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Old Dec 6, 2018, 06:49 PM   #91
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Lurk
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Quote:
Originally Posted by bill dennison View Post
getting 60 FPS at 4k locked no aa

or mild aa 55 to 60 almost locked
game didn't feel smooth enough for me @4k on my single 1080
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Old Dec 11, 2018, 12:49 AM   #92
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Old Dec 11, 2018, 03:25 AM   #93
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right on.
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The home is the first and most effective place to learn the lessons of life: truth, honor, virtue, self control, the value of education, honest work, and the purpose and privilege of life. Nothing can take the place of home in rearing and teaching children, and no other success can compensate for failure in the home.
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Imagination is more important than knowledge. For knowledge is limited to all we now know and understand, while imagination embraces the entire world, and all there ever will be to know and understand.
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Old Dec 13, 2018, 04:41 AM   #94
Dungeoncrawler
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Location: United States Cincy, OH
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i cannot get the profile for my x52 to work.
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I cannot but conclude that the Bulk of your Natives, to be the most pernicious Race of little odious Vermin that Nature ever suffered to crawl upon the Surface of the Earth.
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Old Dec 14, 2018, 11:09 PM   #95
sittal
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i've been really impressed with the rapid post-launch updates to the game.

it's fantastic.
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Old Dec 20, 2018, 10:25 PM   #96
ALien8ed
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Old Dec 21, 2018, 10:53 AM   #97
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Wow, online ventures sounds great.
Yea, this game is going to get my money soonish. VR support and they would already have it!
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Originally Posted by Vengeance View Post
:heart: I took a few weeks off, but Rage is like a home away from home.
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Old Dec 23, 2018, 02:16 AM   #98
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always takes them a little time to workout the ai issues.
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I cannot but conclude that the Bulk of your Natives, to be the most pernicious Race of little odious Vermin that Nature ever suffered to crawl upon the Surface of the Earth.
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Old Feb 26, 2019, 01:37 AM   #99
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v2.00 released and Steam Workshop launched.

Changelog:


Quote:
New Feature:
Player-owned stations with Shipyard, Wharf and Equipment Dock facilities.
Added options to set custom name for savegames and to delete savegames.
Added ware exchange between ships docked at the same station.
Added possibility to start/stop travel mode and SETA while map is open.
Added warnings about non-working venture modules due to station layout.
Added fighter wings directly subordinate to carriers.
Added display of partial skill stars to one third of a star accuracy.
Added preview of ship storage capacity after all planned trades to info menu.
Added trade menu warning that ware is not available after all planned trades.
Added separate Remove all Orders and Wait option, replacing parameter to Remove all Orders.
Added failure sound when invalid hotkey is used while map is displayed.
Added confirmation before closing station build menu if there are unsaved changes.
Added tooltip for greyed-out claim option to show reason.
Added full Russian and Japanese localisation (text only).
Added more details about damage types to weapon and turret entries in Encyclopedia.
Added skill-based variants for AutoMine behaviour.
Removed duplicated equipment blueprints from trader menu.
Improved Xenon threat.
Improved turret aiming and target movement prediction.
Improved combat movement of frigates.
Improved combat movement of capital ships with good captains and crews that do not have forward-mounted weapons against other capital ships or stations.
Improved capital ship combat movement against small and medium targets.
Improved balancing of capital ship defensive and offensive capabilities.
Improved balancing of capital ship use of boost during combat.
Improved balancing of capital ship crews bailing when ship is attacked.
Improved balancing of missiles.
Improved balancing of ware prices and production profitability to emphasize smart business decisions.
Improved target acquisition for ships, particularly when attacking stations or capital ships.
Improved command information shown by attacking ships when attacking a subcomponent of a bigger target.
Improved range over which ships that run out of ammo can look for a known equipment dock from which to re-stock.
Improved kinds of stations requested from station building missions.
Improved encyclopedia information for production and factions.
Improved Logical Station Overview to show station's recommended budget instead of the currently needed money in account settings.
Improved quickload hotkey (F9 by default) so it loads the latest saved game, not necessarily a quicksave.
Improved playback logic for music tracks from previous games.
Improved performance when working with very large stations.
Improved menu performance.
Improved trade evaluation for free traders.
Improved firing logic of missile-armed fighters.
Improved guided missile effectiveness.
Improved loadout distribution on NPC ships.
Improved combat movement of capital ships, particularly those with forward-mounted weapons.
Improved balancing of resource requirements for L and XL travel engines.
Improved default countermeasure storage capacities.
Fixed issues with target elements in the HUD in certain cases (e.g. when using "external view" through the map while standing on a ship/station).
Fixed keyboard and gamepad selection not working in scrolling dropdown elements.
Fixed previous/next target hotkeys and enemy targets sometimes not working when flying captured venture ships.
Fixed previous/next surface element hotkey sometimes not working after loading a savegame.
Fixed behaviour of autopilot shortcut in the map (now correctly toggles autopilot on guidance target).
Fixed production modules sometimes not updating their animation when production starts/stops.
Fixed research wares being listed in economy statistics of the HQ.
Fixed storage types in encyclopedia not being localised.
Fixed turret modifications breaking ship info menu.
Fixed broken Logical Station Overview menu for stations missing a storage type and having no planned modules.
Fixed broken menu when firing crew and then hiring new people in the ship buy/upgrade menu.
Fixed missing title text in ship construction context menu in map.
Fixed ship assignment not being queued correctly (possibly upsetting existing trade deals).
Fixed deliver inventory mission not correctly placing the character in some situations.
Fixed Bring Item mission offers not being removed properly if destination station or NPC was killed.
Fixed several issues with Fleet Delivery mission.
