Go Back   Rage3D » Rage3D Discussion Area » Graphics Technology Forums » Other Graphics Cards and 3D Technologies
Rage3D Subscribe Register FAQ Members List Calendar Mark Forums Read

Other Graphics Cards and 3D Technologies Discussion forum for any graphics hardware not provided by AMD/ATI. Also place to discuss 3D technologies such as 3D Stereo, PhysX and other interesting developments/rumours in the 3D industry.

Reply
 
Thread Tools Display Modes
Old May 3, 2018, 10:33 PM   #1411
Advertisement (Guests Only)

Login or Register to remove this ad
andino
Radeon Caribbean Islands
 
Join Date: Feb 2005
Location: United States Oklahoma
Posts: 4,434
andino once won a refrigerator on 'The Price is Right'andino once won a refrigerator on 'The Price is Right'andino once won a refrigerator on 'The Price is Right'andino once won a refrigerator on 'The Price is Right'andino once won a refrigerator on 'The Price is Right'andino once won a refrigerator on 'The Price is Right'


Default

I was going to suggest SMIM.

I see what you mean too. It does look a lot nicer.
andino is offline   Reply With Quote
Old May 4, 2018, 08:43 AM   #1412
Exposed
ESB Sports Bookie
 
Join Date: Jan 2002
Location: United States Orlando, FL
Posts: 4,398
Exposed once held a door open for a complete strangerExposed once held a door open for a complete strangerExposed once held a door open for a complete strangerExposed once held a door open for a complete stranger


Default

Quote:
Originally Posted by andino View Post
I was going to suggest SMIM.

I see what you mean too. It does look a lot nicer.
Yeah SMIM made the biggest difference just by itelf.

In plain vanilla Skyrim VR, the wooden posts with ropes around them are flat single textures. Really ruins immersion in 3D.

SMIM makes the ropes their own mesh, so in VR it actually looks like a rope tied around a post, not a flat texture of it. One of many examples.

There's more mods I need to check out.
__________________
Quote:
Originally Posted by KAC View Post
Once you slay some gay monsters you get the taste of it.
Exposed is online now   Reply With Quote
Old May 5, 2018, 10:18 PM   #1413
andino
Radeon Caribbean Islands
 
Join Date: Feb 2005
Location: United States Oklahoma
Posts: 4,434
andino once won a refrigerator on 'The Price is Right'andino once won a refrigerator on 'The Price is Right'andino once won a refrigerator on 'The Price is Right'andino once won a refrigerator on 'The Price is Right'andino once won a refrigerator on 'The Price is Right'andino once won a refrigerator on 'The Price is Right'


Default

I bought the game and spent the next 3 days adding mods.

Then I restarted from my save and play about an hour or two a night.

It's a great game.
andino is offline   Reply With Quote
Advertisement (Guests Only)
Login or Register to remove this ad
Old May 5, 2018, 11:03 PM   #1414
CyanBlues
Radeon Northern Islands
 
Join Date: Mar 2002
Location: United States Me Chicken
Posts: 2,392
CyanBlues can beat 'Minesweeper' on any difficultyCyanBlues can beat 'Minesweeper' on any difficultyCyanBlues can beat 'Minesweeper' on any difficulty


Default

Quote:
Originally Posted by andino View Post
I bought the game and spent the next 3 days adding mods.

Then I restarted from my save and play about an hour or two a night.

It's a great game.
lol i played about an hour, holding off till i have time to add mods
__________________
"I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it."
CyanBlues is offline   Reply With Quote
Old Jun 15, 2018, 01:04 PM   #1415
delirium121
Radeon Northern Islands
 
Join Date: Feb 2003
Location: United Kingdom England
Posts: 2,419
delirium121 can beat 'Minesweeper' on any difficultydelirium121 can beat 'Minesweeper' on any difficulty


Default

skyrim killed this thread......
__________________
./)/)
( . .)
c(")(")
BEWARE!.. the lemon wheels
delirium121 is offline   Reply With Quote
Old Jun 15, 2018, 01:09 PM   #1416
OverclockN'
Radeon Arctic Islands
 
Join Date: Jun 2003
Location: United States Iowa
Posts: 21,766
OverclockN' can recite pi backwardsOverclockN' can recite pi backwardsOverclockN' can recite pi backwardsOverclockN' can recite pi backwardsOverclockN' can recite pi backwardsOverclockN' can recite pi backwardsOverclockN' can recite pi backwards


Subscriber
Default

Quote:
Originally Posted by delirium121 View Post
skyrim killed this thread......
Pretty sure lack of anything new killed this thread.


