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Old Dec 17, 2015, 06:58 PM   #31
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ThirdEye
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omega, hit me up on steam whenever and I'll stream some extreme suicide dune buggy action.
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Old Dec 17, 2015, 08:09 PM   #32
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Anyone notice shields really do generate faster or is it me? Usuallyw old take a good long dump before the anaconda shields would pop back up (7C + 7 shield boosters) but now, half the time or less it seems. Or was it anecdotal?

Because if true, with the bi-weave shields + SCB, you could have shields that would last a longer time?
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Old Dec 17, 2015, 09:12 PM   #33
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Originally Posted by MUYA View Post
Anyone notice shields really do generate faster or is it me? Usuallyw old take a good long dump before the anaconda shields would pop back up (7C + 7 shield boosters) but now, half the time or less it seems. Or was it anecdotal?

Because if true, with the bi-weave shields + SCB, you could have shields that would last a longer time?
Yes, FD confirmed that shields would be buffed by reducing recharge time. They nerfed SCBs in the 1.5 beta by blowing out the heat produced by activating an SCB but when I used it last night my heat peaked at 65% after activating one with hardpoints retracted. I did notice that it appeared to recharge a lot less than before but that is probably because I recently equipped a shield booster. The SCB seems totally unnecessary now.
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Old Dec 18, 2015, 04:20 AM   #34
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Quote:
Originally Posted by Napoleonic View Post
question, I saw a mission requiring me to rescue a hostage and bring her back to the station, do I need anything else than a cargo rack? would I get attacked or would it require me to attack non wanted vessels somewhere? speaking about it, how would I find this hostage? is it still on USS/WSS/SSS/super cruise?
I've seen lots of "distress calls" zooming by. I did stop at one and got attacked by a wing of eagles. I haven't bothered stopping at others yet so maybe that's where you'll find your hostage?
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Old Dec 18, 2015, 01:41 PM   #35
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Merry Christmas from David Braben
Read the original post by David on our forums here.

We had a great year leading up to the release of Elite: Dangerous from the first Alpha release in December 2013 up to the full release of Elite Dangerous in December 2014, and have now completed another great year with the release of Elite Dangerous: Horizons.

It is incredible to think how far we have come since last year, and the huge amount of work our excellent team have done in that time. This year really is a year of outer space. Not only is our space genre back in games, but we have excellent films like The Martian (truly great and well worth watching if you haven’t seen it), and I so hope the new Star Wars: The Force Awakens film is great. I think it will be. It has to be! I am seeing it tonight, and I’m sure it will be a blast of incredible nostalgia for me.

If that weren’t enough, we have the British astronaut Tim Peake launching from Kazakhstan to the ISS – he launched on the same day as Horizons. We also had Raspberry ‘Astro’ Pis launched to the ISS a few weeks ago, with Tim Peake’s experiments with them to come. A great year.

It is good to have the first part of Horizons finally out, and the team have done a truly great job, with much more to come in 2016. Even in this first Planetary Landings expansion we just launched, we have had to move forward with our minimum machine specs to accommodate this otherwise we would be held back by what we could do. Requiring DX11 and 64 bit OS has enabled us to do truly stunning things on the planets. Elite Dangerous has always been 64 bit internally, but we couldn’t continue to support older 32 bit OS tech. This has meant we needed a new minimum spec, so it needs to be a new game, and as a new game we can set a new minimum spec. We do understand some of the issues players have mentioned with Steam because it is a separate game – for example wanting recorded play hours to be combined across the seasons. We know this is frustrating for some people, and so it is something we plan to address shortly.
There has also been some discussion about pricing; if you buy the game as soon as it comes out, we expect it to cost $60/€50/£40 for your first season, then $45/€37.5/£30 for each subsequent season, including all expansions, ships, vehicles, and features through the season in that price, with just vanity items and clothing etc sold on top of that. It is much less than other multiplayer annually-updated AAA games, and works better than subscriptions, paying for each expansion separately, because these would be more expensive overall, and would not keep the player base together in the same way. The season model also enables us to discount the original game over time, to bring more players to the world. What we are doing is unique in having forwards and backwards compatibility, and our model enables us to do that while moving the game forwards in terms of hardware spec, and keeping the central servers running. I am strongly against pay-to-win by charging for ships or in-game money, so this seems to be a good solution.

