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Old Jun 6, 2011, 11:19 PM   #781
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Looks puurdy but im still reserving my high hopes until we get/see more hands on.
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Old Jun 6, 2011, 11:24 PM   #782
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Quote:
Originally Posted by nomore View Post

is there any other shooter game that had tank missions?
I feel like I might have played few more games like that but I can't remember.
quake 4 had a fun tank bit...
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Old Jun 6, 2011, 11:33 PM   #783
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Originally Posted by bob saget View Post
quake 4 had a fun tank bit...
thanks I remembered that little bit.
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Old Jun 7, 2011, 12:09 AM   #784
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Originally Posted by H001iGAN View Post
I see they still don't have tracks left behind by the tanks. looks pretty good either way
LAWL, a true graphics whore. They don't have tracks 'cause nobody was paying attention to those.
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Old Jun 7, 2011, 12:12 AM   #785
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Originally Posted by VVanks View Post
LAWL, a true graphics whore. They don't have tracks 'cause nobody was paying attention to those.
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Old Jun 7, 2011, 12:16 AM   #786
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Nice view but can you travel there? I dont just want a nice background. I want a few dozen square miles of gameplay area.
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Old Jun 7, 2011, 06:55 AM   #787
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Quote:
Originally Posted by pax View Post
Nice view but can you travel there? I dont just want a nice background. I want a few dozen square miles of gameplay area.
This. 1942 rocked on those big ass old maps.
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Old Jun 7, 2011, 10:59 AM   #788
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Originally Posted by Rippthrough View Post
This. 1942 rocked on those big ass old maps.
BF2 maps where the same size or larger, it was the amount and type of vehicles that BF1942 rocked at. BF1942 had dedicated maps for all out vehicle warfare, whereas BF2 went the "combined force" path. In BF2 there could be a single jetfighter and suddenly it was like playing inside a barrel, cause that was the only safe hiding spot.

The tank warfare video is real nice but its singleplayer. BC2 did a very similar scene and armor assault just as impressive and how much of that did we see in multiplayer on release? Oh that's right - nothing. They did make that patch map which is based on it and heavy vehicle warfare, so granted its not all lost hope and wishfull thinking. Maybe, just maybe, for the first time in the BF series will we see a map where a dozen tanks spawn, helicopters up the wazzoo, artillery pieces and misc vehicles that exceed player ratio 10:1.

Well either that or we get a 4x4km map compressed down to a narrow line with 4 flags at 150m distance, 1 tank and a jeep which spawns upside down every other time.

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Old Jun 7, 2011, 11:09 AM   #789
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Ign hands on

http://uk.pc.ign.com/articles/117/1172554p1.html

Some intersting info to say the least.

Last edited by Gerard : Jun 7, 2011 at 11:12 AM.
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Old Jun 7, 2011, 11:38 AM   #790
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Originally Posted by Gerard View Post
Ign hands on

http://uk.pc.ign.com/articles/117/1172554p1.html

Some intersting info to say the least.
Can't wait. I hate every MW game after the 1st one so this game just can't come soon enough. I have 400+ hours of MP in BC2 so it's starting to get a little boring
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Old Jun 7, 2011, 01:50 PM   #791
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Quote:
Originally Posted by VVanks View Post
LAWL, a true graphics whore. They don't have tracks 'cause nobody was paying attention to those.
I noticed that there were no tracks as well and i wouldn't call my self a graphics whore.

I think it's a lot more noticeable due to the fact that there were tracks in the sand already.

--

Also the night-vision thing is going to be great, because a lot of times there's a ton of dust/smoke obstructing your vision. Specially when blowing **** up in a tank
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Old Jun 7, 2011, 05:46 PM   #792
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Quote:
Originally Posted by Gerard View Post
Ign hands on

http://uk.pc.ign.com/articles/117/1172554p1.html

Some intersting info to say the least.
It looks like they might have learned a little something about kit balance from BC2.
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Old Jun 7, 2011, 09:48 PM   #793
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really? people are gonna be able to opt out of revive? f...........
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Old Jun 7, 2011, 10:36 PM   #794
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At this point I also hope they start hosting some of their own servers. The kind of money they are making and if people really like the games they should offer to host for 5-10$ a month.

Id pay for cheat free low lag games hosted by the publisher or the game designer. Might also allow for larger number of players and bigger maps.
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Old Jun 7, 2011, 11:22 PM   #795
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Quote:
Tank footage show at EA press conference is possibly the first mission in the game
New suppression system -
Operation Metro - rush gamemode, close combat, play as U.S. Marines, take on Russian forces in heart of Paris, infantry focus
Operation Metro objective is to take back Stock Exchange
Team Deatchmatch, Conquest, Rush gamemodes confirmed
Battle Log - hub for social Battlefield experience
4 classes tuned for teamplay - Assault (medic abilities), Engineer (anti-vehicle, repair), Support (give ammo, suppressive fire), Recon (main focus supplying intel)
Heavily focused on unlocks, more than any Battlefield game, customization key
Engineer has flashlight under-slung on weapon for lighting up area, blinding enemy
Every weapon has 3 customization slots (barrels, etc)
Support solider has bi-pod - placed on any surface in game (more accuracy)
New feature called Suppression - all the bullets you fire at an enemy affect them regardless if you hit them or not. All the bullets you fire that get close enough will start to reduce their combat efficiency. Squad can then flank the enemy and you will receive a Suppression score.
Jets, boats, tanks, helicopters confirmed
LAV-25 Light Armored Vehicle confirmed, also in Operation Metro
Dog tags - fully customizable, dynamically updated, only obtainable from knife kills in the back
Knifing system more dramatic, spectacular