Anyone seen any new info on upcoming 4k headsets? Waiting for another major resolution bump before diving in.
__________________
In the middle of difficulty lies opportunity...Albert Einstein
-------------------------------------------------------
OverclockN' is online now   Reply With Quote
Old Jun 17, 2018, 09:34 AM   #1417
delirium121
Radeon Northern Islands
 
Join Date: Feb 2003
Location: United Kingdom England
Posts: 2,419
delirium121 can beat 'Minesweeper' on any difficultydelirium121 can beat 'Minesweeper' on any difficulty


Default

Quote:
Originally Posted by OverclockN' View Post
Pretty sure lack of anything new killed this thread.


Anyone seen any new info on upcoming 4k headsets? Waiting for another major resolution bump before diving in.
unless your running 2x 1180ti's you probably want to steer clear of a 4k set for anything but videos.
__________________
./)/)
( . .)
c(")(")
BEWARE!.. the lemon wheels
delirium121 is offline   Reply With Quote
Old Jun 17, 2018, 09:52 AM   #1418
OverclockN'
Radeon Arctic Islands
 
Join Date: Jun 2003
Location: United States Iowa
Posts: 21,766
OverclockN' can recite pi backwardsOverclockN' can recite pi backwardsOverclockN' can recite pi backwardsOverclockN' can recite pi backwardsOverclockN' can recite pi backwardsOverclockN' can recite pi backwardsOverclockN' can recite pi backwards


Subscriber
Default

Quote:
Originally Posted by delirium121 View Post
unless your running 2x 1180ti's you probably want to steer clear of a 4k set for anything but videos.
Well sure, everyone knows what it takes to run it at this point. But that's still the point where I'll jump in...a good resolution bump. So it doesn't change anything.
__________________
In the middle of difficulty lies opportunity...Albert Einstein
-------------------------------------------------------
OverclockN' is online now   Reply With Quote
Old Jul 5, 2018, 01:53 PM   #1419
delirium121
Radeon Northern Islands
 
Join Date: Feb 2003
Location: United Kingdom England
Posts: 2,419
delirium121 can beat 'Minesweeper' on any difficultydelirium121 can beat 'Minesweeper' on any difficulty


Default

actually upscaling would be useful though via the headset itself, e.g. 4K TV upscaling DVD.

Fingers crossed Oculus pulls out all the stops and announces CV2 (with inside out tracking & improved lenses and higher resolution screens).
__________________
./)/)
( . .)
c(")(")
BEWARE!.. the lemon wheels
delirium121 is offline   Reply With Quote
Old Jul 8, 2018, 03:34 AM   #1420
Nagorak
Incarnation of the Nether
 
Join Date: Mar 2001
Location: Amanackia
Posts: 10,449
Nagorak once won a refrigerator on 'The Price is Right'Nagorak once won a refrigerator on 'The Price is Right'Nagorak once won a refrigerator on 'The Price is Right'Nagorak once won a refrigerator on 'The Price is Right'Nagorak once won a refrigerator on 'The Price is Right'Nagorak once won a refrigerator on 'The Price is Right'


Default

Quote:
Originally Posted by delirium121 View Post
unless your running 2x 1180ti's you probably want to steer clear of a 4k set for anything but videos.
You could actually just run it at less than native resolution. In theory it would still be an improvement in that case since it would almost eliminate the screen door effect. Even with the Vive Pro the SDE is a lot better than with the Vive. It's still there but much less noticeable.