Fixed Scan mission not checking for destruction of target station module.
Fixed Scan mission to require only normal scan rather than deep scan for station modules.
Fixed missing guidance to station module in Scan mission.
Fixed Passenger Transport missions to filter out incorrect stations.
Fixed Find Lockbox mission to ensure containers remain in mission area.
Fixed station ownership not being transferred in Build Station mission
Fixed trade and pirate guild mission offers not changing over time.
Fixed incorrect faction and other text for several dialog options and briefings in war missions.
Fixed introductory mission of war subscriptions getting stuck.
Fixed Holy Order outliers sometimes prematurely precipitating conflict with the Godrealm of the Paranid.
Fixed attacking ships repeatedly approaching and retreating from target before getting close to it.
Fixed ships moving out of pursuit distance to attack targets in their initial approach.
Fixed ships attacking stations flying at and firing upon station target box instead of station modules.
Fixed patrolling ships attacking build storage.
Fixed ships showing excessive DPS when weapons are in more than one active weapon group.
Fixed builder ships wandering into hostile territory.
Fixed capital ship subordinates of carriers sometimes attempting to dock at their commander's ship.
Fixed station-based trading ships setting their current sector as their home sector rather than their station's sector.
Fixed ship/station operations being hampered by docked ships working for that ship/station not undocking while player is present.
Fixed boarding ships that are missing ammo trying to disable boarding target anyway.
Fixed formation skill checks not respecting the player being the pilot.
Fixed another case of patrolling player-owned ships chasing hostiles beyond their engagement range.
Fixed squadron subordinates apparently trying to attack ships from their own faction.
Fixed player-owned ships sometimes inadvertently firing missiles depending on their weapon group setup.
Fixed turrets set to Attack my Current Enemy not firing when they should.
Fixed turrets set to Attack my Current Enemy firing when they shouldn't.
Fixed ships attacking stations stopping their attack after destroying a station module or surface element.
Fixed turrets on the player ship that are set to mining mode not firing on asteroids.
Fixed boarding ships not launching boarding pods in certain situations.
Fixed fleeing ships acquiring a target and attacking in certain situations.
Fixed ships attempting to disable a target deliberately destroying it instead.
Fixed ships with a Follow order not responding to certain situations.
Fixed player-owned ships attacking friendly ships while patrolling player-owned space.
Fixed non-police ships (including player-owned ships) sometimes responding to calls for police assistance.
Fixed non-Xenon races not constructing defence stations.
Fixed build storage of destroyed stations not being cleaned up.
Fixed NPCs rubber-banding for a long time after loading a savegame in certain situations.
Fixed NPCs getting stuck in elevator if player uses it while NPC is walking in it.
Fixed NPC marshalling animations during player docking/undocking.
Fixed multiple NPCs standing in the same position on some Argon bridges.
Fixed cases of duplicate interior rooms on stations.
Fixed frozen movement in bridges of docked capital ships.
Fixed cargo trades with Black Marketeer sometimes failing.
Fixed module hacking requirements not being respected.
Fixed area damage not being correctly applied in certain situations.
Fixed ships flying huge curves when going long distances.
Fixed multiple shipyards attempting to fulfil the same NPC ship build requests.
Fixed NPC ships sometimes requesting more subordinates to be built than they desired.
Fixed stations not claiming sector ownership if claiming module is built later.
Fixed turrets and shields not being added to station module when not part of a new module.
Fixed station module stats and achievements not triggering with the first module of a station.
Fixed station module recycling sometimes interrupting an ongoing build.
Fixed recycle times of station modules.
Fixed exploit where wares could be gained when recycling modules.
Fixed inability to remove last remaining module when planning a station.
Fixed not being able to cancel ship orders in some cases.
Fixed total build time being off by up to one minute for some objects.
Fixed onboard units not being factored into object value.
Fixed inconsistencies with station hull values.
Fixed stations not remembering their Drone/Unit supply settings.
Fixed small ships failing to exchange wares with ships they can dock at.
Fixed ships needlessly undocking to trade.
Fixed faction discounts and commissions not being removed when relations worsen.
Fixed transfer of crew from one role to another not being possible at shipyard/wharf/equipment dock if no other changes are made.
Fixed EMP-induced signal leaks on unowned small and medium ships claiming them for the player when scanned.
Fixed lasertowers spawning in wrong location when deployed from Elite.
Fixed lasertowers potentially ending up in the exact same position in space.
Fixed objects attracted with the container magnet sometimes getting an unreasonable speed.
Fixed ships sometimes oscillating around target positions if SETA is active.
Fixed ships docked at other ships sometimes appearing twice in the elevator menu.
Fixed issue resulting in data leaks sometimes appearing inside station modules.
Fixed roll input in highways steering in the wrong direction.
Fixed inability to remap camera input control.
Fixed not being able to load certain user-provided files (e.g. custom logos) with non-ASCII file names.
Fixed floating geometry on the M-sized Beam Emitter Mk2.
Fixed rare freeze related to player ship control.
Fixed NPC ships sometimes not leaving shipyards after being built.
Fixed Discoverer doors not opening when newly built.
Fixed incorrect shield configuration on Behemoth.
Fixed engine positions on Xenon K so that they can now be destroyed.
Fixed ship build menu showing wrong sustained DPS values when planning multiple weapons on new ship.
Fixed shopping list items in the ship build menu not being editable.
Fixed exchanging missiles and drones between ships and stations using Ware Exchange.
Fixed police ships attempting to scan surface elements for illegal goods.
Fixed police sometimes inspecting ships that are already being inspected by another police ship.
Fixed squadron subordinates sometimes failing to call in support from their squadron.