Landing on planets seems to be ‘the new black’ as they might say in marketing circles… You can do it now anywhere on the surface of countless 1:1 scale simulated planetary surfaces in Elite Dangerous: Horizons and landing is coming in the future in No Man’s Sky, Star Citizen (as I heard just now – a major new future feature they announced last night), Infinity: Battlescape and many others. This is a great thing, as open world space games have now truly come back with a bang, and I look forwards to playing them – and also huge congratulations to Chris and the team for raising $100M for Star Citizen!

What both Star Citizen and Elite Dangerous are trying to do is very hard indeed. Both games are incredibly ambitious. I am proud and excited about what we are doing, but what they are doing is ambitious too, and I am looking forward to playing Star Citizen when it is finished. What we are both doing is new; we are trailblazing. The scope of both is vast and quite different, and neither have been done before, so there is no right answer for either of the approaches. It is frustrating to see some of the criticism of Star Citizen online. We should applaud when someone tries something that is hard, that hasn’t been done, not discourage them.

Game development is hard, with a great many independent components to get right. The very best development looks easy, but this is because of a great deal of careful planning by very experienced people behind the scenes working hard to make it happen. Like a swan, there may be frantic paddling of feet underwater, out of sight, but the view on the surface is one of serene beauty with barely a ripple. We are very proud of what we do, we have an incredible community supporting the game, and we have an amazing future.

Come and join us!
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Old Dec 18, 2015, 01:41 PM   #36
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I'm still on the fence, but likely will pick this up over the holidays if I have extra cash.

Does the ability to land on planets come automatically with the update, or do I have to fly back to a populated area to find a station to purchase something? I only ask because I think I left myself way out in the middle of nowhere.
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Old Dec 18, 2015, 01:46 PM   #37
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You need to purchase the hanger and the SRV, about 40k in credits? Can't remember
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Old Dec 18, 2015, 04:00 PM   #38
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Quote:
Originally Posted by SirBaron View Post
You need to purchase the hanger and the SRV, about 40k in credits? Can't remember
But you can fly in low atmosphere and around the planet without them right? Just need them to land?
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Old Dec 18, 2015, 05:21 PM   #39
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But you can fly in low atmosphere and around the planet without them right? Just need them to land?
by default you would able to fly and land on planets with your owned ship (at least it's how I was able to) without having to buy internal hangar and srv.
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Old Dec 18, 2015, 06:05 PM   #40
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Quote:
Originally Posted by Napoleonic View Post
by default you would able to fly and land on planets with your owned ship (at least it's how I was able to) without having to buy internal hangar and srv.
awesome
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Old Dec 18, 2015, 11:43 PM   #41
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Yeah you can land just can't drive around.
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Old Dec 18, 2015, 11:54 PM   #42
ThirdEye
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Holy **** you can board the ship if you find yourself in a situation where your ship cannot find suitable terrain to land on and you yourself are stuck in a hole with your srv. Call the ship and it will hover near you as close as it can then all you have to do is drive under it. Not sure what the maximum distance is but in my case it was about 3m.
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Old Dec 19, 2015, 01:44 AM   #43
ThirdEye
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here's a vid
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Old Dec 19, 2015, 04:59 AM   #44
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Quote:
Originally Posted by ThirdEye View Post
Holy **** you can board the ship if you find yourself in a situation where your ship cannot find suitable terrain to land on and you yourself are stuck in a hole with your srv. Call the ship and it will hover near you as close as it can then all you have to do is drive under it. Not sure what the maximum distance is but in my case it was about 3m.
Can you disembark the same way? I'm gonna try... There is a massive mountain range nearby that I would love to drive on but I can't land.
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Old Dec 19, 2015, 05:43 AM   #45
ThirdEye
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Quote:
Originally Posted by Deimos View Post
Can you disembark the same way? I'm gonna try... There is a massive mountain range nearby that I would love to drive on but I can't land.
haven't tried, that would be dope though.

edit: just tried and nope, can't be done.
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Last edited by ThirdEye : Dec 19, 2015 at 06:21 AM.
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Old Dec 19, 2015, 07:21 AM   #46
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Turns out that you can land almost anywhere as long as you can get your landing gear on the ground fully. Just have to move around a little till you see a tiny circle under your ship.

The Vulture seems to be too low to reliably dock the SRV which is a PITA, is this happening on other ships? i.e. you recall your ship and can't dock because it's too low?
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Old Dec 19, 2015, 07:41 AM   #47
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A quick few videos of FDL post 1.5 buff. Res bounty hunting!