Personally I'm not interested in any headset that doesn't have wireless capability though. Having gone back to dealing with the wire again due to the Vive Pro and also when using my Oculus Rift (my Vive has a TP Cast), I now find it extremely annoying. Even in slow-paced games the wire eventually ends up wrapping around your leg and getting hooked and then you have to try to untangle yourself. In fast paced games where you're moving around a lot (Space Pirate Trainer), or games where you spin around a lot I don't even consider using anything other than the Vive, despite its lower resolution.

I actually thought about trying out the Samsung Odyssey since it is so much cheaper than the Vive Pro, for basically the same resolution. But once I discovered that no wireless option was going to be available for it, I promptly lost interest. That being said, those looking into getting their first HMD and don't care about being wired might want to consider the Odyssey. It's basically the same price as the Vive but has the resolution of the Vive Pro. Controller tracking is reportedly not quite as good, but in reviews it seems like it still works pretty well.
Nagorak is offline   Reply With Quote
Old Jul 8, 2018, 03:38 AM   #1421
Nagorak
Incarnation of the Nether
 
Join Date: Mar 2001
Location: Amanackia
Posts: 10,449
Nagorak once won a refrigerator on 'The Price is Right'Nagorak once won a refrigerator on 'The Price is Right'Nagorak once won a refrigerator on 'The Price is Right'Nagorak once won a refrigerator on 'The Price is Right'Nagorak once won a refrigerator on 'The Price is Right'Nagorak once won a refrigerator on 'The Price is Right'


Default

On another note, I am really eager for the Valve Knuckles controllers to come out. Since they appear to be a lot more comparable with the Oculus Touch controllers, I might just ditch the Rift once I have the Knuckles and simply play Oculus exclusives using Revive on the Vive Pro. That way I get the benefit of wireless, higher resolution and also light ergonomic controllers.
Nagorak is offline   Reply With Quote
Old Jul 9, 2018, 11:57 AM   #1422
delirium121
Radeon Northern Islands
 
Join Date: Feb 2003
Location: United Kingdom England
Posts: 2,419
delirium121 can beat 'Minesweeper' on any difficultydelirium121 can beat 'Minesweeper' on any difficulty


Default

Quote:
Originally Posted by Nagorak View Post
On another note, I am really eager for the Valve Knuckles controllers to come out. Since they appear to be a lot more comparable with the Oculus Touch controllers, I might just ditch the Rift once I have the Knuckles and simply play Oculus exclusives using Revive on the Vive Pro. That way I get the benefit of wireless, higher resolution and also light ergonomic controllers.
I had high hopes for knuckles, but the single trigger?!? Just why.
__________________
./)/)
( . .)
c(")(")
BEWARE!.. the lemon wheels
delirium121 is offline   Reply With Quote
Old Jul 10, 2018, 10:53 AM   #1423
Nagorak
Incarnation of the Nether
 
Join Date: Mar 2001
Location: Amanackia
Posts: 10,449
Nagorak once won a refrigerator on 'The Price is Right'Nagorak once won a refrigerator on 'The Price is Right'Nagorak once won a refrigerator on 'The Price is Right'Nagorak once won a refrigerator on 'The Price is Right'Nagorak once won a refrigerator on 'The Price is Right'Nagorak once won a refrigerator on 'The Price is Right'


Default

Quote:
Originally Posted by delirium121 View Post
I had high hopes for knuckles, but the single trigger?!? Just why.
I'm not sure I exactly understand what you mean? Do you mean that it has no "grip button"? If so, I think might be because the capacitive sensors are supposed to be able to sense if you've "gripped" the controller, since with the knuckles you can literally open your hand when you want to "drop" something.

Either way, it has to be a decent step up from the heavy and bulky Vive wands.
Nagorak is offline   Reply With Quote
Old Jul 10, 2018, 02:07 PM   #1424
delirium121
Radeon Northern Islands
 
Join Date: Feb 2003
Location: United Kingdom England
Posts: 2,419
delirium121 can beat 'Minesweeper' on any difficultydelirium121 can beat 'Minesweeper' on any difficulty


Default

Quote:
Originally Posted by Nagorak View Post
I'm not sure I exactly understand what you mean? Do you mean that it has no "grip button"? If so, I think might be because the capacitive sensors are supposed to be able to sense if you've "gripped" the controller, since with the knuckles you can literally open your hand when you want to "drop" something.

