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Old Jun 12, 2017, 02:33 PM   #31
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Meteor_of_War
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Trailer looks incredible, but scripted as hell.
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Old Jun 12, 2017, 03:40 PM   #32
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Yup 100% scripted and I'm calling it now that the game will not play or look that that on release. No crosshairs nice but doubt it, no ammo or health indicators apart from your wrist thing doubt it, the rocks and way the large creature died how would you work that out you think ?

Still, looks great but don't hold your breath.
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Old Jun 12, 2017, 04:08 PM   #33
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Didn't Last Light ship with the no hud/ranger mode?
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Old Jun 12, 2017, 04:54 PM   #34
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Quote:
Originally Posted by Ancient76 View Post
You didn't play Stalker?
I did, never completed it, didn't like it.
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Old Jun 12, 2017, 08:19 PM   #35
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if it wasn't for the russian connection/themes/etc, STALKER and Metro have very little to do with each other.
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Old Jun 12, 2017, 08:21 PM   #36
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Originally Posted by Meteor_of_War View Post
Trailer looks incredible, but scripted as hell.
there are a lot of cool scripted moments in the first one. being introduced to the large librarian monsters for the first time was FANTASTIC. scripted =/= bad, per se.
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Old Jun 13, 2017, 01:32 AM   #37
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Everyone, including (irresponsible?) game journalists, have been stating this game is open world, but I believe what the dev actually said was "non linear levels". Kinda like Crysis2/Crysis3 - fairly large size areas you can explore how you want yet you progress through the game in a fairly linear fashion, from one specific area to another. It looks like anyone who's thinking this is gonna be some kind of sprawling Elder Scrolls open world type game is going to be sorely disappointed.
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Old Jun 13, 2017, 02:16 AM   #38
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Originally Posted by Drexion View Post
Everyone, including (irresponsible?) game journalists, have been stating this game is open world, but I believe what the dev actually said was "non linear levels". Kinda like Crysis2/Crysis3 - fairly large size areas you can explore how you want yet you progress through the game in a fairly linear fashion, from one specific area to another. It looks like anyone who's thinking this is gonna be some kind of sprawling Elder Scrolls open world type game is going to be sorely disappointed.
Thank you. Yes, this did not seem like open world at all and hence, my comment that let it be an FPS and not a stat management auto leveling enemy RPG nonsense.
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Old Jun 13, 2017, 04:02 AM   #39
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The non-linear approach I think works better, it keeps the interest there to move from section / map to section / map with at least a clue or objective. Too many of the open world games leaves you to roam without an idea thus people like KAC and me I'm afraid just lose interest.

I guess less funnelled approach giving the appearance of open world but steering you to the conclusion.

So, hope yet.
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Old Jun 13, 2017, 04:07 AM   #40
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Originally Posted by Thr0tt View Post
The non-linear approach I think works better, it keeps the interest there to move from section / map to section / map with at least a clue or objective. Too many of the open world games leaves you to roam without an idea thus people like KAC and me I'm afraid just lose interest.

I guess less funnelled approach giving the appearance of open world but steering you to the conclusion.

So, hope yet.
Far Cry 1 nailed that approach and I hope that's what this is, else I'll be joining you and KAC losing interest.
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Old Jun 13, 2017, 07:20 AM   #41
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Originally Posted by bob saget View Post
if it wasn't for the russian connection/themes/etc, STALKER and Metro have very little to do with each other.
Less important but both teams are from Ukraine, not Russia.

There are many similarities between two. As i already explained the key people are the same. Both games have similar setting, and two very similar elements are factions and this quasi-realistic design.
Linear Stalker would be exactly like Metro.
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Old Jun 13, 2017, 08:28 AM   #42
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Yeah, the settings actually share a lot of similarities. Both have radiation, mutants, weird anomalies. Metro obviously is placed in more of a city setting, and also (obviously) the metro, so it's not totally the same feeling/game play, but I can definitely see how the settings are similar.
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Old Jun 13, 2017, 08:44 AM   #43
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Didn't Last Light ship with the no hud/ranger mode?
Standard 2033 also comes with Ranger mode with no HUD and no crosshair. If it's slow paced like these two I would have no problem playing Exodus with no crosshair
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Old Jun 13, 2017, 09:59 AM   #44
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The non-linear approach I think works better, it keeps the interest there to move from section / map to section / map with at least a clue or objective. Too many of the open world games leaves you to roam without an idea thus people like KAC and me I'm afraid just lose interest.

I guess less funnelled approach giving the appearance of open world but steering you to the conclusion.

So, hope yet.
I feel the same way. I am good with open world RPGs, but when it comes to FPS I want them to be linear experiences, but if the maps are open, and you go from map to map to map in a linear fashion then that is acceptable as well.
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Old Jun 13, 2017, 10:03 AM   #45
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Playing through Metro 2033 in ranger hardcore mode with no crosshair was honestly one of the greatest fps gaming experiences of my life.

I never played the hardcore mode of LL because it was sold separately IIRC. Hopefully in this one they've included it in the base game.
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Old Jun 13, 2017, 11:23 AM   #46
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Answers some of the questions here, cut down scenes, hud removed, QTE prompts removed, shortened overall scenes.
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Old Jun 13, 2017, 02:42 PM   #47
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Originally Posted by bob saget View Post
if it wasn't for the russian connection/themes/etc, STALKER and Metro have very little to do with each other.
I felt they were similar in many ways, bob.

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Old Jun 13, 2017, 05:56 PM   #48
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The non-linear approach I think works better, it keeps the interest there to move from section / map to section / map with at least a clue or objective. Too many of the open world games leaves you to roam without an idea thus people like KAC and me I'm afraid just lose interest.

I guess less funnelled approach giving the appearance of open world but steering you to the conclusion.