On the death screen it now displays statistics of how many times you have killed the person who killed you and how man times they killed you (e.g. 2-1)
When deployed it displays on the bottom of the screen a countdown of when a squad member can spawn on you, and when they spawn who it is
Most of the rifles that we played with had 3 fire mode : automatic, semi-automatic, and single shot
After you are killed the health of the person who killed you is shown as a heath bar over their head
When your in a vehicle and stopped the camera begins to shake from the rattling of the engine
Flashlight can blind you momentary if someone points it directly at you
100 points for killing someone, 10 extra points for a headshot, 100 points for reviving
In order to revive you must hover over the dead body and hold down left mouse button while your character rubs the paddles together and charges them before the player is revived
2 grenades were given by default
In order to knife in this build of the game you need to press “f” to do “quick knife”. When pressed you enter into an animation that will pull you close to your enemy and you will grab their head and execute them by slitting their throat
You can only obtain an enemy’s dog tag if the “quick knife” command is done when you are behind your enemy
The knife seems more like a switchblade than the classic knife we are used to
Commo rose is not in the build we played. EA wouldn't give us a firm yes or not when asked if it would be in the final version of the game
http://planetbattlefield.gamespy.com/
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Old Jun 8, 2011, 12:14 AM   #796
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wait... they said TEAm deathmatch... not Squad Deathmatch
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Old Jun 8, 2011, 12:54 AM   #797
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I hope "boats" means ships as well . I want naval combat back damn it
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Old Jun 8, 2011, 01:38 AM   #798
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Originally Posted by Saggypoo View Post
It looks like they might have learned a little something about kit balance from BC2.
i'm glad they came to their senses with the medic class and gave light machine guns to someone else. read the news on ars, and they failed to mention one important detail... who gets to lay down ammo packs now? or are they gone altogether?

Quote:
Originally Posted by pax View Post
At this point I also hope they start hosting some of their own servers. The kind of money they are making and if people really like the games they should offer to host for 5-10$ a month.

Id pay for cheat free low lag games hosted by the publisher or the game designer. Might also allow for larger number of players and bigger maps.
ea runs a lot of servers for bad company 2. what else exactly are you looking for?
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Old Jun 8, 2011, 01:53 AM   #799
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I didnt know they hosted for bfbc2. Do they keep stats and all? They didnt have them when I had BF2, my last BF game...
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Old Jun 8, 2011, 02:06 AM   #800
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their own stat tracking system is barely functional, but there are a lot of 3rd part stat tracking sites with comprehensive data on your gameplay.
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Old Jun 8, 2011, 02:32 AM   #801
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Originally Posted by Trunks0 View Post
I hope "boats" means ships as well . I want naval combat back damn it
Was my favorite thing back in 42...especially the submarines.

But I doubt it's going to to happen in any modern day setting game.
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Old Jun 8, 2011, 02:47 AM   #802
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Things i'm worried / not happy about.

- 3D spotting
- small, tight, chokepoint, linear maps.

Everything else is academic.
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Old Jun 8, 2011, 03:34 AM   #803
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Originally Posted by spindoctor View Post
i'm glad they came to their senses with the medic class and gave light machine guns to someone else. read the news on ars, and they failed to mention one important detail... who gets to lay down ammo packs now? or are they gone altogether?

They said the support class that now has the LMG guns will also have the ammo packs which makes sense imo never understood why medics carried heavy weapons in BC2, on the flip side now though riflemen or assault class have both medic abilities and noobtube but at least they don't have unlimited ammo anymore.
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Old Jun 8, 2011, 03:37 AM   #804
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Originally Posted by spindoctor View Post
i'm glad they came to their senses with the medic class and gave light machine guns to someone else. read the news on ars, and they failed to mention one important detail... who gets to lay down ammo packs now? or are they gone altogether?
The support class lays ammo - which is both a more traditional move and it also promotes the use of the suppressive fire the LMGs can give out.

And I am liking the addition of suppressive fire - it worked very well for Project Reality and got some tense moments, with squads shooting at enemies for suppression, just so they can reach cover.

However, a lot of the tension came from the fact that you can only sustain one or two hits followed by a long respawn timer; hopefully BF3 has sufficient deterrent for being shot, enhancing the effect of suppression.
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Old Jun 8, 2011, 04:34 AM   #805
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Regenerating health is back with a twist, in a combat situation it doesn't regenerate and you need a medic. If you're being supressed by an lmg for example. I really don't understand why they could just not bother with this crap, or at the very least make it a server side option.
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Old Jun 8, 2011, 04:46 AM   #806
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Wait so what exactly does suppression do? You don't move as fast or something?
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Old Jun 8, 2011, 05:40 AM   #807
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Wait so what exactly does suppression do? You don't move as fast or something?
Some sort of blurring effect mixed with a slight screen shaking effect.

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Old Jun 8, 2011, 06:39 AM   #808
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Quote:
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Really pisses the players off.
Fixed.
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Old Jun 8, 2011, 11:34 AM   #809
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I hope "boats" means ships as well . I want naval combat back damn it

That's because they still have the default command 'Enemy Boat Spotted'
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Old Jun 8, 2011, 12:13 PM   #810
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Ninja6. is still being judged by the masses


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Originally Posted by Xplode View Post
Wait so what exactly does suppression do? You don't move as fast or something?
If it's like Project Reality, the end effect will be the inability to return accurate fire whilst you're being shot at.
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