Either way, it has to be a decent step up from the heavy and bulky Vive wands.
I meant it's missing a second trigger function button, e.g. xbox and PS controllers shoulder buttons.

a.The twin trigger function works extremely well on touch controllers.
b. Bear in mind how many controls (functions) are available on xbox and PS controller.

these things just need to be handed and a full set of functions added (which production wise would be a minimal cost, not mention leftie's would rejoice).

C. lack of function limits creative options for dev's.
__________________
./)/)
( . .)
c(")(")
BEWARE!.. the lemon wheels
delirium121 is offline   Reply With Quote
Old Jul 10, 2018, 02:28 PM   #1425
Seyiji
Team 🌙 Moon
 
Join Date: Jun 2004
Location: Manches Manchesville
Posts: 12,161
Seyiji has achieved the Highest Pinnacle of ReputationSeyiji has achieved the Highest Pinnacle of ReputationSeyiji has achieved the Highest Pinnacle of ReputationSeyiji has achieved the Highest Pinnacle of ReputationSeyiji has achieved the Highest Pinnacle of ReputationSeyiji has achieved the Highest Pinnacle of ReputationSeyiji has achieved the Highest Pinnacle of ReputationSeyiji has achieved the Highest Pinnacle of ReputationSeyiji has achieved the Highest Pinnacle of ReputationSeyiji has achieved the Highest Pinnacle of ReputationSeyiji has achieved the Highest Pinnacle of Reputation


Default

Quote:
Originally Posted by delirium121 View Post
I meant it's missing a second trigger function button, e.g. xbox and PS controllers shoulder buttons.

a.The twin trigger function works extremely well on touch controllers.
b. Bear in mind how many controls (functions) are available on xbox and PS controller.

these things just need to be handed and a full set of functions added (which production wise would be a minimal cost, not mention leftie's would rejoice).

C. lack of function limits creative options for dev's.
Wouldn't this solve some of those problems?

https://steamcommunity.com/games/250...61199426010680
__________________
,____,
[^_^]
/)___)

-"---"-
Rage3D PC Gaming Hit-List
Official PC Gaming Deals Thread
Has the above thread been misplaced/renamed/merged/stickied/locked? Well then there's a doins transpirin! Find the tome and bring forth the sacrifice to restore peace and order.
Owl Face = Steam Profile | Battlenet: Seyiji#1677 | Origin: SeyijiZero | PSN: ZeroSeyiji | Uplay: Seyiji | Owl Eyes = Oh Hai!|Owl Body = Do these wings make me look fat? | Perch = Rage3D Theme Song
"VIAGRA FALLS, slowly I turned, and step by step, inch by inch, I walked up to him, I smashed him, I hit him, I bonked him, I bopped him, I socked him and I mashed his face and I knocked him down."
Seyiji is online now   Reply With Quote
Old Jul 13, 2018, 11:10 AM   #1426
delirium121
Radeon Northern Islands
 
Join Date: Feb 2003
Location: United Kingdom England
Posts: 2,419
delirium121 can beat 'Minesweeper' on any difficultydelirium121 can beat 'Minesweeper' on any difficulty


Default

Quote:
Originally Posted by Seyiji View Post
Wouldn't this solve some of those problems?

https://steamcommunity.com/games/250...61199426010680
no, because you need the physical inputs to be available in the first place...which is what i'm whinging about.
__________________
./)/)
( . .)
c(")(")
BEWARE!.. the lemon wheels
delirium121 is offline   Reply With Quote
Old Jul 13, 2018, 07:28 PM   #1427
Seyiji
Team 🌙 Moon
 
Join Date: Jun 2004
Location: Manches Manchesville
Posts: 12,161
Seyiji has achieved the Highest Pinnacle of ReputationSeyiji has achieved the Highest Pinnacle of ReputationSeyiji has achieved the Highest Pinnacle of ReputationSeyiji has achieved the Highest Pinnacle of ReputationSeyiji has achieved the Highest Pinnacle of ReputationSeyiji has achieved the Highest Pinnacle of ReputationSeyiji has achieved the Highest Pinnacle of ReputationSeyiji has achieved the Highest Pinnacle of ReputationSeyiji has achieved the Highest Pinnacle of ReputationSeyiji has achieved the Highest Pinnacle of ReputationSeyiji has achieved the Highest Pinnacle of Reputation


Default

Quote:
Originally Posted by delirium121 View Post
no, because you need the physical inputs to be available in the first place...which is what i'm whinging about.
!

