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| CATALYST Drivers Discussion and Technical support forum for AMD's Catalyst Drivers. Please put Linux-specific driver posts and Remote Wonder discussion in their respective forums. |
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#1 | Advertisement (Guests Only)
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Newbie
Join Date: Apr 2003
Posts: 3
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Hi, I've tried searching the forums here already (As well as emailng FIC without response & checked via google too), though I've not been able to find an answer to it; What *exactly* does the "Texture Preference" option for Direct3D & OpenGL do? The Catalyst Help file defines it rather vaguely as "The Texture Preference slider enables you to select the OpenGL texture quality level. Maximize overall OpenGL performance by moving the slider to the left. Enhance overall OpenGL image quality by moving the slider to the right." But exactly how does it work? Does it limit the maximum texture resolution per the 4 available slider settings, or does it modify the texture filtering used when anisotropic filtering isn't active (Trilinear being highest of course), etc. I'm sure someone around here has to know what this really does in non-vague terms.
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#2 | |
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Banned
Join Date: Apr 2001
Location: Vandelay Industries
Posts: 16,465
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I know you did already checked this (your name is mentioned), but Justin Case ![]() http://www.rage3d.com/board/showthre...eadid=33680481
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Do you think it's a CATALYST related bug? Send ATi a message! Boycott Starforce: http://www.glop.org/starforce/ Quote:
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#3 |
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Newbie
Join Date: Apr 2003
Posts: 3
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Yup checked that post out, I made a request on the site if anyone knew anything about how it worked, though no real luck on that (Though MrG's one of our regulars ). I'm assuming its resolution based after seeing that shot (given the sky looks poor & the wall textures seem the same), though not particularly sure what the best way to determine what each option would define as the maximum then (e.g. high quality might be 1024x1024, high performance 128x128 max then again maybe not).I mean, someone has to know If not I'll just have to leave it at something like - set this to high quality & adjust texture settings in-game, I'd rather not do that though.
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#4 |
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Radeon HD 4830
Join Date: Mar 2002
Location: Oxford, UK
Posts: 174
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Of course I'd like to know this too I know there are some ATI guys hanging around, it would be nice to hear something if they come by one of these threads. |
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#5 | |
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Local transsexual wannabe
Join Date: Dec 2002
Location: Australia
Posts: 2,617
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Guys, I think it just another LOD slider. ![]()
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#6 | |
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Newbie
Join Date: Apr 2003
Posts: 3
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Quote:
Should it really be impossible to get any hard detailed information regarding an ATi option on an ATi dedicated forum?
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#7 |
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Rage3D Veteran
Join Date: Apr 2001
Location: CT
Posts: 1,036
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I'm pretty sure it involves settings for things like texture compression and converting 32-bit textures to 16 bit textures, but I don't have details. I actually tried to run some tests using 3dmark 03's Image Quality functions on GT 3, but it seems interaction with the control panel and possibly Rage3D Tweak prevented the values from having an effect as each setting looked the same. Really, I'm too lazy to reboot for screenshots for each setting right now, so that's all the help I can offer at current. ![]()
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#8 |
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Rage3D Veteran
Join Date: Dec 2002
Location:
Oklahoma, USA
Posts: 2,885
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Looks like 16-bit textures to me with it on Quality... probably has to do with dithering quality levels. But on Quake 3, even the numbers at the bottom of the screen have banding on them... i will be back later to test out my 16bit theory.. Quality looks like it's only doing 16-bit textures, I've got screenshots getting ready to upload to my free webspace, I'll have a link in the next 5 min. The guy above me got it right Go here for screenshots
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Last edited by FiggyG : Apr 30, 2003 at 07:19 PM. |
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#9 | |
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ATI Guru
Join Date: Jul 2002
Posts: 938
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Quote:
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I speak only for myself. |
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#10 | |
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Local transsexual wannabe
Join Date: Dec 2002
Location: Australia
Posts: 2,617
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#11 | |
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Rage3D Veteran
Join Date: Dec 2002
Location:
Oklahoma, USA
Posts: 2,885
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Quote:
edit: The page is updated again ![]()
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Last edited by FiggyG : May 1, 2003 at 11:13 AM. |
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