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Old Apr 3, 2012, 09:48 PM   #6511
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Originally Posted by ECH1 View Post
Why so mad? Don't worry, they going to nerf the over powering suppression. But until then I'll enjoy the increase in kill rate it offers.
Or suppress the other team as a sniper.
What part of what I said made you assume I'm mad? I'm just pointing out the obvious. The new suppression doesn't phase me any way, so what you said is not true.
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Old Apr 3, 2012, 09:53 PM   #6512
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Originally Posted by Xplode View Post
What part of what I said made you assume I'm mad? I'm just pointing out the obvious. The new suppression doesn't phase me any way, so what you said is not true.
Your responses make it clear that this has upset you . Like I said, if one gets the shot off first the other person doesn't have a chance.

Another thing I noticed, when I'm suppressed and switch to pistol I'm still able to take them out 1st . Awesome.
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Old Apr 3, 2012, 09:57 PM   #6513
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Originally Posted by ECH1 View Post
Your responses make it clear that this has upset you . Like I said, if one gets the shot off first the other person doesn't have a chance.

Another thing I noticed, when I'm suppressed and switch to pistol I'm still able to take them out 1st . Awesome.
Well you're wrong again. Like I said that's not true more then HALF the time I get shot at first I still come out on top so you're just wrong, and bad. Same thing as I said at first.
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Old Apr 3, 2012, 10:02 PM   #6514
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Originally Posted by Xplode View Post
Well you're wrong again. Like I said that's not true more then HALF the time I get shot at first I still come out on top so you're just wrong, and bad. Same thing as I said at first.
You got mad at my post then say I'm wrong on the premise that suppression doesn't effect you (which causes random bullet deviation). Just so you can argue on the internet.
--------

I've notice that my kill rate has gone up since they've increase suppression. I guess I'll take advantage of it while it lasts. But it really should be just a loadout feature though. But the one thing I've noticed is that it doesn't matter if you are accurate on the 1st shot or not. Just get the shot off 1st. As long as the other player is suppressed you have the advantage.

Last edited by ECH1 : Apr 3, 2012 at 10:16 PM.
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Old Apr 3, 2012, 10:19 PM   #6515
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Sounds to me like you keep saying I got mad to make yourself feel better because you're wrong? Even if I did get mad that would be irrelevant.

What I actually said is that you're are wrong and pointed out the reason(you're bad). Whoever gets the shot off first is not always the winner.
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Old Apr 3, 2012, 10:21 PM   #6516
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Metro + 64 players = win.

Now in this map and with this many people who gives a crap about balance lol. Its all about baseraping and whoever can control their closest objective and the ticket booth spawn will most likely win. And that's usually the terrorists since they get to the ticket booth way faster than the marines.....

Oh well its fun unlocking **** this way cuz you can gettns of kills (thank you stairs/escelator choke points)

Decent to good teamwork actually does wonders here, but most of the time people are camping the escelators and stairs and refusing to push forward......
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Old Apr 3, 2012, 11:00 PM   #6517
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Originally Posted by Sasquach View Post
Metro + 64 players = win.

Now in this map and with this many people who gives a crap about balance lol. Its all about baseraping and whoever can control their closest objective and the ticket booth spawn will most likely win. And that's usually the terrorists since they get to the ticket booth way faster than the marines.....

Oh well its fun unlocking **** this way cuz you can gettns of kills (thank you stairs/escelator choke points)

Decent to good teamwork actually does wonders here, but most of the time people are camping the escelators and stairs and refusing to push forward......
Hop on the 15000 ticket metro server
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Old Apr 3, 2012, 11:12 PM   #6518
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Originally Posted by Sasquach View Post
Metro + 64 players = win.

Now in this map and with this many people who gives a crap about balance lol. Its all about baseraping and whoever can control their closest objective and the ticket booth spawn will most likely win. And that's usually the terrorists since they get to the ticket booth way faster than the marines.....

Oh well its fun unlocking **** this way cuz you can gettns of kills (thank you stairs/escelator choke points)

Decent to good teamwork actually does wonders here, but most of the time people are camping the escelators and stairs and refusing to push forward......
I've seen USA get to the ticket booth first at times when there is no countdown. Which makes for an interesting game.
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Old Apr 4, 2012, 04:42 AM   #6519
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When the server me and my buddies are playing on changes map to Metro, we all press alt-f4 and start looking for another server.

Metro... not
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Old Apr 4, 2012, 05:02 AM   #6520
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How's metro with the new suppression lol? A constant blur?
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Old Apr 4, 2012, 09:36 AM   #6521
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How's BF3 with the new suppression lol? A constant blur?
Fix'd.
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Old Apr 4, 2012, 10:02 AM   #6522
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Someone posted a video showing exactly what I was saying earlier. If you shot first regardless if you hit or not you have the advantage (will win).