Fixed patrolling ships sometimes accidentally crossing jump gates.
Fixed factions sometimes not using their intelligence data in preparation for invading.
Fixed laser towers being dragged along by the launching ship in certain situations.
Fixed laser towers continuing to track targets that are no longer valid.
Fixed rare case causing ships to rotate erratically.
Fixed a cause of ships trying to fly into the centre of stations without avoiding collisions.
Fixed Black Marketeers sometimes being placed aboard Kha'ak stations.
Fixed newly constructed NPC stations being given resources immediately.
Fixed production showing wrong resources (again).
Fixed stations provided by the player via the Build Station mission not having functioning managing NPCs.
Fixed weapons with slow bullets or missiles not firing.
Fixed ships assigned to join player squad not getting new orders.
Fixed mission chains being cancelled if target was destroyed before the mission started.
Fixed Boarding mission not being cancelled if target was destroyed before the mission started.
Fixed several causes of crashes. New Feature: Player-owned stations with Shipyard, Wharf and Equipment Dock facilities.
Added options to set custom name for savegames and to delete savegames.
Added ware exchange between ships docked at the same station.
Added possibility to start/stop travel mode and SETA while map is open.
Added warnings about non-working venture modules due to station layout.
Added fighter wings directly subordinate to carriers.
Added display of partial skill stars to one third of a star accuracy.
Added preview of ship storage capacity after all planned trades to info menu.
Added trade menu warning that ware is not available after all planned trades.
Added separate Remove all Orders and Wait option, replacing parameter to Remove all Orders.
Added failure sound when invalid hotkey is used while map is displayed.
Added confirmation before closing station build menu if there are unsaved changes.
Added tooltip for greyed-out claim option to show reason.
Added full Russian and Japanese localisation (text only).
Added more details about damage types to weapon and turret entries in Encyclopedia.
Added skill-based variants for AutoMine behaviour.
Removed duplicated equipment blueprints from trader menu.
Improved Xenon threat.
Improved turret aiming and target movement prediction.
Improved combat movement of frigates.
Improved combat movement of capital ships with good captains and crews that do not have forward-mounted weapons against other capital ships or stations.
Improved capital ship combat movement against small and medium targets.
Improved balancing of capital ship defensive and offensive capabilities.
Improved balancing of capital ship use of boost during combat.
Improved balancing of capital ship crews bailing when ship is attacked.
Improved balancing of missiles.
Improved balancing of ware prices and production profitability to emphasize smart business decisions.
Improved target acquisition for ships, particularly when attacking stations or capital ships.
Improved command information shown by attacking ships when attacking a subcomponent of a bigger target.
Improved range over which ships that run out of ammo can look for a known equipment dock from which to re-stock.
Improved kinds of stations requested from station building missions.
Improved encyclopedia information for production and factions.
Improved Logical Station Overview to show station's recommended budget instead of the currently needed money in account settings.
Improved quickload hotkey (F9 by default) so it loads the latest saved game, not necessarily a quicksave.
Improved playback logic for music tracks from previous games.
Improved performance when working with very large stations.
Improved menu performance.
Improved trade evaluation for free traders.
Improved firing logic of missile-armed fighters.
Improved guided missile effectiveness.
Improved loadout distribution on NPC ships.
Improved combat movement of capital ships, particularly those with forward-mounted weapons.
Improved balancing of resource requirements for L and XL travel engines.
Improved default countermeasure storage capacities.
Fixed issues with target elements in the HUD in certain cases (e.g. when using "external view" through the map while standing on a ship/station).
Fixed keyboard and gamepad selection not working in scrolling dropdown elements.
Fixed previous/next target hotkeys and enemy targets sometimes not working when flying captured venture ships.
Fixed previous/next surface element hotkey sometimes not working after loading a savegame.
Fixed behaviour of autopilot shortcut in the map (now correctly toggles autopilot on guidance target).
Fixed production modules sometimes not updating their animation when production starts/stops.
Fixed research wares being listed in economy statistics of the HQ.
Fixed storage types in encyclopedia not being localised.
Fixed turret modifications breaking ship info menu.
Fixed broken Logical Station Overview menu for stations missing a storage type and having no planned modules.
Fixed broken menu when firing crew and then hiring new people in the ship buy/upgrade menu.
Fixed missing title text in ship construction context menu in map.
Fixed ship assignment not being queued correctly (possibly upsetting existing trade deals).
Fixed deliver inventory mission not correctly placing the character in some situations.
Fixed Bring Item mission offers not being removed properly if destination station or NPC was killed.
Fixed several issues with Fleet Delivery mission.
Fixed Scan mission not checking for destruction of target station module.
Fixed Scan mission to require only normal scan rather than deep scan for station modules.
Fixed missing guidance to station module in Scan mission.
Fixed Passenger Transport missions to filter out incorrect stations.
Fixed Find Lockbox mission to ensure containers remain in mission area.
Fixed station ownership not being transferred in Build Station mission
Fixed trade and pirate guild mission offers not changing over time.
Fixed incorrect faction and other text for several dialog options and briefings in war missions.
Fixed introductory mission of war subscriptions getting stuck.
Fixed Holy Order outliers sometimes prematurely precipitating conflict with the Godrealm of the Paranid.
Fixed attacking ships repeatedly approaching and retreating from target before getting close to it.
Fixed ships moving out of pursuit distance to attack targets in their initial approach.
Fixed ships attacking stations flying at and firing upon station target box instead of station modules.
Fixed patrolling ships attacking build storage.
Fixed ships showing excessive DPS when weapons are in more than one active weapon group.
Fixed builder ships wandering into hostile territory.