I never thought of that !_!
__________________
,____,
[^_^]
/)___)

-"---"-
Rage3D PC Gaming Hit-List
Official PC Gaming Deals Thread
Has the above thread been misplaced/renamed/merged/stickied/locked? Well then there's a doins transpirin! Find the tome and bring forth the sacrifice to restore peace and order.
Owl Face = Steam Profile | Battlenet: Seyiji#1677 | Origin: SeyijiZero | PSN: ZeroSeyiji | Uplay: Seyiji | Owl Eyes = Oh Hai!|Owl Body = Do these wings make me look fat? | Perch = Rage3D Theme Song
"VIAGRA FALLS, slowly I turned, and step by step, inch by inch, I walked up to him, I smashed him, I hit him, I bonked him, I bopped him, I socked him and I mashed his face and I knocked him down."
Seyiji is online now   Reply With Quote
Old Jul 15, 2018, 07:59 PM   #1428
Nagorak
Incarnation of the Nether
 
Join Date: Mar 2001
Location: Amanackia
Posts: 10,449
Nagorak once won a refrigerator on 'The Price is Right'Nagorak once won a refrigerator on 'The Price is Right'Nagorak once won a refrigerator on 'The Price is Right'Nagorak once won a refrigerator on 'The Price is Right'Nagorak once won a refrigerator on 'The Price is Right'Nagorak once won a refrigerator on 'The Price is Right'


Default

I can understand the criticism, but at the same time I think the general premise behind VR controls is to limit artificial inputs like buttons in favor of having you interact with things in the game. With a console controller having a ton of buttons is obviously important because that is your only interface with the game. For example, you hit a button on a console controller to pop up a scanner; in VR maybe I tap something on my wrist to bring up a scanner, like in Lone Echo. The specific button just isn't needed in that case.

I wouldn't be surprised if Valve specifically limited the number of buttons to encourage in-VR interaction, rather than button pushing. There's also the trade off between having a controller with more buttons, and having it slimmer/lighter/more ergonomic. No doubt an argument can be made for having more buttons, but I think I can understand why they made the choices they did.
Nagorak is offline   Reply With Quote
Old Jul 18, 2018, 12:58 AM   #1429
Nagorak
Incarnation of the Nether
 
Join Date: Mar 2001
Location: Amanackia
Posts: 10,449
Nagorak once won a refrigerator on 'The Price is Right'Nagorak once won a refrigerator on 'The Price is Right'Nagorak once won a refrigerator on 'The Price is Right'Nagorak once won a refrigerator on 'The Price is Right'Nagorak once won a refrigerator on 'The Price is Right'Nagorak once won a refrigerator on 'The Price is Right'


Default

Revised Opinion:

As part of the "deal" at the Microsoft store recently I bought a Lenovo Explorer to try it out.

At first I didn't like it much at all. My original review is at the bottom if you want to read it. A lot of my original criticisms are still valid, but I think my conclusion was too harsh. I've decided that for the price the headset is actually decent. Hell, it only cost $50 than what you have to pay for the Vive DAS, yet it's a fully functional headset!

The screen is noticeably not as vibrant as the OLED display on the Vive/Vive Pro/Rift and presumably Samsung Odyssey. But while it's definitely a step down, it gets the job done. When I first put it on I just couldn't get over how more washed out everything was, but after a while I got used to it. If you've never used another HMD for any length of time you won't notice it.

