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Other Graphics Cards and 3D Technologies Discussion forum for any graphics hardware not provided by AMD/ATI. Also place to discuss 3D technologies such as 3D Stereo, PhysX and other interesting developments/rumours in the 3D industry.

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Old Nov 14, 2019, 05:16 PM   #31
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acroig
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Originally Posted by Trunks0 View Post
It's not emulation and I don't think this is CPU based either(ie software solution). It's just doesn't support nVidia's RT core's for acceleration.
While I concede it's not purely software (it's done by the GPU) I think I'll stick with the emulation part as I don't believe it does true RT.
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Old Nov 14, 2019, 05:28 PM   #32
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Originally Posted by acroig View Post
While I concede it's not purely software (it's done by the GPU) I think I'll stick with the emulation part as I don't believe it does true RT.
I edited my reply and missed your reply on the next page. Sorry about that.

Digital Foundry has a nice breakdown
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Old Nov 14, 2019, 06:01 PM   #33
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It uses alot of tricks and shortcuts to "emulate" some of the more complex ray tracing functions, so it will never be on par with DXR ray tracing.

The demo is so well crafted that nobody really saw that the "reflections of reflections" were actually faked, or rather cube mapped.

But the fact the reflections were mirror quality was a dead giveaway that's all it was pretty much good for even when the demo was first released. Whereas DXR reflections we've seen so far can be done on any surface, translucent/transparency, partial reflections and accurate reflections of reflections that we've seen in games like Control, this is more like a step up from current software reflections but not a direct replacement for hardware dedicated ray tracing that doesn't need to rely on low/approximated rays or faked tricks.

The deliberately dark and carefully placed scenes in the demo hides the limitations quite well, but DF was able to point them out.
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But hey, let us not forget that while you bemoan about how Hollywood is bending over backwards for that market, you're also asking them to simultaneously consider the 'delicate' sensibilities of those state side who need to see a flag plastered all over the place like some Michael Bay movie barfed into another equally worse Michael Bay movie that then **** into the mouth of the team who designs the Call of Duty campaigns with all of their red, white and blue awesomeness with such an overly large boner for America that one does not need to actually 'fly' to the moon, they simply could tight rope on top if it. And if you're concerned about whether or not that penis is strong enough to be load bearing for such a journey, you forget that what fills all of those engorged crevices is freedom.
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Old Nov 15, 2019, 01:10 AM   #34
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Too bad it is more-so proprietary to CryTech and utilizing DirectX 11 but an impressive showing from a quality/performance perspective. Like to see this kind of ability and choice take advantage of dedicated hardware through Dxr and Vulcan.
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Old Nov 15, 2019, 02:16 PM   #35
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What a stupid way of downloading this
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Old Nov 15, 2019, 02:37 PM   #36
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Plz release a version that does not require an account.
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Old Nov 15, 2019, 03:06 PM   #37
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I remember when Nvidia released the 7800GTX a while back towting that Floating-point precision HDR thingy. Crytek then released a demo that could run on ATI hardware using Integer precision and it did look good as I had a 9800pro at the time.

I find it amusing that Crytek have done the exact same thing but with Raytracing.
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Old Nov 15, 2019, 03:13 PM   #38
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6786 @1440

Benchmark looks like garbage
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Old Nov 25, 2019, 12:37 PM   #39
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And the only reason you brought it up, is just to make yourself sound Superior and to try and start crap and try and create an argument as usual, and frankly, I am tired of it.
lol, first world problems...
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