Fixed capital ship subordinates of carriers sometimes attempting to dock at their commander's ship.
Fixed station-based trading ships setting their current sector as their home sector rather than their station's sector.
Fixed ship/station operations being hampered by docked ships working for that ship/station not undocking while player is present.
Fixed boarding ships that are missing ammo trying to disable boarding target anyway.
Fixed formation skill checks not respecting the player being the pilot.
Fixed another case of patrolling player-owned ships chasing hostiles beyond their engagement range.
Fixed squadron subordinates apparently trying to attack ships from their own faction.
Fixed player-owned ships sometimes inadvertently firing missiles depending on their weapon group setup.
Fixed turrets set to Attack my Current Enemy not firing when they should.
Fixed turrets set to Attack my Current Enemy firing when they shouldn't.
Fixed ships attacking stations stopping their attack after destroying a station module or surface element.
Fixed turrets on the player ship that are set to mining mode not firing on asteroids.
Fixed boarding ships not launching boarding pods in certain situations.
Fixed fleeing ships acquiring a target and attacking in certain situations.
Fixed ships attempting to disable a target deliberately destroying it instead.
Fixed ships with a Follow order not responding to certain situations.
Fixed player-owned ships attacking friendly ships while patrolling player-owned space.
Fixed non-police ships (including player-owned ships) sometimes responding to calls for police assistance.
Fixed non-Xenon races not constructing defence stations.
Fixed build storage of destroyed stations not being cleaned up.
Fixed NPCs rubber-banding for a long time after loading a savegame in certain situations.
Fixed NPCs getting stuck in elevator if player uses it while NPC is walking in it.
Fixed NPC marshalling animations during player docking/undocking.
Fixed multiple NPCs standing in the same position on some Argon bridges.
Fixed cases of duplicate interior rooms on stations.
Fixed frozen movement in bridges of docked capital ships.
Fixed cargo trades with Black Marketeer sometimes failing.
Fixed module hacking requirements not being respected.
Fixed area damage not being correctly applied in certain situations.
Fixed ships flying huge curves when going long distances.
Fixed multiple shipyards attempting to fulfil the same NPC ship build requests.
Fixed NPC ships sometimes requesting more subordinates to be built than they desired.
Fixed stations not claiming sector ownership if claiming module is built later.
Fixed turrets and shields not being added to station module when not part of a new module.
Fixed station module stats and achievements not triggering with the first module of a station.
Fixed station module recycling sometimes interrupting an ongoing build.
Fixed recycle times of station modules.
Fixed exploit where wares could be gained when recycling modules.
Fixed inability to remove last remaining module when planning a station.
Fixed not being able to cancel ship orders in some cases.
Fixed total build time being off by up to one minute for some objects.
Fixed onboard units not being factored into object value.
Fixed inconsistencies with station hull values.
Fixed stations not remembering their Drone/Unit supply settings.
Fixed small ships failing to exchange wares with ships they can dock at.
Fixed ships needlessly undocking to trade.
Fixed faction discounts and commissions not being removed when relations worsen.
Fixed transfer of crew from one role to another not being possible at shipyard/wharf/equipment dock if no other changes are made.
Fixed EMP-induced signal leaks on unowned small and medium ships claiming them for the player when scanned.
Fixed lasertowers spawning in wrong location when deployed from Elite.
Fixed lasertowers potentially ending up in the exact same position in space.
Fixed objects attracted with the container magnet sometimes getting an unreasonable speed.
Fixed ships sometimes oscillating around target positions if SETA is active.
Fixed ships docked at other ships sometimes appearing twice in the elevator menu.
Fixed issue resulting in data leaks sometimes appearing inside station modules.
Fixed roll input in highways steering in the wrong direction.
Fixed inability to remap camera input control.
Fixed not being able to load certain user-provided files (e.g. custom logos) with non-ASCII file names.
Fixed floating geometry on the M-sized Beam Emitter Mk2.
Fixed rare freeze related to player ship control.
Fixed NPC ships sometimes not leaving shipyards after being built.
Fixed Discoverer doors not opening when newly built.
Fixed incorrect shield configuration on Behemoth.
Fixed engine positions on Xenon K so that they can now be destroyed.
Fixed ship build menu showing wrong sustained DPS values when planning multiple weapons on new ship.
Fixed shopping list items in the ship build menu not being editable.
Fixed exchanging missiles and drones between ships and stations using Ware Exchange.
Fixed police ships attempting to scan surface elements for illegal goods.
Fixed police sometimes inspecting ships that are already being inspected by another police ship.
Fixed squadron subordinates sometimes failing to call in support from their squadron.
Fixed patrolling ships sometimes accidentally crossing jump gates.
Fixed factions sometimes not using their intelligence data in preparation for invading.
Fixed laser towers being dragged along by the launching ship in certain situations.
Fixed laser towers continuing to track targets that are no longer valid.
Fixed rare case causing ships to rotate erratically.
Fixed a cause of ships trying to fly into the centre of stations without avoiding collisions.
Fixed Black Marketeers sometimes being placed aboard Kha'ak stations.
Fixed newly constructed NPC stations being given resources immediately.
Fixed production showing wrong resources (again).
Fixed stations provided by the player via the Build Station mission not having functioning managing NPCs.
Fixed weapons with slow bullets or missiles not firing.
Fixed ships assigned to join player squad not getting new orders.
Fixed mission chains being cancelled if target was destroyed before the mission started.
Fixed Boarding mission not being cancelled if target was destroyed before the mission started.
Fixed several causes of crashes.
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Old May 29, 2019, 04:46 AM   #100
ALien8ed
Radeon R420
 
Join Date: Dec 2004
Location: Australia Sydney
Posts: 302
ALien8ed is still being judged by the masses


Default

v2.50 released.