Headset tracking is good, with some quirks during setup (can't trace the room too close to the wall or it loses tracking). Controller tracking is basically the same as the display: definitely a step down, but it works for the most part. That being said, the controller tracking is actually a bit of a disappointment because the headset tracking works so well. They skimped on having enough tracking cameras (they really need down facing camera, up facing camera and side/rear cameras). I imagine with more cameras you could make the headset tracking more robust too (it could still work in a room with fewer objects and recognize the room at startup even if you're facing the wrong way)

That's really the main flaw with the WMR tech they cut too many corners to save costs: cheap display, no headphones, no rechargeable batteries in the controllers. However they certainly have hit a low price point with them (I wonder if the manufacturers are actually making money though).

So, is it worth $150?

It depends.


If you were planning on getting a Vive or Rift, then don't get a Lenovo Explorer (or really any WMR headset) instead. The displays will be better on the Vive/Rift (exception being the Samsung Odyssey), and the tracking will be definitely more stable and less glitchy.

However, if you really can't afford to get a Vive or Rift, or can't justify the expense, but you want to get into VR then the Lenovo Explorer is a decent buy. I wouldn't pay more than $200 for it maximum, though.

Also expect to spend at least $15 on buying a battery recharger and rechargeable batteries. The controller battery life is terrible. You'll be going through AAs like they're going out of style if you can't recharge them. You'll also need to buy a cheap set of ear buds for the Explorer, since it comes with nothing--not even some cheap junk (I used the cheap buds that came with the Vive). You can try using another set of headphones but I found it very awkward to wear solid band headphones over the headset.

I also don't recommend any of the more expensive WMR headsets, sans Samsung Odyssey. They all have the same not-so-great display, and there's nothing technically better about any of them over the Lenovo. So, in this case it makes sense to just buy the Explorer (or another one if it's cheaper). Samsung Odyssey I'm on the fence about...it should have a great display, but if you're spending $400 I wonder whether it wouldn't be a better idea to get the Rift or Vive for better tracking, albeit slightly lower res.

Another plus about the Lenovo Explorer is it's cheap enough that I might even buy one for a friend as a gift, whereas I would never even consider buying a $300+ HMD for anyone besides a close family member. I can also lend the Explorer out to anyone with a decent PC and they should be able to set it up without much hassle, and also if they break it it's not the end of the world.


Original Negative Review: Let me just get this out of the way first: Is it worth $150? Absolutely not.

The only reason I'd ever recommend this headset is if money is so tight that you will never be able to save up more than $150 (in that case, sorry to say, but what the hell are you thinking getting into VR?). For everyone else, save up the extra $200 for an Oculus Rift, or if you really want to go the WMR route then at least get a Samsung Odyssey which actually has a good display.

Display- Absolutely Atrocious
Starting from the top, the display is absolutely terrible. As soon as I put it on I felt like I was looking at a TV where someone had turned the color saturation down to 5 or 10 (there's still color, but not vibrant at all). On top of the muted colors, or maybe it's the same thing, the contrast is also lacking. Black isn't really black. White isn't really white. It's all just lackluster.

It's amazing how badly this detracts from immersion. I loaded up Star Trek: Bridge Crew in the intro where you're flying around the ship, which normally is pretty impressive, and all I could feel was how "meh" everything looked. It was so washed out that it just didn't feel like I was there at all.

I'm not even going to mention anything else about the screen because the lack of vibrant colors and contrast pretty much ruin it from the start. I've seen other people on Reddit, etc, saying "it's not that bad", so maybe some people just have poor vision? But if you have normal vision, it certainly is that bad.

Moral of the story: Don't ever buy an HMD that doesn't have an OLED screen. Based on this I now also expect the PIMAX 8K is going to suck.

No Included Headphones- Sucks
Don't EVER buy an HMD without built in headphones. That includes the Vive--get the DAS immediately. There's nothing more infuriating than having to take the headphones and HMD off separately. You have to do awkward things like set the headphones down on the floor, etc. Even ear buds you have to pull them out of your ears and then they're going to be hanging there annoyingly. It really just sucks.

HMD Tracking- Basically flawless.
The inside out tracking of the headset is actually pretty impressive. I didn't notice any tracking issues at all with the HMD.

Controller Tracking- Works "ok" but noticeably not as good as Rift or Vive.
The infamous WMR controller tracking. It actually works "ok", but that's about the best I can say for it. If we'd never seen another HMD before, maybe it would be fine, but it's definitely a step down from the Rift or Vive. I'd say that even an "unofficial" Rift two corner setup is probably going to be better.