The sniper ahead shoots first. And admits he wasn't even trying to take him out but did anyway. This new level of suppression needs to be removed.

Last edited by ECH1 : Apr 4, 2012 at 10:49 AM.
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Old Apr 4, 2012, 01:39 PM   #6523
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Originally Posted by ECH1 View Post
Someone posted a video showing exactly what I was saying earlier. If you shot first regardless if you hit or not you have the advantage (will win).
Actually that's NOT what they are showing. They are showing that one could win without aiming at the target but rather around them because of bullet deviation. Doesn't matter who shoots first BOTH of them are being suppressed so if you miss your first shot then both of you are suppressed at %100 hp and it's just luck from there. This video is also a little misleading since both of them are using snipers(shotty sniper) and when you using Automatic rifles you don't notice it as much.
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Old Apr 4, 2012, 01:47 PM   #6524
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Suppression; the fire fights are definitely longer now. I like it. It's a game. This adds to the "random" factor and makes each encounter a little different. Use cover ffs.

If you want the same old mechanics, go play BC2; it's still a great game.
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Old Apr 4, 2012, 02:25 PM   #6525
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Originally Posted by ECH1 View Post
Someone posted a video showing exactly what I was saying earlier. If you shot first regardless if you hit or not you have the advantage (will win).
I'm confused. Should the person who shoots first generally lose? Shooting first is an advantage, so the person who does so [i]should[i] win more often - assuming they aren't a terrible shot.
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Old Apr 4, 2012, 02:31 PM   #6526
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Originally Posted by Bhruic View Post
I'm confused. Should the person who shoots first generally lose? Shooting first is an advantage, so the person who does so [i]should[i] win more often - assuming they aren't a terrible shot.
Generally, if you shoot 1st and hit your target (which is the important part) should allow you to win. However, with suppression you don't have to hit your target. All you need to do is suppress them and you have the advantage. Which is what the video shows. Here's another video where this is looked into further:
Video 2 of suppression

So there's no mistaking it. He clearly shots first but his aim is to the right of the player. As the player is suppressed he wins the show down yet never has his crosshairs on him.
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Old Apr 4, 2012, 03:06 PM   #6527
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Originally Posted by ECH1 View Post
Generally, if you shoot 1st and hit your target (which is the important part) should allow you to win. However, with suppression you don't have to hit your target. All you need to do is suppress them and you have the advantage. Which is what the video shows. Here's another video where this is looked into further:
Video 2 of suppression

So there's no mistaking it. He clearly shots first but his aim is to the right of the player. As the player is suppressed he wins the show down yet never has his crosshairs on him.
The person who shoots first will have an advantage always just like in any other shooter but you are WRONG in saying that the first person who gets the first shot off will always win.

Again the video is not showing who gets the advantage the video is showing how bullets deviate and how you can kill without aiming at a target, it is not about advantage.
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Old Apr 4, 2012, 03:09 PM   #6528
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Here's yet another video showing the actual aiming of the suppressed target

Video 2 of suppression

It's clear that he's aiming away from the target. Yet he gets the kill. Although it doesn't show who shot who first. The other 2 videos clearly show that already.
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Old Apr 4, 2012, 03:10 PM   #6529
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Originally Posted by pradvan View Post
Suppression; the fire fights are definitely longer now. I like it. It's a game. This adds to the "random" factor and makes each encounter a little different. Use cover ffs.

If you want the same old mechanics, go play BC2; it's still a great game.
I'm really not seeing fire fights lasting longer. I mean they last longer when I'm shooting a target and hitting them, taking twice as long to kill someone, and twice the hits, yet I die in 1 or 2 shots, with no time to react with my ping at 60..

edit: just watched the two videos.. I guess I have to quit aiming to get the kills hmmmm?
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Old Apr 4, 2012, 03:12 PM   #6530
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The suppression is ****ing retarded.
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Old Apr 4, 2012, 04:02 PM   #6531
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I'm really not seeing fire fights lasting longer. I mean they last longer when I'm shooting a target and hitting them, taking twice as long to kill someone, and twice the hits, yet I die in 1 or 2 shots, with no time to react with my ping at 60..

edit: just watched the two videos.. I guess I have to quit aiming to get the kills hmmmm?
The idea is to suppress them 1st. It's been working for me although that's not how we should be playing. The best way to fix it is to remove it.