Changelog:

Quote:
New Feature: Resupply ships are now available and carriers can also resupply their fighters.
New Feature: Sector blacklist settings to prevent ships entering certain areas.
New Feature: Inventory management with lockboxes in space and inventory storage at player HQ.
New Feature: Tobii eye-tracking support (Windows only).
Added information about missing licence for buying blueprints.
Added basic set of blueprints to Hatikvah and Scaleplate faction representatives.
Added wanted ware amounts to trade context menu.
Added images and background information relating to star systems and planets in encyclopedia.
Added logbook entries for NPC ships being built, restocked or repaired at player shipyards.
Added note/hint while mouse direct steering mode is active.
Added more variations for Build Station, Rescue Ship and Scan missions.
Added new global orders section in player information menu.
Added options for ware transfer and trade with build storage to docked menu.
Added inventory information to player-owned ships.
Added categories to object list and property owned in the map.
Added options to sort the object list and property owned menus by name, size or hull.
Added warning in trade menu if a ship cannot transport a ware.
Added possibility to cancel builder ship assignments before ship deploys at station.
Added current build progress information to the module type summary lines of station entries in the map.
Added option to configure autosave interval (and prevented autosave immediately after a manual save).
Added information about hacked research module to research menu.
Added information about hacked production modules to info menu and Logical Station Overview.
Added ability to configure Logical Station Overview graph data for each station individually.
Added wreck filter option to map.
Added interior sounds to rooms, shops and ship bridges.
Added mining and resupply tutorials.
Improved cockpit glass transparency.
Improved fight-or-flight decision-making to only call for help if help is to be expected.
Improved behaviour of ships docking at busy locations.
Improved guidance for the find crate missions.
Improved station mining subordinate behaviour when station resource requirements increase.
Improved storage capacity of carriers to help them fulfil their supply function.
Improved faction logic to attempt to rebuild shipyards after their destruction.
Improved information menu presentation of cargo storage on ships.
Improved collision avoidance in specific situations.
Improved CollectLockbox order behaviour.
Improved selection of multiple wares for behaviours and map filters.
Improved out-of-sector firepower calculations.
Improved resource preview in the ship build/upgrade menu.
Improved satellite deployment tutorial.
Improved performance of loading and saving.
Improved interface for dropping player inventory.
Improved map object list performance when looking at many player stations.
Improved faction behaviour when dealing with ware shortages.
Improved ship formation behaviour when flying in travel mode.
Improved controller support for initial ship type selection in ship build menu.
Improved ship docking and undocking movement in certain cases.
Improved behaviour of free-flying police.
Improved defence drone handling by capital ships in combat.
Improved mission reward text for paint mods.
Improved updating of wares to be traded or harvested by station-based trading ships and mining ships.
Improved Logical Station Overview graph data selection.
Improved AI station generation logic to make selection of large habitation modules more likely where appropriate.
Updated external links to wiki and manual.
Changed faction representative menu to still show owned blueprints.
Removed Fly To objective from Build Station missions.
Removed ability to load construction plans that contain more venture modules than the player has available.
Removed ability to move an empty station plot after paying a cheap licence to a location with an expensive licence without repercussions.
Fixed mouse-over text not being updated in certain cases when scrolling a table.
Fixed resource display showing amounts up to 100x too high when removing station modules.
Fixed moving of station plots potentially resulting in incorrectly placed build storage.
Fixed faction representatives selling ship blueprints of other factions of the same race.
Fixed ware exchange between capital ships getting stuck.
Fixed shield generator obscuring space suit docking bay on Behemoth for existing ships (was fixed for new ships in 2.20).
Fixed deployables launching from ship getting stuck when boarding operation against that ship succeeds.
Fixed doors on docked ships sometimes not opening when the player is nearby.
Fixed getting stuck in elevators that are going up.
Fixed ships getting stuck during flight in certain circumstances.
Fixed Kha'ak stations offering missions.
Fixed Hatikvah and Scaleplate ships being unavailable from their shipyards.
Fixed Xenon being unable to repair or build certain station modules.
Fixed supply information in Logical Station Overview not updating.
Fixed research menu not showing completed research if it finished while menu was not displayed.
Fixed capital ships undocking from each other potentially failing without recovery.
Fixed being able to Board abandoned ships.
Fixed being able to Claim ships that are currently being boarded.
Fixed lasertowers being allowed to receive orders that they cannot complete.
Fixed station drone removal when target amount is zero.
Fixed wrong interact menu options for lasertowers.
Fixed inability to Comm carriers and resupply ships from map.
Fixed interactions on docking bays of capital ships that are themselves docked.
Fixed certain research activities being cancelled when loading a savegame.
Fixed missing resources for station module loadouts sometimes not being listed in menus.
Fixed build storage not correctly taking future module and loadout resources into account while a module is being recycled.
Fixed incorrect requirement to own at least one ship blueprint of a certain ship size before this ship size can be upgraded at player-owned shipyards.
Fixed ships not upgrading/repairing if piloted by player with unrelated orders on order queue.
Fixed trade/equip orders being ignored if assuming direct control of a ship with such orders.
Fixed sending ship to repair multiple components only repairing the first queued component.
Fixed planned loadout changes on station modules marking all following modules as changed.
Fixed repair menu showing completely wrecked surface elements on ships as having no damage.
Fixed stations with workforce of multiple races not ordering all resources to feed them.
Fixed trade context menu not working if no player ship is available.
Fixed ship being teleported when disabling Flight Assist from the quick menu while near a station.
Fixed traders that are subordinates of stations sometimes purchasing wares that are not required by their commander.