Without even trying I had controllers glitching out pretty frequently. It was especially noticeable on menus where your laser pointer suddenly goes wonky. In Beat Saber I had my sabers just fly all over the place a couple of times (hadn't realized I'd mastered Force Throw). But for the most part the controllers worked fine for Beat Saber. The worst thing was actually Space Pirate Trainer, because that is where I discovered that the controllers are jittery even when they're in your view. The tracking simply isn't 100% stable like with the Vive or Rift.

Overall I'd put the controller tracking at maybe 75% as good as the Vive or Rift. It's functional but there's significant room for improvement. They need to include a lot more cameras for better coverage. Still, this isn't an absolute deal breaker like the display.

Controller Design / HMD comfort- OK
Actual controller design was alright. Maybe a bit better than the Vive wands. Definitely not as good as the Touch controllers. Compared to the other issues the controller design themselves didn't really stand out one way or the other. The same goes for the HMD comfort. It was comfortable enough. I won't say it's better/worse than Vive/Vive Pro/Rift, it's just different. Comfort won't be why I end up returning this.

Setup- Not so good
The whole point of WMR is that it's supposed to be easier to setup than a Vive or Rift. I'm not sure I agree with it. Yes, I didn't have to place any sensors/base stations, but the actual software setup didn't go well. Trying to trace my room failed probably half a dozen times. You can't go too close to the wall or it loses its ability to track. For some reason once it "froze up", I could never get it to come back again, I just had to start from scratch. To be fair, I was trying to trace out a very large play space.

When I loaded up WMR it consistently "didn't recognize" my area and I had to setup again. I don't know if that was just a bug (maybe it didn't save properly?), or whether it just can't reliable recognize the room.

By default there's no way to natively start Steam VR from in the Cliff House, and I couldn't figure out how to access the desktop. There's probably some way to add it, but Microsoft clearly didn't go out of their way to make it easy. I should note that at this point I'd already dealt with a bunch of failed setups and was already a bit irritated about the whole thing, but having to take the HMD off several times to try to "jump start" Steam VR didn't improve my mood.

Once in Steam VR I discovered that my facing was set to be toward my cord, which was unplayable since I would keep hitting it (cord was annoyingly short). So, of course, I had to go redo the setup in reverse so I was facing away from the computer. Maybe that's more Valve's fault (happens with the Rift too), but it's annoying. Overall the integration between WMR and Steam could be better, although once I finally got into SteamVR it worked fine.

Other Minor Complaints
Cord is too short. Doesn't work when plugged into Vive Linkbox unlike both Vive and Rift.

Conclusion- Three thumbs down (two normal thumbs and one glitched out thumb from behind my back.)

The display is just a deal breaker for me. Non-OLED displays are just not good enough for VR. Washed out colors and poor blacks just kill the experience for me. Maybe if you've never experienced either the Vive or the Rift the display will seem OK, but if you have it just pales in comparison (pun intended).

I think the Samsung Odyssey might be OK since it has an OLED. I would say the other aspects of WMR tech weren't absolute deal breakers, though the controller tracking on the Rift or Vive is noticeably better.

Last edited by Nagorak : Jul 18, 2018 at 11:20 PM.
Nagorak is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 2 (0 members and 2 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
God Of War III (GOW 3) - Official Discussion nomore Console Gaming 201 Jan 29, 2014 02:06 AM
PS3 Official Headset problem Fuku2 Console Gaming 0 Dec 11, 2009 05:15 PM
Official 8.14.13 discussion Exxtreme Drivers 122 Aug 6, 2005 07:23 PM
Official 8.12.10 discussion layyze Drivers 157 Jun 5, 2005 07:18 PM
Official 8.12.10 discussion Exxtreme Drivers 37 Apr 10, 2005 03:04 AM


All times are GMT -5. The time now is 04:37 PM.



Powered by vBulletin® Version 3.6.5
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
All trademarks used are properties of their respective owners. Copyright ©1998-2011 Rage3D.com
Links monetized by VigLink