing a grenade or shooting with the rpg and getting killed 1 second later, cancels the action.
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Old Nov 12, 2011, 12:31 AM   #4731
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Glad it's not just me ..
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Old Nov 12, 2011, 01:19 AM   #4732
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Originally Posted by Alientank View Post


Pay attention. We come around the corner. We see eachother at the same time. I have good reflexes, by the time I swing my rifle he's not only got his out but he's fired 10 rounds and killed me. It happens with the same players in the same games. The rest of the players no. I don't think I'm super awesome at the game but I know bullshit when I see it.
Don't take this the wrong way, but when people start saying "i have good reflexes but i got killed first so it must be hacks" or "my squad are good players, and when we get killed, it is hacks", usually, those people don't know what they are talking about.
If you aim at the right spot as you round a corner, and the timing works out well, you can take out people seemingly instantly. i have taken out countless people in mp FPS games since quake 3 before they even fire a shot in this precise way. CS, CS:S, DOD:S, CoD4. Trust me, just because someone draws first that does not mean hacks. The point is, as you round the corner, you want to aim not at the apex of the corner, bu a little to the side, so that when people emerge on the other side, they walk right into your crosshairs.
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Old Nov 12, 2011, 01:22 AM   #4733
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Originally Posted by JulianLyle View Post
I'd also add that when throwing a grenade or shooting with the rpg and getting killed 1 second later, cancels the action.
with the grenade, it depends if you actually just pull the pin, or you let it go. just pressing "g" and dying instantly after does not mean the grenade will be released. i have had pretty good luck with killing people with grenades after getting raped with the RPG, maybe you have a point. Very rarely it does get canceled out.
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Old Nov 12, 2011, 07:50 AM   #4734
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Originally Posted by bob saget View Post
Don't take this the wrong way, but when people start saying "i have good reflexes but i got killed first so it must be hacks" or "my squad are good players, and when we get killed, it is hacks", usually, those people don't know what they are talking about.
If you aim at the right spot as you round a corner, and the timing works out well, you can take out people seemingly instantly. i have taken out countless people in mp FPS games since quake 3 before they even fire a shot in this precise way. CS, CS:S, DOD:S, CoD4. Trust me, just because someone draws first that does not mean hacks. The point is, as you round the corner, you want to aim not at the apex of the corner, bu a little to the side, so that when people emerge on the other side, they walk right into your crosshairs.
The devs have admitted it's a problem and it's a netcode issue. It's not me. I can aim fine. I play the game fine. I'm not new to this genre.
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Old Nov 12, 2011, 09:51 AM   #4735
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From Nvidia's guide..

Quote:
For those relatively new to the Battlefield series, the key frustration most people voice with Battlefield games is the feeling that they've shot enough rounds into the enemy to kill them three times over, but the enemy still lives. The vast majority of the time this isn't due to faulty hit registration as most people believe. It is part of the design of the game:

* Bullet spread and hence accuracy in BF3 is greatly dependent on whether you are firing from the hip (highly inaccurate); crouching (more accurate); or prone (highly accurate). The game is heavily biased towards prone firing.
* Moving while firing further reduces accuracy.
* Using iron sights (default is Right Mouse Button) is absolutely imperative for accuracy.
* Fire single shots or short bursts rather than a spray. You can switch your weapon mode from full automatic to single shot and back at any time (default is V key).
* Some weapon mods further improve accuracy, such as the foregrip , or the laser sight which boosts hip-firing accuracy.
* Reduce your mouse sensitivity. A high sensitivity might feel more responsive, but reduces accuracy.

Possibly the best tip of all if you're still being frustrated is to try Hardcore mode. Don't let the name fool you, Hardcore mode is not only for veteran players. The key changes in hardcore mode are: the removal of HUD elements such as your ammo and health counter; the lack of red arrows above spotted enemies and enemy vehicles; much greater damage from weapons; and the removal of regenerative health. While daunting at first, these aspects can actually make it much less frustrating for some players. For example, if you get the drop on the enemy, even while firing from the hip, you can take them out in only a few shots. If you're a stealthy player, it's much easier to approach or flank the enemy, since you won't have a red arrow above your head if spotted, thus alerting the entire enemy team across the whole map as would occur in normal mode. If you're a sniper, you will usually kill with a single shot on any part of the enemy's body.

