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Old Feb 6, 2014, 11:44 PM   #31
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Kingdom Come: Deliverance – Third Video Update Focuses On Horses.
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Old Feb 7, 2014, 12:20 AM   #32
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I want
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Old Feb 9, 2014, 06:45 PM   #33
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Not a single keyboard and mouse in use... it's all Xbox controllers...

Consolized!

Nah... It looks really nice, and I hope it makes it to market, as I would totally buy this.

*edit*

Damn... that's an expensive Act III for only the Kingly sum of 300 pounds or approximately $480 USD which is only $280 more than the tier that gets you Act I + II...

*edit 2*

Damn... Act I to Act II is only a paltry $100... Well... Act 1 cheapest is $24 digital/$32 physical... Sooo it's only $168 extra for Act II early adopters, but you do get a bunch of useless extra crap...
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Old Feb 10, 2014, 06:26 PM   #34
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Combat update.



Looks great!
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Old Feb 10, 2014, 06:57 PM   #35
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Maybe I'll be in the minority, but I'd like to see combat without visual indicators of being hit, and dying. I mean if you take a hit to the head, okay then maybe I'll see blood streaming down my face. A leg strike, not so much.
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Old Feb 10, 2014, 07:03 PM   #36
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to be honest though, this is probably one of those rare system where a gamepad can be more efficient and the better controller in a first person game; I'm thinking here about that attack angle mechanic, doesn't seem in any way easy to implement with mouse and keyboard control.
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Old Feb 11, 2014, 08:15 AM   #37
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These updates are amazing. Game is almost too good to be true. Can't wait to see the AI and NPC schedule stuff in the next update. Also...was good to see him playing and fighting with the mouse/kb.
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Old Feb 11, 2014, 08:37 AM   #38
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These updates are amazing. Game is almost too good to be true.
That's how I feel as well. This is the most amazing medieval-era game I've ever seen. If it plays even half as good as it looks (and isn't a buggy POS)...
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Old Feb 11, 2014, 11:34 PM   #39
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to be honest though, this is probably one of those rare system where a gamepad can be more efficient and the better controller in a first person game; I'm thinking here about that attack angle mechanic, doesn't seem in any way easy to implement with mouse and keyboard control.
That's is because you maybe never played "Die by the sword" a very old game were you needed to used the mouse to control the direction of your sword strikes.










I'm happy that is nothing like die by the sword tho.
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Old Feb 12, 2014, 10:38 AM   #40
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Originally Posted by Chubz View Post
That's how I feel as well. This is the most amazing medieval-era game I've ever seen. If it plays even half as good as it looks (and isn't a buggy POS)...
Eastern European almost guarantees at least 5000 bugs.
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Old Feb 12, 2014, 04:11 PM   #41
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Eastern European almost guarantees at least 5000 bugs.
Like Bethesda!
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Old Feb 12, 2014, 08:49 PM   #42
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Eastern European almost guarantees at least 5000 bugs.
central European ... i suggest you re-check the CZ position on the globe
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Old Feb 13, 2014, 01:42 AM   #43
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central European ... i suggest you re-check the CZ position on the globe
It's all foreign to me!

/British ignorance
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Old Feb 13, 2014, 02:54 PM   #44
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Update 5 - Living World

edit - The first Peter has been staying up waaaaaay to late



Upcoming Update 6 - 30 minute gamplay video
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Old Feb 14, 2014, 07:29 AM   #45
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Update 5 - Living World

edit - The first Peter has been staying up waaaaaay to late



Upcoming Update 6 - 30 minute gamplay video
Wow...each video is so well done. I lol at the last npc in the video...looked like he hurt himself while chopping wood! They make these things they are doing, which have never all been done in a single game, look so easy! This will be the first kickstarter I back!
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Old Feb 15, 2014, 01:58 PM   #46
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We’re on the trail of a roving group of bandits, galloping on horseback towards a field that’s sparsely populated by low-roofed buildings. On the approach, we hop off our steed and investigate, only to be pounced upon by a swordwielding goon ready to go all Marie Antoinette with our heads. Luckily for us, we’ve got some steel handy, and a fight commences that requires maintaining our hero’s stamina while balancing parries and blocks. It’s no easy feat, and there’s absolutely no magic available to gain an upper hand with the flick of a fireball or wind spell. Instead, we’ll have to outwit and outlast our opponent, looking for a way to wear him down in order to chance a sword slice between his plates of armour. Strikes to his defensive uniform result in clanging, but no mortal wounds, so this fight could be a long and arduous one if we don’t get that opening.
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Old Feb 15, 2014, 07:08 PM   #47
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2015 can't arrive soon enough now.
where is the quote coming from?
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Old Feb 15, 2014, 08:29 PM   #48
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where is the quote coming from?
March issue of XOM.
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Old Feb 17, 2014, 03:31 PM   #49
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From one of the devs at todays AMA @ reddit.

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We will have live stream tommorrow this time, where we will play the same build we showed to publishers and press. We will see if we will have time to do one more
http://www.reddit.com/r/Games/commen...rs_of_kingdom/

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Old Feb 18, 2014, 08:15 AM   #50
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have just backed with digital baron star citizen and kingdom come are willing to share engine related resources I can't believe my 2 dream games are being made, this was unthinkable in the era of mainstream console audience worship from big publishers...

looking forward for both alphas this year!
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Old Feb 18, 2014, 07:05 PM   #51
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All the footage so far and live stream footage

http://www.indieretronews.com/2014/0...ance-huge.html
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Old Feb 18, 2014, 07:33 PM   #52
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All the footage so far and live stream footage

http://www.indieretronews.com/2014/0...ance-huge.html
Damn, I was hoping to catch the live stream . Searched all day but never did. Thanks for the link
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Old Feb 20, 2014, 02:59 AM   #53
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Coming to xbox one and PS4, time for the dumbing down?
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Old May 7, 2014, 07:16 PM   #54
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Old May 7, 2014, 08:20 PM   #55
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So how do you make an RPG without Fantasy? Will you still have skills? What will be the RPG mechanics?
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Old May 7, 2014, 10:53 PM   #56
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So how do you make an RPG without Fantasy? Will you still have skills? What will be the RPG mechanics?
I can think of quite a few- sneaking, lock picking, speech, hand-to-hand, two handed weapons, one handed weapons, archery, heavy armor, light armor, potions (medicine), blacksmithing, wood working, leather working, and that's just off the top of my head. I'm certain a dedicated team could come up with more.

I think it may be missing a certain element without fantasy... something that we're so used to being there just wont be. However I still think it's going to be an interesting experience.
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Old May 8, 2014, 12:27 AM   #57
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biggest problem i have with the game isn't the lack of fantasy, that could be cool, it's the game split into acts

I just won't buy games split like this.
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Old Oct 7, 2014, 12:31 PM   #58
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Old Oct 7, 2014, 10:21 PM   #59
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The upcoming alpha access sounds like a glorified tech demo.
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Old Oct 8, 2014, 05:24 AM   #60
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Originally Posted by Dungeoncrawler View Post
The upcoming alpha access sounds like a glorified tech demo.
Couldn't phrase it any better than this.
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