This things moves so sweet! With 4 gimballed pulses and PA! This ship rocks...such an improvement to boring conda! SHields are Biweave with 4 shield boosters and the 6A Powerplant is what now makes this ship even more OP / Flava of the month

https://www.youtube.com/watch?v=z5erDN_LNO8

https://www.youtube.com/watch?v=uL8YBsQRrI4

https://www.youtube.com/watch?v=xnAT1eL8_m0

https://www.youtube.com/watch?v=qeoXgs8mPVg

https://www.youtube.com/watch?v=qL7gnLgTX2s
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Old Dec 20, 2015, 05:33 AM   #48
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So, somehow I have a SOL permit

Got shot at by a capital ship... oops, c'mon man, I was just having a look!
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Old Dec 20, 2015, 06:03 AM   #49
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Quote:
Originally Posted by Deimos View Post
So, somehow I have a SOL permit

Got shot at by a capital ship... oops, c'mon man, I was just having a look!
U do get warned

You must have ranked up in fed rankings to get sol permit
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Old Dec 20, 2015, 09:25 AM   #50
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anyone here know good sweetfx/gemfx/edfx/reshade package/config for horizons?
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Old Dec 20, 2015, 09:58 AM   #51
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Quote:
Originally Posted by Napoleonic View Post
anyone here know good sweetfx/gemfx/edfx/reshade package/config for horizons?
Um... why? You want those sweet ao shadows in space stations? or some colour correction on the sun?
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Old Dec 20, 2015, 03:24 PM   #52
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SRV racing would be awesome don't you think?

https://forums.frontier.co.uk/showth...43#post3299043
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Old Dec 20, 2015, 04:44 PM   #53
Deimos
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Quote:
Originally Posted by MUYA View Post
U do get warned

You must have ranked up in fed rankings to get sol permit
I'll have to check, if I did it was totally unintentional. Soon as I saw it I made the trip, haven't had a good explore yet, if I have time I'll have a look around tonight.

I left my power when I got there (hostile), which power is offering the bounty bonus?
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Old Dec 20, 2015, 05:55 PM   #54
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Quote:
Originally Posted by Deimos View Post
I'll have to check, if I did it was totally unintentional. Soon as I saw it I made the trip, haven't had a good explore yet, if I have time I'll have a look around tonight.

I left my power when I got there (hostile), which power is offering the bounty bonus?
There are two, one is Arissa Lavigny Duval (Empire) and the other is Zachary Hudson.

Both offer 20% bonus in controlled and exploited space at rank 2. I know Arissa's bonus is increased to 30% when placed 3rd in Galactic standings, 40% when 2nd and 50% when top of standings.

You only need to rank up to rank 2 to maintain the bonus. Rank 5 benefits = double bonus!

If you are combat pilot, check lookout for the type of activities in each faction to grind merits. As some may involve lugging goods around rather than actual combat. For arissa, I oppose factions (interdict and kill other factions) for 30 merits a pop but, I also get bounty on my head in that system.

Last edited by MUYA : Dec 20, 2015 at 06:04 PM.
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Old Dec 20, 2015, 07:22 PM   #55
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Um... why? You want those sweet ao shadows in space stations? or some colour correction on the sun?
Mainly for some contrast, lens effects and color correction, vanilla look somewhat washed out
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Old Dec 20, 2015, 09:44 PM   #56
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Mainly for some contrast, lens effects and color correction, vanilla look somewhat washed out
Could be your monitor. Have you increased vibrance in the control panel? It makes a huge difference, increase it by a measley 5-10% and it makes colours look infinitely better.
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Old Dec 20, 2015, 10:40 PM   #57
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Could be your monitor. Have you increased vibrance in the control panel? It makes a huge difference, increase it by a measley 5-10% and it makes colours look infinitely better.
There are known tweaks that increase sharpness/hue etc amongst other thingslike EDFX etc, check those out in the official forums.

Doesn't bother me as I pew pew unlike those, who explore...who get the most benefit from these tweaks
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Old Dec 22, 2015, 01:14 AM   #58
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Went to a RES [HIGH] next to Jupiter and took on an Elite Anaconda with a Viper MkIII and MkIV in wing, took out the Vipers without too much trouble but after finally killing the Anaconda, checked my hull... 6%
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Old Dec 22, 2015, 01:33 AM   #59
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Went to a RES [HIGH] next to Jupiter and took on an Elite Anaconda with a Viper MkIII and MkIV in wing, took out the Vipers without too much trouble but after finally killing the Anaconda, checked my hull... 6%
what ship were you in?
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Old Dec 22, 2015, 01:52 AM   #60
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what ship were you in?
Vulture
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