So, hope yet.

Yeah I think Devs when making open worlds should sort of instance some parts of the game like the main missions. That way Devs can really focus on making and optimizing the game to play fun.

Basically if Metro has 20 main missions have 10-15 of them sort of locked into an area. You still have an open world to explore and do ****, but when its time to get story **** done, parts of the game can be done more cinematic.

I can't stand Ubi Softs open world **** anymore.... its the same damn thing with a different skin slapped onto it.

Of course this approach will cost much more money.
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Old Jun 14, 2017, 01:48 AM   #49
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I wonder if this will be 3D compatible. This will bring my 1080 to its knees.

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Old Jun 14, 2017, 08:54 AM   #50
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Originally Posted by Thr0tt View Post


Answers some of the questions here, cut down scenes, hud removed, QTE prompts removed, shortened overall scenes.
You have forget to mention the most important: the game will be Metro/Stalker combination, and that trailer is in-game.
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Old Jun 14, 2017, 04:49 PM   #51
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So the description on Steam makes it sound like there will be actually very little underground metro in metro. Not sure how I feel about that.
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Old Jun 14, 2017, 04:58 PM   #52
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And they know this how?
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Old Jun 14, 2017, 05:48 PM   #53
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You people are too easily impressed and also gullible. You actually believe the gameplay graphics will be like that? How many times have we been fooled with graphics on E3 and when the final product comes out its not even close. I won't believe it till its on my pc and I am playing it myself.
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Old Jun 14, 2017, 05:54 PM   #54
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You people are too easily impressed and also gullible. You actually believe the gameplay graphics will be like that? How many times have we been fooled with graphics on E3 and when the final product comes out its not even close. I won't believe it till its on my pc and I am playing it myself.
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Old Jun 14, 2017, 06:28 PM   #55
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You people are too easily impressed and also gullible. You actually believe the gameplay graphics will be like that? How many times have we been fooled with graphics on E3 and when the final product comes out its not even close. I won't believe it till its on my pc and I am playing it myself.
Did you play Last Light? It's an amazing looking game and I wouldn't be surprised if it looks the same. The bear stuff etc was scripted, but this was in game footage.
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Old Jun 14, 2017, 11:23 PM   #56
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So the description on Steam makes it sound like there will be actually very little underground metro in metro. Not sure how I feel about that.
It's the reverse of the last two games, underground areas now need a massk to breath, and the outside air is clean to breath. Also, given the description of atyon and his team moving across the world to a new place, sounds like far more travel above ground.

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You people are too easily impressed and also gullible. You actually believe the gameplay graphics will be like that? How many times have we been fooled with graphics on E3 and when the final product comes out its not even close. I won't believe it till its on my pc and I am playing it myself.
Metro is prolly one of the only games i would actually believe that footage for. Their other games already looked that goode, and apart from lower poly count, they still DO look that goode.

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Did you play Last Light? It's an amazing looking game and I wouldn't be surprised if it looks the same. The bear stuff etc was scripted, but this was in game footage.
Saying it was in game footage is almost meaningless now, the game's mercs is talking about all showed ingame footage as well, then proceeded to to downgrade massively for release. Even withcer three changed before release, though it was more of a style/sideways change then a downgrade.
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Old Jun 15, 2017, 04:46 AM   #57
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That Witcher 3 version existed only in some short videos and sequences, and in edited photos. Developers never confirmed final game will look like that.

With Metro Exodus is different story because devs confirmed that this is in-game footage. They also said that this is ending of one level where you must escape with train, so that's why it's feels scripted.

There is still one year before release, so things can change in terms of graphics. But to me graphics is not important here. It can look like LL if you ask me.

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Old Jun 15, 2017, 09:15 AM   #58
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WHAT?????

GRFX ARR EVRYTING!!!!!!
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Old Jun 15, 2017, 10:21 PM   #59
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Originally Posted by mercs2007 View Post
You people are too easily impressed and also gullible. You actually believe the gameplay graphics will be like that? How many times have we been fooled with graphics on E3 and when the final product comes out its not even close. I won't believe it till its on my pc and I am playing it myself.
Eh bro, i'd say Last Light already looks like that or at least damn close. There is no doubt that this is ingame footage. This aint Ubisoft we're talking about where they downgrade every single game.

Regardless, gameplay is more important. In this day and age i feel we've reached a point where graphics are pretty damn impressive everywhere you look, so its more about art style, design, sound, gameplay, physics, etc. to me at least.

Its 2017, as far as im concerned any game coming out will look good. Maybe its just me but I dont see how visuals can make a big leap and show us something we havent seen already. Some of these games look like CGI movies sometimes.
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Old Jun 15, 2017, 10:39 PM   #60
dmanna
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Quote:
Originally Posted by yoz View Post
Eh bro, i'd say Last Light already looks like that or at least damn close. There is no doubt that this is ingame footage. This aint Ubisoft we're talking about where they downgrade every single game.

Regardless, gameplay is more important. In this day and age i feel we've reached a point where graphics are pretty damn impressive everywhere you look, so its more about art style, design, sound, gameplay, physics, etc. to me at least.

Its 2017, as far as im concerned any game coming out will look good. Maybe its just me but I dont see how visuals can make a big leap and show us something we havent seen already. Some of these games look like CGI movies sometimes.

Yeah I agree for the most part.. I think HDR and 4k will help a bit but until a new generation of development happens.. we are at the stage of diminishing returns.

It will probably be some next gen console that comes out with new tech that PC's don't have in the distant future that will bring us to the next level of graphics.

I am seeing a lot of stylized games. Stylized is fine I just don't want 8/10 games all cartoony or retro.. or w/e. I guess thats how MS is delivering True 4K because they are releasing cartoony style games.
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