When playing Hardcore mode you will quickly see that hit registration is not the major problem in BF3, it's simply a case of a difference in the design of normal mode vs. hardcore mode, and thankfully the choice is there for people to choose whichever mode best suits their tastes.
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Old Nov 12, 2011, 12:22 PM   #4736
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That guide is rubbish.

The crosshair gives you a report for shots landed on target. We know when the hit registration is working..

Design of the game for accuracy in given situations. Yes, we see it work. We also see when shots land. Its not a "feeling" of shots landed. We saw the shots reported back as landed, and enough landed to kill the enemy.

Why is he still alive and running away (or spinning around and headshotting us)??
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Old Nov 12, 2011, 12:29 PM   #4737
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Quote:
Originally Posted by bob saget View Post
Don't take this the wrong way, but when people start saying "i have good reflexes but i got killed first so it must be hacks" or "my squad are good players, and when we get killed, it is hacks", usually, those people don't know what they are talking about.
If you aim at the right spot as you round a corner, and the timing works out well, you can take out people seemingly instantly. i have taken out countless people in mp FPS games since quake 3 before they even fire a shot in this precise way. CS, CS:S, DOD:S, CoD4. Trust me, just because someone draws first that does not mean hacks. The point is, as you round the corner, you want to aim not at the apex of the corner, bu a little to the side, so that when people emerge on the other side, they walk right into your crosshairs.
lulz. Like everyone else is nub. Come on man, not everyone around here is a n00b.
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Originally Posted by Redeemed
Granted, this is coming from the fella' who's had over 1,000lbs of bucking muscle under neath him.
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Old Nov 12, 2011, 12:30 PM   #4738
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Originally Posted by Jerm357 View Post
Can anyone tell me if BF3 supports mapping of all the keys on the keyboard? In BFBC2 they wouldn't let you remap certain keys and thats a real pita when your super old school and don't use the WASD and use the arrows instead.

In BFBC2 you couldn't remap the enter key, it would always default to the spawn screen and what ever else you tried to map to it. All Im really worried about is the enter key as I need it to be mapped to "enter/ exit vehicles". I have been using the enter key for this ever since 1942 and its a habit I just cant break.
Can anyone answer for me?
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Old Nov 12, 2011, 12:41 PM   #4739
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This game crashes so ****ing much its ridiculous. I keep getting this heavy tearing and artifact looking **** in game after playing just a little bit. Its like looking into a broken mirror. Anyone else getting this? MSI Afterburner reports temps as 40c at idle and roughly 60c while gaming. I don't think its a heat issue. I opened the door on the case and left it off for awhile with no change. I turned all graphic settings down from Ultra to high/ medium/ custom and it doesn't seem to make a difference.


Another thing, when the game crashes I loose all my stats of the current map being played, is that normal? So If I had ten kills and an unlock, after the crash battlelog shows no kills and the unlocked item is locked again
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Old Nov 12, 2011, 01:15 PM   #4740
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Quote:
Originally Posted by bob saget View Post
Don't take this the wrong way, but when people start saying "i have good reflexes but i got killed first so it must be hacks" or "my squad are good players, and when we get killed, it is hacks", usually, those people don't know what they are talking about.
This. Just look at the various Battlefield 3 forums. There is at least one thread in each of the forums that are full of people crying about people hacking. I played in beta and I have now logged over 45 hours on the full game and I have yet to see an actual hacker in-game. I'm sure they do exist, but they are so few that it really isn't an issue at all.

It is no coincidence that the majority of the people crying about hacks also happen to be terrible at the game. When you actually know what you are doing, singling out a hacker from the good players is as easy as spotting the difference between night and day.
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