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Old Aug 27, 2019, 07:22 PM   #1
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Eisberg
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Default Bard's Tale IV Directors cut released today, and with is a massive downgrade

For each set, the Top image is from the original game, the second image is from the Director's cut. All settings are on Ultra











What in the hell is Inxile thinking with this crap?
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Old Aug 27, 2019, 08:01 PM   #2
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They certainly made it colorful...
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Old Aug 27, 2019, 11:17 PM   #3
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This isn't what they did with Wasteland 2 DC is it?!?
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Old Aug 28, 2019, 02:48 AM   #4
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Dev's explanation from the Steam discussion forum, short version is a change to artistic vision combined with some bugs. If you go to the original post there are image links in there to comparison screens.

https://steamcommunity.com/app/10919...1919536/?ctp=5

Quote:
whippleshuffle [developer] 3 hours ago
Hey all, apologies for the delay in responding.

First and foremost our intentions with the Director’s Cut is only to make improvements. That includes fixes to stability, performance, tweaks to combat and balance, and new features and quality of life improvements—as well as the new content. We’re happy to see that we’ve already received more than a few comments and reviews that it’s a positive change for the game.

However, there are some legitimate questions and concerns here, as well as some changes we should explain. The first of which is that we made some stylistic changes in the Director’s Cut to certain areas of the game to change the coloration, lighting, atmospheric effects, etc. to address some complaints from the original release and create a more consistent stylized look. Skara Brae above/below are prime examples of that, and we’ve made stylistic choices to the time of day, number of lights, coloring, etc. to create a new feel. Additional light sources and changes to global illumination can have pretty drastic impacts to the appearance of a scene, which don’t necessarily mean we’ve removed graphical options or fidelity, but may reduce their visual impact. For example adding more lights to brighten a scene may reduce how sharp the shadows and specular highlights appear.

Second, we moved from full dynamic shadows to a mix of baked level shadows and dynamic character shadows. This was primarily for performance reasons, because (as most who played the original release can attest to) framerate issues were a pretty widespread complaint we wanted to address. This is definitely a visual trade-off, although one we think leads to an overall improved experience, and in some cases more accurate shadows.

Outside of those changes (some like global illumination and colored lighting which can greatly impact the overall look of an area) the graphical options are overall unchanged, or even improved.

But there are some issues. For example we’re attempting to track down the loss of dynamic shadows for characters and why they appear on our internal release builds but not the actual live product. We believe it should be a fairly simple fix, but it is a legitimate bug. We’ll keep you updated as our work progresses to correct it.
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Old Aug 28, 2019, 06:53 AM   #5
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Are they serious?

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Old Aug 28, 2019, 09:03 AM   #6
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Quote:
But there are some issues. For example we’re attempting to track down the loss of dynamic shadows for characters and why they appear on our internal release builds but not the actual live product. We believe it should be a fairly simple fix, but it is a legitimate bug. We’ll keep you updated as our work progresses to correct it.
mmmhm lol
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Old Aug 28, 2019, 09:11 AM   #7
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Eisberg isn't this the game you shilled on here telling us to wish list the game?

Y u forsake us gai when devs pull **** like this.

Also this Soul to soulless remaster/directors cut crap needs to stop >:E

I'm glad I didn't buy this crap if this is how inexile do these days.
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Old Aug 28, 2019, 09:29 AM   #8
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Looks like the remaster is a "oh **** we need to make this run at an acceptable fps on ps4/xb1" patch.
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Old Aug 28, 2019, 11:52 AM   #9
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Quote:
Originally Posted by Mangler View Post
Looks like the remaster is a "oh **** we need to make this run at an acceptable fps on ps4/xb1" patch.
This ^

Games screams of consolitus. I would have thought that the console parity clauses were well and dead but this Directors Cut just slams you right in the pickle with renewed allegations.
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Old Aug 28, 2019, 12:17 PM   #10
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Originally Posted by nutcrackr View Post
They certainly made it colorful...


they nuked the ground and removed RT and character shadows
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Old Aug 28, 2019, 12:26 PM   #11
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It actually looks pretty good in the original pics. Bad decision devs ..
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Old Aug 28, 2019, 01:03 PM   #12
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Quote:
Originally Posted by Seyiji View Post
Eisberg isn't this the game you shilled on here telling us to wish list the game?

Y u forsake us gai when devs pull **** like this.

Also this Soul to soulless remaster/directors cut crap needs to stop >:E

I'm glad I didn't buy this crap if this is how inexile do these days.
Its still a great game, but they F'd up on what they did to the graphics. Hopefully the bugs they work out make it loot a lot better.
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Old Aug 28, 2019, 01:12 PM   #13
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Quote:
Originally Posted by Eisberg;1338149989[B
]Its still a great game[/b], but they F'd up on what they did to the graphics. Hopefully the bugs they work out make it loot a lot better.
for 2004
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Old Aug 28, 2019, 07:45 PM   #14
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It sounds like some of the changes (i.e.; switching from all dynamic shadows to half baked shadows--half baked! ) should have been a graphics setting. Why would that be done across the board for all PCs including those that could handle full dynamic shadows?

The art style changes look weird. It looks like it went from being more realistic to being more cartoony. I don't know if that matches the rest of the game better(?) but it does seem like an odd choice to me. Part of that may be simply because I prefer the grittier art style though. I don't know.
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Old Aug 28, 2019, 09:04 PM   #15
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I made a reshade setting for this game, I feel that it makes it a little bit better. In this video I spend most of the time using my reshade setting, but stop every once in a while and switch it off for comparison look.
I have never created a reshade before, so I am sure this might not be a very good one, but I still think that it makes the game feel better, more cold.
I hope someone makes a better one though.




Quote:
Originally Posted by Nagorak View Post
It sounds like some of the changes (i.e.; switching from all dynamic shadows to half baked shadows--half baked! ) should have been a graphics setting. Why would that be done across the board for all PCs including those that could handle full dynamic shadows?

The art style changes look weird. It looks like it went from being more realistic to being more cartoony. I don't know if that matches the rest of the game better(?) but it does seem like an odd choice to me. Part of that may be simply because I prefer the grittier art style though. I don't know.

Yeah, I agree, there should have been a setting for full dynamic and Partial dynamic. As far as the other changes, the intentional ones and not the broken one the developers know about, for the most part I like the changes, but there are things I would rather have from the original, for example, I want the original ground back for Skara Brae, though I do like the new sky. Old Skara Brae, I do like the new lighting changes, seems like the light from above and the light from fires should have been giving more light than what we saw in the original game, but for the directors cut it feels better, maybe a little to much on the bright side, but still better than what there was before.
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Old Aug 29, 2019, 05:23 PM   #16
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What is this game about? Is it basically just a standard fantasy RPG (not that there's anything wrong with that), or is there something more to it?
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Old Aug 29, 2019, 05:26 PM   #17
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Another must buy! Forget it! Its free on the Ultimate pass!
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Old Aug 29, 2019, 06:32 PM   #18
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Director's Cut took the game back 10 years LMAO.
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