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Old Aug 12, 2019, 10:44 AM   #241
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What you will find are tons of boxes to open, brain dead puzzles and 5 fights that don't make Lara to be a bimbo.

Also her hairstyle sucks and her head is bigger than her body this time. Better to play the previous 2 games where she was sexier.
Does your wife know you think this way? lol
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Old Aug 12, 2019, 01:37 PM   #242
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What you will find are tons of boxes to open, brain dead puzzles and 5 fights that don't make Lara to be a bimbo.

Also her hairstyle sucks and her head is bigger than her body this time. Better to play the previous 2 games where she was sexier.
Shadow is extremely weak, just replay the first reboot or underworld, the following 2 sequels to the reboot were meh! in comparison

If you insist on playing shadow, bump the difficulty up beyond your normal preference.
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Old Aug 17, 2019, 09:54 AM   #243
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Shadow is extremely weak, just replay the first reboot or underworld, the following 2 sequels to the reboot were meh! in comparison
Yup, its so weak and boring you can skip the game entirely.
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Old Aug 17, 2019, 09:44 PM   #244
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I didn't mind shadow, it has some good bits in it. I definitely would have liked a lot more combat though and some more puzzles.
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Old Nov 3, 2019, 07:25 PM   #245
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sooo bout to start this. whats all this talk about shadows and how do i enable the absolute f*ck out of them.
Almost 3 months later and i finally started this. Got just over an hour in. It just feels so generic and uninteresting, with almost no tension or real risk. I'll probably finish it unless it gets REALLY bad. I got banned for a month from my main mp game lol so ill try a bunch of these sp ones.
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Old Nov 4, 2019, 08:55 AM   #246
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Almost 3 months later and i finally started this. Got just over an hour in. It just feels so generic and uninteresting, with almost no tension or real risk. I'll probably finish it unless it gets REALLY bad. I got banned for a month from my main mp game lol so ill try a bunch of these sp ones.
It gets better but it's the worst in the series for me.
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Old Nov 5, 2019, 11:50 AM   #247
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From a game playing perspective this game is quite good, it offers a lot of action and jump puzzles. The vistas (environment) are well put together in order to fit the action. I'm pretty satisfied what it has to offer in that regard. Also there are plenty of side mission, tombs and so on which will keep you busy for hours.

Story could be better, it is basically the same as in Rise of the Tomb Raider. Hidden city, help native population, lots of tombs, lots of corpses in caves, evil Trinity antagonist.

One particular moment made me laugh out loud. In the level "path to the hidden city there" is a section with wooden crosses hanging underneath a giant cliff where you are supposed to use you rope and pick axe trick to swing past it.

Here is pic of that action part.



In the middle of that she says something like she cannot afford taking any more risks which was hilarious. Like not swinging out under a cliff several hundreds of meters above ground and trying swing an axe through a small ring connected to wooden cross that she doesn't really know the condition of.
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Old Nov 7, 2019, 12:20 AM   #248
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In the middle of that she says something like she cannot afford taking any more risks which was hilarious.
I literally played that exact part yesterday and also found it hilarious

I actually am somewhat enjoying this game. I like that they don't send wave after wave of super soldiers after you. WHenever you fight soldiers there are usually only a small handful. Maybe that will change... The puzzles have been fine so far. Probably the best thing is how often the game auto saves during some of the more complex puzzles. The sound design is also cool at times. The weapon/person upgrades are pretty lackluster.
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Old Nov 7, 2019, 07:50 AM   #249
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I thought Rise was just as good as the first reboot game; there were some memorable scenes, just as long as the player doesn't have a phobia of snow

Shadow is just a pale... shadow of the previous games, though. Reinstalled to check out what extra DLC the ultimate edition game over Croft edition. Played 5 minutes with highest settings, rtx etc. Got bored. Uninstalled.

New Game+ needs to be New Game- because playing it again subtracts from the impression
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Old Nov 7, 2019, 09:01 AM   #250
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Probably the best thing is how often the game auto saves during some of the more complex puzzles.
Yes, this! Normally, I really hate checkpoint save systems. But in these games, they're so frequent that you seldom lose more than a couple minutes of progress if you mess up.
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Old Nov 8, 2019, 11:34 AM   #251
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I can't stand the "menial" chore missions... Assassins Creed has a ton of them too. What kind of troglodyte gets satisfaction from talking to a character, walking 20 seconds to talk to another character, and then returning to the starting point to get credit for a side mission.
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Old Nov 8, 2019, 08:25 PM   #252
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I can't stand the "menial" chore missions... Assassins Creed has a ton of them too. What kind of troglodyte gets satisfaction from talking to a character, walking 20 seconds to talk to another character, and then returning to the starting point to get credit for a side mission.
It really is lame. I haven't played Shadow yet, but these kinds of missions in general. The only game that seemed like EVERY mission mattered, no matter trivial, was Witcher 3.
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Old Nov 8, 2019, 09:55 PM   #253
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Haven't played Shadow but I thought Rise was disappointing compared to the original. I liked the idea of a super natural island that's run by cult that worships some long dead goddess. Rise was eh...