Fixed newly constructed shipyards and defence stations not being named correctly.
Fixed ammo/units not being added to Encyclopedia when included in loadout on player-owned ship.
Fixed wrong text displayed for police faction in encyclopedia.
Fixed station modules sometimes being constructed and recycled in a loop.
Fixed stations potentially building turrets and shields on modules being recycled.
Fixed station modules which were destroyed appearing as operational while recycling.
Fixed Teladi Trading Station not being able to repair its modules.
Fixed XS deployables launched from some capital ships getting spawned away from ship that launched them.
Fixed some capital ships having too much S ship storage.
Fixed some capital ships being unable to store docked M ships in internal storage.
Fixed player being stuck in wrong position when getting up while external view is active.
Fixed bullets not hitting when viewing a remote battle in external view.
Fixed ships launched from launch tubes not immediately folding up their landing gear.
Fixed ships sometimes getting stuck while docking.
Fixed several cases of formation wingmen going through geometry.
Fixed ware exchange failing in some cases when involving one ship docked at another.
Fixed free traders preferring low-volume wares.
Fixed rare case of free traders choosing a now-disadvantageous trade over a trade that had improved over time.
Fixed station module search not being localized.
Fixed freeze when there is a police ship belonging to a faction that no longer controls any space.
Fixed non-factory stations gifted to other factions not updating their name correctly.
Fixed laser towers displaying a ship icon as their target element in the HUD.
Fixed weapon aim indicators being displayed when a menu is open.
Fixed interact menu not working in certain situations.
Fixed issues with moving station plots during Build Station missions.
Fixed Rescue Ship mission potentially creating unowned ships which don't get cleaned up.
Fixed Rescue Ship mission reward calculation in the variant where the ship must be delivered.
Fixed warping to a different sector when getting up during specific stage of HQ mission.
Fixed missile range calculation for dumbfire missiles.
Fixed very slow mission offer display if many offers are known.
Fixed menu errors when opening information menu for ship under construction.
Fixed huge player-owned stations not displaying all stored wares in information menu.
Fixed encyclopedia links to ships not working correctly.
Fixed NPC buy/sell orders not honouring minimum amounts.
Fixed ships stuck waiting for upgrades.
Fixed error messages when attempting to unlock EMP-induced data leaks on ships.
Fixed dock speed limits being applied when travel mode is active.
Fixed ships docking at moving objects appearing to strafe very quickly at certain times.
Fixed police ships remaining in space where they no longer have police authority.
Fixed some factions' police ships not being named as police.
Fixed defence drones belonging to Teladi Trading Stations not docking after completing their tasks.
Fixed stations potentially trying to trade with other stations when they no longer have any available cargo drones.
Fixed ships built for invasions sometimes not performing their intended orders.
Fixed subordinates not responding to attacks in some cases.
Fixed ships attacking targets outside their engagement area when on their way to their engagement area.
Fixed squadron subordinates getting distracted by hostile targets encountered while on their way to join their commander.
Fixed subordinates of carriers waiting for the player's permission before undocking to attack if player is on board the carrier.
Fixed station-based miners and traders not updating their range when they or their manager improve in skill.
Fixed construction vessels not always being unassigned when a station is destroyed.
Fixed NPC ships not firing their weapons when attacking under certain circumstances.
Fixed turrets set to Fire on my current target only firing sporadically when current target is a station.
Fixed turrets set to Attack my current target periodically stopping firing.
Fixed player-flown ships with turrets set to mining mode only acquiring asteroids 3km away regardless of mining turret range.
Fixed mass traffic sometimes using the wrong ships directly after loading a savegame.
Fixed asteroids in certain regions sometimes ending up with negative mineral yields.
Fixed incorrectly-scaled rendering of paint mods when redesigning certain ships.
Fixed promotion of crew to pilots removing existing pilot from ship.
Fixed object selection failing in the map when switching between tabs.
Fixed cases where map continued panning/rotating even after having released all mouse buttons.
Fixed station building menu asking to confirm loss of changes if nothing was changed.
Fixed station building menu not updating when a module build finishes.
Fixed returning venture ships sometimes being displayed in an incorrect location on the map.
Fixed map object list not showing the correct player logo for player-owned sectors.
Fixed supply settings for Drones and Missiles in Logical Station Overview.
Fixed workforce information in Logical Station Overview being greyed-out
Fixed player map icon being very large in certain situations.
Fixed external view on surface elements.
Fixed targeting while in spacesuit.
Fixed loot-magnet sound stuck after auto-save.
Fixed tooltip text getting stuck in the station build menu when using the controller mouse emulation.
Fixed various NPC pathing issues on platforms.
Fixed NPC rubber-banding when talked to while walking.
Fixed detached habitation modules during AI station construction (existing station layouts are not affected).
Fixed factions building more defence stations than they should.
Fixed situation where ships could appear stuck in internal storage.
Fixed missing localisation of several texts in menus.
Fixed several localisation issues in mission texts.
Fixed being able to fly into planets.
Fixed NPCs walking in front of pilot in Demeter and Hermes.
Fixed Pulsar's right weapon being visually disconnected from hull.
Fixed Nodan lights not turning on.
Fixed missing mode visualisation in Nodan cockpit.
Fixed Xenon capital ship engines not having animated exhaust flames.
Fixed duplicate display on panel in Kestrel cockpit.
Fixed missing geometry on side of Discoverer Vanguard.
Fixed missing external geometry when standing on Incarcatura bridge.
Fixed Incarcatura bridge location.
Fixed missing ID code panel on Odysseus.
Fixed being able to walk through desks in engineering section.
Fixed menu crash when opening the map legend in certain cases.
