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Old Dec 30, 2020, 06:56 AM   #1
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Silent-Runner
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Cool Modded N64-Handheld



that's pretty cool if you ask me
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Old Dec 30, 2020, 08:01 AM   #2
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That is pretty cool. People are doing amazing things with the faster tech and smaller hardware.

Is it just me, or did it look like that had some serious input lag?
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Old Dec 30, 2020, 10:18 AM   #3
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Quote:
Originally Posted by OverclockN' View Post
That is pretty cool. People are doing amazing things with the faster tech and smaller hardware.

Is it just me, or did it look like that had some serious input lag?
Many n64 games ran 20fps or below, PAL 17fps or below, and they said it uses original hardware if I heard correctly.
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Old Dec 30, 2020, 10:30 AM   #4
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I'm sure it controls terribly. Also he mentions his custom coding allows him to fully calibrate the Joycon sticks so no more drifting issues. Not sure how that is, you can calibrate the Joycons on a regular Switch console too yet it cannot fix the problem. If it was that simple to fix, just by software coding, wouldn't Nintendo have by now released a firmware update to fix that drift problem rather than fixing thousands or millions of Joycons for free?

Regardless this project seems more about just trying to build the smallest N64 handheld in existence just to prove he could do it, rather than actually building something that would be worth using.
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Old Dec 30, 2020, 10:34 AM   #5
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Quote:
Originally Posted by SirBaron View Post
Many n64 games ran 20fps or below, PAL 17fps or below, and they said it uses original hardware if I heard correctly.
Not low framerates. Input lag. He hits the joystick and there is a slight delay from actual screen movement/response.
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Old Dec 30, 2020, 10:39 AM   #6
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The input lag does seem pretty terrible.

To be honest I have very little Nostalgia for early 3D games.

Early 3D is one of the fugliest of them all to be honest, I think NES games look better than early 3d

Alien Trilogy. and some JRPGS aside, (with scanlines) is about as much as I can stomach from that era .

Scanlines are a serious must though.
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Old Dec 30, 2020, 10:40 AM   #7
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Did he actually just say "no more blowing on the cartridge to fix it."

Anyone worth their salt in retro gaming knows you are not supposed to blow in the carts to clean them, that makes it worse.

Quote:
Originally Posted by OverclockN' View Post
Not low framerates. Input lag. He hits the joystick and there is a slight delay from actual screen movement/response.
If the framerate is low enough (like it can be on N64) it can give the appearance of input lag. Varies by game of course but some N64 games are pretty bad.
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Old Dec 30, 2020, 10:42 AM   #8
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Quote:
Originally Posted by Meteor_of_War View Post
Did he actually just say "no more blowing on the cartridge to fix it."

Anyone worth their salt in retro gaming knows you are not supposed to blow in the carts to clean them, that makes it worse.



If the framerate is low enough (like it can be on N64) it can give the appearance of input lag. Varies by game of course but some N64 games are pretty bad.
Yeah, don't ever remember that being an issue and I played N64 games very recently. Strange.
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Old Dec 30, 2020, 10:50 AM   #9
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Quote:
Originally Posted by OverclockN' View Post
Yeah, don't ever remember that being an issue and I played N64 games very recently. Strange.
Not sure exactly which part of the video you were referring to but at about 4:26 when he starts playing Turok Dinosaur Hunter that movement delay is exactly how the game actually is. I know because I have played that game to death. The movement is just naturally laggy.
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