The original also had better set pieces like crossing the train tracks and gondola ride.
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Old Nov 9, 2019, 01:39 PM   #254
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It really is lame. I haven't played Shadow yet, but these kinds of missions in general. The only game that seemed like EVERY mission mattered, no matter trivial, was Witcher 3.
Ooh, you reminded me of the druid in Witcher 3 that took a vow of silence. Best. Mission. Ever.
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Old Nov 9, 2019, 02:21 PM   #255
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Most of the puzzles are pretty cool and satisfying, but I swear there's one step in each one that either doesn't make any sense or is super counter-intuitive.

I just did the enter-the-hidden-city puzzle, right before the chase by the weirdo death natives. So you have to get the second water wheel turning, but the little gutter for the water is stuck on some debris underwater. No way to break it up, etc. Then, once you move the stuck gutter and the gutter before that a little bit, suddenly you can break up the underwater debris with your climbing pickax. WTF why? This is the one im talking about

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Old Nov 11, 2019, 08:09 AM   #256
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You know what I would like to see?

All the first Tomb Raider games based on the original tomb raider engine remastered for today. Remastered as in higher resolution textures, some higher polygonal models, some advanced lighting and shadow effects, but leave the core game alone. A remaster, not a remake. I'd like to see that for the first 3 Tomb Raider games at least, and maybe the last two sequels on the original engine as well right before the Tomb Raiders Legend reboot.

You know what I would also like to see in one of the newer games we haven't seen yet?

Lara and her dual pistols. Seriously how the **** can this be omitted from the reboot series?
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Old Nov 15, 2019, 09:18 PM   #257
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holy crap i care so little about the story it's hilarious. watching lara literally slice people up, string up corpses, and gun people down, and then in the next minute question her life choices is awesome some of the tombs are pretty fun tho.
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Old Nov 17, 2019, 09:41 PM   #258
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game can go f*ck itself. uninstalled after trying the final boss fight twice save for a few satisfying puzzles, awful story, awful weapon feel, ok voice acting at times. just felt super uninspired and safe. not creative at all. can't believe i actually paid money for it in the steam summer sale. hopefully it wasn't too much
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Old Nov 18, 2019, 02:31 AM   #259
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game can go f*ck itself. uninstalled after trying the final boss fight twice save for a few satisfying puzzles, awful story, awful weapon feel, ok voice acting at times. just felt super uninspired and safe. not creative at all. can't believe i actually paid money for it in the steam summer sale. hopefully it wasn't too much
well **** thats sound bad hahaha. just arrived at one of the native village, its ok so far...
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Old Nov 18, 2019, 11:55 AM   #260
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Last boss was easy to cheese through.
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Old Nov 18, 2019, 02:27 PM   #261
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Last boss was easy to cheese through.
yeah i didn't care enough about it or getting the achievements.
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Old Mar 12, 2020, 08:48 PM   #262
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Did anyone who played this game use SLI or mGPU?

This game is suppose to support SLI in DX11, and mGPU in DX12. So far, it's only rendered in single GPU for me.

Just curious how you got it working, if you were able...
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Old Mar 13, 2020, 07:42 AM   #263
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Search for Rise of the Tomb Raider's profile and change its SLI bits (DX11) to 0x080002F5.
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Old Mar 13, 2020, 08:20 AM   #264
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Thanks!! I'll give it a shot tonight.

I searched all over the web and people just said "it works natively", and others said it didn't. I didn't come across that info at all.

Did you do this yourself?
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Old Mar 13, 2020, 08:45 AM   #265
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A patch came out that had official support for DX11 SLI and DX12 Multi GPU. I don't know if Multi GPU in DX 12 needs the 2080 series or not but when I played it, I used DX11 and had to make my own profile. I don't know what the state of the game is now but back when I played it, I got 95% scaling in DX11 mode with my own profile. It seems odd that SLI wouldn't work with the official patches having added support though. You may want to check out your install from steam and make sure it's properly updated. Either way, using the bits I provided should force it to work and it works well.
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Old Mar 13, 2020, 09:56 AM   #266
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Here is a YouTube video showing it working flawlessly in DX12 mode with 1080TI's. It compares them to a 2080TI. 2080TI constantly falls below 60FPS. 1080TI SLI is.

The only thing I can think of is your install is messed up or Nvidia broke the game somehow since they officially patched it. I don't have my 1080TI's in my system currently so I can't check it myself.

https://www.youtube.com/watch?v=WiK0bomLrvM
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Old Mar 13, 2020, 10:55 AM   #267
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Right, I watch a lot of his videos. In fact, the first comment on that video is from me.

As mentioned in my previous post, I know people have it working. I've seen all the evidence. It just doesn't work on MY setup in either DX11 or DX12 with SLI on or off. I've tried every combination possible through various sites and recommendations. I haven't edited anything with SLI profiles, so I'll give that a shot tonight
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Old Mar 13, 2020, 11:40 AM   #268
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How does 1080Ti SLi perform with ray traced shadows on? It should be supported on Pascal cards.
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Old Mar 13, 2020, 12:14 PM   #269
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I gave you bits to force it in DX11 but that video shows it working by default in DX12. I would assume something is wrong. When I played it, the support wasn't there so I made due with what I had. If I were to play it now, I'd be checking around with other users at Nvidia's forums or EVGA's forums. There are also SLI bit forums that you can find on google where people are probably discussing the issue if there is a widespread one.

Try disabling SLI in the control panel. DX12 multi GPU sometimes requires that SLI be turned off before it will use multi GPU.

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Old Mar 13, 2020, 01:07 PM   #270
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Sextein, I appreciate the help but you've gotta start reading my posts man.
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