Fixed menu crash when upgrading a damaged ship and then trying to select a different ship.
Fixed Empire Menu breaking if menu attempts to display other menus.
Fixed game freeze in certain situations.
Fixed case of player falling through floor of flying ships.
Fixed not being able to use the joystick POV for cockpit camera movement.
Fixed some Teladi NPCs not moving their mouths when speaking.
Fixed Split female eye blink animation.
Fixed inability to remap some camera controls.
Fixed incorrect carriage return in version number in start/options menu (Linux only).
Fixed possible system memory leak when low on graphics memory.
Fixed several causes of crashes.
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Old Aug 6, 2019, 08:07 PM   #101
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Old Nov 14, 2019, 10:18 PM   #102
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3.0 Beta available.

Changelog:


Quote:
"Full" List of Beta 1:

New Feature: Improved graphics engine to support new visual effects.
New Feature: Better sound effects.
New Feature: Virtual seminars and quicker skill progression for crew training.
New Feature: Configurable alert system.
New Feature: Individual and group crew transfer.
New Feature: Policing options for player-owned space.
New Feature: Ability to dock using a spacesuit directly.
New Feature: Improvements to menus including Map, Encyclopedia, Logical Station Overview and Logbook.
New Feature: Improved target display and mission guidance.
New Feature: More control over drones and turrets.
New Feature: Alternative steering methods including head tracking systems and X3 retro mode.
Added tutorial gamestarts (Flight School, Combat Scenario and Advanced Gameplay).
Added new paint themes for player ships.
Added weapon mods that increase damage done to surface elements.
Added skill gains for crews opening lockboxes, exploring ships discovering stations and gates, and returning from ventures.
Added order parameter to forbid attacking ships from boosting.
Added option to arm/disarm turrets in ship interaction menu.
Added option to call stored ships to dock via its console.
Added option to (de)activate multiple deployables at once.
Added option to control the turret modes on stations.
Added option to rename fleets (formerly known as wings).
Added order to collect player-owned deployables.
Added shortcut to scan ships in scan mode.
Added drone modes to specify when defence drones launch.
Added Attack Capital Ships and Attack Fighters weapon modes.
Added Remove All Assignments option when multiple ships are selected on map.
Added more variations to existing missions.
Added support for dragging positions of all orders which show position information on map.
Added Distress Drones sent from ships attacked in friendly territory but far away from any stations, to report attacks to the police.
Added option to change player organisation name independently from player name.
Added option to focus map on object currently viewed in Info or Behaviour menu.
Added 'station' keyword to map search.
Added confirmation when entering space suit.
Added cursor movement, selection and delete features to text edit boxes.
Added options to invert emulated mouse cursor axes and mouse steering controls.
Added NPC skills and post/role to target monitor.
Added information about pilot's current command to Behaviour menu.
Added new Info tabs in map and updated layout.
Added ship type to Info menu for ships.
Added subordinate list to Info menu for ships and stations.
Added surface element hull status to loadout Info tab.
Added information about which factions produce ship to Info menu and Encyclopedia.
Added known production module overview per sector to Encyclopedia.
Added list of known illegal wares to the Encyclopedia entries of factions with police forces.
Added new-entry marker to individual Encyclopedia and Timeline entries.
Added information on which inventory items are obtainable via crafting to Encyclopedia.
Added option to hide statistics section in Logical Station Overview.
Added consumption and production numbers to storage nodes in Logical Station Overview.
Added Alert and News categories to Logbook.
Added option to export Logbook as tab-separated text file (use "/exportlogbook example.txt" in chat window, exports to game sub-folder of documents folder).
Added support for showing pages in Logbook thereby removing limit of 1000 entries that can be shown.
Added input icons in Controls menu and several other menus.
Added 'forcehmd' command line parameter for head tracking systems.
Added sound device selection option.
Changed Bomber ship type designation to Gunboat.
Removed loadout options from ship configuration menu at resupply ships.
Removed possibility to give new orders to ships without a pilot.
Removed restrictions for reassigning crew (via comm) on a single ship in space.
Removed 500m restriction for (de)activating deployables.
Removed Squad category from Logbook (merged with Upkeep category).
Improved faction mine placement.
Improved trader deal selection and cargo space utilisation logic.
Improved fighter behaviour by preventing them using boost in combat if they have less than 50% shields.
Improved smuggler behaviour by adjusting wares traded in depending on what is illegal in their area of operation.
Improved Explore order behaviour and parameters.
Improved AI/autopilot collision avoidance when flying through asteroid fields.
Improved fleet coordination when moving through gates.
Improved several cases of shakiness when flying on autopilot.
Improved stability of drones undocking from capital ships.
Improved encounters by increasing distance from sector centre that system considers deep-space.
Improved character pathing on large dock areas to better take elevator distances into account.
Improved ammunition usage of stations when player is not present.
Improved transition from travel mode to docking by allowing ships to approach closer with travel mode active.
Improved automatic storage allocation when multiple different storage types (container, solid, liquid) are available.
Improved detection of gravidar contacts in remote sectors.
Improved information about licence requirements at blueprint trader and in Encyclopedia.
Improved visual consistency of building and recycling station modules.
Improved presentation of already-built modules in station Build menu by grouping by type.
Improved shopping list in ship Build menu.
Improved sorting of objects by name in Map.
Improved layout of Object List and Property Owned menus in Map to reduce text cut-off.
Improved visualisation of modes with charge time such as Travel Mode or SETA.
Improved Logbook timestamps to show how much time has passed since logbook entry.
Improved Save and Load menus.
Improved context menu header when using context menu while having other ships selected.