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The suppression is ****ing retarded.
Not many like it that I know of.
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Old Apr 4, 2012, 04:34 PM   #6532
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per wikipedia:

Suppressive fire, weapons fire that degrades the performance of a target below the level needed to fulfill its mission


so, suppression should degrade their performance so they cannot kill you, but not kill them. So they need to fix it so it does just that, and if you want to kill your target you actually have to aim and hit them.

If you are just trying to suppress them, then they should get blurred vision/in accurate shots.. etc.. IE you are suppressing a group of enemy fighters to allow your team mates to run to cover, or something of that sort.
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Old Apr 4, 2012, 04:47 PM   #6533
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IMO, it should be limited to support class. Snipers should never be able to suppress targets. Increase the number of rounds in succession it take to start suppression. Afterwards, limit the amount of blur add recoil and remove deviation. Once the firing is stopped the suppression effect should stop instantly. But yeah, suppression shouldn't take out targets.

Suppression should only work on certain environments. Out in the open suppression should have a very little effect on the target. The object here is to eliminate the target because there is no "cover" to force the target to hide behind. Open windows, walls, corners, waist high partitions, etc should yield the max. effect of suppression because that's the optimal place it would force the target to "hide" behind. Also, I can't see why suppression shouldn't work on targets in prone, bipod position either but that's just my opinion.

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Old Apr 5, 2012, 10:47 AM   #6534
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How suppression should work:

-Create a sphere around a player, the more accurate a shot, the more suppression effect.
-The higher the rate of fire, the more suppression effect.
-If you hit walls, rocks, cars, etc close to target, the target should get suppressed.
- Random deviation is OK, but you should still be able to hit the target instead of having some hole in the middle you can't hit and actually have to aim off target to hit anything.
-Direct hits to target should cause suppression or wounding effect on target controlls, but not so big you can't respond either.

So, the effect is overdone, but it is for everyone. I don't really get the respons so many people give that it's a bs kill and they are way to suppressed. If you would play better you would get the edge as the effect is the same on everyone.
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Old Apr 5, 2012, 11:14 AM   #6535
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How suppression should work:

-Create a sphere around a player, the more accurate a shot, the more suppression effect.
-The higher the rate of fire, the more suppression effect.
-If you hit walls, rocks, cars, etc close to target, the target should get suppressed.
- Random deviation is OK, but you should still be able to hit the target instead of having some hole in the middle you can't hit and actually have to aim off target to hit anything.
-Direct hits to target should cause suppression or wounding effect on target controlls, but not so big you can't respond either.

So, the effect is overdone, but it is for everyone. I don't really get the respons so many people give that it's a bs kill and they are way to suppressed. If you would play better you would get the edge as the effect is the same on everyone.
Although I don't fully agree with you I do understand what you are saying.
-Suppression should start once a succession of rounds have reach it's target. It shouldn't be happening on the 1st shot. For example snipers shouldn't be suppressing players. And IMO should only be delegated to support role.
-Suppression is best left with targets that are next to walls, partitions, corners, windows, etc. As that allows the ideal situation where someone would need to 'duck' or 'hide' behind something. If the person is out in the open the objective is to hit the target. Hitting the target alone causes a person to try to leave the area even though there is no cover. Adding suppression on top of hitting the target is IMO overkill when they have a clear line of sight of the target.
-I'm not sure what you mean by suppressing hit targets (could you elaborate). IMO, the only reward you should get is that little X indicating you've hit the target thus reducing their health. Anything more then that is over the top.

Last edited by ECH1 : Apr 5, 2012 at 11:40 AM.
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Old Apr 5, 2012, 12:21 PM   #6536
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Reading over this thread, LOL. Bring on Diablo 3. Had enough.
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Old Apr 5, 2012, 12:42 PM   #6537
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Despite all its changes BF3 is still my number one online game. The suppression effect is tough sometimes but it works out in my favor most of the time. Id say about 90% of the time I get the first shot off anyway.

I do think rockets are way to overpowered now against helis and soflam that dont need to be manned have unbalanced the game play. One hit now and helis(especially the little bird) are hard to control.
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Old Apr 5, 2012, 12:57 PM   #6538
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I hate random deviation. I dont care about blurry screen, or assist points or whatever.

Dont artificially make me worse by removing aim from the game. Its retarded.
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Old Apr 5, 2012, 01:52 PM   #6539
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and that is all it needs to be. blurring the screen is fine, but making me miss automatically on top of the blur is stupid. perhaps do that with full automatic fire, but not burst.
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Old Apr 5, 2012, 02:09 PM   #6540
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Lets see how they address the issues. Have they had any statements about bullet deviation?
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