Improved subtitles by making them wider and preventing last lines from having only one word.
Improved support for gamepad text input overlay for Steam Big Picture mode.
Improved visibility of game hints.
Fixed NPC-owned ships attached to fleets with resupply ship not preferring their designated resupply ship.
Fixed laser towers not being able to aim correctly against player ship.
Fixed ships failing to disengage when attacking target whose ownership changes due to being abandoned.
Fixed fighters continuing to fire forward-mounted guns while firing forward-mounted missiles.
Fixed docked ships firing their forward-mounted weapons.
Fixed rare case resulting in ships docked at wrecked platforms.
Fixed ships docking at stations always moving towards station's icon before moving to dock with some station setups.
Fixed ships' captains saying Awaiting Orders after attacking if their default order potentially leads to attack.
Fixed ships with turrets not stopping firing if they change ownership and their targets are no longer hostile.
Fixed ships no longer attacking after losing their commander while in formation.
Fixed another case of station-based drones not being recovered.
Fixed ships in combat not consuming ammunition when player is not present.
Fixed ships being able to be set to protect stations or ships that are hostile to them.
Fixed pirates inadvertently causing limited wars between NPC factions.
Fixed sector patrols only patrolling small area within sector.
Fixed police ships responding to their own distress calls.
Fixed escape pods attempting to look for stations in a highway.
Fixed escape pod behaviour to be consistent whether player is present or not.
Fixed mining ships mining in hostile territory.
Fixed excessive delays when ordering a ship to deploy deployables at a location.
Fixed behaviour of transport drones collecting crates for capital ships.
Fixed drones fleeing when attacked.
Fixed orphaned defence drones getting orders to patrol sector.
Fixed inactive satellites still uncovering space.
Fixed lasertowers launched by fleeing ships not shooting at their attacker.
Fixed dropped inventory/cargo crates that cannot be picked up by ship that dropped them due to missing collisions.
Fixed some Argon and Antigone ships not having crews.
Fixed Ion weapons doing damage to hull when player is not present.
Fixed EMP missile effects on travel mode and boost.
Fixed being able to claim ships by using EMP and repairing signal leak.
Fixed being able to unlock trade subscriptions at enemy stations.
Fixed subordinates of ships with docking facilities sometimes not responding to external events for excessive periods after having docked.
Fixed subordinates potentially waiting a long time if their commander moves into highway or through gate to different sector while in formation.
Fixed fighter escorts flying in formation not doing damage to their commander's target in combat when player is not present.
Fixed ships remaining subordinate to sold ships.
Fixed crew of ship that is personally piloted by player not getting skill gains.
Fixed mission to retrieve item from target ship not having an objective to return it.
Fixed mismatch between upkeep mission to give station managers more money and corresponding notification in message ticker.
Fixed budgets of player-owned stations changing when funds are transferred to or from station build storage.
Fixed player-owned shipyards and equipment docks that make no money from trades not sending surplus funds to player account.
Fixed station budget being incorrectly set when taking money from stations using Account Management menu.
Fixed funds on build storage and station accounts not being transferred back to player when objects are destroyed or removed.
Fixed changing assignments in order queue menu not changing behaviour.
Fixed station rooms changing doors when revisiting.
Fixed player facing wall after teleporting.
Fixed engines on Condor and Stork not being protected by shield generators (new ships only, fix for existing ships will be added in an upcoming build).
Fixed incorrect turret position on Magnetar.
Fixed missing faction logo and missing lights in transporter room on Nodan.
Fixed mirrored ID text on Plutus.
Fixed landing gear not being visible on Nodan and Quasar.
Fixed spotlights on Quasar not turning off after landing.
Fixed shield and hull values in Selected Objects section of map being calculated incorrectly.
Fixed Location and Object not being displayed in the Order Queue menu for one partner of a ware exchange.
Fixed Manage Funds option not opening correct information tab.
Fixed weapons in weapon panel being displayed as active in both weapon sets, while weapon is only active in either primary or secondary set.
Fixed build progress display for station modules that are being rebuilt.
Fixed missing objective progress visualisation in mission briefing context menu.
Fixed conversation with manager working for player not displaying correct options.
Fixed missing shield info for S and M ships in Encyclopedia.
Fixed Encyclopedia entries for star systems not showing description texts.
Fixed wrong inventory wares being marked as read.
Fixed appearance of pending upgrade warning.
Fixed turret mode dropdown options not being in intended order.
Fixed order of ships in the undock menu.
Fixed jumping column selection in order queue.
Fixed player name reverting to default if aborting renaming process.
Fixed cases of NPC occupation name not matching crew gender (e.g. Crewman vs Crewwoman).
Fixed formatting error in construction-related Logbook messages.
Fixed Numpad key bindings not working for first-person movement on platforms.
Fixed mouse cursor remaining visible after saving game in first-person mode.
Fixed rare cases of target elements not being displayed while they should and vice-versa.
Fixed various issues with mission guidance targets.
Fixed non-working subtitles during intro scenes when starting a new game through Start menu.
Fixed physics not working correctly in certain rooms until player enters.
Fixed very rare situation where ships could rapidly flicker between two positions.
Fixed Boost Toggle game option not working at all.
Fixed Pause key not working during text input.
Fixed issues when looking straight up or down in first person.
Fixed external target view sometimes incorrectly returning to cockpit.
Fixed broken voice playback when closing Timeline menu.
Fixed short freeze when opening the station build menu in some cases.
Fixed very rare freeze condition.
Fixed causes of several performance issues in specific circumstances.
Fixed several causes of crashes.

Note: If a problem is not listed as fixed above then it is probably not being addressed in this patch, but may be planned for a future one.


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